Kick in the Door

Game Master BloodWolven

Loot sheet

Goo Goblin fight!

New Fight!


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Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

ROUND 5

Locke takes the cue from David and moves over to heal him.

1d20 + 5 ⇒ (13) + 5 = 18 Acrobatics check, Locke.

With grace Locke gets to David, bringing his hand up to touch David with scimitar and holy symbol in hand he speaks in celestial. David's wounds heal with that spell, regaining 15 hit points.

Celestial:
"By the powers of water and sun may your wounds be cleansed and closed."

2d8 + 9 ⇒ (5, 1) + 9 = 15 Cure moderate wounds.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Nice bombing there vuvu.


Vuvu grunts


Vital Stats:
Fighter 3 HP: 11/31, AC: 18/T: 12/FF: 16, Perception +7, Sense Motive +1, Initiative: +2, F: +5/ R: +3/ W: +3(+4 vs. fear), CMB: +7, CMD: 19, Speed: 30
Skills:
Climb +8, Diplomacy +9, Handle Animal +7, Intimidate +7, Linguistics +3, Perception +7, Profession (soldier) +5, Ride +5, Survival +5 (+7 to avoid becoming lost when using compass), Swim +6

Thank you


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

"Your welcome, now focus man, on the threats before you, wallowing is only allowed once we are done here." Locke smiles at David as he says it.


stop flirting elf!


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Arsil just Grunts !


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

If there's something else other than the pm I sent you, I'll choose the last squares to provoke, instead of the first.

"Common folks, dive!"


Half-orc rogue (unchained, scout) 1 - HP: 10/10

Ok, I'm back - I won't retcon any actions, so I'll just return to action as round 5 takes place - I am assuming J:8 and K:8 are dead, so Hagrin is moving forward.

ROUND 5

"Pushing forward" - Hagrin warns, as his mind races, trying to understand what enemies they are up against.

Knowledge (Religion): 1d20 + 8 ⇒ (4) + 8 = 12

Moving around the undead, he urges David to press in and finish the creature - "Lets flank him David, and next we can assist the middle ground or go for the shaman"

Moving around the undead to J:6, and attacking.

Scimitar Attack w/ Arcane Strike: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24Damage: 1d6 + 7 ⇒ (2) + 7 = 9


Round 5

Vuvu's magical defenses takes the blow for him as the small longsword slices down on him from the goblin. Arsil takes minimal damage from the slam but the fire burns her good. Mirage dodges an attack from a goblin and a zombie, but finds himself being slammed by another zombie taking some major blunt force trama, as the zombie then tries to grapple him. The zombie near Hagrin attacks him, but flails around and he dodges its attacks easy enough.

The shaman/chieftain summons two more human sized zombies. These zombies look to have burial clothing around them, and spikes protruding from many different spots on their bodies. Once they get close and successfully slam anyone you can see a mouth full of sharp monstrous teeth try to bite those grappled.

attacks:

On Vuvu
1d20 + 7 ⇒ (15) + 7 = 22 small longsword attack, 1d6 + 5 ⇒ (5) + 5 = 10 damage.

On Arsil
1d20 + 6 ⇒ (17) + 6 = 23 flaming slam attack, 1d6 + 4 + 1d6 ⇒ (1) + 4 + (5) = 10 damage plus fire damage.

Acrobatics check, goblin 7, 1d20 + 3 ⇒ (19) + 3 = 22
Attack on Mirage from goblin 7
1d20 + 5 ⇒ (7) + 5 = 12 dogslicer attack, 1d6 + 3 ⇒ (1) + 3 = 4 damage.
1d20 + 6 ⇒ (3) + 6 = 9 slam attack, 1d6 + 4 ⇒ (4) + 4 = 8 damage.
1d20 + 6 ⇒ (18) + 6 = 24 slam attack, 1d6 + 4 ⇒ (5) + 4 = 9 damage.
1d20 + 4 ⇒ (4) + 4 = 8 Free grapple attempt.

On Hagrin
1d20 + 6 ⇒ (8) + 6 = 14 slam attack, 1d6 + 4 ⇒ (3) + 4 = 7 damage.

ROUND 6
GO!!!

Sorry folks for being out of commision for the last couple of days, got really busy with family and friends.


Hagrin:
As you move around you provoke an AoO from the zombie, though it just misses you.

1d20 + 6 ⇒ (7) + 6 = 13 slam attack, 1d6 + 4 ⇒ (2) + 4 = 6 damage.

You think the creatures being sent towards the group are either zombies or mummies and being brought back by that vile staff of the shaman/chieftain. Zombies must be cut, but mummies are just hard to hurt unless with fire.

Hagrin slices and cuts down the zombie between him and David.


Vital Stats:
Fighter 3 HP: 11/31, AC: 18/T: 12/FF: 16, Perception +7, Sense Motive +1, Initiative: +2, F: +5/ R: +3/ W: +3(+4 vs. fear), CMB: +7, CMD: 19, Speed: 30
Skills:
Climb +8, Diplomacy +9, Handle Animal +7, Intimidate +7, Linguistics +3, Perception +7, Profession (soldier) +5, Ride +5, Survival +5 (+7 to avoid becoming lost when using compass), Swim +6

Move to i 3 and hurl charkram at shaman attack: 1d20 + 6 ⇒ (18) + 6 = 24 damage: 1d8 + 5 ⇒ (5) + 5 = 10


RD 6

Vuvu moves getting himself in position to attack the caster, this provokes from two goblins


sorry I was not clear, that is a double move


1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13

Acro if needed not to slip


Half-orc rogue (unchained, scout) 1 - HP: 10/10

As David and Vuvu move in to attack the goblin shaman, Hagrin hesitates momentarily - David is well armored, and Vuvu is clearly augmented by his extracts - looking to the side, he sees Mirage completely surrounded, and terribly outflanked, so he makes a decision and heads to assist him, while he transmits to the others what he knows about the creatures they are facing

"I think these are either zombies or mummies, and they are being brought back by that vile staff of the shaman, chieftain, or whatever he is. Zombies must be cut, but mummies are just hard to hurt unless we use fire"

Moving to I:6 and attacking the one in H:6 - we need to take some clutter out of the map, if I move my counter to I:6, I don't see it anymore, under the red explosions, and the "10", etc... Used "bring to front" option on the image for Hagrin.

Scimitar Attack w/ Arcane Strike and flanking: 1d20 + 7 + 1 + 2 ⇒ (16) + 7 + 1 + 2 = 26Damage: 1d6 + 7 ⇒ (5) + 7 = 12

Status -> AC:22 || HP:26(33)/26(33)


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Oh if I had whirlwind attack right now...

Surrounded, Mirage avoids hits only one of them (Zombie 8), so he would prevent being in such a disadvantageous position.
PA on Zombie 8: 1d20 + 8 - 1 ⇒ (8) + 8 - 1 = 15! Damage: 2d6 + 8 ⇒ (4, 2) + 8 = 14


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Forgot to label that as ROUND 6, sorry


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Round 6

I'll Hold this end of the fight

Spell Combat: Arcane Mark, Fighting def

Bane Short Sword: 1d20 + 6 - 2 - 4 ⇒ (17) + 6 - 2 - 4 = 171d6 + 4 ⇒ (1) + 4 = 5 vs undead in F8

Concentration: 1d20 + 12 ⇒ (11) + 12 = 23

Spell strike Bane Short Sword: 1d20 + 6 + 2 - 2 - 4 ⇒ (15) + 6 + 2 - 2 - 4 = 171d6 + 4 + 2d6 + 2 ⇒ (4) + 4 + (4, 2) + 2 = 16 vs Goblin in F10

Current AC 25


Half-orc rogue (unchained, scout) 1 - HP: 10/10

I keep forgetting to label my rounds... GRRRRR. Last one was Round 6


Since I can't tell you movements...
ROUND 6

Mirage makes a strong swing and slices the zombie to the ground. Arsil does her spell combat leaving her mark on the zombie and leaving it sprawled on the ground, as her other strike only hits goblin's armor.

Sanford shoots the same goblin as Arsil and misses. As Vuvu runs by luckily the dog misses as well as the goblin. Though the dog then bites at Arsil the other attacks clean miss her. One of the zombies get through and flail on Locke, not getting through his armor. Mirage takes a barrage of blows, with only one slam getting through that is going to leave a nasty bruise. The chieftain raises two more zombies and says something in goblin. As Hagrin moves in to attack the zombie he chooses to move into the fire taking 1d6 ⇒ 3 damage.

chieftan goblin speech:
Come forth minions of dark, come pay your tithe. Defend me!

AoO on Zombie as it goes by Arsil.

Attacks:

AoO on Vuvu
1d20 + 12 ⇒ (7) + 12 = 19 bite attack, 3d6 + 9 ⇒ (3, 3, 4) + 9 = 19 bite damage.
1d20 + 7 ⇒ (9) + 7 = 16 small longsword attack, 1d6 + 5 ⇒ (6) + 5 = 11 damage. Luckily both miss him.

Sanford shoots the same goblin as Arsil.
1d20 + 5 ⇒ (13) + 5 = 18 attack crossbow, 1d8 ⇒ 4 damage.

On Arsil
1d20 + 12 ⇒ (10) + 12 = 22 bite attack, 3d6 + 9 ⇒ (3, 4, 1) + 9 = 17 bite damage.
1d20 + 16 ⇒ (13) + 16 = 29 CMB
1d20 + 7 ⇒ (6) + 7 = 13 small longsword attack, 1d6 + 5 ⇒ (5) + 5 = 10 damage.
1d20 + 4 ⇒ (3) + 4 = 7 slam attack, 1d6 + 4 ⇒ (6) + 4 = 10 damage.

On Locke
1d20 + 4 ⇒ (13) + 4 = 17 slam attack, 1d6 + 4 ⇒ (6) + 4 = 10 damage.

On Mirage
1d20 + 5 ⇒ (3) + 5 = 8 dogslicer attack, 1d6 + 3 ⇒ (2) + 3 = 5 damage.
1d20 + 4 ⇒ (19) + 4 = 23 slam attack, 1d6 + 4 ⇒ (1) + 4 = 5 damage.
1d20 + 4 ⇒ (16) + 4 = 20 slam attack, 1d6 + 4 ⇒ (3) + 4 = 7 damage.
1d20 + 4 ⇒ (1) + 4 = 5 slam attack, 1d6 + 4 ⇒ (2) + 4 = 6 damage.
1d20 + 4 ⇒ (5) + 4 = 9 CMB to grapple.

Those behind the dog statue:
The goblin on the statue looks like it is stabbing the statue with a glowing crystal, making a symbol glow on its back.

You just right click on your icon and click on 'Order', then you click 'bring to the front'. Hagrin those are not explosions they are fire.

ROUND 7

GO!!!!


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

ROUND 6

Locke uses his blade against the zombie but it just hits the walking corpse and has little effect.
1d20 + 4 ⇒ (6) + 4 = 10


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

the bite attack does miss me DM as Arsil current AC for round 6 is 25


Rd 7

Vuvu steps by david and around the fire, provoking from a zombie and coming to stop 20 ft in front of the caster (about 15 ft of movement I think)

He bombs the caster

1d20 + 2 + 9 ⇒ (16) + 2 + 9 = 27 for 2d6 + 4 + 1 ⇒ (5, 3) + 4 + 1 = 13 and Ref 16 for 7 or 3 to the others.

you are a blight that will be cleansed!


Vital Stats:
Fighter 3 HP: 11/31, AC: 18/T: 12/FF: 16, Perception +7, Sense Motive +1, Initiative: +2, F: +5/ R: +3/ W: +3(+4 vs. fear), CMB: +7, CMD: 19, Speed: 30
Skills:
Climb +8, Diplomacy +9, Handle Animal +7, Intimidate +7, Linguistics +3, Perception +7, Profession (soldier) +5, Ride +5, Survival +5 (+7 to avoid becoming lost when using compass), Swim +6

RD 7

David takes a five foot step to the northeast (H3) and hurls another charkham at the goblisn caster. attack: 1d20 + 6 ⇒ (16) + 6 = 22 for damage: 1d8 + 5 ⇒ (4) + 5 = 9


The goblin caster yells, it does matter what language for in most it is similar, "NOOOO!!!!"

The goblin looks like his flesh melts and rolls up his arms into the staff. The staff stays aloft in the new goblin skeletons hands. Vuvu and David Will saves DC 16.


[dice]1d20+3-1/dice]

Yipes


Vital Stats:
Fighter 3 HP: 11/31, AC: 18/T: 12/FF: 16, Perception +7, Sense Motive +1, Initiative: +2, F: +5/ R: +3/ W: +3(+4 vs. fear), CMB: +7, CMD: 19, Speed: 30
Skills:
Climb +8, Diplomacy +9, Handle Animal +7, Intimidate +7, Linguistics +3, Perception +7, Profession (soldier) +5, Ride +5, Survival +5 (+7 to avoid becoming lost when using compass), Swim +6

will save: 1d20 + 4 ⇒ (14) + 4 = 18 18 vs fear, 17 vs anything else.


Bah trying again

1d20 + 3 - 1 ⇒ (1) + 3 - 1 = 3


Yup FEAR, Vuvu panics dropping anything in his hands and then flees as fast as he can away.


Bye bye! Drops the staff


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

You're going NorthWEST David.

ROUND 6
Mirage is hurt, but the situation is getting under control, or so he believes. He is worried with the goblin over the statue, but the zombies are attacking him, so he chose one and use the obstacle to empower his swing, aiming to cut the goblin over the statue and prevent whatever he is doing.
Cleave on Zombie 7: 1d20 + 8 - 1 ⇒ (8) + 8 - 1 = 15! Damage: 2d6 + 8 ⇒ (2, 5) + 8 = 15
Cleave on Goblin over the Wolf: 1d20 + 8 - 1 ⇒ (14) + 8 - 1 = 21! Damage: 2d6 + 8 ⇒ (5, 3) + 8 = 16

"Not that I'm unhappy, but I have enough targets to be satisfied with, so I will not get angry if you kill-steal some..."

AC 20


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Round 6

Spell Combat: Arcane Mark, Fighting def

Short Sword: 1d20 + 6 - 2 - 4 ⇒ (19) + 6 - 2 - 4 = 191d6 + 4 ⇒ (3) + 4 = 7 vs Zomb in H10

Concentration: 1d20 + 12 ⇒ (16) + 12 = 28

Spell Strike Bane Short Sword: 1d20 + 6 + 2 - 2 - 4 ⇒ (17) + 6 + 2 - 2 - 4 = 191d6 + 4 + 2d6 + 2 ⇒ (3) + 4 + (2, 1) + 2 = 12 vs Goblin in F10

Crit Conf Short Sword: 1d20 + 6 - 2 - 4 ⇒ (20) + 6 - 2 - 4 = 201d6 + 4 ⇒ (2) + 4 = 6 vs Zomb in H10

AC 25

Mirage retreat toward Locke by the south side of the room. Locke you can move forward i got this End


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

"Retreat? Are you serious? We are winning!"


ROUND 7

Arsil takes out the zombie attacking Locke, and hurts the goblin messing with her. Mirage takes out a zombie as well, and the goblin on top of the statue, the statue seems to animate more.

Sanford reloads his crossbow. Hagrin finishes off the zombie in front of him.

Mirage:
You can tell that the statue looks down at the goblin then around at the others, immediately it starts to attacking those around you.

The statue swallows up one of the goblins.

1d20 + 4 ⇒ (18) + 4 = 22 zombie attacks on Mirage. 1d6 + 4 ⇒ (1) + 4 = 5
1d20 + 4 ⇒ (3) + 4 = 7

The one goblin left does a full retreat into the room to the NorthEast. The goblin shaman has been absorbed and only his bones and equipment remains. Though the pulsing staff still stays aloft covered in a black radiance. Mirage takes another beating from the slams of the zombies, 5 more damage.

Sense Motive DC 22:
You believe that the statue thinks Mirage as a friend, if you leave it alone, you don't think it will attack.

ROUND 8

GO!!!!


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

ROUND 7

Locke waits for your actions to happen then take stock of what is going on, he moves to the South, and says, "Mirage, its not retreating, you just need to get healed. Come get some, ehh ahhh!, I don't want the statue to make me lose the spell. Let alone all these corpses and blood making it hard to move in here." As he moves he trips over the bodies of the fallen.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

Acrobatics: 1d20 + 1 ⇒ (1) + 1 = 2

Round 8

Locke gets up and speaks several celestial words, with the spell in hand waiting for someone to come get healed, he is looking right at Mirage.

2d8 + 9 ⇒ (8, 6) + 9 = 23


Vital Stats:
Fighter 3 HP: 11/31, AC: 18/T: 12/FF: 16, Perception +7, Sense Motive +1, Initiative: +2, F: +5/ R: +3/ W: +3(+4 vs. fear), CMB: +7, CMD: 19, Speed: 30
Skills:
Climb +8, Diplomacy +9, Handle Animal +7, Intimidate +7, Linguistics +3, Perception +7, Profession (soldier) +5, Ride +5, Survival +5 (+7 to avoid becoming lost when using compass), Swim +6

Round 8

David moves to H2 and attacks zombie 3. bastard sword: 1d20 + 7 ⇒ (20) + 7 = 27 for damage: 1d10 + 10 ⇒ (10) + 10 = 20 confirm crit: 1d20 + 7 ⇒ (4) + 7 = 11
crit damage: 1d10 + 10 ⇒ (7) + 10 = 17

probably no crit

David yells out"Someone who knows something about magic needs to figure out what's going on with thise staff"


Half-orc rogue (unchained, scout) 1 - HP: 10/10

How did I end up in J:2? :D

Hagrin presses his assault on the creature in front of him, as he sees David circling around the pillar to the right. He answers his companion, while swinging his blade - "Have no idea of what that is David"

Attacking zombie 4.

Scimitar Attack w/ Arcane Strike: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23Damage: 1d6 + 7 ⇒ (1) + 7 = 8

Status -> AC:22 || HP:26(30)/26(33)


RD 8

Running running


i should be able to get there without provoking at all, taking a straight path back to the wall then going north


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Round 8

spell Combat: Arcane Mark, Fighting def

Short Sword: 1d20 + 6 - 2 - 4 ⇒ (14) + 6 - 2 - 4 = 141d6 + 4 ⇒ (3) + 4 = 7 vs Zombie in F9

Concentration: 1d20 + 12 ⇒ (12) + 12 = 24

Spell strike Short Sword: 1d20 + 6 - 2 - 4 ⇒ (5) + 6 - 2 - 4 = 51d6 + 2 ⇒ (1) + 2 = 3 vs Zombie in F9

5ft Step to F8

In order to have an idea about the staff it would take at least a minute to examine it

Current AC 25


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

ROUND 8

Sense Motive: 1d20 + 2 ⇒ (10) + 2 = 12
Although Mirage shamelessly peeked at the spoiler, he have no idea about what's going on with the wolf, but he is seriously hurt and need to get to the priest before going back to combat. The mind is willing, but the body is weak, sorry.

He carefully steps through the battlefield of bodies and blood while keeping his Greatsword at hand and not letting the his guard down.
Acrobatics to move through threatened squares: 1d20 + 2 ⇒ (9) + 2 = 11

So I get healed?


Hagrin I moved you for your last action.

ROUND 8

David moves into range and the zombies adjacent to him all attempt to slam him.

On David
1d20 + 4 ⇒ (20) + 4 = 24 slam attack, 1d6 + 4 ⇒ (5) + 4 = 9

1d20 + 4 ⇒ (11) + 4 = 15 slam attack, 1d6 + 4 ⇒ (2) + 4 = 6

1d20 + 4 ⇒ (15) + 4 = 19 slam attack, 1d6 + 4 ⇒ (3) + 4 = 7

On Arsil
1d20 + 4 ⇒ (1) + 4 = 5 slam attack, 1d6 + 4 ⇒ (6) + 4 = 10
Critical fail Arsil can get an AoO.

Confirm critical on David, 1d20 + 4 ⇒ (18) + 4 = 22 slam attack, 1d6 + 4 ⇒ (4) + 4 = 8

If you get within 10 feet of the black pulsing staff you need to beat a Will Save DC 16 or be panicked for 8 rounds.

The statue dog growls and snaps at Vuvu as you go by, but does not fully attack. The wall in front of Vuvu looks solid, you will likely cower in one of the corners.

Once Mirage gets to Locke, he touches you with his fist holding the holy symbol and scimitar, and the spell washes over you.

Arsil you can't take a 5 foot step to that position it is not cleared.

Arsil hits the zombie but does not destroy it as her second hit is very wide. Sanford just waits, amazed at the brutality of this group, but they are effective. David gets mauled by the zombies and drops...

The skeleton holding the staff moves, and twirls the staff raising two freshly killed goblins.

ROUND 9

GO!!!


I am stuck at the edge right, or do I get to flee into the tunnels?

In any event I am out of the fight


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

ROUND 9
Is it easier now to identify that the wolf is my ally? Sense Motive: 1d20 + 2 ⇒ (5) + 2 = 7 Nevermind...

Mirage moves closer to the enemies, but if he gets them there it will be harder to get close to the necromancer, so he waits for them to come to him, as they certainly will.

Ready an Action:
Attack the first enemy that comes closer.
PA Greatsword: 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 24! Damage: 2d6 + 8 ⇒ (6, 6) + 8 = 20


rd 9

running, cowering


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Round 8

Aoo: 1d20 + 6 - 2 - 4 ⇒ (8) + 6 - 2 - 4 = 81d6 + 4 ⇒ (6) + 4 = 10 vs Zombie

Round 9

Spell Combat: Arcane Mark

Concentration: 1d20 + 12 ⇒ (19) + 12 = 31

Spell Strike Short Sword: 1d20 + 6 - 2 - 4 ⇒ (20) + 6 - 2 - 4 = 201d6 + 4 ⇒ (2) + 4 = 6 vs Zombie

Short Sword: 1d20 + 6 - 2 - 4 ⇒ (8) + 6 - 2 - 4 = 81d6 + 4 ⇒ (5) + 4 = 9 vs Zombie

Crit Conf Short Sword: 1d20 + 6 - 2 - 4 ⇒ (8) + 6 - 2 - 4 = 81d6 + 4 ⇒ (4) + 4 = 8 vs Zombie

Current AC 25


Half-orc rogue (unchained, scout) 1 - HP: 10/10

Round 9

Hagrin sees the creatures flailing away at David, and seems unable to grab the attention of his opponent - "Fight me you bastard!" - he shouts as he continues to slash furiously at the creature, trying to put it down.

Is David down?

Scimitar Attack w/ Arcane Strike - attacking the one in I:1 (Blue 4?) : 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18Damage: 1d6 + 7 ⇒ (2) + 7 = 9

Status -> AC:22 || HP:26(30)/26(33)


Vital Stats:
Fighter 3 HP: 11/31, AC: 18/T: 12/FF: 16, Perception +7, Sense Motive +1, Initiative: +2, F: +5/ R: +3/ W: +3(+4 vs. fear), CMB: +7, CMD: 19, Speed: 30
Skills:
Climb +8, Diplomacy +9, Handle Animal +7, Intimidate +7, Linguistics +3, Perception +7, Profession (soldier) +5, Ride +5, Survival +5 (+7 to avoid becoming lost when using compass), Swim +6

stabilization check: 1d20 + 2 - 1 ⇒ (7) + 2 - 1 = 8


Half-orc rogue (unchained, scout) 1 - HP: 10/10

That answers my question...

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