Thief

Gregory Thrune's page

45 posts. Alias of Lord_Viper_69.


Full Name

Gregory Thrune

Race

Human (Chelaxian)

Classes/Levels

Rogue 1

Gender

Male

Size

Medium

Age

21

Special Abilities

Sneak Attack +1d6, trapfinding

Alignment

Lawful Neutral

Deity

None

Location

Katapesh, the Nightstalls

Languages

Common, Infernal, Thassilonian, Osariani, Elven

Occupation

Courier, Errand Runner, Assistant shop keeper

Strength 12
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 13
Charisma 13

About Gregory Thrune

Gregory Thrune, Human (Cheliax) Rogue, LN

Description: 6’0”, 180 lbs, extremely well groomed black hair in a ponytail and black eyes, black travelers outfit, black gloves always worn, mask on his face (as the avatar pic), constant smirk underneath the mask

Race Trait: Latent Psion (Human—Vudrani): The power to affect the world with the mind is very much a reality in your distant homeland. Although you may not even have been born in Vudra, this power remains potent in your mind as well and protects you from mental assault. You gain a +2 trait bonus on saves against mind-affecting effects.

Region Trait: Duskwalker Agent (You spent a portion of your childhood working for the Duskwalkers, the guild responsible for policing and watching over all trade that takes place in Katapesh’s notorious Nightstalls. You have quite a bit more spending cash than most others of your age as a result, and start with twice the normal amount of starting gold. In addition, your reputation remains strong in the Nightstalls, and any transactions you make there are always beneficial to you; items you sell net you an additional 10% profit, and items you purchase there are 10% cheaper than normal. This discount also applies to your starting gear.)

Campaign Traits: Reclaiming Your Roots (Your interest in the village of Kelmarane is more personal than most of the others who are heading out to aid in the reclamation. You aren’t seeking revenge against gnolls, glory, money, or anything else—to you, this is purely a matter of honor, as Kelmarane is where you were born. Your were forced to flee the village when you were only a few years old, and you didn’t discoverer this until a few years ago—perhaps you found an old document that revealed the truth, or maybe you learned the news from a relative. Both of your parents are now dead, and from what you’ve been able to piece together, one of your parents actually died in the village when whatever happened there happened. Your surviving parent spirited you away to safety to grow up elsewhere, but never spoke of Kelmarane and always told you that your other parent died when you were a child in a horrific tragedy like a fire or a flood that swept away the body. Now that you’ve started to uncover the truth,
you are convinced that your heritage remains hidden in Kelmarane. Whether you just wish to find out what really happened to your parent that died there or you want to rebuild the village in his or her honor is up to you—but Garavel’s caravan to the village is just the opportunity you’ve been waiting for. When your other parent died recently, among his or her effects was a single item that once belonged to the parent who died at Kelmarane. This item is your most valued possession—a piece of jewelry worth 350 gp, any masterwork weapon or armor worth no more than 350 gp, or a wand containing any 1st-level spell (CL 1st) with only 20 charges remaining. If you ever lose this item, your resulting depression imposes a -1 penalty on Will saves for 1 year.)
Keepsake: Unimposing ring with design of Cheliax flag, ruby and onyx used, worth 350 gp (pg 68, Pathfinder Chronicles: Campaign Setting).
Ring construction is that of hardened silver, hair thin on bottom (so as not to be seen if hidden) but strong as steel
If gloves ever removed, the ring would be moved upside down.

Feats:
Cosmopolitan (pg 87 Campaign Setting; gain two languages of your choice, in addition, choose any two int or wis or cha based skills and they count as class skills for you.) Knowledge (Planes and Nature)
Weapon Finesse (use dex in place of str to hit, light wpns/spiked chain/rapier)
Martial Weapon Proficiency: Ranseur

Favored Class: Rogue (+1HP and skill point/lvl in Rogue class)

Abilities: Str 12 Dex 16 Con 12 Int 14 Wis 13 Cha 13

Defense:
HP: 10
AC 18 (4 armor, 3 dex, 1 dastana)
Fort 1 Ref 5 Will 1 (+3 mind affect)

Attack:
Dagger +3 (1d4 + 1, 19-20x2)
Ranseur +1 (2d4 + 1, 20x3)
Light crossbow +3 (1d8, 19-20x2)

Carrying Capacity: 43 or less, 44-86, 87-130
currently 73 lbs with full load, armor and weapons only 49 lbs

Skills: acrobatics 7, appraise 4, bluff 5, diplomacy 5, disable device 7, diplomacy 5, Knowledge (dungeoneering/local/planes/nature) 4, perception 5, stealth 7, use magic device 5

Equipment: chain shirt, dastana, map/scroll case 2x, grappling hook with 50 ft silk rope, waterskin, thieves tools, merchants scale, sunrod, light crossbow, bolts 30x, scimitar, 5 daggers, backpack, parchment, ink and pen, bedroll

Funds: 117 gp/3 sp

Background: Family is of Cheliax descent but left when Aroden died, before the civil war. Migrated to Katapesh and the village of Kelmarane, both killed in the attack, wanting to live a simpler life free of strife and political wrangling. Both parents were lawful evil but I became lawful neutral, I was treated well and fully valued. Until that day, all was peaceful.....then the gnolls came.

I escaped, made my way by stowing away and doing what I had to, I ended in up working in the Nightstalls. I assisted where I was able and became well versed in the art of trade for that area, I would sometimes be assigned to be a courier or collect supplies and performed all these tasks as well as possible. I have my own interests as well, though I had to hide them. I never became addicted to pesh, never once touched it and have no wish to do so.
One thing I was warned about was that due to my name, Thrune, is the current reigning house of Cheliax. I must be wary and not reveal that about myself, for fear of retribution or assumptions to my character.
I am not averse to using poisons, they accomplish their goal, though not to be used to murder unprovoked.

The reason Gregory wields a ranseur is for personal reasons, it is the family weapon, not necessarily of Thrune but his immediate relatives. Gregory takes great pride in his family.

I just recently heard about some caravan going to Kelmarane and I volunteered, my only wish is to exact revenge and find anything leftover that may have belonged to my parents or my past.