Kingmaker (Inactive)

Game Master TheHairyAvenger



I am looking to start Kingmaker the Stolen Lands but we need two more players. We haven't started playing yet so this is a fresh campaign :D

Current Classes are Paladin, Fighter and a Monk.

  • 1st level
  • Average gold for each class
    []20 point buy
  • 2 Traits. One Campaign trait found in (Player Guide)
  • Max HP at first level
  • One extra skill point to put into profession Only. You don't have to take this but it might add that little something without taking anything away.
    Did I miss anything? Any questions?

    Info on me:

    I am from the UK so this does affect the amount I can post due to different sleepy times to everyone else (Yet to meet someone else from the UK on the boards.)
    I am also a fairly new GM so I am still learning to be awesome :P I will slip up but hopefully not to badly :D Oh and for some reason I always forget to give out XP, dunno why so you may have to keep on top of me for that.

    Also I am excited to play this so I will close recruitment when there are two good characters posted.


  • I have a concept of a rogue/wizard/ arcane trickster ill draw up soon


    I would like to submit a human cleric as soon I get her written up. May I ask what deities the current players worship?


    XP is often troublesome to keep track of in PbP*. It is often better to tell people when to level up. Most AP's give suggestions as to what level players before they go to area X.

    *This does not apply to everyone, but the two groups that I was in that did it, everyone kept loosing track of it except for the GM.


    Kaylee Veridian wrote:
    I would like to submit a human cleric as soon I get her written up. May I ask what deities the current players worship?

    Atheist here


    I think I will go with Erastil, it fits best with the Pioneer campaign trait I took. One question about the trait though, it says that I start play with a horse, does that include a saddle or should I buy one?

    Took you up on the freebie profession point and took trapper.


    Human demon blodded sorcerer. Bit of an embarassment to the family. Born very much on the wrong side of the blanket. Farmed out to this expidition to get rid of him. Plays up the efeete noble part but is suprisingly unafraid of hard work.

    Will focus on conjuration/summoning in the long term.

    Exact family is open depending on how you want to play the noble conflict.

    I strongly agree with Mr.Swagger on xp. "Level by plot" i.e. level when the GM feels you have done something worth it avoids the whole xp issue and makes things SO much simpler for all concerned. Considering the ammount of paperwork this AP demands anything making things easier is a godsend.

    Skeleton of Alfonso under alias. Will flesh out tonight.

    About me: Tend to be a team player and very good at keeping up a daily posting schedule. Quite good with the rules but not a lawrer. Your table, your call. Located on the northwest coast of the USA if it matters.

    Anyway looking forward to the game.


    Arial:
    ARIAL CR 1/2
    Male Elf Wizard 1
    CG Medium Humanoid (Elf)
    Init +5; Senses Low-Light Vision; Perception +3
    --------------------
    DEFENSE
    --------------------
    AC 13, touch 13, flat-footed 10. . (+3 Dex)
    hp 7 (1d6)
    Fort +1, Ref +3, Will +2
    Immune sleep; Resist Elven Immunities
    --------------------
    OFFENSE
    --------------------
    Spd 30 ft.
    Melee Unarmed Strike +0 (1d3/20/x2)
    Ranged Longbow +3 (1d8/20/x3)
    Wizard Spells Known (CL 1, 0 melee touch, 3 ranged touch):
    1 (2/day) Color Spray (DC 15), Mage Armor (DC 16), Grease (DC 16)
    0 (at will) Open/Close (DC 14), Detect Magic, Mage Hand
    --------------------
    STATISTICS
    --------------------
    Str 10, Dex 16, Con 11, Int 19, Wis 10, Cha 9
    Base Atk +0; CMB +0; CMD 13
    Feats Elven Weapon Proficiencies, Scribe Scroll, Spell Focus: Conjuration, Wizard Weapon Proficiencies
    Traits Reactionary, Rostlander
    Skills Craft (Alchemy) +8, Knowledge (Arcana) +8, Knowledge (Nature) +8, Knowledge (Planes) +8, Perception +3, Spellcraft +8
    Languages Celestial, Common, Draconic, Elven, Goblin, Sylvan
    SQ Acid Dart (7/day) (Su), Arcane Familiar Nearby, Conjuration, Elven Magic, Empathic Link with Familiar (Su), Enchantment, Necromancy, Share Spells with Familiar, Summoner's Charm (+1r) (Su)
    Combat Gear Longbow;
    --------------------
    SPECIAL ABILITIES
    --------------------
    Acid Dart (7/day) (Su) 30' Ranged touch attack deals 1d6+0 Acid damage.
    Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm's reach.
    Conjuration The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.
    Elven Immunities +2 save bonus vs Enchantments.
    Elven Immunities - Sleep You are immune to magic sleep effects.
    Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
    Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
    Enchantment You must spend 2 slots to cast spells from the Enchantment school.
    Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
    Necromancy You must spend 2 slots to cast spells from the Necromancy school.
    Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
    Spell Focus: Conjuration Spells from one school of magic have +1 to their save DC.
    Summoner's Charm (+1r) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).

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    Duty calls. Will elaborate with background if necessary tomorrow AM.


    Sai Ling wrote:
    ** spoiler omitted **...

    Hey DM Nerk!


    Caelus Vraie wrote:
    Sai Ling wrote:
    ** spoiler omitted **...
    Hey DM Nerk!

    You don't LOOK like a deranged goblin with a mangled hand, but....

    *sniffs the air*

    Heya Havok!


    Ha, although Caelus is quite the opposite of Havok, prime and proper and quite chivalrous :D


    I have a idea for a young witch, young as in the template, if it would be allowed.


    Hmmm looking at options and Tattooed Abyssal is a really nice bloodline for how I see Alfonso working. Even fits the backstory. The tattooing was an attempt to block and control the abyssal blood. Ancient conservative magic trying to limit the damage and keep this mistake quiet. The abyssal blood then corrupted the old magic and found a new way to express itself.

    I like it.

    So is the Tattooed bloodline good or no? I can work either way. I just think a familiar and some spell tattoos are more interesting than claws and demonic strength.


    Actually never thought about just telling people when to level up. That would actually work fairly well, only downside is people like to feel rewarded when they kill a monster etc.

    Kaylee:
    Caelus is Atheist, Avizzi worships Pharasma and the Paladin is still working on the character :)

    Yeah horse can be saddled already.

    I think Erastil is a good choice for this campaign and like you said fits nicely with the trait.

    Pavaan:
    I think I will say no to templates in this game. I have never really used them so not sure how they work fully. Sorry bout that.

    Alfonso:
    Had a quick look through what you got and it looks good. However just as a heads up some of the spoiler formatting has went a bit weird :p

    Arial:
    Looks good. You don't need to have a massive backstory just some idea of what you are like etc. is good enough.


    Character sheet is done as is basic backstory. Though I didn't name the noble family mentioned in it. Would you like to chose or shall I just pick one of them? She would have a less than favorable reaction to meeting someone from it having heard the story of what happened to her uncle.


    level by plot works really really well for play by post. Having to remember every little xp award is a pain. Just try it for a level or two and you will see. Oh trust me survival in this AP is enough of a reward. From what I've heard it can be a killer. Besides removing xp lets us players focus more on role play and not worry that we will get squished if we don't grind for every xp we can. I am in a Serpants Skull game that uses plot leveling and it adds to the verisimilitatude. We are worried about survival and escape and the plot rather that the artificial construct know as XP.


    Alfonso I dont see why you can't have Tattoed sorcerer :)

    Kaylee thanks I will have a proper look when I have a chance. You can pick :D

    Edit: I will take your word on it and run a few levels like that. Can't hurt to try :D


    Sweet tattooed abyssal it is. This might even make Summon Monster 1 worth taking as the beasties last 2 full rounds. Hmmmmm Now to decide on a familiar....


    ok and if you did not know you can look up almost anything on [url]http://www.d20pfsrd.com[/url] for any rules even templates. i will put up a witch for consideration then.


    I second the motion on plot-based xp. Especially in APs.

    And what is Arial like?
    He's an elf nerd.
    He doesn't think of this as an adventure, but as a field study.
    He brought his bow because he enjoys archery as a hobby.
    He is fairly impractical because he's spent most of his life with his head in a book. He is a self-taught wizard who specialized in conjuration because of his grandfather's extensive library on the subject. He probably will wind up with at least a couple of levels in the Loremaster PrC.


    Caelus Vraie wrote:
    Ha, although Caelus is quite the opposite of Havok, prime and proper and quite chivalrous :D

    Excellent news.

    Arial will quite look forward to sharing some elevated discourse with you in this proposed expedition while we talk trash in the other thread.


    My rogue/wizard/arcane trickster

    Narciso:

    Narciso, Male Half Elf Rogue 1
    Str: 7 Dex: 18 Con: 12 Int: 14 Wis: 14 Cha: 12
    Hp: 9 Bab: 0 Ac: 16 CMD: 13 Speed: 30 ft Init: +4
    Fort: +1 Reflex: +6 Will: +2

    Rapier
    +4, 1d6-2 18-20/x2
    Dagger
    +4, 1d4-2 19-20/x2

    Feats:

    Weapon Finesse
    Skill Focus Perception

    Skills:

    Appraise: +6
    Acrobatics: +8
    Bluff: +5
    Diplomacy: +6
    Disable Device: +8
    Disguise: +5
    Perception: +11
    Sense Motive: +6
    Sleight of Hand: +8
    Stealth: +8
    Use Magic Device: +6

    Traits:

    Indomitable Faith
    Noble Born Orlovsky

    Backstory:

    Narciso was born as part of a real embarassment to the Orlovsky family, when one of the young women of the family was involved in a secret relationship with an elven man in the city. While they disowned the girl for bringing shame onto their family, they gave the young boy a chance. He was raised like most men in the family, trained as a stern diplomat, but still having a good sword arm to fall back upon. He did just that. But, he grew tired with his boring life, and would sneak out at night to try his hand at survival at the city at night. He ran away from his family, and saw the poster looking for people to help settle the greenbelt. He knew his immense skills would be useful to any adventuring party, signed up, and headed down to the greenbelt, hoping to bring himself favor in his family once again.


    I'll go ahead and throw William Flynn into the ring. I think he's set up with 25 point buy right now and has way too much stuff, but the basic idea is there.

    He is currently a Human ranger with the Trapper archetype. The character vision is to multiclass to bard and be the ultimate skill character. Trapper would make sense as his free profession.


    Character information in the alias. Editing it as we post. :)


    Introducing Phynn.

    ========================================

    Levelling all characters at the same time is a much easier option but I do feel that good/creative RP should be recognised. In my forthcoming tabletop game, I'm looking to use various rewards including skill ranks, rerolls, feats and traits as well as in-game rewards such as minor magic items/gifts, love interests, promotions and followers.

    The mechanical benefits wouldn't be used to increase a characters power but to flesh them out a bit. For example, a fighter wouldn't ever get a combat feat but I may, for example, give him Skill Focus: Appraise when assessing armour, depending on the overall character concept and/or the actions performed to gain the reward.


    Reporting in with hopes of getting in this game. I'm in the UK but more or less free most of the time to post and keep up with the game.


    Oops, messed up my character a bit. Replace indomitable faith with magical knack wizard. CG alignment, worships Cayden Cailien. And the free profession will be profession thief, which he picked up during his night adventures while still residing with the Orlovsky house

    Silver Crusade

    I am a Paladin of Erastil, Kaylee. But hey, the more the merrier :)


    my witch, updated for this campaign.

    witch:

    Tessara CR 1/2
    Female Elf Witch 1
    CG Medium Humanoid (Elf)
    Init +2; Senses Low-Light Vision; Perception +2
    --------------------
    DEFENSE
    --------------------
    AC 12, touch 12, flat-footed 10 (+2 Dex)
    hp 7 (1d6+1)
    Fort +2, Ref +2, Will +2
    Immune sleep; Resist Elven Immunities
    --------------------
    OFFENSE
    --------------------
    Spd 30 ft.
    Melee Dagger +0 (1d4, 19-20/x2)
    Ranged Light crossbow +2 (1d8, x3)
    Special Attacks Slumber will dc 14, Sleep for Witch level in rounds.
    --------------------
    STATISTICS
    --------------------
    Str 10, Dex 14, Con 12, Int 18, Wis 10, Cha 13
    Base Atk +0; CMB +0; CMD 12
    Feats Breadth of experience
    Traits :Dilettante Artist(diplomacy)
    Skills , Diplomacy +8 Knowledge (arcana) +10 (history) +10 (Nature) +10((Dungeoneering)(Engineering)(Geography)(Local)(Nobility)(Planes)(Religi on) +6), Linguistics +5, Perception +2, Perform(Oritory) +2. profession barkeeper +4, Spellcraft +8, Use magic device +5
    Languages Common, Draconic, Elven, Giant, dwarf, Varisian, Shoanti,
    SQ
    Combat Dagger,
    --------------------
    SPECIAL ABILITIES
    --------------------
    Racial
    Elven Immunities +2 save bonus vs Enchantments.
    Elven Immunities - Sleep You are immune to Sleep effects.
    Elven Magic +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
    Keen Senses +2 racial bonus on Perception skill checks.
    Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
    Favored Class Witch

    Traits
    Rostlander +1 on fort
    Dilettante Artist gain a +1 trait bonus to one category of Perform checks and a +1 trait bonus to Diplomacy checks. One of these skills (Diplomacy) is always a class skill for you

    Class
    Weapon and Armor Proficiency is proficient in simple weapons and in Elf. not proficient with armor or shields and point
    Familiar, Thrush +3 on Diplomacy speaks elf
    Hex Slumber

    Spellbook
    Cantrips (DC 13)Arcane mark, Bleed, Dancing lights, Daze, Detect Magic, Detect poison, Guidance, Light, Mending, Message, Putrefy food and drink, Read magic, Resistance, Spark, Stabilize, trouch of Fatigue.

    1st Level (DC 14)Comprehend Languages,charm, Cure light wounds, Hypnotism, Mage armor, Mount, Obscuring mist, Unseen Servant.
    Spells Per Day 4/2
    readied
    0 Read magic, light, detect magic,Daze
    1 Charm, obscuring mist
    --------------------


    gear:
    masterwork backpack 3lbs

    dagger 1 lbs
    light crossbow 4 lbs
    20 bolts 2 lbs
    traveling spell books d 1 lbs
    monkey 5 lbs
    explorer outfit 8 lbs
    bed roll 5 lbs
    3 trail rations 3 lbs
    signal whistle
    water skin 4lbs

    fluff:

    discription- A fair skin young elf woman, that has her brown hair flowing freely to her mid back, her green eyes and quick smile often make others take a second look at her. Her outfit looks to be meant for travel but leaves a bit more skin showing then would be wise when in the wilderness, but it also turns eyes on her as she wants.

    background
    She had a typical life growing up in a large city, being taught how to fight and how to best cast spells. She did this all without complaint for she knew it might save her life one day when she would be out of her home. But she found no joy in such work, preferring to learn about the fey lands and old story's from before earth fall, Each day she would look for more forgotten lore in her city but it was not enough for her. one day while looking she saw a small thrush and did not know why it was there, she followed it for hours till it stopped right next to a book. she picked the book up, the thrush nodded to her as if to say read it, she did so and opened the book to see a hole in it showing the thrush, as she looked, she felt power and understanding flow from the thrush to her. From that time on she and the thrush were always together, the thrush pranks showed up in her behavior as well, As time went on she found it easier and more fun to use her sex apile to get
    what she wanted, or just using her magic to get what she wanted. She does not like to fight, preferring to run if at all possible or disable a foe, or stalker.

    After she had learned all she felt she could from her homeland at 105 she traveled to Brevoy to see what life was like for the shorter lived humans she ended up working as a bar maid in small town, she found it hard work running around all day and night but she loved to hear the story's that would be passed around, not to mention flirting with a fair number off the men that that passed by the town. she has lived in Brevoy for 15 years at this point and finds that she thinks of her self as a rostlander.

    after finding out about the charter she felt she should help out if at all possible, and who knows she could learn something new along the way.

    personality
    She is a flirt and knowledge seeker, always looking for a good time to be had. using what ever she can to gain knowledge, but does not like to fight if she can find a way around it, tries to have everyone make peace with each other. She love a good thick book to read,


    At least that means the paladin an cleric should get along. :)

    The Domains make me feel Druidish and this is the only Cleric I've had that can use a longbow. Definately a bit different from my usual cleric type.

    I will choose Surtova for the family she has a grudge against.


    Kaylee Veridian wrote:
    I will choose Surtova for the family she has a grudge against.

    Nice pick, if you get picked you will find out why. Caelus's family is close friends with the Surtova's


    Oki doki guys I will close recruitment now.

    I am going to go see the new Batman but once I get back I will have a proper look through the applications :)


    GM-Hairy wrote:

    Oki doki guys I will close recruitment now.

    I am going to go see the new Batman but once I get back I will have a proper look through the applications :)

    Don't get shot


    While you do that, I will take my boys to see a dinosaur exhibit and plan out how to deal with Caelus's family ties if chosen. :)


    Caelus Vraie wrote:
    Don't get shot

    Ahem. Someone burned out their taste chip.

    Just finishing up and it looks like the only noble familes we are associaled with are Surtova and Orlovsky. I'm thinking we may need some breath. Are there any families associated with the players we havent seen yet?

    Silver Crusade

    Indeed there are. I'm a minor member of the Medvyed family.


    Tam Medvyed wrote:
    Indeed there are. I'm a minor member of the Medvyed family.

    And I am apparently an idiot. I can't believe I missed you. *facepalm*

    So Surtova, Orlovsky and Medvyed? Any love for Garess, Labeda, or Lodovka?

    GM-Hairy, If you would be happier with a different family for Alfonso I'd be happy to change.


    So glad I'm one of the common folk. Much less stress when one isn't worrying about who is married to whom and which of the families can be trusted!!! :P


    Alfonso wrote:

    Tam Medvyed wrote:

    Indeed there are. I'm a minor member of the Medvyed family.

    And I am apparently an idiot. I can't believe I missed you. *facepalm*

    Don't worry, I missed that for a while, too.

    MacFetus wrote:
    So glad I'm one of the common folk. Much less stress when one isn't worrying about who is married to whom and which of the families can be trusted!!! :P

    Same here, though I take it further: living in the wilds, and actively disliking most humans, especially nobles.

    P.S. My character worships Pharasma, has Profession (cook), and is a tengu. For those who want to know.


    Characters I have chosen are as follows:

  • Kaylee
  • Shalia
  • Arial

    Sorry to everyone who did not get in. I really am. If I ever decide to run another Kingmaker game you will all get first choice to be in.

    Those three chosen please go to the discussion thread and check in :)


  • Well done, peeps. :)

    Do keep us in mind, Hairy.

    Erm, is there any way we can convince you to run two campaigns? :)


    I did debate two campaigns but I doubt that I would have the time yet. Some of my other games will be done shortly so I will see how much time I have after that :) If I do run it I will post in this recruitment first :)


    Good gaming folks. Looks like you made the right choices hairy. Alfonso will just have to find a home somewhere else.
    ~Poor Wandering One

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