
GM Wolf |

The group moves around the hole with little problems and gets to the crater with only green bits of goblins here and there.
Now in the crater Arsil leads the group towards the large cave on the far side of the crater.

Rai Zon |

Rai will move with the group and look around the hole and when he approaces:

Faeryl Dusk |

Faeryl is right there beside or behind Arsil, swords out and ready for trouble.
perception: 1d20 + 9 ⇒ (13) + 9 = 22
Faeryl will mutter softly, "We are being watched... I see glowing eyes in those caves dotting the crater...LOTS of eyes."

Rai Zon |

Rai will look for a way back up and in the mean time will slide on the gloves of duelling since is alone down here he will also start singing
perception: 1d20 + 10 ⇒ (18) + 10 = 28
blood of my family, made of stone
I will see my enemies bleed out alone
Give me strength to vanquish all of my foes
Fandarra Fandarra smite them low!

GM Wolf |

Rai went to close to the hole in the ground and fell in, he fell a good distance but for anyone to check on him would need to get better elevation or get within 5 feet of the hole.
After getting up from the pain of the fall you look around and notice you are in the cavern where you met your group. Another 40 foot drop would put you on the surface/entrance you met the group. DC 15 climb checks. Or you could try climbimg up the 60 feet to your group, DC 15 climb check but it steadily will get harder, +1 to DC every climb check. First check DC 15 (5ft), second check DC 16, and so on. DCs for 3rd and on: 17, 18, 19, 20, 21, 22, 23, 24, 25, 26.
Rai you don't see any goblins or threats. Under some rubble over next to a wall you see a chest of somekind.
Leaving the crater behind and entering into the cave with her group at her back. As you enter the cave light from Arsil and Locke's light spells keeps the cave illuminated. Piles of debris can be seen around the room. Behind the largest pile, nearly four times bigger than the rest, you can see a natural tunnel that leads downward. The other strange thing in the room is a barrel that is filled and overflowing with green glowing goo that bubbles every few seconds.
Once you get near the tunnel that leads down, which is next to the back wall of cave, glowing runes appear on the back wall.

GM Wolf |

Moving the rubble away you find there to be no visible traps or hidden mechanical ones within the lock. The chest is made of stone but there is only a red wax seal of some kind keeping the lid and bottom secure. There is a larger red wax spot for you to place a finger possibly.

GM Wolf |

As the group follows the tunnel down you see there are smudges of the green goo on the walls. Walking along you can feel energy welling up in the air, 70 feet or so down the tunnel leads to a tight turn, then another 60 feet to a new cave. Green goo is everywhere in the cave, three pools of liquid are being chocked out by the goo. Locke drops to the ground grasping for breath.

Locke Vernariah |

"Fire... burn the goo..." he gasps out as he drops to a knee, then to the ground on all fours.

Rai Zon |

clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (7) + 1 = 8
Then he will shrug and place his finger on the chest

Faeryl Dusk |

Faeryl pulls out an alchemist fire and tosses it into some of the goo... not close enough to burn any of the party though...
range touch attack: 1d20 + 5 ⇒ (5) + 5 = 10
dmg: 1d6 ⇒ 5
miss direction if that misses an undefending square: 1d8 ⇒ 8

Faeryl Dusk |

"Well, sadly, I don't have enough of these to burn it all.. what do you suggest?"

Arsil Dawnsinger |

Arsil will pick up Lock and help him on his feet.
Take out any piece of cloth, or canvas. Any material that will burn. Everyone take out any lanter oil that you have. We will create a big fore of any flammable material in front of the goo and mix any oil we have on its mouth. We make a trail to a safer distance and light the whole things up from a distance . there should be plenty flammable cloth to pick up from the goblin camp. Everyone retreat now and lets get to work in pairs! she says carrying locke on her shoulders if the has to

Faeryl Dusk |

"Good idea, let's do it." Faeryl backs away out of the room for now. "I have no oil though, but I'm glad to help collect flammables and help with the trail."

Locke Vernariah |

Locke is barely breathing as Arsil carries him out. Once halfway up the tunnel he gasps enough to be able to speak between gasps, "Yes... Gather... Let me.... Rest..." He will sit at the top of the tunnel to catch his breath.
After several minutes of the group collecting from the nests making a pile of flammable material he nods and says, "Thank you Arsil for getting me out of there, the corruption was so... so... Suffocating. I won't be able to go back down there until a good portion is burned away. Take your time and make a good sized kindling stack. Anyone willing to watch the entrance? If not I can." If no one speaks up he drags himself up to his feet and slowly walks over to the entrance.

GM Wolf |

There is plenty of flammable objects in the nests. A few old lanturns with some oil still in them and a couple of alchemist fire flasks.
Within 10 minutes of collecting there is a pile 3 feet tall and 3 feet wide at the bottom of the tunnel.

Faeryl Dusk |

perc dc 22: 1d20 + 9 ⇒ (7) + 9 = 16
Faeryl notices nothing special while collecting flammables.

Arsil Dawnsinger |

Perception DC 22: 1d20 + 5 ⇒ (11) + 5 = 16
Collecting the flammable objects arsil doesn't notice anything
Not really needed that is why we made a trail. To be able to light the trail from a safer distance with little risk to us. Conserve your power we aren't done with this place yet she replied to him as she light her torch and set aflame the trail of oil that leads to the pile 3 feet tall and 3 feet wide at the bottom of the tunnel

Locke Vernariah |

He shakes his head and asks more himself than the others, "is Rai still down in that hole?"
Perception: 1d20 + 7 ⇒ (4) + 7 = 11
He pulls out his silk rope which is attached to his grappling hook and begins to walk towards the hole.
Round 1
He stops shortly after yells and rushes back into the cave pulling out his scimitar. He then yells something discernible, "Goblins!"
Each of you are 30 feet from the cave entrance and it is 15 feet wide.

GM Wolf |

Your skin tears in several spots leaving gaping bleeding wounds. You lift on the lid and it slides back with ease. Within the stone chest is a silver dagger in the shape of a snake. Rubies adorn it to make the eyes and tiger eyes to make the design of the snake's body. The tip of the dagger is made of a clear crystal or diamond that comes out of the snakes mouth. Also there is what used to be paper and fabric which has not lasted against time.
You can start climbing now as we continue your other actions

Faeryl Dusk |

faeryl, unless ordered back, will draw his swords and stand at arsil's side.

GM Wolf |

Round 1
Arsil and Fearyl take the front positions, in front of Locke.
17 goblins
16 Locke
15 Arsil
14Faeryl
12 Reth
12 Rai
Now just outside of the cave you can see goblins taking their time to come down, at least six. There are another five moving towards your cave. They get within 20 feet of you and speak in goblin to each other.

Rai Zon |

rope please stick: 1d20 + 6 ⇒ (9) + 6 = 15
If it sticks he will pull the grapple in tight and climb up the knotted rope and cliff wall

Faeryl Dusk |

Faeryl drinks his extract of shield while waiting for the goblins to approach.

GM Wolf |

Round 3
The goblins pull out cruel looking knives and swords they call 'dog cutters'. They seem indecisive but now seven stand as a group 20 feet away from your front line.

Locke Vernariah |

Round 2
"No and I don't like it, should we scare them off?" Locke says a bit nervously. He recites a prayer, "May the sun smile down upon us."

Faeryl Dusk |

Faeryl studies one closest to him as his first target. +1 to hit and damage that one goblin

Arsil Dawnsinger |

Round 3
With all that magic goo and everything that is unlikely Locke. we are going to break their counter attack before more come and we get swarmed. But if they flee we won't pursue
Aerin will move up and attack the nearest one, fighting defensivly (arcane strike)
Morningstar: 1d20 + 10 - 4 ⇒ (1) + 10 - 4 = 71d6 + 7 + 1 ⇒ (5) + 7 + 1 = 13 + fire: 2d6 ⇒ (1, 4) = 5
Current AC 25

Faeryl Dusk |

Faeryl watches the goblins' reactions with stunned awe. "They definitely look cowed. That's not normal for goblins... You must have made quite an impression on them." He strides forward right beside and a few steps behind Arsil... but doesnt strike at the goblins that are kneeling or running... He just remains vigilant in case any of them try to attack.

GM Wolf |

The fleeing goblins are gone and the others just wait. No threats any more. Out of rounds.
The smoke begins to start filling the cave slowly.

Locke Vernariah |

"I believe him to be still in the hole. Shall we?" He says simply. He walks with the group, collects his knotted rope, then secures it to the ground 10 feet from the lip of the hole before shouting, "RAI YOU STILL DOWN THERE? CLIMB THE ROPE OR GIVE US SOME INSTRUCTION OF HOW TO HELP."

Rai Zon |

there was a dagger down here in a chest that turned into a snake he calls back up and then he will climb up to the rope leaving the snake dagger on the ground.
climb: 1d20 + 3 ⇒ (3) + 3 = 6
climb: 1d20 + 3 ⇒ (11) + 3 = 14
THE ROPE IS 20 FEET TOO SHORT!