Kingmaker- A New Start (Inactive)

Game Master Daniel Stewart

Kingmaker - Stolen Land

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Male Gnome Ranger 1

No worries, I just don't wanna be That Guy who holds things back. :D

Liberty's Edge

Male Historian/Curator

No worries for all...I just want to get a feel on speed and such. I do not wish to go to fast and leave people behind, but I also do not wish to lag and people become bored, so please I welcome all your feedback!!


Male Human (Brevoyic) Fighter (Polearm Master) / 4

I like the speed. I tend to post a little more during the week then during the weekends. I am currently going to wait a bit before my next post at the little shop to allow Svetlana and Ol'nubs to interact first. I don't want anyone to feel like I am initiating too much. Besides, Svetlana can probably get a better deal than Ulryk could.


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

I might start falling behind a bit for the next few days myself. During the work week I can usually get in a post or two a day, but on weekends (or 4-day weekends like this one) I'm at best a post a day. I'd say the best pace is to let everyone get in one post before the action moves on substantially.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

If someone is going to post it's not me I'm busy cleaning.

How big are the stables so I can calculate how long they will take to clean.

Liberty's Edge

Male Historian/Curator

These stables have 15 stalls, plus a tack room and small forge, which are now being used as temporary stalls. The paddock out back is roughly 1/4 acre of winter-browned grass, now heavily trampled by another 10 or so horses.


Male Human (Brevoyic) Fighter (Polearm Master) / 4

How did everyone else sign the charter? Daniel, can you put Ulryk Lebeda's name on it as well?

Liberty's Edge

Male Historian/Curator

Oops..yeah..and I have to remove a name as well....I actually mocked it up myself


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

Man the game really does drop off on the weekends.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

Ya! So now we have horses for everyone. Which is good because if one person is lacking a horse there is no point really in anyone having a horse.


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

Nice work!

I'm going to be traveling some today, so I might not be able to post until tomorrow. Once I'm back, my frequency should greatly improve.

Liberty's Edge

Male Historian/Curator

I think we have an OK pace at the moment. I had to wrok this weekend so was not able to do as much as I wanted, but still we are moving forward!


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

As a rule for me the weekends will be slower, as I'll mostly be posting between breaks at work. Overall, I agree with Daniel that the pace right now is fine.


Yes, I apologize. I was at a work demo this weekend and out of town.


Male Human (Brevoyic) Fighter (Polearm Master) / 4

How much just for the map-making equipment? After looking at the map to Oleg's, I don't think that it will really be necessary to buy it as the road pretty much leads there. If the Halfling insists we buy the map though, I will subtract that from my gold as well.

The horses that were obtained, are they already combat trained? I know it was mentioned that they were soldiers horses, so it does seem likely. If not, I will begin the training of my horse for combat (3 weeks, DC 20) the next morning as we set out.


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

Dumb Question Alert (maybe they should make special tags for these): when exactly do we cross from Rostland/Brevoy into the Stolen Lands/River Kingdoms? Has that already happened? Is Oleg's Trading Post and/or Fort Serenko in the Stolen Lands or Brevoy? The answers here may not be relevant to much, but just for my own bearings I'd like to know.

Liberty's Edge

Male Historian/Curator

You actually will cross between the fort and Oleg's. You are actually running right along the edge right now..as the river provides the southern boundary for Brevoy. I have a hex map which I wish to use for this adventure..but I am still trying to learn how to turn things off and show only what I want to show...


Female Elf Bard(Arcane Duelist) lvl 1

I have a map making kit in my gear if people need it. I was planning on being the map maker for the group but if others want it they can ask Areanna for it.


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

Daniel:
I mentioned I have some ideas about Brigid's history, and I'd like to run them by you, so we can bounce ideas off each other in case you'd like to use any of it in the campaign. However, I'd like to play this close to the vest, so to speak. Would you prefer private messages, or shall I just spoiler them, even if that means other players may be taking a peek? Let me know.

P.S. Keep in mind, I totally understand if you decide to ignore the background entirely and keep to your own plans for the campaign. In those cases, I simply use the background as a basis for the character's own growth and responses.

Liberty's Edge

Male Historian/Curator

Brigid:

I am always interested if players wish to tie their backgrounds into the story. So go ahead, and if you do not want anyone else knowing, then PM me, otherwise send them like this.


Male Human (Brevoyic) Fighter (Polearm Master) / 4

I hope Ol'nubs player shows up. He hasn't posted since Friday.

Regarding mapmaking, that is good. We also just bought some stuff to make maps in town as well. Having multiple maps can be useful, just in case.

I find it rather humorous how we all have different ideas on the formation. Everyone has there own ideas about what would be an ideal setup.

If we need a replacement player, we could consider the other Ranger who signed up - Cabe Fermor, or if not, we could just create a post in the recruitment thread indicating we are looking for a Ranger or a Rogue and stop the applicants at the first six applicants.


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

For horse-borne riding order I'm not sure it'll matter too much, but we'll need to hash this all out for regular marching order. I like the idea of someone with perception in the back, but neither Svetlana or Birgid has that. I *think* the two PC's with perception are Nubs and Areanna. So one should be in the front and other in the back. Healing probably is best in the middle of the formation, and Svetlana uses her whip in combat so mid-rank is best. Birgid in the back also allows her to use her bow and add some muscle to any attempts on our flanks. Just some steam-of-consciousness thoughts on marching order moving forward.

Fingers crossed on Nubs......


Male Human (Brevoyic) Fighter (Polearm Master) / 4

Our perception strength appears to be Nubs with +6, Areanna +5, and Svetlana +3

I forgot the Svetlana uses a whip. Are you planning on eventually taking a bunch of the whip flavor feats?


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30
Ulryk Lebeda wrote:

I hope Ol'nubs player shows up. He hasn't posted since Friday.

Regarding mapmaking, that is good. We also just bought some stuff to make maps in town as well. Having multiple maps can be useful, just in case.

I find it rather humorous how we all have different ideas on the formation. Everyone has there own ideas about what would be an ideal setup.

If we need a replacement player, we could consider the other Ranger who signed up - Cabe Fermor, or if not, we could just create a post in the recruitment thread indicating we are looking for a Ranger or a Rogue and stop the applicants at the first six applicants.

I personally would like someone with a awesome survival check. Maybe a front line Druid.


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

I plan on keeping it up. Awesome? Maybe not, but competent? Yes.

Liberty's Edge

Male Historian/Curator

Ok..I have sent a PM to Nubs and will give him until the end of day today to get back. If he does not, I will start looking for a new player. Do any of you have a suggestion? I looked back at the people who applied, and there was only one other ranger. I hope he drops back in (I really liked his character!), but if not, we can drop a new play in before you get to Oleg's.


Male Human (Brevoyic) Fighter (Polearm Master) / 4

If Ol'nubs doesn't return, my personal recommendation would be to see if that other ranger character (if his character was interesting to you Daniel) wants to come into the game. I believe he had a horse at start, so maybe he is able to catch up to us?

If not, I would say the best bet would be to open a new thread in the recruitment section and allow for the first six-eight applicants. Let them know we are looking for either: Rogue, Ranger, or Druid.

Choose one or two from the bunch and maybe an additional two as backups in case anything happens in the future.

Personally, I hope the player of Ol'nubs returns, as his character adds a nice dynamic to our group - racially, personality wise, and background based.


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

@Daniel: That sounds more than fair. Hope we get our Nubs back!

@Ulryk: I'm thinking about it (regarding whip feats), but regardless Svetlana is not built to be a front-line combatant. She has a couple of domain abilities (Copy Cat and Charm Touch) that can help her but they most help avoid fights than win them. Definitely a mid- or back-rank type in the marching order.


If you take weapon focus whip and then whip mastery, she can actually be fairly useful as a support when her magic and trickery runs out. With the reach of a whip (I believe it's 15) and whip mastery's removal of the big negatives for using a whip, it does become a viable weapon.

Of course, that being said, by the time you have the feats for that (5th) level, I am sure your first resort will be divine magic. Still it's always nice to have something in case your spells fail you.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

It's better to take feats to stop your spells from failing you.

Liberty's Edge

Male Historian/Curator

Bad news all...Nubs will not be rejoining us for this game. We can still carry on, but I will need to repost for a new player. Now is the time to decide, a ranger, druid or rogue? I leave the choice up to you, and as I asked before if you know anyone who is interested in playing, tell them to drop me a line (already spoke to the other ranger fellow, and he got into another game, so was not interested.)


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

I vote for druid we are going to be in the wilderness and druid is as wild as it gets. Also summon natures ally is a great trap finder. A melee Druid build would be good because we have a lot of ranged people but not required. The animal companion can be a good tank as well


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

Druids make for great backup healing, battlefield control, blasting, and can add melee muscle through summons. It's hard to go wrong. But I would suggest opening it up to any of the three, since you never know what you're going to get.


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

I'm less interested in a specific class (I can see the benefit of each), but do think that being a "good fit" for this group in a few other ways is important. Posting frequency is key, with a minimum of 1/day. As for party role, I very much think a melee type is crucial. At this point only really Ulryk is the melee type, and as a polearm-focused fighter even he isn't the ideal "tank". Other than that, we really don't need anyone focusing on "face" skills (other than intimidate) or another ranged weapon PC.

Regardless, fingers crossed we get a good one.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

So are you going to put a post in the recruitment section?

Liberty's Edge

Male Historian/Curator

already done...lets see who we get.


Female Elf Bard(Arcane Duelist) lvl 1

Since we do have two warriors a cleric, and a wizard. I say we'd need a skill based character as we have lost two rogue like characters already and mine is not necessarily built to fill that void.


Male Human (Brevoyic) Fighter (Polearm Master) / 4

I think any of those classes would do well for us. A druid provides more magical assistance, but at low levels they aren't very effective close combat fighters (not really until they can shapechange), in addition they do not get many skills and it's unlikely they will sink much into intelligence.

Rangers, even a bow oriented Ranger, will provide us with extra muscle in a fight, a good complement of wilderness skills and talents and tracking is always useful.

Rogue will provide us with lots of skills, which could be useful.

I'd take any of the three. Like Svetlana, I am more concerned about a good fit with the current make up of the party, background, and posting frequency then the class. An interesting character who works well with us is more important to me then whether he or she is a rogue, druid or Ranger. ( An Inquistor and a Ninja could also work )


Two rangers thus far of the submissions. One Elf and one Human. The elf was a bandit, the human a bandit hunter. Both are solid submissions in my estimation, though I do favor one over the other.


Male Human (Brevoyic) Fighter (Polearm Master) / 4

Whew, just barely got that post in before the system crashed.


Male Human Ranger 5
vitals:
Init +3 // HP 31/45 // AC:20/T:14/FF:16 // Percep: +10(+4vHuman, +2vMag.Beast/Forest) // F +4/R +7/W +3(+1vFey,+2vFear) // CMB +7 - CMD 20 // Speed 30

Hi guys! It looks like I'll be joining you. I can tank (more or less) or be an archer as the circumstance demands, plus the usual Ranger skill set. I should be able to post 1-2 times a day, possibly more depending on how the game and the posts flow.


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

Hello Damen! Welcome to our little band; hopefully our DM gets you in the mix sooner rather than later.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

Should have asked for more horses so we would have some spares, well too late now.

By the way what kind of horses did we get so I can add it to my equipment list?

Anyone want to volunteer for role of party gear book keeper?

Liberty's Edge

Male Historian/Curator

The horses are just regular riding horses, none are combat trained....the soldiers used them to patrol and get from place to place, not for combat. And I hope you get to meet Damen soon too...we will have to see bwwwhhaaaaa errmm...sorry about that!


Female Elf Bard(Arcane Duelist) lvl 1

Welcome aboard, Areanna will surely sing songs about you.

Also, as far as Horses go, if Damen needs a horse, he can have mine and Areanna can simply ride in the wagon and write.


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

Welcome, welcome!


Male Human Ranger 5
vitals:
Init +3 // HP 31/45 // AC:20/T:14/FF:16 // Percep: +10(+4vHuman, +2vMag.Beast/Forest) // F +4/R +7/W +3(+1vFey,+2vFear) // CMB +7 - CMD 20 // Speed 30
Areanna Delante wrote:

Welcome aboard, Areanna will surely sing songs about you.

Also, as far as Horses go, if Damen needs a horse, he can have mine and Areanna can simply ride in the wagon and write.

I appreciate that, but it so happens that Damen already owns a horse, so it's not a concern.


Male Human (Brevoyic) Fighter (Polearm Master) / 4

Welcome aboard. A bandit hunter could be rather useful to our band.


Male Human (Brevoyic) Fighter (Polearm Master) / 4

Daniel, I have divided my 1 pound bag of oats into 4ths and subtracted a quarter for the morning meal for everyone.

As we continue on our way, I would like to have Ulryk keep an eye out for any low flying ducks, geese or other ediable birds or even a deer or ermine. I will submit a hunting roll below. He's got a bow and he has survival, no reason to not take a chance to get some fur or food.

1d20 + 4 ⇒ (9) + 4 = 13


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

I'll look for game and such too even though I'm not good at it every pair of eyes helps

1d20 ⇒ 8

It would seem I am not helpful

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