Kingmaker AP with GM Mustache (Inactive)

Game Master Mustachioed

Start: Pharast 1, 4710
Current Day: Gozran 10, 4710

Kingmaker Stats
Kingdom Building: City Buildings and Terrain Improvements
Mass Combat
Roll20 link


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Ike is able to simply take a five foot step before swinging two oozey extensions of himself. He flanks with Diceros.

Slimy Assault: 1d20 + 1 + 3 + 2 ⇒ (9) + 1 + 3 + 2 = 151d6 + 3 ⇒ (1) + 3 = 4 BAB+STR; +STR
Slimy Assault 2: 1d20 + 1 + 3 + 2 ⇒ (9) + 1 + 3 + 2 = 151d6 + 3 ⇒ (1) + 3 = 4 BAB+STR; +STR


ROUND 2 SUMMARY

Rai remembers something about these plants and shouts it out. "Fire isn't likely to harm it either! Too much water in its leaves!"

Ike misses! Diceros misses! Thankfully, Sigurd, Rai, Brokk'r, and Pygmy all attack, and together combine for 32 damage! The party seems to be working well together, attempting to surround the large plant and gets in harrying shots from all sides.

staggered?: 1d20 + 9 ⇒ (14) + 9 = 23 no

The shambling mound isn't down yet! In fact, it gets all the more enraged and seems even more deadly! Two long leafy fists strike out at two random enemies! Pygmy takes a bad hit and is dealt 15 damage. Diceros though is hit even harder! A slam to the head knocks him down and out, and he remembers no more.

Diceros gets a nasty crit! 27 damage puts him at -10. His Constitution is 14. He was hit so hard that if he survives this fight, the last 4 hours will have just been a blur. Which I suppose was sleeping and the first 12 seconds of this fight...

Random PCs:

d6 roll: 1d6 ⇒ 21d6 ⇒ 5
1. Ike
2. pyg
3. Sigurd
4. Brokk'r
5. Diceros

GM-Screen:

miss chance pyg: 1d100 ⇒ 36
shambling mound slam to-hit: 1d20 + 11 ⇒ (20) + 11 = 31
shambling mound slam damage: 2d6 + 5 ⇒ (2, 4) + 5 = 11

miss chance dicey: 1d100 ⇒ 73
shambling mound slam to-hit: 1d20 + 11 ⇒ (15) + 11 = 26
shambling mound slam damage: 2d6 + 5 ⇒ (6, 4) + 5 = 15
shambling mound slam confirm to-hit: 1d20 + 11 ⇒ (12) + 11 = 23
shambling mound slam damage: 2d6 + 5 ⇒ (6, 1) + 5 = 12
CRIT CARD!: What's Going On: Last 4 hours of Diceros memory has been erased.

d100 lightning strike: 1d100 ⇒ 28 nope!

note: had a d20 snafu go on after I rearranged rolls. keeping it as it originally was: diceros critted.

ROUND 3

EVERYONE GO!


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

Rai imbues acid again taking a five foot step back and throws a precise frost bomb again

attack: 1d20 + 6 ⇒ (1) + 6 = 7

damage: 1d6 + 4 ⇒ (6) + 4 = 10

acid: 1d6 ⇒ 3

(Dc 15 fort or staggered)

(Right, sigh xrit failure)


crit fail confirm?: 1d20 + 6 ⇒ (7) + 6 = 13 No confirm! This guy has really low touch AC.

Rai misses! grenade miss: 1d12 ⇒ 6 The grenade lands near Ike and splashes him, Pygmy, and the Shambling Mound with cold!

DC15
Ike Reflex Save: 1d20 + 4 ⇒ (6) + 4 = 10
Pygmy Reflex Save: 1d20 + 5 ⇒ (17) + 5 = 22
mound Reflex Save: 1d20 + 5 ⇒ (14) + 5 = 19

Ike takes 5 splash damage, and Pygmy and the Shambling Mound take 2.

Missing with a splash weapon results in a misthrow, where the square where it lands is determined randomly and everyone nearby is dealt splash damage. If I haven't done this before, that was my bad. Probably you've never missed before.


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

Oh crap. I didn't prep clw because we bought a wand but we don't actually have the wand yet... Do I know where Diceros keeps his berries? What's the check to force feed?

Arlen's cackling is tinged with uncertainty and fear. "Kill it quick, Sigurd! Ah ah ah!! We need to help Diceros!"

Fortune Sig and cackle.


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

sure but it is a precise bomb so no splash


Precise bombs: "Benefit: Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected by the splash damage from his bombs. If the bomb misses, this discovery has no effect." So, yes, it does splash on friends with a miss.

Does no one have a cure light wounds potion? I always rule (not sure if it is RAW) that someone can administer a potion as a full round action. You would also need to draw it out. Diceros maybe has one goodberry left? That is stretching things a bit, but I will give it to you. He made them 2 days ago and then he gave 4 away to Varn and company, so I guess he might have saved that one extra. Move action to draw it from his pocket, full round action to give it to him.

edit: Diceros is carrying 2 CLW potions. Use those instead of the goodberries, going to rule the goodberries are used up or spoiled.


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

Gotcha. I'll start 5 ft stepping toward him and get ready to help him out.


N/A Human Shifter 6 (Oozemorph) | HP 64/64 | AC 21 T 15 FF 16 (DR 6/slashing)| F +8 R +10 W +4 | CMB +9 CMD 24 | Init +5 Perc +11

Ike burbled with a bit of anger. Partly at missing his marks on the shambling mound, but from the splash damage from Rai's bomb! In his tentative mindset, Ike took the perceived attempt to hit him poorly. They DID see him as just a monster! FINE! They hadn't seen anything yet!

Rising up into a massive mound of slime and goop, Ike's form became much more... well, monstrous. A huge gaping maw made of gooey teeth formed the biggest portion, while a pair of sunken eye sockets formed above it. The aberrant behemoth head Ike had become let out a gurgling growl, before opening its maw and baring the rows of quickly solidifying fangs. Ike let out an angry snarl before opening his huge jawline wider and aiming to chomp down on the mound and sink his bladed body into it!

Slime Attack 1: 1d20 + 5 ⇒ (8) + 5 = 131d6 + 3 ⇒ (2) + 3 = 5
Slime Attack 2: 1d20 + 5 ⇒ (5) + 5 = 101d6 + 3 ⇒ (3) + 3 = 6


Male Dwarf Fighter 3 | HP: 19/37 | AC: 20 T: 12 FF: 18 CMD: 17 (22 vs bull rush, 21 vs trip) | Fort/Ref/Will: +5/+3/+2 (+5 vs charm/compulsion spells/SLAs) | Init: +2 | Perception: +7 (+8) | S. Motive: +1 | Status Effects:

I also have a couple, but I'm a little bit busy at the moment.

A roar escapes Brokk'r's lips as he sees Diceros fall. He continues his assault more vigorously.

Shield Bash Attack: 1d20 + 2 + 3 + 2 - 4 ⇒ (15) + 2 + 3 + 2 - 4 = 18 BAB+STR+flanking-TWF
Shield Bash Attack (Fortune): 1d20 + 2 + 3 + 2 - 4 ⇒ (1) + 2 + 3 + 2 - 4 = 4
Shield Bash Damage: 1d6 + 3 ⇒ (5) + 3 = 8 STR

Cestus Attack: 1d20 + 2 + 3 + 2 - 8 ⇒ (20) + 2 + 3 + 2 - 8 = 19 BAB+STR+flanking-TWF
Cestus Critical Confirmation: 1d20 + 2 + 3 + 2 - 8 ⇒ (2) + 2 + 3 + 2 - 8 = 1
Cestus Damage: 1d4 + 1 ⇒ (4) + 1 = 5 .5xSTR


20% miss chance Brokk'r: 1d100 ⇒ 61 no probs on the cestus attack

--------------------------

[Pygmy is down to 9 HP]

Seeing his master go down, Pygmy continues his attacks, knowing instinctively he needs to kill this monster to save Diceros.

20% miss chance: 1d100 ⇒ 38
standard Gore attack Rhino Horn Goring: 1d20 + 2 + 2 + 2 ⇒ (15) + 2 + 2 + 2 = 21
Gore damage Rhino Horn: 1d8 + 3 ⇒ (6) + 3 = 9

Pygmy connects hard, dealing 9 damage!


Diceros stabilization attempt: DC20: 1d20 + 2 ⇒ (4) + 2 = 6

Diceros continues to bleed out. (Now at -11, dead at -14)

SIGURD can still attack. (realizing he is on vacation, I will hold off botting until 8 PM Eastern)

Grand Lodge

Male Human Skald (Fated Champion) 3 | 23/29 HP | Int +2 | Perception +5 | 15 AC, 11 Touch, 14 Flat | F +5, R +3, W +3 | 7/9 RPD Raging Song (+2 STR/CON, +1 Will, -1 AC) | Rage Power (Lessor Spirit Totem)

Sigurd sees Diceros go down and, enraged, brings his hammer down on the monster with yell.

Earthbreaker hit: 1d20 + 1 + 3 + 2 ⇒ (20) + 1 + 3 + 2 = 26 BAB + STR + Flank
Earthbreaker damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12

THAT'S RIGHT!

Earthbreaker Crit Confirm: 1d20 + 1 + 3 + 2 ⇒ (8) + 1 + 3 + 2 = 14 BAB + STR + Flank

OK, so probably not a confirmed crit. Let me know if I need to roll more damage.


ROUND 3 SUMMARY

With several strong hits against the Shambling Mound, you can see it teetering on the edge of death, but it is not down yet!

Ike misses! Brokk'r hits with his fist but not his shield! And Sigurd and Pygmy really crush it!

The ailing creature, on death's door, goes into an all out attack! He tries to slam Brokk'r once... and slips in the mud! He slams Brokk'r again! He scores a direct hit, and then immediately grabs the dwarf in his fist. He squeezes, squeezes, squeezes!!! He seems to hope that the dwarf's head will pop off! Brokk'r passes out!

Brokk'r is dealt 12 slam damage, and then constricted for 17, putting him out -5

GM-Screen:

miss chance brokk'r: 1d100 ⇒ 17
miss chance brokk'r: 1d100 ⇒ 65
shambling mound slam to-hit: 1d20 + 11 ⇒ (12) + 11 = 23
shambling mound slam damage: 2d6 + 5 ⇒ (5, 2) + 5 = 12
grab brokk'r: 1d20 + 16 ⇒ (17) + 16 = 33
constrict!!: 2d6 + 7 ⇒ (6, 4) + 7 = 17

ROUND 4

Save Brokk'r! Everyone attack! One hit will end it!


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

You can use Fortune on a confirmation roll! It's just a matter of whether or not GM will let you do it retroactively this time since you didn't realize you had Fortune. Normally, Fortune does say you have to choose before seeing the roll.


no in this case, I moved things along! Can't retcon such dramatics!

edit! To balance it off, know that I forgot a lightning strike! Doh!


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

Totally fair.

Enraged at seeing the horror as her companions keep falling before this horrible creature, Arlen screams at the pile of vegetated earth and allows her ring to keep the cackling going. She then moves over toward Diceros.

Sonic damage: 1d6 ⇒ 4

DC 16 fort save for half damage and no daze.


1d20 + 9 ⇒ (12) + 9 = 21

The shambling mound looks like it is about to resist the shrill scream.... but... but... it falls over! It is ripped to pieces by the noise. Brokk'r falls to the ground with a crash.

COMBAT OVER!

Good xp from a shambling mound... you are close to level 3. If you want another shambling mound, that would be enough....


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

Arlen searches frantically for healing potions to give to Diceros then Brokk'r.

"That was much too close, dearies... Much too close..."

Haha. I'd love to fight another one if it sent us a note when and where to find it tomorrow. XD


diceros: cure light wounds: 1d8 + 1 ⇒ (4) + 1 = 5

diceros: cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8

brokk'r: cure light wounds: 1d8 + 1 ⇒ (5) + 1 = 6

Diceros and Brokk'r both stir, and wake up!

I am taking the liberty of subtracting the potions from your inventory! Actually, Brokk'r doesn't have them on the spreadsheet so you will have to do it yourself.


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

sorry I hit you with that bomb Ike, it slipped wrong from my hand. Rai says looking very apologetic.


N/A Human Shifter 6 (Oozemorph) | HP 64/64 | AC 21 T 15 FF 16 (DR 6/slashing)| F +8 R +10 W +4 | CMB +9 CMD 24 | Init +5 Perc +11

Ike doesn't come out of his massive mouth-head for a moment, growling a bit at the shambling mound before finally shrinking back into a more feasible size and curling up away from Rai. He regards the elf a moment, still a little miffed, but also angry with himself. Rai seemed apologetic... but what if it was just a ruse?

After a moment of quietly shifting contemplation, Ike extends a tendril and draws a few words in the dirt. 'I deserve it.' He slinks back and retreats to a nice brush of foliage, staying out of the way as the party recovers.


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

Arlen turns to Sigurd. "Ike seems rather upset. Do you think you could talk to him? People listen to you more than me... You've spent your years actually talking to people... Instead of reading about people..."

Grand Lodge

Male Human Skald (Fated Champion) 3 | 23/29 HP | Int +2 | Perception +5 | 15 AC, 11 Touch, 14 Flat | F +5, R +3, W +3 | 7/9 RPD Raging Song (+2 STR/CON, +1 Will, -1 AC) | Rage Power (Lessor Spirit Totem)

Sigurd nods at Arlen. He was a bit disturbed to see Ike write those words. What's happened to you, Ike? Why do you think you deserve to be treated like a monster?

"What do you mean, Ike? We've been through quite a bit already. We're your friends. You don't deserve to be hurt by anyone, let alone any of us. This was an, nothing more. An unfortunate consequence of going into battle."


Male Human/Ooze Shifter 1 (Oozemorph)

Ike retreats a little further under the brush at Sigurd's approach, compressing himself tightly and huddling a bit. He considers Sigurd's words a moment, before a bulbous green head pokes out from under the foliage. Ike's opted to take a goblin form this time.

"...all monsters get destroyed in the end. They have it coming. They're not allowed." He stares at the ground for a minute, before speaking again. "...I'm a monster. Just like the kobolds. Just like the plant monster. There is no place for monsters. They have to go."

Ike squirms a little bit, pulling his newly round head into the bush again, before speaking from inside its branches again. "I'll keep helping... but I know I'll need to be destroyed in the end. There some things you cannot stand or allow... that's just the way it is..."


Thunder and lightning is crashing around you, so the conversation with Ike comes to an end as everyone is forced to find cover. One of the uninjured volunteers to take the rest of the watch, so Brokk'r can get some much needed sleep.

It takes some time, but all are able to get a little bit of rest. The storm passes, and you wake up to a dreary day, but the rain has stopped. (Spells restored (feel free to mix up your spell selection and gain 2+con modifier in HP.)

Diceros wakes, extremely sore and bruised. What happened last night? He can't remember a thing. It must have been some bender! Even Pygmy is all beaten up. He mediates and prays for his spells, and casts cure light wounds on himself twice and once on Pygmy.

1d8 + 2 ⇒ (2) + 2 = 4
1d8 + 2 ⇒ (3) + 2 = 5
1d8 + 2 ⇒ (6) + 2 = 8

Diceros is at 15 and Pyg is more or less full now.

Gozran 4

The party needs to pick a new destination!
The previous day's work was abbreviated, but you finished the job, albeit somewhat poorly. You've certainly made better maps (58 gold total, I'll add it to the sheet since Diceros is gone).


Arlen:
I've been laughing for you Arla, just as you taught me. So why aren't you talking to me? Or is it just that I can't hear? Didn't you teach me other tricks too, Arla? I can't remember. Everything is so fuzzy.


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

Rai says to Ike "you are my friend Ike and a good natured soul. There is a difference between you and a kobolds. I would hazard to guess in my pragmatic approach to life that I am more the monster then you."


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

Arlen thinks to herself Maybe it can connect to my hexes? She looks around for a nearby bird and puts Fortune on it while trying to focus through the ring. She then looks at a nearby squirrel and puts her evil eye on it, again attempting to focus through the ring.

To her companions, she opines "And we still have no idea where these Kobolds are?! Hmm... How can we find them?" looking sideways at Ike, she states loudly "Perhaps we will need to fight them but it would be much safer and better if they agree to be peaceful."

A little confused. Have we explored everything known as the Komelands?

Grand Lodge

Male Human Skald (Fated Champion) 3 | 23/29 HP | Int +2 | Perception +5 | 15 AC, 11 Touch, 14 Flat | F +5, R +3, W +3 | 7/9 RPD Raging Song (+2 STR/CON, +1 Will, -1 AC) | Rage Power (Lessor Spirit Totem)

Sigurd went to bed last night, disturbed by what Ike had said to him. He really thinks he's no different from what we're fighting out here. He believes he's a monster.

As he packs up camp, he wracks his brain, trying to come up with something to say to his strange, green friend. Finally, it dawns on him. His father had taught it to him as the two of them were working on a batch of beer.

He walks over to where Ike was packing up his things and sits down, pulling out his dagger.

"Ike, look at my dagger. I can use it for all sorts of different things. I can use it to cut meet or butter my bread so I can have a meal. I can cut rope or tree limbs or canvas so I can build a boat. I can use it to defend myself or someone else against an enemy. These are all good things. But I could also use it for evil things. I could use it to threaten an innocent person. I could use it to kill. I could even kill a child if I wanted to.

You are like this dagger, Ike. You can do good or you can do evil. But the difference is that I make my dagger do those things. Only you can choose to do good or evil and it's those actions that define who you are. It's not some innate goodness or evilness. It's your choices. You are only a monster if that's what you want to be. And from what I've seen, you act more like a man then many who claim to be so.


Arlen Graytale wrote:

Arlen thinks to herself Maybe it can connect to my hexes? She looks around for a nearby bird and puts Fortune on it while trying to focus through the ring. She then looks at a nearby squirrel and puts her evil eye on it, again attempting to focus through the ring.

A little confused. Have we explored everything known as the Komelands?

The bird finds the biggest worm you have ever seen, while the squirrel misjumps and lands on its head, stunning itself for a few seconds. But the ring didn't seem to aid that; Arlen could do all of that before.

Just time to pick a new hex to explore. This one is done. The hilly area that surrounds you is the Kamelands. Up to now you've been on the plains that surround the Kamelands.


You decide to head to the southwest, staying on the edge of the lands your charter has charged you to explore.

GM Screen Exploration:

Terrain: Hill ; max PC speed: 20 ; days to explore: 3
Entering Unknown Hex 5%: 1d100 ⇒ 881d100 ⇒ 531d100 ⇒ 901d100 ⇒ 271d100 ⇒ 36
Explore Day 1 15%: 1d100 ⇒ 311d100 ⇒ 721d100 ⇒ 901d100 ⇒ 361d100 ⇒ 2
Explore Day 2 15%: 1d100 ⇒ 211d100 ⇒ 291d100 ⇒ 1001d100 ⇒ 291d100 ⇒ 28
Explore Day 3 15%: 1d100 ⇒ 611d100 ⇒ 291d100 ⇒ 541d100 ⇒ 451d100 ⇒ 34
Explore Day 4 15%: 1d100 ⇒ 721d100 ⇒ 831d100 ⇒ 501d100 ⇒ 431d100 ⇒ 39
Explore Day 5 15%: 1d100 ⇒ 61d100 ⇒ 441d100 ⇒ 381d100 ⇒ 591d100 ⇒ 52

Weather Conditions:

Sleet: Every target over 20 feet away has concealment (20% miss chance), in addition to moving more than 10 feet requires creatures to make an acrobatics DC 10 or go prone.

You have certainly entered the Kamelands proper. The hills are continuous, up and down, some big, some small, some sheer like small mountains, and others smooth and rounded. If is difficult going. If you would like to ride your mount, it takes a DC 10 ride check in this terrain.

Unfortunately for you, the storm from last night brought a new weather pattern with it. Rain and snow mix to form sleet, and it is cold and miserable. You all hope that the weather keeps foes away, as it would be difficult to fight in these conditions.

Much of your time is spent along a wide river. This is no creek, but a substantial waterway. You are going to have to find a fordable location in order to map the other side of it.

EXPLORATION PHASE!

Three rolls. It takes substantial effort to explore these hills!


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

I was going to say SW. Cool!

Arlen dismounts and walks along with her dear friends. As she does, she ponders the mystery of her ring.

k Arcana: 1d20 + 9 ⇒ (14) + 9 = 23
Spcrft: 1d20 + 9 ⇒ (11) + 9 = 20

She then looks around for any signs of Kobolds.

Perception: 1d20 + 3 ⇒ (1) + 3 = 4

She spots some depressions in the ground.

"Look at these everyone!!! I'm no tracker but these must be footprints of humongous Kobolds! I wonder how they got so big?! No wonder these reptiles have been a problem!!"

Btw, did the quest give any more info on the kind of trouble the Kobolds have been? That might help us achieve a peaceful solution. But there's a high chance this will be a pieceful solution.


You had previously learned at Oleg's that the kobolds seem more riled up than usual. They have been more aggressive on attacks against trappers and hunters than normal, and are straying further from their home territory.

reread the discussion the kobolds had before you conducted your first pieceful solution


arlen:
The more you study the ring, the more you feel the presence of unwanted magic on it. You become convinced that if you can find someone to cast remove curse, or cast it yourself, you will do much to solve the problem.


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

Rai walks along with the mount checking for good fishing areas along the water

survival: 1d20 + 6 ⇒ (12) + 6 = 18

Then he will consider the best bait for the fish

know nature: 1d20 + 8 ⇒ (5) + 8 = 13

Lastly he will look for a way to fashion a fishing net

perception: 1d20 + 8 ⇒ (20) + 8 = 28


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

Arlen recalls the Kobolds whisperings and opines "So there seems to be some controversy among the kobolde. Sootscale rules but Tartuk is a mighty suboridnate who might make a play for power. That would not bode well for our peaceful approach as Tartuk was the one who ordered those Kobolds to kill anyone in their territory... Hmm... Perhaps we should convince Sootscale that Tartuk is the problem...What do you think, my friends?"


N/A Human Shifter 6 (Oozemorph) | HP 64/64 | AC 21 T 15 FF 16 (DR 6/slashing)| F +8 R +10 W +4 | CMB +9 CMD 24 | Init +5 Perc +11

Ike shook his head at Rai's comment... not that anyone can see it from his hiding spot in the bush. "Nobody runs you out of town when they see you..."

*********

In the morning, Ike slithered out of his bush, listening to Sigurd's explanation. It made sense, in some ways... but if that was the case, why did people always chase him away?

...that wasn't completely true, though. Nobody in the group did. Even Brokk'r didn't, despite not fully trusting him. Was it the way he looked? ...was it the fact he lied about what he really was? If he approached folks as a slime, and then changed, would they be more trusting? No, because then he couldn't have fooled the bandits... it was so hard! How could he know what others wanted?!

His depression lessened, but more because he was mentally preoccupied than feeling better, per se.

Survival: 1d20 + 7 ⇒ (14) + 7 = 21
Perception: 1d20 + 7 ⇒ (8) + 7 = 15
Kn. Nature: 1d20 + 5 ⇒ (6) + 5 = 11

When Arlen mentions that their might be some kind political discord about the kobolds, and more intriguingly, a way to make peace with them, Ike seemed to perk up a bit. A non-violent solution... that's what he wanted. And as Sigurd mentioned... it was his choice! That was what he wanted... to make peace! Even if every other solution in these lands was violent, if he could just solve one thing without fighting... that's what he wanted!

Grand Lodge

Male Human Skald (Fated Champion) 3 | 23/29 HP | Int +2 | Perception +5 | 15 AC, 11 Touch, 14 Flat | F +5, R +3, W +3 | 7/9 RPD Raging Song (+2 STR/CON, +1 Will, -1 AC) | Rage Power (Lessor Spirit Totem)

I wonder if kobolds would listen to reason. Likely not.

"We can certainly try, Arlen, but I doubt we'd be able to talk them into much. I don't think they're smart enough for that. Maybe if we lied about having some proof?"

As the group travels around, Sigurd keeps his eyes open for signs of these creatures.

Perception: 1d20 + 4 ⇒ (11) + 4 = 15

He also attempts to see if he can identify any other game trails that he might find along the way.

Survival: 1d20 + 1 ⇒ (20) + 1 = 21

But after a while, that starts to bore him and he concentrates on the matter at hand, trying to figure out how to best deal with the kobolds by non-lethal means.

Knowledge(Local): 1d20 + 5 ⇒ (1) + 5 = 6


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

Arlen shrugs at Sigurd's reply. "Certainly. It might not be a workable solution. But in case things go wrong, I believe Rai will be able to deal with Kobolds in large quantities at once. And the rest of us will hold our own as well."

She nods thoughtfully but confidently as the group keeps moving along.


On the first day of their time in the hills, the party walks along the banks of the wide river, and Rai slowly fashions a fishing net from bit of pliable sticks and large leaves. Wanting to test it out, he finds a shallow quiet backwater area on the side of the river. Full of large plants, it looks like the perfect place to catch a fish.

Rai gives it a shot while the others take a rest nearby.

------------

Unknownst to Rai, the backwater pool is home to a particularly large pike, a species best known for voracious predation. They hide in weeds, scanning for prey, and once they see something, they curl their body in a S position and strike in a flash.

stealth: 1d20 + 15 ⇒ (17) + 15 = 32

------------

Rai stands in the shallow water, up to his waist, throwing his improvised fishing net into the water.

percep: 1d20 + 8 ⇒ (4) + 8 = 12

Without warning, the water around Rai erupts! He is bit hard in the leg, and he screams! The giant fish has grabbed him! Everyone jumps to their feet.

giant pike bite: 1d20 + 7 + 4 ⇒ (14) + 7 + 4 = 251d8 + 3 ⇒ (5) + 3 = 8
grab: 1d20 + 11 + 4 ⇒ (4) + 11 + 4 = 19

Roll for Initiative!:

Ike: 1d20 + 2 ⇒ (9) + 2 = 11
Arlen: 1d20 + 7 ⇒ (9) + 7 = 16
Sigurd: 1d20 + 1 ⇒ (11) + 1 = 12
Rai: 1d20 + 5 ⇒ (7) + 5 = 12
Brokk'r: 1d20 + 2 ⇒ (20) + 2 = 22
Diceros: 1d20 + 5 ⇒ (5) + 5 = 10
giant pike: 1d20 + 8 ⇒ (19) + 8 = 27

Pike wins initiative and goes again. In a flash, Rai is swallowed whole and dealt another 4 damage.

swallow: 1d20 + 11 ⇒ (13) + 11 = 24
giant pike bite: 1d8 + 3 ⇒ (1) + 3 = 4

EVERYONE GO! THIS TIME, IT IS RAI WHO NEEDS SAVING!

Rai at the beginning of your turn, take 1d4 ⇒ 3 acid damage from the digestive juices, putting your total damage up to 15! You are swallowed whole, and you can try to cut your way out with a light slashing or piercing weapon. (Your normal longsword is too big, do you have a dagger or rapier?) You also have the option of escaping the grapple, which would put you back in it's mouth, and then a five foot step to get out. But escaping this fish will not be easy!

Knowledge Check:

To learn 1 piece of information, free action check: Knowledge: nature, DC: 14. (It will be revealed next time GM posts and it will be assumed all players are told.Higher rolls give more information.)


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

K Nat: 1d20 + 9 ⇒ (8) + 9 = 17

Arlen moves toward the pike and looks at it hard and mean. "HEE HEE!! Let my friend go!!!"

Evil eye for -2 penalty to AC for the pike. Ring cackles for me to extend it by one round. So it lasts 2 rounds if he makes his DC 16 will save. 8 rounds if he fails. Either way, I'll probably still be cackling to extend this and whatever other hexes I throw out.


Arlen knows a bit about giant pike.... some of it quite evident at this point. They strike quietly from aquatic vegetation, they bite and swallow prey whole. They have all-around-vision and as such cannot be flanked.


N/A Human Shifter 6 (Oozemorph) | HP 64/64 | AC 21 T 15 FF 16 (DR 6/slashing)| F +8 R +10 W +4 | CMB +9 CMD 24 | Init +5 Perc +11

As the ginormous pike leaps from the water and swallows Rai, Ike slurps up and to attention, before rolling angrily at the pike. Yes, it was in water! Yes, he hated it! But Rai needed help, or he was fish food! Literally!

Without even a second thought, Ike catapults himself into the water's edge and slaps a few tendrils around the giant fish's maw, slithering around its body and pulling with all his might, hoping to wrench the pike's jaws open so that someone could pull Rai to safety!

Move action to close the distance, standard to grapple the fish! Pleeeeeeease work? Just this once?
Grapple: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25 +5 CMB +2 Improved Grapple


Ike's oozey arms wrap around the big fish! He can't pry its jaws open (not for lack of effort), but if Ike continues to hold on, at least the fish can't escape with its elven prize!


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

Nice work, Ike! If it comes up in later rounds, I think the -2 penalty to AC applies to CMD. But Ike didn't need the help this time!

Arlen cackles with glee, seeing Ike grab the nasty fish.


Diceros runs into spear range, which requires him getting into the water up to his knees, and he stabs at the giant Esocidae!

Spear Jab: 1d20 + 1 + 2 ⇒ (10) + 1 + 2 = 13 +1 BAB +2 Str
Spear Damage: 1d8 + 3 ⇒ (8) + 3 = 11 Strx1.5

"Pygmy! I know how much you like a fish dinner! Get it! Try not to hit Rai!"

Handle Pygmy DC:10: 1d20 + 4 + 4 ⇒ (3) + 4 + 4 = 11 +compentency +skill

Pygmy runs in to gore it.

Rhino Horn Goring: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15 BAB+Str
Rhino Horn: 1d8 + 3 ⇒ (4) + 3 = 7 Strx1.5


Don't mess with Pike. Disturbing video alert. youtube


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Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

bombs are a light weapon. I can use a precise bomb and toss it forward out of my space and frost the pike?


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

I've seen this video before!! It's nuts!

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