| Locke Vernariah |
ROUND 5
Locke takes the cue from David and moves over to heal him.
1d20 + 5 ⇒ (13) + 5 = 18 Acrobatics check, Locke.
With grace Locke gets to David, bringing his hand up to touch David with scimitar and holy symbol in hand he speaks in celestial. David's wounds heal with that spell, regaining 15 hit points.
2d8 + 9 ⇒ (5, 1) + 9 = 15 Cure moderate wounds.
| David D'Amberville |
Thank you
| Locke Vernariah |
"Your welcome, now focus man, on the threats before you, wallowing is only allowed once we are done here." Locke smiles at David as he says it.
| Hagrin |
Ok, I'm back - I won't retcon any actions, so I'll just return to action as round 5 takes place - I am assuming J:8 and K:8 are dead, so Hagrin is moving forward.
ROUND 5
"Pushing forward" - Hagrin warns, as his mind races, trying to understand what enemies they are up against.
Knowledge (Religion): 1d20 + 8 ⇒ (4) + 8 = 12
Moving around the undead, he urges David to press in and finish the creature - "Lets flank him David, and next we can assist the middle ground or go for the shaman"
Moving around the undead to J:6, and attacking.
Scimitar Attack w/ Arcane Strike: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24Damage: 1d6 + 7 ⇒ (2) + 7 = 9
| GM Wolf |
Round 5
Vuvu's magical defenses takes the blow for him as the small longsword slices down on him from the goblin. Arsil takes minimal damage from the slam but the fire burns her good. Mirage dodges an attack from a goblin and a zombie, but finds himself being slammed by another zombie taking some major blunt force trama, as the zombie then tries to grapple him. The zombie near Hagrin attacks him, but flails around and he dodges its attacks easy enough.
The shaman/chieftain summons two more human sized zombies. These zombies look to have burial clothing around them, and spikes protruding from many different spots on their bodies. Once they get close and successfully slam anyone you can see a mouth full of sharp monstrous teeth try to bite those grappled.
On Vuvu
1d20 + 7 ⇒ (15) + 7 = 22 small longsword attack, 1d6 + 5 ⇒ (5) + 5 = 10 damage.
On Arsil
1d20 + 6 ⇒ (17) + 6 = 23 flaming slam attack, 1d6 + 4 + 1d6 ⇒ (1) + 4 + (5) = 10 damage plus fire damage.
Acrobatics check, goblin 7, 1d20 + 3 ⇒ (19) + 3 = 22
Attack on Mirage from goblin 7
1d20 + 5 ⇒ (7) + 5 = 12 dogslicer attack, 1d6 + 3 ⇒ (1) + 3 = 4 damage.
1d20 + 6 ⇒ (3) + 6 = 9 slam attack, 1d6 + 4 ⇒ (4) + 4 = 8 damage.
1d20 + 6 ⇒ (18) + 6 = 24 slam attack, 1d6 + 4 ⇒ (5) + 4 = 9 damage.
1d20 + 4 ⇒ (4) + 4 = 8 Free grapple attempt.
On Hagrin
1d20 + 6 ⇒ (8) + 6 = 14 slam attack, 1d6 + 4 ⇒ (3) + 4 = 7 damage.
ROUND 6
GO!!!
Sorry folks for being out of commision for the last couple of days, got really busy with family and friends.
| GM Wolf |
1d20 + 6 ⇒ (7) + 6 = 13 slam attack, 1d6 + 4 ⇒ (2) + 4 = 6 damage.
You think the creatures being sent towards the group are either zombies or mummies and being brought back by that vile staff of the shaman/chieftain. Zombies must be cut, but mummies are just hard to hurt unless with fire.
Hagrin slices and cuts down the zombie between him and David.
| David D'Amberville |
Move to i 3 and hurl charkram at shaman attack: 1d20 + 6 ⇒ (18) + 6 = 24 damage: 1d8 + 5 ⇒ (5) + 5 = 10
| Hagrin |
As David and Vuvu move in to attack the goblin shaman, Hagrin hesitates momentarily - David is well armored, and Vuvu is clearly augmented by his extracts - looking to the side, he sees Mirage completely surrounded, and terribly outflanked, so he makes a decision and heads to assist him, while he transmits to the others what he knows about the creatures they are facing
"I think these are either zombies or mummies, and they are being brought back by that vile staff of the shaman, chieftain, or whatever he is. Zombies must be cut, but mummies are just hard to hurt unless we use fire"
Moving to I:6 and attacking the one in H:6 - we need to take some clutter out of the map, if I move my counter to I:6, I don't see it anymore, under the red explosions, and the "10", etc... Used "bring to front" option on the image for Hagrin.
Scimitar Attack w/ Arcane Strike and flanking: 1d20 + 7 + 1 + 2 ⇒ (16) + 7 + 1 + 2 = 26Damage: 1d6 + 7 ⇒ (5) + 7 = 12
Status -> AC:22 || HP:26(33)/26(33)
| Mirage of the Gray Mountain |
Oh if I had whirlwind attack right now...
Surrounded, Mirage avoids hits only one of them (Zombie 8), so he would prevent being in such a disadvantageous position.
PA on Zombie 8: 1d20 + 8 - 1 ⇒ (8) + 8 - 1 = 15! Damage: 2d6 + 8 ⇒ (4, 2) + 8 = 14
| Arsil Dawnsinger |
Round 6
I'll Hold this end of the fight
Spell Combat: Arcane Mark, Fighting def
Bane Short Sword: 1d20 + 6 - 2 - 4 ⇒ (17) + 6 - 2 - 4 = 171d6 + 4 ⇒ (1) + 4 = 5 vs undead in F8
Concentration: 1d20 + 12 ⇒ (11) + 12 = 23
Spell strike Bane Short Sword: 1d20 + 6 + 2 - 2 - 4 ⇒ (15) + 6 + 2 - 2 - 4 = 171d6 + 4 + 2d6 + 2 ⇒ (4) + 4 + (4, 2) + 2 = 16 vs Goblin in F10
Current AC 25
| GM Wolf |
Since I can't tell you movements...
ROUND 6
Mirage makes a strong swing and slices the zombie to the ground. Arsil does her spell combat leaving her mark on the zombie and leaving it sprawled on the ground, as her other strike only hits goblin's armor.
Sanford shoots the same goblin as Arsil and misses. As Vuvu runs by luckily the dog misses as well as the goblin. Though the dog then bites at Arsil the other attacks clean miss her. One of the zombies get through and flail on Locke, not getting through his armor. Mirage takes a barrage of blows, with only one slam getting through that is going to leave a nasty bruise. The chieftain raises two more zombies and says something in goblin. As Hagrin moves in to attack the zombie he chooses to move into the fire taking 1d6 ⇒ 3 damage.
AoO on Zombie as it goes by Arsil.
AoO on Vuvu
1d20 + 12 ⇒ (7) + 12 = 19 bite attack, 3d6 + 9 ⇒ (3, 3, 4) + 9 = 19 bite damage.
1d20 + 7 ⇒ (9) + 7 = 16 small longsword attack, 1d6 + 5 ⇒ (6) + 5 = 11 damage. Luckily both miss him.
Sanford shoots the same goblin as Arsil.
1d20 + 5 ⇒ (13) + 5 = 18 attack crossbow, 1d8 ⇒ 4 damage.
On Arsil
1d20 + 12 ⇒ (10) + 12 = 22 bite attack, 3d6 + 9 ⇒ (3, 4, 1) + 9 = 17 bite damage.
1d20 + 16 ⇒ (13) + 16 = 29 CMB
1d20 + 7 ⇒ (6) + 7 = 13 small longsword attack, 1d6 + 5 ⇒ (5) + 5 = 10 damage.
1d20 + 4 ⇒ (3) + 4 = 7 slam attack, 1d6 + 4 ⇒ (6) + 4 = 10 damage.
On Locke
1d20 + 4 ⇒ (13) + 4 = 17 slam attack, 1d6 + 4 ⇒ (6) + 4 = 10 damage.
On Mirage
1d20 + 5 ⇒ (3) + 5 = 8 dogslicer attack, 1d6 + 3 ⇒ (2) + 3 = 5 damage.
1d20 + 4 ⇒ (19) + 4 = 23 slam attack, 1d6 + 4 ⇒ (1) + 4 = 5 damage.
1d20 + 4 ⇒ (16) + 4 = 20 slam attack, 1d6 + 4 ⇒ (3) + 4 = 7 damage.
1d20 + 4 ⇒ (1) + 4 = 5 slam attack, 1d6 + 4 ⇒ (2) + 4 = 6 damage.
1d20 + 4 ⇒ (5) + 4 = 9 CMB to grapple.
You just right click on your icon and click on 'Order', then you click 'bring to the front'. Hagrin those are not explosions they are fire.
ROUND 7
GO!!!!
| Locke Vernariah |
ROUND 6
Locke uses his blade against the zombie but it just hits the walking corpse and has little effect.
1d20 + 4 ⇒ (6) + 4 = 10
| Vuvu |
Rd 7
Vuvu steps by david and around the fire, provoking from a zombie and coming to stop 20 ft in front of the caster (about 15 ft of movement I think)
He bombs the caster
1d20 + 2 + 9 ⇒ (16) + 2 + 9 = 27 for 2d6 + 4 + 1 ⇒ (5, 3) + 4 + 1 = 13 and Ref 16 for 7 or 3 to the others.
you are a blight that will be cleansed!
| David D'Amberville |
RD 7
David takes a five foot step to the northeast (H3) and hurls another charkham at the goblisn caster. attack: 1d20 + 6 ⇒ (16) + 6 = 22 for damage: 1d8 + 5 ⇒ (4) + 5 = 9
| David D'Amberville |
will save: 1d20 + 4 ⇒ (14) + 4 = 18 18 vs fear, 17 vs anything else.
| Mirage of the Gray Mountain |
You're going NorthWEST David.
ROUND 6
Mirage is hurt, but the situation is getting under control, or so he believes. He is worried with the goblin over the statue, but the zombies are attacking him, so he chose one and use the obstacle to empower his swing, aiming to cut the goblin over the statue and prevent whatever he is doing.
Cleave on Zombie 7: 1d20 + 8 - 1 ⇒ (8) + 8 - 1 = 15! Damage: 2d6 + 8 ⇒ (2, 5) + 8 = 15
Cleave on Goblin over the Wolf: 1d20 + 8 - 1 ⇒ (14) + 8 - 1 = 21! Damage: 2d6 + 8 ⇒ (5, 3) + 8 = 16
"Not that I'm unhappy, but I have enough targets to be satisfied with, so I will not get angry if you kill-steal some..."
AC 20
| Arsil Dawnsinger |
Round 6
Spell Combat: Arcane Mark, Fighting def
Short Sword: 1d20 + 6 - 2 - 4 ⇒ (19) + 6 - 2 - 4 = 191d6 + 4 ⇒ (3) + 4 = 7 vs Zomb in H10
Concentration: 1d20 + 12 ⇒ (16) + 12 = 28
Spell Strike Bane Short Sword: 1d20 + 6 + 2 - 2 - 4 ⇒ (17) + 6 + 2 - 2 - 4 = 191d6 + 4 + 2d6 + 2 ⇒ (3) + 4 + (2, 1) + 2 = 12 vs Goblin in F10
Crit Conf Short Sword: 1d20 + 6 - 2 - 4 ⇒ (20) + 6 - 2 - 4 = 201d6 + 4 ⇒ (2) + 4 = 6 vs Zomb in H10
AC 25
Mirage retreat toward Locke by the south side of the room. Locke you can move forward i got this End
| GM Wolf |
ROUND 7
Arsil takes out the zombie attacking Locke, and hurts the goblin messing with her. Mirage takes out a zombie as well, and the goblin on top of the statue, the statue seems to animate more.
Sanford reloads his crossbow. Hagrin finishes off the zombie in front of him.
The statue swallows up one of the goblins.
1d20 + 4 ⇒ (18) + 4 = 22 zombie attacks on Mirage. 1d6 + 4 ⇒ (1) + 4 = 5
1d20 + 4 ⇒ (3) + 4 = 7
The one goblin left does a full retreat into the room to the NorthEast. The goblin shaman has been absorbed and only his bones and equipment remains. Though the pulsing staff still stays aloft covered in a black radiance. Mirage takes another beating from the slams of the zombies, 5 more damage.
ROUND 8
GO!!!!
| Locke Vernariah |
ROUND 7
Locke waits for your actions to happen then take stock of what is going on, he moves to the South, and says, "Mirage, its not retreating, you just need to get healed. Come get some, ehh ahhh!, I don't want the statue to make me lose the spell. Let alone all these corpses and blood making it hard to move in here." As he moves he trips over the bodies of the fallen.
Perception: 1d20 + 5 ⇒ (6) + 5 = 11
Acrobatics: 1d20 + 1 ⇒ (1) + 1 = 2
Round 8
Locke gets up and speaks several celestial words, with the spell in hand waiting for someone to come get healed, he is looking right at Mirage.
2d8 + 9 ⇒ (8, 6) + 9 = 23
| David D'Amberville |
Round 8
David moves to H2 and attacks zombie 3. bastard sword: 1d20 + 7 ⇒ (20) + 7 = 27 for damage: 1d10 + 10 ⇒ (10) + 10 = 20 confirm crit: 1d20 + 7 ⇒ (4) + 7 = 11
crit damage: 1d10 + 10 ⇒ (7) + 10 = 17
probably no crit
David yells out"Someone who knows something about magic needs to figure out what's going on with thise staff"
| Hagrin |
How did I end up in J:2? :D
Hagrin presses his assault on the creature in front of him, as he sees David circling around the pillar to the right. He answers his companion, while swinging his blade - "Have no idea of what that is David"
Attacking zombie 4.
Scimitar Attack w/ Arcane Strike: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23Damage: 1d6 + 7 ⇒ (1) + 7 = 8
Status -> AC:22 || HP:26(30)/26(33)
| Arsil Dawnsinger |
Round 8
spell Combat: Arcane Mark, Fighting def
Short Sword: 1d20 + 6 - 2 - 4 ⇒ (14) + 6 - 2 - 4 = 141d6 + 4 ⇒ (3) + 4 = 7 vs Zombie in F9
Concentration: 1d20 + 12 ⇒ (12) + 12 = 24
Spell strike Short Sword: 1d20 + 6 - 2 - 4 ⇒ (5) + 6 - 2 - 4 = 51d6 + 2 ⇒ (1) + 2 = 3 vs Zombie in F9
5ft Step to F8
In order to have an idea about the staff it would take at least a minute to examine it
Current AC 25
| Mirage of the Gray Mountain |
ROUND 8
Sense Motive: 1d20 + 2 ⇒ (10) + 2 = 12
Although Mirage shamelessly peeked at the spoiler, he have no idea about what's going on with the wolf, but he is seriously hurt and need to get to the priest before going back to combat. The mind is willing, but the body is weak, sorry.
He carefully steps through the battlefield of bodies and blood while keeping his Greatsword at hand and not letting the his guard down.
Acrobatics to move through threatened squares: 1d20 + 2 ⇒ (9) + 2 = 11
So I get healed?
| GM Wolf |
Hagrin I moved you for your last action.
ROUND 8
David moves into range and the zombies adjacent to him all attempt to slam him.
On David
1d20 + 4 ⇒ (20) + 4 = 24 slam attack, 1d6 + 4 ⇒ (5) + 4 = 9
1d20 + 4 ⇒ (11) + 4 = 15 slam attack, 1d6 + 4 ⇒ (2) + 4 = 6
1d20 + 4 ⇒ (15) + 4 = 19 slam attack, 1d6 + 4 ⇒ (3) + 4 = 7
On Arsil
1d20 + 4 ⇒ (1) + 4 = 5 slam attack, 1d6 + 4 ⇒ (6) + 4 = 10
Critical fail Arsil can get an AoO.
Confirm critical on David, 1d20 + 4 ⇒ (18) + 4 = 22 slam attack, 1d6 + 4 ⇒ (4) + 4 = 8
If you get within 10 feet of the black pulsing staff you need to beat a Will Save DC 16 or be panicked for 8 rounds.
The statue dog growls and snaps at Vuvu as you go by, but does not fully attack. The wall in front of Vuvu looks solid, you will likely cower in one of the corners.
Once Mirage gets to Locke, he touches you with his fist holding the holy symbol and scimitar, and the spell washes over you.
Arsil you can't take a 5 foot step to that position it is not cleared.
Arsil hits the zombie but does not destroy it as her second hit is very wide. Sanford just waits, amazed at the brutality of this group, but they are effective. David gets mauled by the zombies and drops...
The skeleton holding the staff moves, and twirls the staff raising two freshly killed goblins.
ROUND 9
GO!!!
| Mirage of the Gray Mountain |
ROUND 9
Is it easier now to identify that the wolf is my ally? Sense Motive: 1d20 + 2 ⇒ (5) + 2 = 7 Nevermind...
Mirage moves closer to the enemies, but if he gets them there it will be harder to get close to the necromancer, so he waits for them to come to him, as they certainly will.
PA Greatsword: 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 24! Damage: 2d6 + 8 ⇒ (6, 6) + 8 = 20
| Arsil Dawnsinger |
Round 8
Aoo: 1d20 + 6 - 2 - 4 ⇒ (8) + 6 - 2 - 4 = 81d6 + 4 ⇒ (6) + 4 = 10 vs Zombie
Round 9
Spell Combat: Arcane Mark
Concentration: 1d20 + 12 ⇒ (19) + 12 = 31
Spell Strike Short Sword: 1d20 + 6 - 2 - 4 ⇒ (20) + 6 - 2 - 4 = 201d6 + 4 ⇒ (2) + 4 = 6 vs Zombie
Short Sword: 1d20 + 6 - 2 - 4 ⇒ (8) + 6 - 2 - 4 = 81d6 + 4 ⇒ (5) + 4 = 9 vs Zombie
Crit Conf Short Sword: 1d20 + 6 - 2 - 4 ⇒ (8) + 6 - 2 - 4 = 81d6 + 4 ⇒ (4) + 4 = 8 vs Zombie
Current AC 25
| Hagrin |
Round 9
Hagrin sees the creatures flailing away at David, and seems unable to grab the attention of his opponent - "Fight me you bastard!" - he shouts as he continues to slash furiously at the creature, trying to put it down.
Is David down?
Scimitar Attack w/ Arcane Strike - attacking the one in I:1 (Blue 4?) : 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18Damage: 1d6 + 7 ⇒ (2) + 7 = 9
Status -> AC:22 || HP:26(30)/26(33)
| David D'Amberville |
stabilization check: 1d20 + 2 - 1 ⇒ (7) + 2 - 1 = 8