Kick in the Door

Game Master BloodWolven

Loot sheet

Goo Goblin fight!

New Fight!


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Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

Rai will mention it to the group and turn around and try to get a good look at who it is.


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

Locke guiding his horse since he put two of the prisoners on it for the trip back, stops and hands the reigns to the dwarf. He pulls his scimitar offering it to the elf and pulls out his sling expecting the worst.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Arsil will slowly dismount and get within shouting distance

Hail there traveller’s.... as she tries to get a good look


Waiting until the creature is within 60 feet. Perception DC 16:

It almost appears to be a gnoll, furry arms, almost clawlike hands but five fingers on each hand, leather pants, no boots, feet more like a gnoll big doglike pads with claws.

It responds with a low howl first then happily says, "Hey y'all, glad I could catch up. I just cleaned off the good parts from those gobs and had troubles catching back up in this two legged form."


hp 36/36 (40/40) AC 21/12/19 w/shield (17/12t/15ff); saves F 4, R 9/11, W 6; melee 7, ranged 5; cmb 7 cmd 19; init +2 drow-blooded daemon-spawn tiefling investigator/1 | slayer/3
skills:
acro 9, apprs 8, bluff 4, climb 8, crft alch 8, diplo 5, dd 9, escape 6, intim 7, k arc 8, k planes 8, k dung 9, k loc 8, ling 8, perc 10, spellcraft 9, stlth 7, surv 8, swim 8

perc: 1d20 + 10 ⇒ (2) + 10 = 12

"Who or what are you?" He ponders whether this is the draconican in a different form but waits for an answer before voicing his speculations.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

And you are ? she cautiously ask


The creature drops the gear that covers most of his torso and head, and steps forward showing a wolf man of some kind. He happily says, "I am the draconicon that you left behind, no name at the moment." A staff with scales, bones, and fur on it with a carved beasts head on top is attached to a belt on his waist.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

how did you do that ? she points to his new body genuinely interested

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

"How did I drop all the loot? I opened my hands and moved my arms." He says quickly then laughs. Composing himself he explains, "I told you many things could be accomplished with that device. This was one of them, with this staff as a template I was able to remake myself. Just call me Wolf I guess. I can't wait to become a dragon." The last statement looking at Arsil's ring.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Interesting and what would you need in order to accomplish that feat of magic ? she replied

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

"I could only assume the ring, nothing in that horde was strong enough for that magic," he simply says and then asks, "I am not giving out charity but if any of these items are yours then you can have at them, I am sure others will come my way. After all these came from the goblins and ogres." He points to the pile of loot before him.


The elf and dwarf come forward cautiously and look at the items. The elf takes the armor and slips it on as he grabs a longsword. The dwarf takes a hammer, a belt with a few nice gems on it, and a helmet. The elf graciously thanks him for his generosity, as the dwarf grumbles a bit but with a look from the elf he bows and grabbing his torn jerkin he says thanks quietly and quickly. The others look over the pile and shake their heads.

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

Then Wolf grabs what is left and does his best to put it all into two sacks.


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

"With that done shall we get to the Dragon's Draught?" He then helps the prisoners back onto his horse before leading it down the path.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Arsil shrugs her shoulder and mounts up again

Yes lets go and get not needed off time before resuming what whe set out to do she replied to locke


hp 36/36 (40/40) AC 21/12/19 w/shield (17/12t/15ff); saves F 4, R 9/11, W 6; melee 7, ranged 5; cmb 7 cmd 19; init +2 drow-blooded daemon-spawn tiefling investigator/1 | slayer/3
skills:
acro 9, apprs 8, bluff 4, climb 8, crft alch 8, diplo 5, dd 9, escape 6, intim 7, k arc 8, k planes 8, k dung 9, k loc 8, ling 8, perc 10, spellcraft 9, stlth 7, surv 8, swim 8

"sounds like a good plan."


Without any more inturruptiins the group slowly makes their way to the Dragon's Draught. Though it takes about 12 hours of traveling and one rest for the group.

The Dragon's Draught is festive like always. Cornash the owner sits at the bar with claw like gauntlets covering his forearms and hands. They seem really flexible and durable, let alone deadly. The pathfinder captain seems absent. Servants at the stables take your mounts, others help those who need it into the massive building. It seems to have gained several more levels than there was last time you were here. The servants also offer to take your extra gear up to your room. The servants are a nice change from the last times you were here.


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

Rai will take a long deserved bath washing off the grime and then oil and clean his gear before heading down for a meal.


hp 36/36 (40/40) AC 21/12/19 w/shield (17/12t/15ff); saves F 4, R 9/11, W 6; melee 7, ranged 5; cmb 7 cmd 19; init +2 drow-blooded daemon-spawn tiefling investigator/1 | slayer/3
skills:
acro 9, apprs 8, bluff 4, climb 8, crft alch 8, diplo 5, dd 9, escape 6, intim 7, k arc 8, k planes 8, k dung 9, k loc 8, ling 8, perc 10, spellcraft 9, stlth 7, surv 8, swim 8

Faeryl will make sure that the rescuees are cared for properly, roomed and groomed and clothed properly, then fed.

Then, he'll enjoy a bath as well, removing the dust and grime of his recent travels. Once clean, he'll head to the common room to break his fast.


The folks/servants seem rather apt at cleaning up your group and the rescuees. Most of the rescuees stay in their rooms as they go through relief and other emotions.


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

He expends most of his spells to make sure all are healed before going up the stairs to have a female on each arm leading him to his usual room. He stays in his room unless called for.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Arsil will have a little chat with Drake and ask him to keep his ear open for the m"magic man and his crownies"

She will also pick up the new armor that she ordered so many days ago. then she checks to make sure everyone is nicely settle in and that Tholin as everything he needs

DM:
Arsil will also check on Talia and the girls and if Cornash is still around. She will also have a little chat with locke b]Can you memorize a detect evil spell and use it when all the new arrivant (NPC/PC) are gathered, i don't want to repeat some of the mistake we made in the past if you can. Also tonight is going to me a half moon and i might be able to help you to "dream" if you want to.[/b]


The prisoners are enjoying their new situation and thank Arsil for checking on them. The elf offers his blade should you need it.


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

Arsil:
"Yes I can prepare it for tomorrow. Your assistance tonight would be appreciated like always." Locke says humbly.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Locke:
Consider it doneshe replied

She goes down for diner in a nice blue velvet dress

she adress every one that came today with her as soon as she see them Tonight we rest and feast. Locke and I will be leaving on the morning to resume our hunt for goblin. If you wish to come just be ready for departure. Same rules apply

she makes sure that everyone enjoy themselves for the evening and makes sure that Thaolin has a nice place by the fire

Salsil:
Should you want you can use your free time to roam around town if you need to fulfull your purpose but before you take any action could you please consult with me first ?

Verlerait:
Arsil will check on him to make sure he has anything he needs for the evening Now that you have some or your energy restored is there any other power source that you feel / know that are in the vicinity .


Thaolin carefully walks into the Dragon's Draught after a bit of time he seems to act strange. Eventually he reduces down in size to medium rather than large. He wags his tail as Arsil pets him a bit and makes him a place next to the fire.

Cornash provides a separate feasting room for your group and those that came in with you today.


Arsil:
"I will be amused with this place for quite a while. I feel as if there is a power source nearby but it is likely under lock and key. If you can persuade the owner to let us check it out that would be great." He says happily, just enjoying the dragonesque building.


hp 36/36 (40/40) AC 21/12/19 w/shield (17/12t/15ff); saves F 4, R 9/11, W 6; melee 7, ranged 5; cmb 7 cmd 19; init +2 drow-blooded daemon-spawn tiefling investigator/1 | slayer/3
skills:
acro 9, apprs 8, bluff 4, climb 8, crft alch 8, diplo 5, dd 9, escape 6, intim 7, k arc 8, k planes 8, k dung 9, k loc 8, ling 8, perc 10, spellcraft 9, stlth 7, surv 8, swim 8

"STill goblin hunting eh? Well, in for a penny, in for a pound I guess." Faeryl settles in for a night of good food and drink.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Cornash:
During are recent excursion we have been trackings the wrongdoings of a powerful arcane user. As you recalled during the attack on this inn some goblin where mutated by a magical goo of his creation. Yesterday we had to cleansed a magic power source that he had tainted in order to further his magic experiments. I know that there is one in the vicinity and i kindly request to have a look at it if possible she ask


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

Rai renews his oath once more in the morning and will come down for breakfast after a goods night rest with nothing else to do.


Arsil:
Cornash ponders upon the request, "You may enter but I would advise against it. It is where I convene with the spirits. It is a place of dark energies. You may not come out the same."


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

Locke comes down in a simple robe in the morning. Yawning he looks around at the others before sitting. He orders a simple breakfast and greedily eats it once it arrives. While waiting he asks, "I had a wonderful night, thank you Arsil. How did the rest of you fair?"

After a few responses his food arrives and says a prayer over it. His eyes begin to glow golden and he scans the group as he eats.

Spellcraft DC 16:
Locke just cast detect evil.

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

The night before the feast he was interested in knowing, he milled about asking questions about nearly everything.

At the feast he ate quietly as he listened to the conversation and any stories told.

In the morning he is not found in the Dragon's Draught for he is in the village.

Overall he gives your group a wide berth, focusing on others in the area.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Verlerait:
Arsil will tell him exactly what Cornash has told her.

Arsil look a bit tired, like she did not rest much.

Well after everyone has eaten be ready for departure. she says taking some food


The dragon easily rests his head on the table as he sits on the ground. After Rai renews his Oath he nods his head in response. He slowly takes bites out of the pig flank in front of it.

He looks over at Arsil and kindly says, "It is what we search for but I think we can wait.


hp 36/36 (40/40) AC 21/12/19 w/shield (17/12t/15ff); saves F 4, R 9/11, W 6; melee 7, ranged 5; cmb 7 cmd 19; init +2 drow-blooded daemon-spawn tiefling investigator/1 | slayer/3
skills:
acro 9, apprs 8, bluff 4, climb 8, crft alch 8, diplo 5, dd 9, escape 6, intim 7, k arc 8, k planes 8, k dung 9, k loc 8, ling 8, perc 10, spellcraft 9, stlth 7, surv 8, swim 8

"I am well-rested, Locke, and ready to continue onwards... It seems the rest of you are as well, except for you Arsil.. you still look tired. Would you prefer to delay another day so you can get more rest? Your quarry may be further away, but still trackable, I'm sure."


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Arsil nods to Velerait

I thank you Fearyl but this tiredness comes from having expended some magical energies then just from a lack of sleep. It will be fine and have no impact on our upcoming journey and future battles

she finish her food and heads toward Thaolin as she makes sure he is doing good

as she lovingly fondle his fur

A reminder of our current mission is the curb the greenskin threat and most importantly to find the "magic" man behind the experiments that are altering and changing them

she says before heading out to get her horse ready for departure.


Thaolin happily leans into the rub and goes to lick Arsil's hands.

The group collects their belongings, arm back up, then go to the stables.


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

Locke gets his horse ready first then offers to help the others if there is need.

As the group is on the road again he lokks about and asks, "Who will be tracking?"


hp 36/36 (40/40) AC 21/12/19 w/shield (17/12t/15ff); saves F 4, R 9/11, W 6; melee 7, ranged 5; cmb 7 cmd 19; init +2 drow-blooded daemon-spawn tiefling investigator/1 | slayer/3
skills:
acro 9, apprs 8, bluff 4, climb 8, crft alch 8, diplo 5, dd 9, escape 6, intim 7, k arc 8, k planes 8, k dung 9, k loc 8, ling 8, perc 10, spellcraft 9, stlth 7, surv 8, swim 8

"I have some skill.. unless someone prefers to do the honors, I'd be happy to..."


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

Rai mounts up and stays quiet on this topic as he has no skill in the matter.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

lets get back to the crossroad. there are a few trains that we still haven't followed. Tough right now i can't remember witch one we did she says smiling to locke


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

"I might remember but I could not track in the first place. Faeryl it seems you are up for the task then." Locke says jovially but a bit of feeling useless as well.


The group mounts up and moves towards the crossroads and then to the sight of the goblin massacre. Arsil and Locke leading the group with Faeryl, Rai, Thaolin, and the dragon behind. After leaving the village a large blue black beast begins to follow the group. It seems to be keeping pace with the horses and is about 200 feet away. It appears to be the creature that appeared yesterday at the ogre village.

Survival check to find tracks/trails.


hp 36/36 (40/40) AC 21/12/19 w/shield (17/12t/15ff); saves F 4, R 9/11, W 6; melee 7, ranged 5; cmb 7 cmd 19; init +2 drow-blooded daemon-spawn tiefling investigator/1 | slayer/3
skills:
acro 9, apprs 8, bluff 4, climb 8, crft alch 8, diplo 5, dd 9, escape 6, intim 7, k arc 8, k planes 8, k dung 9, k loc 8, ling 8, perc 10, spellcraft 9, stlth 7, surv 8, swim 8

Faeryl, a bit distracted by the beast that is pacing them, still attempts to find tracks at the crossroads.

survival: 1d20 + 8 ⇒ (14) + 8 = 22


Faeryl you find 6 different groups of tracks...
1. a dozen goblins
2. two dozen goblins with some wolves
3. a dozen goblins with a large humanoid with them
4. a half dozen hobgoblins with wolves
5. a half dozen goblins
6. a dozen goblins, their tracks seem to have some liquid in them that glows green.


hp 36/36 (40/40) AC 21/12/19 w/shield (17/12t/15ff); saves F 4, R 9/11, W 6; melee 7, ranged 5; cmb 7 cmd 19; init +2 drow-blooded daemon-spawn tiefling investigator/1 | slayer/3
skills:
acro 9, apprs 8, bluff 4, climb 8, crft alch 8, diplo 5, dd 9, escape 6, intim 7, k arc 8, k planes 8, k dung 9, k loc 8, ling 8, perc 10, spellcraft 9, stlth 7, surv 8, swim 8

Faeryl points out the tracks and which way each goes... he seems especially interested in one set of tracks... "A dozen or so goblins went this way. about two dozen along with wolves followed this path here. Another dozen with a large humanoid went this way. Maybe a six or so with wolves went another... A half dozen or so went that way... and these twelve goblins went this way... and oddly, their trakcs are filled with a glowing green liquid... I wonder what caused that effect. Any ideas about what it might be? And which tracks would you prefer to follow?" (radioactive goblins? lol)


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

"The green goo tracks is from the crater where you met up with us. The tracks with the large humanoid is likely the ogre village that we recently took care of. Then there was the burnt goblin tree and the goblin village with the catacombs, bad stuff, both which we mostly cleared. It seems that the last location would be with the half dozen or so. Lead on towards that Faeryl. Unless Arsil wants to stop by the flaming castle first?" Locke remembers and questions at the end.


hp 36/36 (40/40) AC 21/12/19 w/shield (17/12t/15ff); saves F 4, R 9/11, W 6; melee 7, ranged 5; cmb 7 cmd 19; init +2 drow-blooded daemon-spawn tiefling investigator/1 | slayer/3
skills:
acro 9, apprs 8, bluff 4, climb 8, crft alch 8, diplo 5, dd 9, escape 6, intim 7, k arc 8, k planes 8, k dung 9, k loc 8, ling 8, perc 10, spellcraft 9, stlth 7, surv 8, swim 8

"That's fine with me unless ARsil has another path in mind... ?"


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Nope all good for me. this would be the last of our goblin lead that we have so far

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