
Full Name |
Chance |
Race |
halforc |
Classes/Levels |
Cleric 1 |
Gender |
Male |
Size |
M |
Age |
16 |
Alignment |
CG |
Deity |
Desna |
Location |
Katapesh |
Languages |
common |
Occupation |
Healer |
Strength |
16 |
Dexterity |
9 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
17 |
Charisma |
14 |
About Chance LOF
Spells
0(3)
Create Water
Light
Stabilize
1st(2)
Bless
Endure Elements
Offense
Init-1 Bab0 CMB+3
+3 staff 1d6+4
+3 Starknife-melee 1d4+3
-1 -thrown (range= 20')
Defense
Ac11 FlatFooted11 Touch9
HP10
Traits: Finding Haleen (Favored Class=cleric) and
Birthmark (Star of Desna- Holy Symbol&+2 vs charm/compulsion)
Feat: Eschew Material Components
Domains: Luck, Travel
Dimensional Hop (Su): You can teleport up to 10 feet per caster level per day as a swift action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought with you.
Bit of Luck (Su): As a standard action, you can touch a creature, giving it a bit of luck. For the next 3 rounds, any time the target rolls a d20, he can roll twice and take the better result. The target must decide to use this ability before rolling the dice. This effect fades after 3 rounds or when the reroll is used. Once a target has been affected by bit of luck, he can gain no further benefit from it for 1 day.
SKILLS (+3 to class skills with 1 skill point)
Skill Point Total: 5
Max ranks = level
Skill Name
Acrobatics =Dex
C-Appraise =Int
Balance =Dex*
Bluff =Cha
Climb =Str*
Concentration =Con
C-Craft() =Int
C-Diplomacy =Cha
Disable Device =Dex
Disguise =Cha
Escape Artist =Dex*
Fly =Dex
Handle Animal =Cha
C-Heal =Wis +1rank +3class = 7 or 9:+2kit (00000)
Intimidate =Cha
C-Knowledge
(religion) =Int +1rank +3class = 4
(history) =Int
(arcana) =Int
(the planes) =Int
(nobility) =Int
Knowledge
(nature) =Int
C-Linguistics =Int
Perception =Wis
Perform() =Cha
C-Profession() =Wis
Ride =Dex
C-Sense Motive =Wis +1rank +3class = 7
Sleight of Hand =Dex
C-Spellcraft =Int
Stealth =Dex*
Survival =Wis
Swim =Str**
UMD =Cha
* = check penalty for wearing armor
A ship sailed onto the beach with only 1 living thing on board, a young halforc child with a star mark on the palm of his right hand. Taken into slavery, Chance was protected by Haleen. Eventually, though her actions he was freed and taken in by a wandering cleric of Desna (who taught him the basics before wandering off again). He returned 1 day to find Haleen gone. Later, he had a vision...
.8gp cash
Starknife
Staff
Leather armor
spell component pouch
Healers Kit- 5 uses
holy symbol-wood
Backpack
bedroll
waterskin
Clothes: clerical, traveler, peasant
Food: 3 gp worth
=80 gp