Kick in the Door

Game Master BloodWolven

Loot sheet

Goo Goblin fight!

New Fight!


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hp 36/36 (40/40) AC 21/12/19 w/shield (17/12t/15ff); saves F 4, R 9/11, W 6; melee 7, ranged 5; cmb 7 cmd 19; init +2 drow-blooded daemon-spawn tiefling investigator/1 | slayer/3
skills:
acro 9, apprs 8, bluff 4, climb 8, crft alch 8, diplo 5, dd 9, escape 6, intim 7, k arc 8, k planes 8, k dung 9, k loc 8, ling 8, perc 10, spellcraft 9, stlth 7, surv 8, swim 8

Faeryl, if there are no objections, takes the potion of bull's strength... and follows ARsil down the stairs...


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

Locke takes the potion of bear's endurance and follows the group.


The wolfman plucks the vial of spider climb as he continues to observe and follow.


Inside you see there are high vaulted ceilings and walls of urns, there are other archways that lead to other rooms. It is dark with no torches or light scources except those given off by your group.

You can go forward, left or right.

Forward:
Going forward you find more urns on shelves and the floor. About 40 feet and you can go forward, left or right through archways.

Left:
Going left through the archway you find full sarcophaguses lining the walls. As you turn right to follow the hallway you can see four sets of red pin points of glowing eyes looming in the darkness. Roll Initiative, perception DC 18 to act in surprise round.

Right:
Going right through the archway you find full sarcophaguses lining the walls. As you turn left to follow the hallway you see one of the sarcophagi in a place of position. It has unlit candles on silver candlesticks which are engraved with birds and leaves. Between the candlesticks a silver tray is held up from the sarcophagus. The silver tray is engraved with birds and leaves as well with the family name of 'Gorvario'. Moving on you find an archway on your left.


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

forward? Rai says looking in each direction and then back at the group.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Rai, take the left corridor take a few steps in and look what is there, Faeryl do the same with the right corridor and i'll do the same forward

she says walking 15 feet inside the forward corridor


hp 36/36 (40/40) AC 21/12/19 w/shield (17/12t/15ff); saves F 4, R 9/11, W 6; melee 7, ranged 5; cmb 7 cmd 19; init +2 drow-blooded daemon-spawn tiefling investigator/1 | slayer/3
skills:
acro 9, apprs 8, bluff 4, climb 8, crft alch 8, diplo 5, dd 9, escape 6, intim 7, k arc 8, k planes 8, k dung 9, k loc 8, ling 8, perc 10, spellcraft 9, stlth 7, surv 8, swim 8

Faeryl takes the left path and notes the architecture and the presence of sarcophagi, the engraved candlesticks and tray and most notably the family name... then the archway to the left... he returns back to the spot where the three were last together to meet back and report...

Sarcophagi lining the walls, and one in a place of prominence with engraved silver candlesticks and an engraved silver tray with the same motifs as the candlesticks and the name 'Gorvario' on it. This mean anything to you folks? Also, there was an archway on the left... I didn't explore further."


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

not immediately, the forward corridor devides again into left and right

Kn local: 1d20 + 6 ⇒ (16) + 6 = 22

I hate dungeons... so any preference and can someone please start drawing a map? i would hate to miss something


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

Rai moves 15 feet down the right corridor as diected scanning for anything more fancy coffins with an arch leading on and some small loot as well as a family name engraved here that I am not close enough to read.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

We aren't here to loot graves anyway so lets take your corridor rai and lets be on our feet

she says taking the right corridor


The group moves down the right corridor stopping at the next intersection.


He sees that Rai only takes a few steps along the left path and investigates the corridor more. Growling, thrashing, and bones shattering are soon heard. The scuffle is over in a matter of seconds. Wolf meets the rest of the group but coming from the opposite corridor. He grins at the group.


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

Rai draws his weapon at the ready and says when Wolf arrives problems?


He scoffs then answers with a shrug and a noncommittal response, "No problem, just some guardians for this crypt. The 'skeletons' were dealt with and we can move along. It seems we go that way now." He finishes by pointing to his left and your right.


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

My post got eaten... grrr...

As the others observe the area he pulls out a notebook and his quill, after wetting it on the ink vial on his belt he begins to map out the crypt. Nodding as he does and follows the group and with Wolf's words sketches the map.


hp 36/36 (40/40) AC 21/12/19 w/shield (17/12t/15ff); saves F 4, R 9/11, W 6; melee 7, ranged 5; cmb 7 cmd 19; init +2 drow-blooded daemon-spawn tiefling investigator/1 | slayer/3
skills:
acro 9, apprs 8, bluff 4, climb 8, crft alch 8, diplo 5, dd 9, escape 6, intim 7, k arc 8, k planes 8, k dung 9, k loc 8, ling 8, perc 10, spellcraft 9, stlth 7, surv 8, swim 8

"You come prepared... that's good, a map could be important." Faeryl turns to the right and heads that way with the group.

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