
Kriger Eilifsson |

As a malicious grin forms from ear to ear, "Oh yeah, we're gonna eat good tonight, fellas. Frog legs for everyone!" He then peers out through the door. "So, should I go around back, working my way back to the front while you fill 'em full of holes and Servayn and Mals work their magic on 'em?" he asks Kalsgrim. "And if they're gonna stay out there in the water, I say let 'em get pounded by arrows and magic. They're either gonna have to flee or come onto the land; and if they do that... it's Krigerin' time!" He grins victoriously, nodding.

Servayn Krolz |

"They are waiting to unleash hell upon where we stand. Shall we step out the back door and force them to come around the building to engage us?" Servayn says quietly. "Or at least move out of sight of the doorway, so that we are not within firing range of their spellcasters and the larger ones have to waste time battering their way in to us."

Kriger Eilifsson |

"I think you should stay close and help protect Servayn and Malaswyn while they are casting. I suspect the lesser boggards will try to rush us. You'll get your chance soon enough."
"Sounds good to me. Whatever equals burying my axe through their skull."
"They are waiting to unleash hell upon where we stand. Shall we step out the back door and force them to come around the building to engage us?" Servayn says quietly. "Or at least move out of sight of the doorway, so that we are not within firing range of their spellcasters and the larger ones have to waste time battering their way in to us."
Turning to Servayn as he expresses his thoughts on the task at hand, "Servayn makes a pretty good point," he agrees, turning his attention back through the doorway. "They look like they're waiting to pounce as soon as we step outside."

Other Mastermind |

The chief outside stands on his giant freaky frog, its crown of feathers reaching for the clouds, and shouts: "Soooaa... What is it gonnooooaaaar BE!!!"
He turns to the others grinning evilly.
I'm off for a while, but please post your actions for round 1. They have readied actions though. I'll sort things out when I'm back.

Malaswyn Tyddewi |

Is there a map? I've got a few blasting spells (searing light, fireball) summon monsters and wall of fire: I should have kept some empty slots.
My instinct is to kill off the casters first so that we have a tactical advantage. Then we might split their group and hammer on the soldiers. Taking on the big frog when it is isolated. We'll probably have to use spells to keep the froghemoth at bay (summoned monsters, walls, anything which blinds or stuns).
So, head out the back, skirmish (far enough apart that AoE can't get us all, close enough to support), hit the casters at range. Go from there?

Kriger Eilifsson |

"I'm thinkin' maybe I should stand in the doorway and stall long enough for you three to go around back. That way, they can't see through the door what we're doing, and it gives you fellas time to blast 'em. And what better way to start a battle than to hit 'em hard and hit 'em fast. Unless you fellas think we all ought to go around back. Like I said, not a lot I can do until they come on land. If you three can pepper 'em with your arrows and magic, they'll have no choice but bring the fight to us."

Servayn Krolz |

"Zipping out the backdoor, or at least moving into the corners of this building, so that they have to enter to target us with spells (or bash through the walls...) seems like a good way to pre-empt whatever they've got prepared for us." Servayn repeats.
"On second thought, leaving out the back is better. That reeking cloud spell will fill this entire building..."

Other Mastermind |

King of the Bog
The Lords of Frieland - Round 1
Slipping out the back, the Frielanders leave their counterparts dumbfounded and unable to take advantage of their planned actions.
The Royal Boggards - Round 1
Mighty croaks of outrage follow the group as they escape out the back: ”CROAWAAAAAAAAARDS!”
The Boggard King utters an undulating dark croak and you see the water from the river surging forth, transforming the whole area into a murky swamp.
Everywhere is now turned to swamp and costs two squares of movement.
From each side of the building, you see the two enlarged Boggards springing forth, accompanied by giant toads.
As you can’t see behind the building, the remaining Boggards remain hidden from view, though you hear some arcane croaking going on in the darkness.
Status
You’re up for round 2.

Servayn Krolz |

Servayn casts haste on the companions, hoping to help mitigate some of the effects of the mucky terrain.
+1 bonus on attack rolls, +1 dodge bonus to AC & reflex saves, +1 attack as part of a full attack action, + 30 ft. movement, using rod of lesser metamagic extend to double duration, so will last 18 rounds.

Other Mastermind |

King of the Bog
The Lords of Frieland - Round 2
Kalsgrim hopes to start narrowing their foes quickly, and fires two arrows at the massive frog mount of the closing coupling.
//Unable to get a firm footing, Kalsgrim sees his first arrow fly short and disappear in shallow water. He manages to raise his bow slightly and his second catches the Boggard’s leg.
Servayn casts haste on the companions, hoping to help mitigate some of the effects of the mucky terrain.
Kriger calls on Ol' Deadeye to help him through the muck.
Malaswyn decides to muscle up.
The Royal Boggards - Round 2
The King of the Boggards croaks eagerly, probably urging his troops to act.
From each sides of the building, you see the frailer Boggards edge out and croak darkly, more chanting than talking, for what you can tell, for the vegetation on the ground spring alive and tries to catch your legs.
//Reflex save DC 16 or Entangled. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of the Boggards turn. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The entire area of effect is considered difficult terrain while the effect lasts. Whoever has the ring of Freedom of movement is immune to this.
And then everything goes dark, or more like brownish yellow, as thick smoke erupts around you, clouding your vision and turning your guts inside out.
//Fortitude save DC 17 or Nauseated as long as you stay in the cloud, and 1d4+1 rounds thereafter.
The two Boggards of greater size erupt in a mighty croak of defiance as you disappear in the cloud of smoke. The sound of it clawing at your resolve.
//Two Will saves DC 12 or Shaken.
From beyond the cloud, you hear the King of the Boggards laugh darkly: ”The Boggards rule this land! The fishes of Hooktongue will feed on your corpses!”
Status
Haste on the group: +1 bonus on attack rolls, +1 dodge bonus to AC & reflex saves, +1 attack as part of a full attack action, + 30 ft. movement, round 1 of 18
Feather Step on Kriger
Summon Monster V being cast by Malaswyn
Stinking Cloud round 1/X
Entangle round 1/Y
You’re up for round 3. All movement costs four squares in the entangle circle (dark grey) and you can't see through the stinking cloud.

Servayn Krolz |

Servayn finds that the world has gone sideways, as the ground, already turned to muck, now comes alive to grasp at him, while the air fills with sulfurous smoke.
DC 16 Ref save vs. entangle, +1 for haste 1d20 + 8 ⇒ (11) + 8 = 19
DC 17 Fort save vs. stinking cloud 1d20 + 7 ⇒ (4) + 7 = 11
DC 12 Will save vs. croak-shaken 1 1d20 + 8 ⇒ (10) + 8 = 18
DC 12 Will save vs. croak-shaken 1 1d20 + 8 ⇒ (19) + 8 = 27
Unable to do more than attempt to control his unruly stomach, he moves directly north, pushing blindly past Kriger.
cost eight to move to edge of stinking cloud, and four more (he has 12 spaces movement due to haste) to move one more space, to the black line bisecting the map.

Kalsgrim Lodovka |
I believe Kriger has the ring of freedom of movement.
Reflex vs. Entangle 1d20 + 13 ⇒ (18) + 13 = 31
Fort vs. Stinking Cloud 1d20 + 16 ⇒ (1) + 16 = 17
Will vs. Shaking 1 1d20 + 14 ⇒ (1) + 14 = 15
Will vs. Shaking 2 1d20 + 14 ⇒ (5) + 14 = 19
So, auto fails for nausea and shaking. Awesome.
Frustrated at not being able to see his foes, Kalsgrim lumbers through the water and lashing plants to try and bring the large boggard back into sight.
Move action to go diagonally down and to the right one, then two more down.
GM, I am going to be assuming that these guys are evil and adding the bonuses when appropriate for that. If that’s not a good assumption to be making, let me know and I will break out damage and to hit bonuses if the target is evil.

Malaswyn Tyddewi |

reflex save: 1d20 + 7 ⇒ (7) + 7 = 14
fortitude save: 1d20 + 8 ⇒ (1) + 8 = 9
will save: 1d20 + 14 ⇒ (18) + 14 = 32
will save: 1d20 + 14 ⇒ (4) + 14 = 18
I knew we should have run away when we had the chance.

Kriger Eilifsson |

@Kalsgrim: You DON'T have to roll saves vs. fear. Just fyi. Again. ;)
Fort: 1d20 + 12 ⇒ (3) + 12 = 15 ONE FREAKING NUMBER! You gotta be kiddin' me.
Will: 1d20 + 10 ⇒ (17) + 10 = 27
Will: 1d20 + 10 ⇒ (18) + 10 = 28
Alright! We're all puking our guts out! YaY! Wake me when we're dead. :P

Other Mastermind |

King of the Bog
The Lords of Frieland - Round 3
Servayn finds that the world has gone sideways, as the ground, already turned to muck, now comes alive to grasp at him, while the air fills with sulfurous smoke. Unable to do more than attempt to control his unruly stomach, he moves directly north, pushing blindly past Kriger.
Frustrated at not being able to see his foes, Kalsgrim lumbers through the water and lashing plants to try and bring the large boggard back into sight.
Kriger will make his way out of the cloud as quickly as possible.
Malaswyn is caught by the swamp’s vegetation as his guts turn inside out.
The Royal Boggards - Round 3
”Aorh! Aorh! Aorh!” laughs the Boggard King as he hears only the sound of your retching. ”Get them! Kill them!” he adds, ordering the obvious.
The two big bad Boggards move in as they see you get closer to the edge of the entangling area. Their reach is of great help.
The one near Servayn has to go around a bit in order to avoid the grappling herbs, while the one near Kalsgrim has only a step to make to reach the paladin.
Servayn
large mwk trident: 1d20 + 12 + 4 - 2 ⇒ (19) + 12 + 4 - 2 = 333d6 + 6 + 4 + 4 ⇒ (2, 2, 3) + 6 + 4 + 4 = 21
Kalsgrim
large mwk trident: 1d20 + 12 + 4 - 2 ⇒ (19) + 12 + 4 - 2 = 333d6 + 6 + 4 + 4 ⇒ (6, 2, 4) + 6 + 4 + 4 = 26
large mwk trident: 1d20 + 7 + 4 - 2 ⇒ (10) + 7 + 4 - 2 = 193d6 + 6 + 4 + 4 ⇒ (4, 6, 4) + 6 + 4 + 4 = 28
large mwk handaxe: 1d20 + 11 + 4 - 2 ⇒ (20) + 11 + 4 - 2 = 332d6 + 3 + 4 + 2 ⇒ (6, 2) + 3 + 4 + 2 = 17
large mwk handaxe: 1d20 + 6 + 4 - 2 ⇒ (17) + 6 + 4 - 2 = 252d6 + 3 + 4 + 2 ⇒ (5, 4) + 3 + 4 + 2 = 18
large confirm mwk handaxe: 1d20 + 11 + 4 - 2 ⇒ (11) + 11 + 4 - 2 = 242d6 + 3 + 4 + 2 + 2d6 + 3 + 4 + 2 ⇒ (5, 1) + 3 + 4 + 2 + (5, 2) + 3 + 4 + 2 = 31
The first one lets out a deep croak as he plants its trident in Servayn’s shoulder. The frogmen’s great size drive the shaft, but there is more to it, and Servayn sense magic at work, making the trident even deadlier.
//-21 hp to Servayn.
The second Boggard starts like a whirlwind, lashing at the belching paladin. His trident bites deep, but then he follows with a vicious strike from his hatchet, that catches Kalsgrim in the throat, sending dark blood in a wide spray.
//-72 hp to Kalsgrim.
The two smaller Boggards explode with glee and seem to relay the information to their king.
//Reflex save DC 16 or Entangled for Servayn and Kalsgrim. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of the Boggards turn. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The entire area of effect is considered difficult terrain while the effect lasts.
Status
Haste on the group: +1 bonus on attack rolls, +1 dodge bonus to AC & reflex saves, +1 attack as part of a full attack action, + 30 ft. movement, round 2 of 18
Feather Step on Kriger
Stinking Cloud round 2/X
Entangle round 2/Y
Mirror Image on two Boggards round 2/Z
Servayn nauseated, 4 rounds left
Kalsgrim nauseated, 2 rounds left
Kroger is nauseated, 2 rounds left
Malaswyn is entangled and nauseated.
You’re up for round 4.

Kalsgrim Lodovka |
Round 4
Kalsgrim will take his one move action to move diagonally down and to the right, hoping to get out of range of the vicious boggard while he recovers.
Reading nauseated, I don't believe Kalsgrim can Lay on Hands on himself, or even cast immediate or swift spells, so that is all he can do.
EDIT:
Reflex vs. Entangle 1d20 + 13 ⇒ (15) + 13 = 28
Swift action to Lay on Hands, heals 4d6 ⇒ (4, 5, 3, 5) = 17

Servayn Krolz |

DC 16 Ref save vs. entangle, +1 for haste 1d20 + 8 ⇒ (19) + 8 = 27
Servayn recognizes the threat of the giant frog man's reach, and sidesteps in front of Kriger before continuing northwards out of the wildly thrashing plantlife, spluttering to Kriger, "Break left, or right, if you need to."
4 spaces to enter space north of Kriger, then 8 spaces to advance two more space north, into the space on the edge of the entangle area (which will block Kriger from going directly north, but not from going north two, and then sidestepping towards Big Frog, to get out of the entangle without provoking an AoO.
three more rounds of nauseated. Woo! :/

Kriger Eilifsson |

Servayn recognizes the threat of the giant frog man's reach, and sidesteps in front of Kriger before continuing northwards out of the wildly thrashing plantlife, spluttering to Kriger, "Break left, or right, if you need to."
Kriger merely nods as he's unable to do much else. Moving to keep Servayn covered, he takes up a position that is sure to keep the frog's attention upon himself.
That's what he'll do. Two steps north, 1 step to the left.

Other Mastermind |

King of the Bog
The Puking Lords of Frieland - Round 4
Kalsgrim moves diagonally down and to the right, hoping to get out of range of the vicious boggard while he recovers.
(Kalsgrim, I wasn’t sure where you wanted to end up, as your description didn’t mention the number of squares.)
Servayn recognizes the threat of the giant frog man's reach, and sidesteps in front of Kriger before continuing northwards out of the wildly thrashing plantlife, spluttering to Kriger, "Break left, or right, if you need to."
Malaswyn remains stuck in the muck, puking his guts.
Kriger merely nods as he's unable to do much else. Moving to keep Servayn covered, he takes up a position that is sure to keep the frog's attention upon himself.
The Royal Boggards - Round 4
At the same time, the other Boggard smiles and roars in pleasure, thick goo foaming from his mouth, as he watches Kriger voluntarily step into its kill zone. He darts forth and back, swinging its massive trident and axe in deadly spirals.
Kriger
large mwk trident: 1d20 + 12 + 4 - 2 ⇒ (7) + 12 + 4 - 2 = 213d6 + 6 + 4 + 4 ⇒ (5, 3, 1) + 6 + 4 + 4 = 23
large mwk trident: 1d20 + 7 + 4 - 2 ⇒ (9) + 7 + 4 - 2 = 183d6 + 6 + 4 + 4 ⇒ (2, 2, 5) + 6 + 4 + 4 = 23
large mwk handaxe: 1d20 + 11 + 4 - 2 ⇒ (15) + 11 + 4 - 2 = 282d6 + 3 + 4 + 2 ⇒ (4, 1) + 3 + 4 + 2 = 14
large mwk handaxe: 1d20 + 6 + 4 - 2 ⇒ (5) + 6 + 4 - 2 = 132d6 + 3 + 4 + 2 ⇒ (3, 4) + 3 + 4 + 2 = 16
The Boggard’s attacks lack resolve at first, but it still finds a slight opening when Kriger’s guts fold him in two. Cautious, the Boggards then steps back to better receive the coming onslaught.
//-14 hp to Kriger.
At the same time, the other Boggard, following the movements of Kalsgrim as he tries to move out of range of his weapons, orders his giant frog forward. The frog’s tongue lashes out to stick to the paladin’s armor.
tongue, touch, grab: 1d20 - 1 ⇒ (19) - 1 = 18
Pull CMB: 1d20 + 4 ⇒ (8) + 4 = 12
The tongue sticks to the armor, but detaches as the giant frog tries to pull Kalsgrim towards the waiting trident.
The smaller Boggards wave their hands and extends their fingers to shoot sickly green darts of force towards Kalsgrim and Kriger.
Kalsgrim: 3d4 + 3 ⇒ (4, 4, 4) + 3 = 15
Kriger: 3d4 + 3 ⇒ (3, 1, 1) + 3 = 8
The unstoppable missiles slam hard, puncturing both heroes bodies.
//-14 hp to Kalsgrim. -8 hp to Kriger.
Status
Haste on the group: +1 bonus on attack rolls, +1 dodge bonus to AC & reflex saves, +1 attack as part of a full attack action, + 30 ft. movement, round 3 of 18
Feather Step on Kriger
Stinking Cloud round 3/X
Entangle round 3/Y
Mirror Image on two Boggards round 3/Z
Servayn nauseated, 3 rounds left
Kalsgrim nauseated, 1 rounds left
Kriger is nauseated, 1 rounds left
Malaswyn is entangled and nauseated.
You’re up for round 5.

Kalsgrim Lodovka |
Round 5
Kalsgrim continues to try and recover from the devastating wounds inflicted on him and he scurries back from the giant boggard.
Reflex 1d20 + 13 ⇒ (2) + 13 = 15 Whew! Barely made it!
Lay on hands 4d6 ⇒ (2, 2, 4, 1) = 9
He'll move deeper into the entangle, up three squares. I believe that will keep him out of the stinking cloud, but the spellcaster might need to move to get line of sight on him again.

Other Mastermind |

King of the Bog
The Lords of Frieland - Round 5
Kalsgrim continues to try and recover from the devastating wounds inflicted on him and he scurries back from the giant boggard.
Kriger easily decides to remain where he is... seeing how he realizes he can't do much anyhow.
Malaswyn remains stuck in the muck, pucking his guts.
Servayn steps one more pace to the north, wanting to be clearly out of the thrashing undergrowth, but is unable to do more than retch, at the moment.
The Royal Boggards - Round 5
Seeing that the ranger is still unable to trade blows, the Boggard orders his frog to attack Servayn while stepping forward to shred Kriger to pieces. Following them is the smaller boggard who sends more missiles flying at Kriger.
Kriger
large mwk trident: 1d20 + 12 + 4 - 2 ⇒ (17) + 12 + 4 - 2 = 313d6 + 6 + 4 + 4 ⇒ (5, 4, 5) + 6 + 4 + 4 = 28
large mwk trident: 1d20 + 7 + 4 - 2 ⇒ (14) + 7 + 4 - 2 = 233d6 + 6 + 4 + 4 ⇒ (6, 1, 1) + 6 + 4 + 4 = 22
large mwk handaxe: 1d20 + 11 + 4 - 2 ⇒ (6) + 11 + 4 - 2 = 192d6 + 3 + 4 + 2 ⇒ (5, 3) + 3 + 4 + 2 = 17
large mwk handaxe: 1d20 + 6 + 4 - 2 ⇒ (8) + 6 + 4 - 2 = 162d6 + 3 + 4 + 2 ⇒ (1, 4) + 3 + 4 + 2 = 14
Kriger: 3d4 + 3 ⇒ (1, 1, 4) + 3 = 9
Servayn
bite: 1d20 + 4 ⇒ (17) + 4 = 211d6 + 2 ⇒ (1) + 2 = 3
The Boggards trident catches him in the shoulder, sinking down to the bone. The giant frog leaps in the summoner’s legs and its teeth pierce through the heavy leather, drawing blood.
//-37 hp to Kriger. -3 hp to Servayn.
Frustrated, the Boggard on the other side of the field croaks an order at the smaller one, and it rushes forward to send missiles punching at the paladin.
Kalsgrim: 3d4 + 3 ⇒ (1, 1, 1) + 3 = 6
//-6 hp to Kalsgrim.
Status
Haste on the group: +1 bonus on attack rolls, +1 dodge bonus to AC & reflex saves, +1 attack as part of a full attack action, + 30 ft. movement, round 4 of 18
Feather Step on Kriger
Stinking Cloud round 4/X
Entangle round 4/Y
Mirror Image on two Boggards round 4/Z
Servayn nauseated, 2 rounds left
Malaswyn is entangled and nauseated.
You’re up for round 6. Kriger and Kalsgrim are no longer nauseated.

Kriger Eilifsson |

Who's attacking me? What's the "T" person? Did the trident hit me just once for that much damage? Or was I hit multiple times? If the frog bit Servayn, does that mean the frog has 15' reach?

Kalsgrim Lodovka |
From right where he is at, Kalsgrim finally starts to shake off the effects of the magical cloud and prepares himself to finally engage their foes.
Reflex vs. Entangle 1d20 + 13 ⇒ (3) + 13 = 16
Swift action: Lay on Hands, heals 4d6 ⇒ (3, 3, 5, 5) = 16
Immediate action: cast Hero’s Defiance, heald 5d6 ⇒ (3, 3, 5, 3, 2) = 16 and one use of lay on hands.
Standard action: Divine bond to add Keen and Flaming to his bow.

Kriger Eilifsson |

Okay, the big frog was throwing me off. I thought it was an actual giant frog and couldn't understand how it was hitting me with a trident. Thanks for the clarification.
Kriger feels the sickness wash away and realizes he can function properly again. Glaring at the boggard through the blood on his face, "My turn," he says calmly, yet eerily, as his axe immediately bursts into flames while he takes a step forward and moves into a flurry of attacks.
Ranger's focus(1/3 used) vs Boggard(+4); 5' step to the left(1 square); Full attack
Attack #1: +1 Flaming Greataxe w/PA/Haste/Focus +4: 1d20 + 23 ⇒ (5) + 23 = 28
Damage: 1d12 + 24 + 1d6 ⇒ (1) + 24 + (2) = 27
Attack #1(Haste): +1 Flaming Greataxe w/PA/Haste/Focus +4: 1d20 + 20 ⇒ (3) + 20 = 23
Damage: 1d12 + 24 + 1d6 ⇒ (3) + 24 + (2) = 29
Attack #2: +1 Flaming Greataxe w/PA/Haste/Focus +4: 1d20 + 15 ⇒ (7) + 15 = 22
Damage: 1d12 + 24 + 1d6 ⇒ (3) + 24 + (3) = 30
AC 24; Hp's 35/94; Haste; Ring of Free Movement