Kick in the Door

Game Master BloodWolven

Loot sheet

Goo Goblin fight!

New Fight!


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hp 36/36 (40/40) AC 21/12/19 w/shield (17/12t/15ff); saves F 4, R 9/11, W 6; melee 7, ranged 5; cmb 7 cmd 19; init +2 drow-blooded daemon-spawn tiefling investigator/1 | slayer/3
skills:
acro 9, apprs 8, bluff 4, climb 8, crft alch 8, diplo 5, dd 9, escape 6, intim 7, k arc 8, k planes 8, k dung 9, k loc 8, ling 8, perc 10, spellcraft 9, stlth 7, surv 8, swim 8

in the veiled lady's shop:

Faeryl whispers back as quietly as he can, directly in her ear, "I will do my best..."

He examines the stone in his cupped hand to hide it from view, but only for a brief moment, then he closes his hand around it, gripping it tightly... He leans forward and kisses the veiled lady on the forehead and then looks deeply into her eyes and nods to her. "I'll try to come back for sure, since you ask so nicely.. Perhaps I will bring my friends as well."

Then he slips out of the shop and heads off to find his friends. When he gets to the bar, he finds a dark corner to sit and nurse an ale while waiting. Under the table, he slips the stone into a pouch and then, under cover of darkness, tucks the pouch under his shirt.


Elbert takes the coins but scoffs at them. Shaking his head as they go.

The group comes through the inn/tavern and into the bar once more. Likely where a friend is waiting.

Soon after the group follows the boy through town and to an apothecary. No sign but there are several gallon sized cauldrons outside. The boy offers out his hand before scampering off.

Into the apothecary you find it with all sorts of herbs hanging to dry. Potions and brews bubbling. A male elf tall and thin in a sturdy looking leather cloak outfit murmurs to himself as he crafts. With your intrusion to his lair he says, "One momenet I have one brew being rather testy right now. Please step out and I will be with you in a few moments."


hp 36/36 (40/40) AC 21/12/19 w/shield (17/12t/15ff); saves F 4, R 9/11, W 6; melee 7, ranged 5; cmb 7 cmd 19; init +2 drow-blooded daemon-spawn tiefling investigator/1 | slayer/3
skills:
acro 9, apprs 8, bluff 4, climb 8, crft alch 8, diplo 5, dd 9, escape 6, intim 7, k arc 8, k planes 8, k dung 9, k loc 8, ling 8, perc 10, spellcraft 9, stlth 7, surv 8, swim 8

When the others appear in the bar, Faeryl rises and walks over to join them... "Hello, sorry for disappearing like that, I was drawn to a small shop on the way in and learned some very interesting things about this town while doing so... perhaps later we can find someplace private to speak further about this... So for now, what are we up to and where are we going?"


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

but of course she says motioning to the party to follow her outside

Salsil:
Can you please hide and keep an eye on her, what she does please and keep me informed? she says telepathically


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

Rai Zon hangs his fauchard on his back before entering the apothacary and keeps his hands folded into his belt keeping relaxed and at ease looking around the room when they enter.


Arsil:
'Her, who? The only her we have interacted with since we have gotten in to this city is you. Do you mean Elmbert?" Salsil resonds telepathically.

You hear a small explosion and the elf comes out with one of his hands with some soot on it. He does not say anything merely looks at your group.


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

He steps forward and asks, "You probably need that bandaged, can I help?" He points at the elf's hand.


The elf nods and lets Locke tend to his hand. In the mean time he looks to the rest of your group.

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

He walks up with a grin. Staying in the back of your group, next to whoever is in the back and draping an arm over his shoulder. Rai Zon?


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

Rai turns and sees fellow putting its arm around his shoulder and looks back slowly around to Locke and Arsil wondering if they know the guy but not anything here in this thieves den and not even raising an eyebrow, his hand twitching for his fauchard.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Salsil:
she smile Yes i most certainly have. I knew you understood that i meant the apothecary that i just talked to

Well you were right to warn us about that testing. i hope everything is ok ? she ask him


"Yes, yes, most of the experiment was a success. There was loss but not much. You were here to...?" He lets his words slip as he lets you fill in the rest of the sentence. The elf nods his thanks to Locke, flexing his hand to see how well it can move.

Arsil:
Salsil telepathically states, "I am confused. You want me to enter the apothecary and watch what happens in there?"

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

"What Rai Zon you don't recognize me? Would it be better in my dire beast form?" He states letting his hand and arm drop to his side and take a few steps off. The beastly headed man before you moves his head to the side wondering. The beast staff hanging from his waist. He looks over at Faeryl and states, "Perhaps you remember me Faeryl?"


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

"We do have business with you, but to keep from other ears listening, I think it would be best to discuss our business inside." Locke insists whispering most of it so only his group and the alchemist can hear.


The elf nods and walks to his door. Opening it he waits for your group to enter. Once inside he says, "So?"


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

"White Death." Locke says and looks at Arsil.


The elf's eyes bulge a little before he takes a calming breath. First he takes a potion of some kind. His body slowly gets bulkier and his eyes become less focused. He walks over behind his workbench and pulls on a cord attached to the wall. "As you wish, up front payment on the table and my associates will be with us in a moment." His talking even changed some like the elf is now someone entirely more different, more dangerous.

The door opens and six mangy, humans in simple clothes but armed to the teeth stand outside. The elf inclines his head and says, "Follow your escort and you will be talking to King shortly."

Please post how you react to the changes, if you comply or choose to do something else and the such.


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

He nods and with the appearance of their escort he walks forward. He takes his hand and pulls down one of the escort's scarf over her face and smiles. He happily states, "At least there is something better to look at among our escort."


The woman glares at Locke and after just a few moments raises her club just a few inches before the elf shouts, "Do not, he is a guest, unless you want to meet White Death?" She blanches and quickly gets back into form with the others. The elf directs the next words to your group, "Please relax, they are more for your protection than anything. We appreciate paying customers. Sir thank you for the bandages, a gift will be waiting for you once your business is concluded with King."


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Salsil:
don't worry about it anymore. it looks like our business is moving foward, just keep your eyes open during the next meeting if you pleaseshe replied

Arsil nods and take out the bag containing the payment and leave it on the table as per instructed as she nods to locke

Those that know her very well can sea that her posture means business as her eyes go over each individual as the evaluate possible options and outcome


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

Rai Zon nods to the fellow as if saying he does recognize him and then will move along once the party does with the escort hnds out wide and watching intently.


Following your escort, they mill through town, likely trying to get you to not know where you are located. Survival DC 17 to remember.

At a run down house, they go to the side and find some stairs. Down 40 feet or so and pass two other doors they get to the bottom and rap on it three times then two. The door unlocks and opens. They prompt you to enter, they themselves stay out.

Inside is a dark room. Some 40 feet in you see a candle on the far side and a figure sitting next to it.


hp 36/36 (40/40) AC 21/12/19 w/shield (17/12t/15ff); saves F 4, R 9/11, W 6; melee 7, ranged 5; cmb 7 cmd 19; init +2 drow-blooded daemon-spawn tiefling investigator/1 | slayer/3
skills:
acro 9, apprs 8, bluff 4, climb 8, crft alch 8, diplo 5, dd 9, escape 6, intim 7, k arc 8, k planes 8, k dung 9, k loc 8, ling 8, perc 10, spellcraft 9, stlth 7, surv 8, swim 8

survival dc 17[/dice: 1d20 + 8 ⇒ (2) + 8 = 10

Faeryl tries to note landmarks rather than the actual path and his unfamiliarity with the city gets the better of him and he gets good and confused by the meandering route.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Survival: 1d20 + 1 ⇒ (5) + 1 = 6

Salsil:
i am probably not going to be able to make the way we are taking. Do you think that you could ? she ask telepathically

DM: Arsil has low light vision and darkvision trough her Goggles of the Ebon Hunte

Arsil waits for the person to start the interview


Arsil:

1d20 ⇒ 2

Nope, I have no clue where we are located.

Another light, likely a tinder twig, burns near the figure's face. He lights a pipe and once it is going says in a velvety male voice, "Come on in, have a seat. Who do you want dead?"

Darkvision:
You can see there is a table and chairs near you. Beyond that are some couches. No figures appear to be in the dark.


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

survival: 1d20 + 2 ⇒ (2) + 2 = 4

Rai will keep Arsil close and stand near her form in the dark getting really twitchy now.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

DM:
can arsil make out if he is a drow ?

Actually i believe that we have an interested in common as i know that you have a beef with Morkwin and his girls and recently he "rubbed" me the wrong way. So i was wondering how much you also wanted him out of the picture
she replied


"Interesting." He states plainly before raising his arms and torches are uncovered on the walls. Several of his men stand up from hiding spots to do so. Then they stand leaning against the wall with their crossbows aimed down rather than at you.

The man speaking appears to be a halfelf, with pointed ears and a well trimmed goatee. "Please come have a seat. Yes it would be good to see Morkwin gone, but I can't touch him. My first problem lies with your company. If the drow were to not want to be in the town anymore, then I could put the whole town on your side to take out Morkwin. Alas the drow know this as you likely do, so was there any other business or just toying with us?" He states rather mournfully. It is as if a bitter taste was in his mouth as he spits each time after speaking of the drow.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

I am most certainly not toying with you. First i do know that he likes to travel "for his business" outside of town hence less protection for him. But since you are offering the support of the town and Considering the drow if you were to provide clear detail and assistance then i can take them out. I don't particular like having these bastards near my own backyard


He looks at you astounded, "A drow stands next to you now." He leaves it simply with that statement, waiting to hear an explaination.


hp 36/36 (40/40) AC 21/12/19 w/shield (17/12t/15ff); saves F 4, R 9/11, W 6; melee 7, ranged 5; cmb 7 cmd 19; init +2 drow-blooded daemon-spawn tiefling investigator/1 | slayer/3
skills:
acro 9, apprs 8, bluff 4, climb 8, crft alch 8, diplo 5, dd 9, escape 6, intim 7, k arc 8, k planes 8, k dung 9, k loc 8, ling 8, perc 10, spellcraft 9, stlth 7, surv 8, swim 8

[b]"Half drow,"[b] Faeryl says quietly, the difference important, at least to him. His brow furrows and his gaze darkens.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

He is a drow slayer she says smiling


"Well if you say so I will take your word on it. You can head down into the tunnels and likely fall prey to their traps. Find a way to block their entrance up, there is a magical glowing sight in the sunken city below us but that still is using the tunnels, unless you can come up with another way down. I will send out some of my agents to track down where the drow are now. I would suggest to stay here and when we have information will be brought to you. Newcomers gather the Drow's attention too much." He offers simply options.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Sure we shall wait and then one you have the relevant information we shall head down to the tunnels. On the other hand i will be counting on your men to block the tunnel and kill any of the drow that try to escape. Also since we shall stay here can you get one on my men to join us ? he should be at the inn she says


"We will gladly cover the exits that we are aware of and who are you missing?" He asks.

Your group consists of Arsil, Locke, Velerait, Wolf, Faeryl and Rai Zon.

It takes a day and until the next morning to have the relevant information. A simple cook tends to your basic needs until the time of your work. King himself comes with a few of his agents. "All of the drow are down in the magical site or farther below except for one. Dretar a swordsman of the drow is enjoying a vacation of sorts. We have the exits secure. If you would take care of Dretar then head down, we will help you the best we can."

King and his agents lead your group through the town to a graveyard. Through the graveyard they take you to a temple. At the doors he says, "There is drow darkness blocking the windows so we don't know what he has been up to, likely demon calling but we leave that up to you."


He whispers to the group once King and his agents leave, "The magical site must be rather important for Drow to keep and protect it."


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

Locke gets some well deserved rest while they wait. Trusting that the others are vigilant.


hp 36/36 (40/40) AC 21/12/19 w/shield (17/12t/15ff); saves F 4, R 9/11, W 6; melee 7, ranged 5; cmb 7 cmd 19; init +2 drow-blooded daemon-spawn tiefling investigator/1 | slayer/3
skills:
acro 9, apprs 8, bluff 4, climb 8, crft alch 8, diplo 5, dd 9, escape 6, intim 7, k arc 8, k planes 8, k dung 9, k loc 8, ling 8, perc 10, spellcraft 9, stlth 7, surv 8, swim 8

While waiting, when just the group is at hand, "What is this task we are set to do? Hunting drow, I am presuming from the talk so far, but it would be handy to know what our agenda is, why and for whom, if there's even a 'whom' involved... I'm all for hunting and killing the drow that have a stranglehold on this burg, if that is what we are doing... the people here are oppressed and afraid... that is no way to live."


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

"That seems to be what we will be doing, hunting drow and taking off the oppression of them. Though if you wanted such more information then why not ask? After all you are our drow slayer..." The last sentence is said in jest considering their predicament.

"We will gain aid to end Mortek, or whatever his name is and that will help end the stronger goblins, we hope. At least that is what I have gathered. Hmmm?" He states then looks to Arsil to see if she agrees.

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

"I am along for the ride, food, and wealth that was promised me. Whatever your actions will likely bring me such." He states as he stretches out on one of the couches with his legs up.


The dragon waits for the agents and the spy master to leave. Once gone he gets into one of the corners and rolls up for a snooze. He double checks that Rai Zon is standing guard and then quickly begins to snore.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

yeah that is pretty much all there is to it. Right now we are hunting Morkwin and his girls. in order to get some info this kings of thief would like us to take care of his drow problem, most likely the real overloads of this place and his competition. Drow are usualy bad for everyone so we are killing two birds with one stone. Now to be precise as to why we are hunting for Morkin is that he might be connected to a Magic man i have been hunting that has been steering trouble and experimenting on goblins. As for whom well you decided to either work for me or are following by other obligations. And right now i am "interested" in these drow she says with a smile

ready to go drow hunting


hp 36/36 (40/40) AC 21/12/19 w/shield (17/12t/15ff); saves F 4, R 9/11, W 6; melee 7, ranged 5; cmb 7 cmd 19; init +2 drow-blooded daemon-spawn tiefling investigator/1 | slayer/3
skills:
acro 9, apprs 8, bluff 4, climb 8, crft alch 8, diplo 5, dd 9, escape 6, intim 7, k arc 8, k planes 8, k dung 9, k loc 8, ling 8, perc 10, spellcraft 9, stlth 7, surv 8, swim 8

"Then I'm glad our interests here will converge, as I too am 'interested' in these drow. Let's go hunting." he says with a feral smile.


It takes a day and until the next morning to have the relevant information. A simple cook tends to your basic needs until the time of your work. King himself comes with a few of his agents. "All of the drow are down in the magical site or farther below except for one. Dretar a swordsman of the drow is enjoying a vacation of sorts. We have the exits secure. If you would take care of Dretar then head down, we will help you the best we can."

King and his agents lead your group through the town to a graveyard. Through the graveyard they take you to a temple. At the doors he says, "There is drow darkness blocking the windows so we don't know what he has been up to, likely demon calling but we leave that up to you. One of my agents will wait for your return to lead you to the tunnel system once you are done."

The temple looks unused in years as it appears to be in disrepair. You feel though that foul magic is upon the place that hinders you. You can see the black magic blocking the windows seep out any openings. The front doors are two simple wooden doors.

Perception DC 15:
You can hear chanting coming from within but it seems to be more than one voice.

Perception DC 19:
There is three voices chanting within. Looking through a crack in the door you see only darkness.

Perception DC 23:
It is two female voices and one male. Though you think you hear them coming from the South side (to the right) better than the door before you.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

do Goggles of the Ebon Hunter (dark vision 30ft, 60ft if underground) help with this darkness ?


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

perc: 1d20 + 10 ⇒ (16) + 10 = 26

Rai holds up three fingers and points inside the building and readies his weapon


hp 36/36 (40/40) AC 21/12/19 w/shield (17/12t/15ff); saves F 4, R 9/11, W 6; melee 7, ranged 5; cmb 7 cmd 19; init +2 drow-blooded daemon-spawn tiefling investigator/1 | slayer/3
skills:
acro 9, apprs 8, bluff 4, climb 8, crft alch 8, diplo 5, dd 9, escape 6, intim 7, k arc 8, k planes 8, k dung 9, k loc 8, ling 8, perc 10, spellcraft 9, stlth 7, surv 8, swim 8

perc, take 10: 10 + 10 = 20

Faeryl nods at Rai's assessment of 3 voices and readies an extract in one hand and his longsword in the other... He sneaks closer to a building entrance, trying to approach in such a way that his approach won't be seen from any available window... if such an approach is possible.


Yes Arsil, or if you have darkvision you can see in the darkness.

The front door appears to have its windows covered from the inside with boards. You haven't checked out the other three sides of the temple.

Silver Crusade

Vital Stats:
HP: 31/33, AC: 17 _ T: 15 _ FF: 13, Perception +2, Sense Motive +8, Initiative: +4, F: +4_ R: +6 _ W: +5(+7 vs. enchant), CMB: +2, CMD: 16, Speed: 30
Skills:
Acro +11, Appraise +10, Bluff +0, Climb +0, Diplomacy +2, Heal +3, Escape Artist +4, Handle Animal +0, K(D, G, H, P, L, N, N, R) +15, K(A, P) +19, Linguistics +12, Ride +4, Stealth +4, Survival +0, Spellcraft +14, Swim +0

"Shall I turn into the beast or assist in this form?" He asks the group to no one in particular.


"Shall I fly to the top and watch to see if any try to escape, then I can let you know which way?" He offers speaking to the group but looking at Arsil.

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