Kin's Legacy Of Fire - Act 1 - Howl Of The Carrion King

Game Master Dave McMaster


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Jakari wrote:
Jakari returns Hadrah’s nod as she closes the wagon’s flaps. Frowning to himself, he turns to face Gerr and Faysal before speaking quietly, “perhaps we should speak with Lady Almah about the, um, prediction that apparently unsettled Eloais… it might be that somebody was unhappy about it, or unhappy about what it, ah, revealed, and decided to punish the messenger.”

"Yes, that seems a prudent course of action. Too bad I didn't know about this earlier, it seems a shame to disturb Lady Almah so soon after discussing with her."

Faysal motions to allow the others to lead while quickly taking a drink of water.


Male Garundi Ranger/1

“Ah, alright,” he says nervously, as it becomes apparent the other two are content to let him lead the way.

He walks towards Almah’s wagon, glancing back occasionally to ensure the others are still with him. “Ah, excuse me,” he half mumbles to one of the Pactmaster guards as he approaches, “we would like to speak to the, um, princess.”


Jakari wrote:

“Ah, alright,” he says nervously, as it becomes apparent the other two are content to let him lead the way.

He walks towards Almah’s wagon, glancing back occasionally to ensure the others are still with him. “Ah, excuse me,” he half mumbles to one of the Pactmaster guards as he approaches, “we would like to speak to the, um, princess.”

Faysal watches Jakari carefully, noting the hesitation the other man has begun to show. Shifting his feet and moving closer Faysal quietly says to Jakari.

"Is there something wrong? You seem a bit nervous. There is no need for that! Lady Almah will undoubtedly answer all our inquiries. She wants to see this end properly for her friend Eloais. Do not be meek, that is improper behaviour in front of a woman."


Male Garundi Ranger/1

Jakari’s cheeks colour slightly at Faysal’s words, “um, I’ve never been very, ah, good with words… I tend to get a little, um, nervous when I talk to someone I don’t know.”

He looks over towards Faysal for a moment before continuing, “I doubt that makes much sense to you, Faysal. You, ah, make it seem so… easy.”


Male Human (Chelaxian) Rogue 1

While waiting for Dashki to answer or any intermittent breaks in the questioning

Gregory looks over at Chance: (clears throat slightly) "Have you found anything of value to the investigation? I may have, I will discern such things when I speak with Almah.
Oh, yes, I still don't have your name. I introduced myself to everyone earlier, the proper thing to do. If you didn't notice, I am Gregory, hailing from Katapesh."


Male halforc Cleric 1

also waiting for an answer, and I assumed we had met on the trip here.
"I am called Chance. Yeah, it's an odd name, but I don't really know what my parents called me. Good to meet you."


Jakari wrote:

Jakari’s cheeks colour slightly at Faysal’s words, “um, I’ve never been very, ah, good with words… I tend to get a little, um, nervous when I talk to someone I don’t know.”

He looks over towards Faysal for a moment before continuing, “I doubt that makes much sense to you, Faysal. You, ah, make it seem so… easy.”

"Do not worry, this is just another goal for you to triumph over." Faysal begins easily with a long grin. "Everyone has their flaws to work through, I have already dealt with my own! It is time for you to tackle this one, Jakari and I shall aid you!"

Faysal gives the other man a long, friendly smile placing his hand on Jakari's shoulder. After a brief moment Faysal nods and turns his attention back to the investigation, awaiting the arrival of Lady Almah.


Male Human Dungeon Master 20
Gregory wrote:
"If you can help us with your knowledge of gnolls then you would become more important to Lady Almah, as we may aid her and her retinue, including you, in any problems in the near future. I would be interested in what you know about Gnolls and maybe you can teach me how to speak Gnoll; I would teach you something I know in return."

Dashki laughs a rasping, dry laugh that reminds you of gravel and dead leaves. "Teach you about gnolls you say? Dashki know much about gnolls and the language, a lot much for someone like you to handle. If you want to learn for three, four years, then yes, Dashki teach you... but I need not learn what you know. Dashki knows what I need."

Gregory wrote:
""What, may I ask fair Dashki, is so interesting about the lady's wagon? If there is some danger, no matter how small, we would need to know. Oh yes, we are here protecting the caravan, to include Lady Almah and yourself."

"Lady Almah's wagon? Oh... Dashki just thinks it pretty. So pretty..." The dirty man gets a faraway look in his eye, staring at Almah's cart for an exaggerated amount of time.

Chance wrote:
"Did you light the fire? Do you know who did?"

Dashki's eyes move from side to side, and a nervous look comes over his face. "Dashki had nothing to do with fire. But... Eloais burned a hundred candles in his wagon. Maybe got unlucky... We are in gnoll country. Probably a pugwampi did it."

Jakari wrote:
“Ah, excuse me, we would like to speak to the, um, princess.”

One of the guard snickers and says to Jakari and the other two men, "Ah, um, well, uh, um, okay, I, think, she'll, be, out, soon. Hey Almah, those people you hired are here for you." Apparantly the Pactmaster soldiers aren't as well-mannered as their prestgious names imply. With a flourish, the elegantly decorated wagon's cowel flys open and Almah steps out onto the ground. Even with such a short time passed, the princess possesses more color in her features than before and all traces of sorrow are gone from her figure. "Yes, my friends? Have you found the culprit already?!"

So Jakari, Faysal, and Gerr are over with Almah and her guards. Chance and Gregory are still talking with Dashki on the outskirts of the camp. I'm going to have to provide a pitcure/map soon, these locations are all getting a bit confusing. :P


Male Garundi Ranger/1

At the guard’s mockery, the colour in Jakari’s cheeks deepens further, and a muscle beneath his left eye tightens slightly. If not for Faysal’s reassuring hand, he may have turned and left. Instead, he looks over to the other man and gives him a small, but grateful, smile. “Thank you,” he whispers, “I will try.”

Turning towards the princess, a look of concentration is painted across his face, and he speaks deliberately, “I am afraid not yet princess, but we…” he hesitates momentarily, consciously suppressing his uncertain mumbling, “did hear that Eloais was concerned about the latest, ah-” he winces in frustration at his slip, but presses on, “the latest prediction he made for you. Would you mind sharing it with us? It might be…” he catches himself again, “important.”


Male Human (Chelaxian) Rogue 1

Spoiler:

Gregory wrote:
"If you can help us with your knowledge of gnolls then you would become more important to Lady Almah, as we may aid her and her retinue, including you, in any problems in the near future. I would be interested in what you know about Gnolls and maybe you can teach me how to speak Gnoll; I would teach you something I know in return."

Dashki laughs a rasping, dry laugh that reminds you of gravel and dead leaves. "Teach you about gnolls you say? Dashki know much about gnolls and the language, a lot much for someone like you to handle. If you want to learn for three, four years, then yes, Dashki teach you... but I need not learn what you know. Dashki knows what I need."

Gregory wrote:
""What, may I ask fair Dashki, is so interesting about the lady's wagon? If there is some danger, no matter how small, we would need to know. Oh yes, we are here protecting the caravan, to include Lady Almah and yourself."

"Lady Almah's wagon? Oh... Dashki just thinks it pretty. So pretty..." The dirty man gets a faraway look in his eye, staring at Almah's cart for an exaggerated amount of time.

Chance wrote:
"Did you light the fire? Do you know who did?"

Dashki's eyes move from side to side, and a nervous look comes over his face. "Dashki had nothing to do with fire. But... Eloais burned a hundred candles in his wagon. Maybe got unlucky... We are in gnoll country. Probably a pugwampi did it."

Quote:
Dashki laughs a rasping, dry laugh that reminds you of gravel and dead leaves. "Teach you about gnolls you say? Dashki know much about gnolls and the language, a lot much for someone like you to handle. If you want to learn for three, four years, then yes, Dashki teach you... but I need not learn what you know. Dashki knows what I need."

(clears throat slightly)"Try me and see how much I can handle, I will surpise you. (Diplomacy 12+5=17)

Also, I can agree with you that Almah is beautiful but I won't fight over such trivial things."

After Dashki's reaction to the fire question, Gregory does some TC(TC=throat clearing)
"So you have been in his wagon and seen his one hundred candles. I would imagine he would have been safe with a fire being a major possibility."

To recall information about a pugwampi:
Knowledge Nature 14+4=18, Local 18+4=22, Dungeoneering 6+4=10


Male halforc Cleric 1
DM Kin wrote:
Dashki's eyes move from side to side, and a nervous look comes over his face. "Dashki had nothing to do with fire. But... Eloais burned a hundred candles in his wagon. Maybe got unlucky... We are in gnoll country. Probably a pugwampi did it."

While my character has a good Sense Motive skill, I(the player) have 0 ranks, a negative wis mod and circumstance penalties (for being male and being online). Could you be a little more explicit, thanks. I am assuming that the lack of a "He is lying" indicates he seems to be telling the truth about not setting the fire, but the nervous look SEEMS to say he might know who did. I hate making assumptions, because when you assume, you make an ASS out of U and ME.

Chance will say quietly, "So you do know who set it, and it's not a pugwampi. Confess, who did it and what is a pugwampi anyway?" Yeah, Chance can be a bit unfocused at times.


Male Human Dungeon Master 20
Jakari wrote:
“I am afraid not yet princess, but we… did hear that Eloais was concerned about the latest, ah- the latest prediction he made for you. Would you mind sharing it with us? It might be... important.”

Almah nods at Jakari's question, though her face shows traces of dissapointment at the news they didn't know the perpetrator just yet. "Yes, poor Eloais did read my cards many times during his stay. Lately, his predictions had been getting a bit... grim. His last reading centered around an auspicious card called 'The Cyclone.' Perhaps you know of it? Unfortunately, I didn't and still don't. The odd thing was, even though he consulted the fates for information about my future... it apparently spelled out an event in the future for him."

"Oh, yes! When I asked him what the reading foreshadowed, perhaps something relating to Kelmarane, Eloais said that it did indeed involve Kelmarane. But he said that the village was a small part of something much larger, a thing he called the 'Legacy of Fire.' I'm not quite sure what he meant by that either."

Gregory wrote:

"Try me and see how much I can handle, I will surpise you. Also, I can agree with you that Almah is beautiful but I won't fight over such trivial things."

"So you have been in his wagon and seen his one hundred candles. I would imagine he would have been safe with a fire being a major possibility."

Dashki looks at Gregory curiously, as if he didn't expect the man to push any farther on the subject. "Uh, well... what you want Dashki to tell you?"

The dirty man nods vigorously, his stringy hair slapping across his shoulders, but his eyes hold new sharpness in his gaze. "Yes, Lady Almah very beautiful... but everyone been in that man's wagon. We all got our fortunes when he came to caravan. He stupid though, even if wagon was safe, that man could start fire."

Gregory can't remember anything about a 'pugwampi', not even if the creature is real or made-up.

Chance wrote:
"So you do know who set it, and it's not a pugwampi. Confess, who did it and what is a pugwampi anyway?"

Dashki puts his hands up, and shouts loudly, "No! Dashki not know who did this, I already say! I was at the campfire eating dinner when wagon went up in fire," he pantomimes a burst of flames rising towards the sky, "Dashki is a gnoll expert. I know it probably pugwampi. They terrible critters that crawl up from below the earth. 'Jackal Rats' I call them, because of their canine head."

"Pugwampis worship gnolls like god, infest the monsters' communities like rats. They make bad luck too. Gnolls hate pugwampis because that, so they try to kill them a lot. But they always come back. Maybe bad luck made candles start a fire?... Yes. Pugwampis, Dashki is certain it was pugwampis."


Knowledge History check for "Legacy of Fire": 1d20+5=13


Male Human Dungeon Master 20

Gerr can't remember anything about this so called 'Legacy of Fire', all he knows is that it does not play a role in any prominent legends he knows of.


Male halforc Cleric 1

Chance will look bewildered at the mans response, but then smiles "Ok, I believe you. Why didn't you say so in the first place", ignoring the fact that the man had. "If it was Pugwampis would there be a hole under the wagon? Let's go look." And Chance will lead them back to the burnt wagon. On the way he will ask, "You said he was stupid and could start a fire. Are you referring to something more than just having a lot of candles in his wagon?"
Once there, can we look under the wagon(did we put out the fire fast enough?). Otherwise, Chance will look for a shovel and start digging. He isn't afraid of a little hard work. Though, if it comes to digging he will cast an Endure Elements on himself 1st, no sense in courting heat stroke.


Faysal listens carefully as Almah explains, his face awash in confusion.

"That does seem strange, did he mention anything else at all?"

The Keleshite hesitates to continue to think things over. The information wasn't exactly what they were looking for but there's an unmistakable sense of excitement in Faysal's features.

"'Legacy of Fire'," He begins quietly more to himself. "It strikes me as something dreadfully heroic."


Male Human (Chelaxian) Rogue 1
Quote:

Dashki looks at Gregory curiously, as if he didn't expect the man to push any farther on the subject. "Uh, well... what you want Dashki to tell you?"

The dirty man nods vigorously, his stringy hair slapping across his shoulders, but his eyes hold new sharpness in his gaze. "Yes, Lady Almah very beautiful... but everyone been in that man's wagon. We all got our fortunes when he came to caravan. He stupid though, even if wagon was safe, that man could start fire."

Gregory can't remember anything about a 'pugwampi', not even if the creature is real or made-up.

(TC)"Are these "pugwampi" common here or do their activities lead to fires and the like?"

"I would like you to tell me common Gnoll words, I will memorize them, and we'll continue from there. I am wanting to know things like "leader, stop, power, friend, helpful, beware," can you tell me these things? Oh, and common Gnoll battle tactics." int check to memorize 17+2=19

Gregory will follow Chance to the wagon and ensure Dashki follows, under the guise of him telling him words and memorizing. When upon the wagon, Gregory will: if digging is involved, more things out of the way; if no digging, examine for anything suspicious. search 9+7=16


Male Garundi Ranger/1

Jakari’s expression relaxes as the princess speaks, either due to the information giving him something to focus on, or some soothing quality in her voice. Once Almah is finished he remains in silent contemplation, searching his memories of the stories of his childhood for some mention of the Cyclone or Legacy of Fire.

Let’s see if I can use this invisible castle thingy…
Knowledge(History), Knowledge(Local) 1d20+6=13, 1d20+2=18


Male Human Dungeon Master 20
Chance wrote:

"Ok, I believe you. Why didn't you say so in the first place. If it was Pugwampis would there be a hole under the wagon? Let's go look."

"You said he was stupid and could start a fire. Are you referring to something more than just having a lot of candles in his wagon?"

"A hole... under the wagon... perhaps. Pugwampis do come from the ground... but they do not usually live in it. Probably would be tracks of some sort." Dashki emits a sound that seems a lot like a growl. "He was stupid, thought if he spent enough time with Lady Almah, she would..." Dashki's eyes smolder in anger.

Faysal wrote:
"That does seem strange, did he mention anything else at all?"

Almah shakes her head. "No, nothing else. After that he refused to do anymore readings and never left his wagon. Eventually it became his death."

Gregory wrote:

"Are these "pugwampi" common here or do their activities lead to fires and the like?"

"I would like you to tell me common Gnoll words, I will memorize them, and we'll continue from there. I am wanting to know things like 'leader, stop, power, friend, helpful, beware,' can you tell me these things? Oh, and common Gnoll battle tactics."

Dashki nods. "Yes, we are in gnoll country after all. But they usually do not start fires. Bad luck causes many mishaps, yes, if one was near Eloais's wagon... it probably was cause. Words you want know are, in order, 'yark, grral, krock, tark, yekkar, bortk'. Gnolls usually travel packs of three or four, sending one to scout and the others backup. Other than that... gnolls fight ferociously."

Jakari cannot remember anything.


"Thank you Princess, I am sorry to have bothered you again so soon." Faysal begins, bowing in a flourish to Almah. He looks around the camp again in order to find the other companions who travelled this far from Katapesh.

"Ah, there is one last thing Lady Almah. Who is Dashki, could you point him out for me?"


Male halforc Cleric 1

Chance is puzzled, "But you said they were terrible critters that crawl up from below the earth and I do wish you wouldn't stop mid-sentence, it makes me die from curiosity. She would what?"
Do we find anything under the wagon?


Male Garundi Ranger/1

Seeing Faysal bowing, Jakari offers the princess a bow himself, albeit a somewhat less graceful one, “Yes, thank you for your time… princess.”

Straightening himself, he glances around the camp to assess the situation. He notices his travelling companions speaking with someone near the remains of Eloais’ caravan, but something on the west side of the camp catches his eye.


Male Human (Chelaxian) Rogue 1
Quote:
Dashki nods. "Yes, we are in gnoll country after all. But they usually do not start fires. Bad luck causes many mishaps, yes, if one was near Eloais's wagon... it probably was cause. Words you want know are, in order, 'yark, grral, krock, tark, yekkar, bortk'. Gnolls usually travel packs of three or four, sending one to scout and the others backup. Other than that... gnolls fight ferociously."

(TC) "Thank you Dashki for sharing that information with me, I will use it to much effectiveness.

Are there any questions that you have for me or the current situation?"

Gregory awaits the results of searching the wagon or possibly digging action


Male Human Dungeon Master 20
Faysal wrote:
"Ah, there is one last thing Lady Almah. Who is Dashki, could you point him out for me?"

Almah nods, an odd smile on her face. "Ah yes, our gnoll expert. Dashki is right over there, the man with the long black hair." She points to the group searching near the burnt-out wagon, which included Dashki, Gregory, and Chance.

Chance wrote:
"But you said they were terrible critters that crawl up from below the earth and I do wish you wouldn't stop mid-sentence, it makes me die from curiosity. She would what?"

Dashki growls, a sound that is slightly frightening in timbre. "Yes, Dashki say they originally come from under earth. But do not live in it! Pugwampis live in packs above ground most time, with a chieftan to watch over tribe." He spits on the groun, his expression annoyed.

His expression turns sour when further asked about Almah and Eloais, and almost a bit... happy? "They close. Close. I have to say anymore? That why he stupid, he never able to be with her."

Jakari wrote:
He notices his travelling companions speaking with someone near the remains of Eloais’ caravan, but something on the west side of the camp catches his eye.

There is an old man there that you noticed before, but now he is pouring the contents of the green vial onto the ground, shaking his head in frustration and quickly mumbling words you can't make out.

Gregory wrote:

"Thank you Dashki for sharing that information with me, I will use it to much effectiveness.

Are there any questions that you have for me or the current situation?"

"Hmph. No questions, other than why Almah pick you people for her job? You all talk too much." Dashki displays a subtle grin that Gregory can't discern as insulting or jesting. "Dashki much better candidate."

The three travel over to the wagon, the blackened structure just as sorrow-inspiring as before. Eloais's body has been removed in their abscence, most likely by a Pactmaster guard or perhaps by Garavel.

After a good ten minutres of searching, they discern there is no evidence of a hole anywheres near the deathsite. But Gregory and his keen eyes notice a trail of tiny footprints leading away from the wagon and into the surrounding wastelands.


Male Garundi Ranger/1

Jakari continues to watch the old man’s activity for a moment, and then moves over towards him. “Ah, hello?” he says as he draws closer, “I am Jakari… is something wrong?”


Male Human Dungeon Master 20
Jakari wrote:
“Ah, hello? I am Jakari… is something wrong?”

The old man promptly throws the now empty vial on the ground, shattering it. "Damn it! I just can't seem to get this potion right!" He takes a few deep, wheezing breaths and finally seems to notice the ranger. "Oh! Hello there! Nothing's wrong, oh no, I just can't seem to get this concoction right... you don't happen to know anything about potion-making, do you?" After a moment, the aged human slaps himself on the forehead, "Forgive my manners! I'm Father Zastoran, Cleric of Nethys, alchemist extrodinaire."


Male Garundi Ranger/1

The young Garundi draws back from the shattered vial reflexively, his eyes widening slightly. As the priest speaks though, Jakari composes himself. “Sorry,” he says with an apologetic look, “I don’t know very much about, ah, alchemy. I only know some simple herbal remedies, but I have just arrived with some others… perhaps one of them might be able to help.”

He glances down at the remains of the man’s work, “What, um, sort of potion where you trying to make?”


DM Kin wrote:
Jakari wrote:
“Ah, hello? I am Jakari… is something wrong?”
The old man promptly throws the now empty vial on the ground, shattering it. "Damn it! I just can't seem to get this potion right!" He takes a few deep, wheezing breaths and finally seems to notice the ranger. "Oh! Hello there! Nothing's wrong, oh no, I just can't seem to get this concoction right... you don't happen to know anything about potion-making, do you?" After a moment, the aged human slaps himself on the forehead, "Forgive my manners! I'm Father Zastoran, Cleric of Nethys, alchemist extrodinaire."

Gerr wanders up behind Jakari and overhears the old man's introduction. "Father! I am Gerr Herricksen, a loyal follower of the Lord of Magic. Father, can you shed any light upon this strange scene? Did you see, hear or sense anything when the attack came?"


Male halforc Cleric 1
Dashki wrote:
"Yes, Dashki say they originally come from under earth. But do not live in it! Pugwampis live in packs above ground most time, with a chieftan to watch over tribe."

Chance finds that this Dashki is trying his patience, but manages a diplomatic reply, "No, you didn't mention that fact."

Dashki wrote:
"They close. Close. I have to say anymore? That why he stupid, he never able to be with her."

Chance sighs, "Because she's a princess, people should be able to "be" with whomever they choose. Gregory, I think Jakari can do some tracking. I'll go see if he is free. So are these Pugwampis tracks Dashki?"

After hearing his response, Chance will look around for Jakari and head over to him, but will wait politely while he finishes talking to the old man before saying "We found some tracks by the wagon, would you be interested in looking at them?"


"Thank you again Princess, I promise not to cease this investigation until the culprit is found."

After finishing his business with Lady Almah the Keleshite politely excuses himself then moves to join Chance, Dashki, and Gregory. He waits stoically for an opportune moment to enter the conversation.


Male Human (Chelaxian) Rogue 1
Quote:
After a good ten minutres of searching, they discern there is no evidence of a hole anywheres near the deathsite. But Gregory and his keen eyes notice a trail of tiny footprints leading away from the wagon and into the surrounding wastelands.

Gregory stares at the footprints for a moment, trying to recall anything he would be familiar with or have seen.

Knowledge nature 18+4=22

Whatever the results, Gregory will point out the tracks to Chance and Dashki.

(TC)"Dashki, do you recognize these tracks?"


Male Human Dungeon Master 20
Jakari wrote:

“Sorry, I don’t know very much about, ah, alchemy. I only know some simple herbal remedies, but I have just arrived with some others… perhaps one of them might be able to help.”

“What, um, sort of potion where you trying to make?”

"The potion I was trying to make? Oh, it was a failed attempt at a potion which enchants a weapon and makes it stronger in battle. I was hoping I could help some of the soldiers here in camp could use it sometime in the future..." he trails off and glares frustratingly at the broken vial on the ground. "But it looks like that won't be happening anytime soon."

Gerr wrote:
"Father! I am Gerr Herricksen, a loyal follower of the Lord of Magic. Father, can you shed any light upon this strange scene? Did you see, hear or sense anything when the attack came?"

Father Zastoran nods and smiles warmly at Gerr. "Ah, another follower of The All-Seeing Eye. It is wonderful to meet you Gerr Herricksen. Alas, I do not know much of what transpired when the fire blazed into existance. I was reading a book by the fire-pit, but those blasted mercenaries were too loud and I couldn't concentrate on my texts. I'd just stood up to return to my wagon when the fire started."

The old cleric shook his head in apology. "I can't tell you about who was at the fire when it started, but I can tell you who wasn't. The six mercenaries in this caravan were with me at the fire-pit like I said. So it couldn't have been any of them..." Zastoran gazes past the group and towards the burnt wagon, a sad expression on his face. "I did always think of Eloais as a charlatan, and Lady Almah is much better off without his attentions. But... she seemed so fond of him..."

Seeming to snap back to reality, the wizened man focused back onto the group in front of him. "So, why are you people visitng Lady Almah's caravan?"

Faysal wrote:
"Thank you again Princess, I promise not to cease this investigation until the culprit is found."

Almah nods and breaks out into a kindly grin. "Ah, I thank you again Faysal, you and your friends are rising over and above my expectations. I truly am glad I have all of you to help."

Chance wrote:
"Because she's a princess, people should be able to "be" with whomever they choose. Gregory, I think Jakari can do some tracking. I'll go see if he is free. So are these Pugwampis tracks Dashki?"
Gregory wrote:

Gregory stares at the footprints for a moment, trying to recall anything he would be familiar with or have seen.

"Dashki, do you recognize these tracks?"

It jumps out at Gregory that these tracks are canine in nature, the three little nubs and long imprint behind them quite obvious in the cracked dirt. But they are smaller in size than any dog the rogue has seen before.

Dashki kneels down and begins to examine the tracks after Gergory, his long hair trailing on the dusty ground. A minute passes. "Yes. Dashki knows these are pugwampi tracks. I told you!"


Male Human (Chelaxian) Rogue 1
Quote:

It jumps out at Gregory that these tracks are canine in nature, the three little nubs and long imprint behind them quite obvious in the cracked dirt. But they are smaller in size than any dog the rogue has seen before.

Dashki kneels down and begins to examine the tracks after Gergory, his long hair trailing on the dusty ground. A minute passes. "Yes. Dashki knows these are pugwampi tracks. I told you!"

(Infernal)"Canine tracks, interesting"

(TC)"Chance, these tracks are canine but smaller than anything I've seen. It may be an offshoot of the canine family or something new."

After Dashki exclamation about the tracks being of Pugwami origin: (TC)"I can agree with you Dashki, for now. (To Chance, if he's still there) I propose we follow these tracks, though we should get more people before moving out of the immediate vicinity of the camp. It may be a trap, better to error on the side of caution."


Male halforc Cleric 1

After hearing his response, Chance will look around for Jakari and head over to him, but will wait politely while he finishes talking to the old man before saying "We found some tracks by the wagon, would you be interested in looking at them? I think we may want to follow them."


Male Garundi Ranger/1
DM Kin wrote:


"The potion I was trying to make? Oh, it was a failed attempt at a potion which enchants a weapon and makes it stronger in battle. I was hoping I could help some of the soldiers here in camp could use it sometime in the future..." he trails off and glares frustratingly at the broken vial on the ground. "But it looks like that won't be happening anytime soon."

“Ah,” the ranger replies to the priest, nodding in understanding, “I’m no alchemist, so I don’t really know how these, ah, things work… but wouldn’t a potion just run off the blade?” he gives Zastoran a bashful smile, “maybe some, um, gum acacia would help it adhere?”

DM Kin wrote:

Seeming to snap back to reality, the wizened man focused back onto the group in front of him. "So, why are you people visitng Lady Almah's caravan?"

“Our reason for being here?” Jakari says unsurely, “Well, um, I don’t really know the details. We were told Lady Almah needed our, ah, skills, but the fire has delayed any explanation she might have given…”

Chance LOF wrote:
After hearing his response, Chance will look around for Jakari and head over to him, but will wait politely while he finishes talking to the old man before saying "We found some tracks by the wagon, would you be interested in looking at them? I think we may want to follow them."

Noticing Chance waiting to speak, Jakari looks over to listen to him before turning back to Father Zastoran apologetically, “Sorry father, this might be, ah, important. Maybe we can talk more once whoever started the, um, fire has been dealt with?”


Faysal waits patiently, eager to see if Gregory finds anything. Though he is careful to stay on the sidelines and not interfere with the work the Keleshite can't help but peer in to look around himself.

"Canine tracks?" He begins quietly. "You are Dashki no doubt? Are these, pugwampis," Faysal's pronunciation of the word is slow and deliberate. "Intelligent enough to start a fire? If not are there any creatures native to these regions that might raise them?"


Male Human (Chelaxian) Rogue 1
Quote:

Faysal waits patiently, eager to see if Gregory finds anything. Though he is careful to stay on the sidelines and not interfere with the work the Keleshite can't help but peer in to look around himself.

"Canine tracks?" He begins quietly. "You are Dashki no doubt? Are these, pugwampis," Faysal's pronunciation of the word is slow and deliberate. "Intelligent enough to start a fire? If not are there any creatures native to these regions that might raise them?"

(TC) Gesturing toward Dashki "This is indeed Dashki and he says these are pugwampy tracks, we will see."

Gregory squats and has a contemplative look for a short time. He then produces a box with a black butterfly, careful to avoid its detection (sleight of hand 17+3=20) and examines it.
(Infernal) "Let's just see what we can do here"

To recall anything resembling these tracks or pugwampi or small canine creatures in this area or in his studies:
Knowledge dungeoneering 16+4=20
Knowledge local 12+4=16
The box with black butterfly:
Perception for physical traps, indicators of foul play or locking mechanism 17+5=22
Disable device on the box (the metal contacts he heard inside) 15+6=21
Gregory does not open the box immediately, even if everything checks out.
I used the Wizards dice roller for these rolls.


Male halforc Cleric 1

As they walk back to the group, Chance will fill Jakari in on what Dashki has told them so far. "I tend to trust what this Dashki says is what he believes to be true. Whether it is or not..." he shrugs. "So I guess we could follow the tracks, but is there anyone in camp we haven't talked to?" As they arrive at the burnt wagon, "I wonder if pugwampy would steal a goat? oh, neat, what is that butterfly." Butterflies are special to Desna.


Male Human (Chelaxian) Rogue 1

Gregory appears to not notice the remark about the butterfly, it almost appears as if he is shielding it from sight, examining it.


Male halforc Cleric 1

Chance will not try to grab the butterfly or anything like that as that would be rude. But he does show an intense curiosity about it, trying to get a good look at it from a polite distance. "Interesting, a black butterfly. Where's it from? It's certainly not a Child of Desna." (a Swallowtail butterfly).


Male Garundi Ranger/1

“Pugwampi?” Jakari muses, walking over to examine the footprints. “It would definitely, ah, save us some time if this, um, Pugwampi had taken Rombard.”

“a Butterfly?” he asks, looking around, “where? I thought that, um, all butterflies were, ah, sacred to Desna… is it just some?”

Does the word Pugwampi mean anything to Jakari? Are the tracks familiar at all? Knowledge(nature), Knowledge(local) 1d20+5=23, 1d20+2=20

As for the tracking, Survival Take 10+5 = 15

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I've GMed on a couple other forums in PbP games, and I think it's about time I consider running one here. I've been reading the Legacy of Fire adventure path and think that it is absolutely stellar in design and story elements.

So, I've been thinking about running a game but want to see who is interested out there first. It'd be most likely a five player game, but I'm willing to have characters in reserve if someone drops out. Which will most likely happen if history is to be repeated.

If I get enough replies to run a game, then the first five will be given a game slot, and the posters after that given reserve slots. Would anyone like to play?

Ruleset: Pathfinder 3.5 Beta
Adventure Path: Legacy of Fire
Racial Restrictions: Open to any really, even those outside of the Pathfinder rulebook. Talk to me and we'll discuss how to balance it out. Outlandish races must have a viable backstory and must not be of the evil alignment.
Class Restrictions: The core classes in the rulebook.
Players: 5

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

Ooo! Ooo! I would love to get in on one. I'd like to play a martial sorcerer, maybe a fighter to start with sorcerer levels later or vice versa...

James


Sure! I always liked the idea of a fighter/sorcerer type character. =]


All my PbPs are in a lull right now :( {Hey, James, are you still playing Iggie if Bargle gets rolling again?}, but I think my LoF DM will be coming back in a week or two. If he doesn't, I'll be kicking myself for not getting in here....


Sounds like a lot of fun and this is one of the AP's I would love to play one day....but I have two PbP's going and so my plate is pretty full at the momment...so I'll pass.

Have fun!

Ed


Interested, how about a cleric.

Dark Archive

Interested in playing; preferably a rogue, cleric or sorcerer
"I'll buy that for a dollar"

Liberty's Edge

I'd be interested in playing, not sure what class at all though. Might fill out a role the party is kind of lacking in if you would have me.


So we have four people interested so far:

James Martin - Fighter/Sorcerer
The B Guy - Cleric
Lord_Viper_69 - Rogue, Cleric, Sorcerer
Michael D Moore - Fill in class
OPEN - OPEN

Looks good so far, if we're going to have a well rounded group we should go for more meatier classes for the last two slots to take some blows.

EDIT: Ninja'd by Moore! :P

Sovereign Court

I’d like to get in on this, maybe a wizard or bard with the Seeking Adventure campaign trait if you’re using traits from the player's guide.

I should warn you though, this would be my first PbP so I’m not entirely familiar with how they work.


Yes, I think it would be a wise idea to be using the campaign traits - anyone who doesn't have the player's guide just tell me and I'll provide them for you. =]

So that's five! I'll definitely be running the campaign then. Also, I'll be taking things out of your backstories and placing them in the campaign, so when making characters be sure to flesh out the history. :D

James Martin - Fighter/Sorcerer
The B Guy - Cleric
Lord_Viper_69 - Rogue, Cleric, Sorcerer
Michael D Moore - Fill in class (Fighter, Barbarian, Paladin, Rogue plz? ;D)
Calixymenthillian - Wizard, Bard

Sovereign Court

Oops, just caught your comment about classes - I'd be happy to take a ranger instead if it helps.


So that's five! I'll definitely be running the campaign then. Also, I'll be taking things out of your backstories and placing them in the campaign, so when making characters be sure to flesh out the history.

So do you want us to post our characters in this thread or is there someplace else we can go? While I am familiar with PBP, this is my first on this site.


That would help if you played a Ranger - but I don't mind if you take a Wizard or Bard instead. Whatever you feel suits you the best. And it's alright if you haven't plyed PbPs before, they're quite easy to learn how to play. :)

James Martin - Fighter/Sorcerer
The B Guy - Cleric
Lord_Viper_69 - Rogue, Cleric, Sorcerer
Michael D Moore - Fill in class (Fighter, Barbarian, Paladin, Rogue plz? ;D)
Calixymenthillian - Wizard, Bard, Ranger


The B Guy - to create a character you have to create an alias from your My Account page, then post the info on there. For example, I'm posting from one of my characters in another PbP on this site.

After finishing up there, just post here in that character and I'll be able to look up your stats and help you out.


drat full!
lat me know if you need an alt


Alright, you'll be the first I'll contact then. :)

If any of you need clarification, we'll do our character planning here.

James Martin - Fighter/Sorcerer
The B Guy - Cleric
Lord_Viper_69 - Rogue, Cleric, Sorcerer
Michael D Moore - Fill in class (Fighter, Barbarian, Paladin, Rogue plz? ;D)
Calixymenthillian - Wizard, Bard, Ranger

Xyrophobic - Reserve

Sovereign Court

This is what I’ve come up with so far.

Spoiler:
Growing up in the Garundi community of Solku, Jakari of the Three Fountains spent much of his childhood in fear of the frequent gnoll incursions, but found comfort in the tales of heroism and adventure told by his clan elders. Hoping to follow the example of the folk heroes he so admired, as soon as Jakari came of age he joined the militia to fight off the White Canyon gnolls.

During his time of service he saw many of his comrades and friends lose their lives in battle. This diminished his enthusiasm for war somewhat, but he became all the more determined to live up to his heroic ideals, even if the means by which he had hoped to achieve this were no longer to his taste.

Once the gnoll threat seemed broken two years ago, Jakari left the militia and retreated once more into the folktales that had inspired him in his youth. It was not long after this when a pair of Pathfinders, on their way to some newly unearthed ruin, made a stop in a tavern that Jarkari often frequented. Hearing them speak of their exploits, he couldn’t help but draw parallels with the deeds of his mythical idols, and found himself excited by the prospect of travelling the world as part of such a group.

Before the Pathfinders left on their way, he begged them to allow him to go with them. They were at first reluctant, but found it hard to say no to his enthusiasm and soon agreed to allow him to join them as a porter. The expedition proved straightforward, and Jakari proved himself competent enough that the pair offered to help him gain membership at the Grand Lodge in Absalom.

Having accepted their offer, Jakari now finds himself a full member of the Pathfinder Society and his first assignment brings him back close to home...

I’ve left it a bit open at the moment so making changes to incorporate some of the other characters will be easier.


So we'll have a character in the order of Pathfinders, eh? That'll be a great addition to the storyline!

The background looks good, especially with the early conflict with the gnolls. That'll be perfect for this story. =]

Will Jakari be a wizard, bard, or ranger?

Sovereign Court

Dave McMaster wrote:

So we'll have a character in the order of Pathfinders, eh? That'll be a great addition to the storyline!

The background looks good, especially with the early conflict with the gnolls. That'll be perfect for this story. =]

Will Jakari be a wizard, bard, or ranger?

I think I'll go with a two weapon ranger, it's skillful enough to fit and we do seem a bit lacking in the meatshield department.


Hello! James here: I'm going to go with Gerr here, a recycled character from another PbP. He's starting out as a sorcerer and will be multiclassing soon. A few questions:
What level point buy are we going with?
How are you doing starting HP?
Are there any restrictions on gear?

Thanks!
James/Gerr


Indeed we are. But... not so much as we were before now. :D

James Martin - Sorcerer
The B Guy - Cleric
Lord_Viper_69 - Rogue, Cleric, Sorcerer
Michael D Moore - Fill in class (Fighter, Barbarian, Paladin, Rogue plz? ;D)
Calixymenthillian - Ranger

Xyrophobic - Reserve

So we've got a cleric, ranger, and sorcerer. Looks to be a creative group already!


Level point buy will be 20.
HP is max at first, then random roll HD + Con bonus after that.
No restrictions on gear, except for no magic/masterwork items at creation.
Starting gold will differ with class/background.

Glad to see things moving along with this group, I'm excited to start soon. :D


I will work on it, thanks for the info. My preliminary idea is a wandering cleric of Desna (from Magnimar or Korvoso - half Varisian/half-orc) with the travel/luck domains. But I need to go over the LoF players guide, it may give me another idea.

Dark Archive

I will go with a rogue-like character, not necessarily the class but the skill set will be used. I run games RP heavy and would like for those opportunities to be within this campaign.

I do not have the players guide. The only Pathfinder book I have is the campaign guide, I DM most of the time, I find Pathfinder interesting. I will search online for more resources.

Should we read about what the Legacy of Fire setting is? I don't have any knowledge about it. I have the RotRL complete set and am familiar with that as a result.

Let me know, late


In the exotic nation of Katapesh, a land of fortune and wonders, heroes are those with the courage to command their destinies. Such wisdom leads a daring band to the abandoned village of Kelmarane with the hopes of reestablishing the once prosperous community. But buzzards still feast upon the secluded settlement’s corpse: a savage tribe of gnolls and their bestial allies hold the town in the name of a merciless master known only as the Carrion King. Can the PCs retake the village from its feral conquerors, or is Kelmarane but the first bastion of civilization to fall before the hordes of the mysterious warlord?

That is the basis of the first session of the Legacy of Fire AP. Katapesh is a country that is filled with deserts, magic, and genies, think of an Aladdin type setting. You can either have a generic background with the above facts in mind, or you could make a character with the info of the RotRL set you have.

You could also look on the Pathfinder Wiki if you want more information. If you need anything else, especially specifics like traits, just say the word. =]

Dark Archive

Quick query: Am I able to use the information from the Campaign Setting for the Katapesh nation as part of character creation and background? If from Katapesh, would I be able to choose the Cosmopolitan feat?
If so, then I have several options I will look into.

Additionally, I have found a Pathfinder Beta RPG PDF file, fill-in format; with feats and weapons listings. If you already have it, then okay. If not, I can provide it, it seems a good resource.


Yes, that would be fine for the character background and creation. I don't have that book unfortunately, so just include what the feat does in parenthesis after it. I'm very open, so I'm guessing the Cosmopolitan feat is fine.

And I have the Pathfinder Beta PDF file already. Isn't it a great resource? I love it. =]

Liberty's Edge

Still looking through the Beta rulebook and reading some stuffs up but I'm likely to make a fighter since it seems to fill a gap in our team :) I have to admit I don't know a lot about Katapesh and really wish the Legacy of Fire Player's Guide was available :( to help me out. Will consult my Gazeteer for more info though.


I'll send you the player guide if you want - just give me an email address. =]

Fighter sounds good, we definitely need one!

Dark Archive

I could use the players guide as well, if you're willing.

The PDF I have is the character sheet, I didn't specify. I'm unsure if I have the Pathfinder Beta PDF, I'll check.

I'll send you the address incognito.

EDIT: No pathfinder beta, had it at one point

Spoiler:
donthoodmelikethat@gmail.com

Liberty's Edge

Dave McMaster wrote:

I'll send you the player guide if you want - just give me an email address. =]

Fighter sounds good, we definitely need one!

Spoiler:
michael.daniel.moore@gmail.com
I was also going to ask something else but can't recall what it is now. If I remember I'll be sure to ask though.

Alright, sent to both. And don't worry Mike, I'm sure it'll come to you.

We've got a cleric, a sorcerer, a fighter, a ranger, and a rogue-like character then. I'm liking how this all is looking. =D

Dark Archive

Profile for my character created

One question: as to Race traits, there is not one that matches Gregory; Kelshite is closest geographically but I would prefer Vudran

I rolled 170 for starting gold, if you want some program for it then i'll use it, hopefully won't lose too much


Barring any other issues, except for the campaign trait one,
Gregory is ready!

"Let's see what we can do"


Ok, I think all that's left is equipment. Are we rolling for starting wealth, or are we using the average?


I'll list the comments for each character under the spoiler tags, it's a nice way to organize them. :P

Gregory:
~ Your Dex/Int values are switched around in the about section and box/fill-in section, but since you have a +3 to dex in your AC description I assume you mean that he has 16 dex and 14 int.
~ You need to pick a favored class, I'm guessing Rogue, and so you get a bonus HP/skill point for each level he has in that class, bringing your HP to 10 and one of your skills up +1. :D
~ One thing, in the game posts must be past third-person, I'm not sure if you knew or not but just wanted to say because the background is in first person, which is fine by the way.
~ Love the background, it ties in VERY nicely with what will be happening in Kelmarane. I like our party rogue already! =]

Jakari:
~ We're rolling for starting wealth, I trust that no-one will cheat. ;D
~ You're sheet looks perfect except for the health, 1d10(max) + 3(toughness) + 1(favored class) + 2(con) = 16, not 17. Please tell me if I'm missing something!
~ As I said before, I'm interested in the idea of having a Pathfinder among the group, as I think it will really spur Jakari on in certain situations later on. =]

Gerr:
~ I can send you the player's guide too if you want, just give me an email adress. :)
~ I'm assuming you have yet to take out/edit some items in your character sheet based on the answers to your earlier questions, so I'll hold off on the technical stuff.
~ With a couple more characters with campaign traits, try and see if one meshes with your character. They really enrich the experience and I'd be ecstatic if every member of this group managed to pick one. If not, then try to come up with a reason why he would be in a traveling caravan to try and take back a city.
~ A destined bloodline, eh? Now that'll be interesting, and works well with a battlemage type character. =]

Also, Hero Maker 2.5 is a great way to visualize your characters, and I recommend spending a bit of time to create a figure for your and the group's use. :3


Equipment is sorted, and I've linked to an image. Almost ready to go!

I think Toughness gives me 4 extra hp (3+1/HD), or is it +1/HD in excess of 1?


Ok, character is done. Only rolled 80gp (which makes sense, given his background).

Spoiler:

Full Name Chance
Race halforc
Classes/Levels Cleric 1
Gender Male
Size M
Age 16
Alignment CG
Deity Desna
Location Katapesh

Languages common

Occupation Healer

Strength 16
Dexterity 9
Constitution 12
Intelligence 10
Wisdom 17
Charisma 14

Traits: Finding Haleen (cleric) and Birthmark (Star of Desna- +2 vs charm/compulsion)
Feat: Eschew Material Components
Domains: Luck, Travel
Skills: Healing, Sense Motive, Knowledge(Religion)

A ship sailed onto the beach with only 1 living thing on board, a young halforc child with a star mark on the back of his hand. Taken into slavery, Chance was protected by Haleen. Eventually, though her actions he was freed and taken in by a wandering cleric of Desna (who taught him the basics before wandering off again). He returned 1 day to find Haleen gone. Later, he had a vision...

.8gp cash
Starknife
Staff
Leather armor
Rufus- a guard dog

spell component pouch
holy symbol-wood
Backpack
bedroll
waterskin
Clothes: clerical, traveler, peasant
Food: 3 gp worth

=80 gp

So where do we go from here.


Jakari:
~ Oops. My bad, haha. I do think that's the right way, and one more HP couldn't hurt. ;D
~ Just noticed, you're missing the offense part of the sheet. Just write one up quick to keep track of your weapons/bonuses/damage/etc and he'll be all set!

Chance:
~ You're going to need an offense and defense section of your sheet. Just take a look at one of mine or your groupmates to get a handle on what they look like. =]
~ You also need some basic statistics and pick a favored class.
~ Having a pet is too much for a cleric, as only druids and possibly rangers are allowed to own one. Clerics are able to summon pets though if they have the spell, so you could do that instead. Sorry though, no Rufus. D:
~ You also need to calculate the bonuses for each skill that he possesses.
~ I think that having a half-orc cleric is very unique, and the fact that he's a cleric of Desna makes it even more interesting. This group is turning out to be quite the circus show! (A GOOD THING :D)

The B Guy, after all of your characters look okay I'll put up an OOC thread and Play Thread, and the story will start. =]


Updated the issues.

Spoiler:
Last thing to decide on is the campaign trait, the little keepsake. My idea is the following-
Keepsake: Unimposing ring with design of Cheliax flag, ruby and onyx used, worth 350 gp (pg 68, Pathfinder Chronicles: Campaign Setting).
Ring construction is that of hardened silver, hair thin on bottom (so as not to be seen if hidden) but strong as steel
If gloves ever removed, the ring would be moved upside down.


Ok, I will work on the character and adjust tomorrow.


OK, modified Gerr based on input and changed his background to select the Finding Haleen trait. (I'm not a big fan of extensive backgrounds, feel free to supplement as needed!)


To DM:

Spoiler:
For character purposes, I'm changing the martial wpn proficiency from scimitar to ranseur, a little less useful but it fits with the background. Also request clarification as to the race trait, nothing specifies Cheliax so should I choose one or what? I already stated my choices if such was the case.


Gerr:
~ For your attacks aren't the javelin/trident +3, not +4? Where are you getting the extra +1?
~ What is the Arcane Strike feat exactly? I'm not quite familiar with it, sorry! :D
~ Unfortunately, Chance has taken the Haleen trait before you. Unless you want to have been raised with that other person and are setting out together (which might be good storywise), you'll need to change it. D:
~ Other than that, Gerr looks ready to go! =]

Gregory:
~ I'm so sorry! I completely forgot to put that part in earlier, my bad. D: It's fine if you want to pick the Vudrani trait but still be Cheliaxian. We'll assume somewhere in your ancestry there was some Vudrani mixage, and it's manifesting in you.
~ I like the ranseur choice, interesting for a rogue. =]
~ Gregory is officially finished and ready for play after you edit that in!


Just posting this for my reference and so I don't have to scroll up and down the page for the characters. ;D
.
.
.
.

Gerr - Sorcerer, James Martin
Jakari - Ranger, Calixymenthillian
Gregory - Rogue, Lord_Viper_69
Chance - Cleric, The B Guy
??? - Fighter, Michael D. Moore


Hiya, sorry about the delay in posting my character but here's a rough draft. Let me know if there's anything requiring changes and the like. I still have to spend some gp but was wondering how much a camel would set me back?

PS. Are there links for the discussion and in-game threads yet?


Dave McMaster wrote:

** spoiler omitted **

** spoiler omitted **

Edit: Doh! I was wrong about thrown weapons... Arcane strike allows me to swiftly imbue my weapons with arcane power and deal +1 damage and treat the weapon as magic... And I have no problem with being raised with another PC if that works.


Spoiler:
Gregory will be in the Nightstalls looking for one last item (poison) prior to leaving for the caravan and will tell those that he knows of his trip to Kelmarane.

As he is leaving for the caravan Gregory states: "If anything should happen to me, I would request that the proper retribution is wrought upon those responsible."


Added the offence section. But I've just noticed that I don't have the 15 dex for two weapon fighting - I'll change some stats around when I get back home tonight, I'm posting from my phone at the moment so it's a bit awkward changing profiles.

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