| GM Wolf |
I was not for sure what you were doing, but both ideas came, and now they are aware of the attack.
The green explosion of acid begins to melt the two goblins, they both scream and holler to wake the dead but they are both dead now.
Mirage puts a arrow through the gut of a goblin, is screams and falls to the ground, a slow death for that one.
Both David and Locke can be seen coming from the South, over the hill and enter the camp. Locke is still on his horse and bearing his scimitar.
Arsil scrambles over the boulder after casting a spell, now a shimmer of magic is around her, ready to get into this fight.
Round 1
Hagrim
Arsil*
Sanford
Vuvu*
Mirage*
David*
Locke*
*done for the round
Goblins are in disarry since they are either sick, scared, dead, or a combination of those conditions. Some just run around, others hide, but most will get up and run for the ruins.
| Hagrin |
Hagrin moves forward into the fray immediately, maintaining his tactical sense alert, as he had been urged by his companions.
Heading towards the camp, his posture immediately changes, blade poised in front, ready to meet any incoming attacks, as he places himself next to Vuvu.
Swift action: Crane Style || Double move: to F18.
Status -> HP:26/26 || AC: 22
| David D'Amberville |
Round 2
I'm not sure where the entrance to the Ruins is but I would like to shoot the two goblins closet to it
David reaches the battlefield. They're running all over the place. He rapidly fires two arrows at a pair of goblins trying to get away. arrow #1: 1d20 + 4 ⇒ (19) + 4 = 23 for damage: 1d8 + 5 ⇒ (2) + 5 = 7
arrow #2: 1d20 + 4 ⇒ (4) + 4 = 8 for damage: 1d8 + 5 ⇒ (5) + 5 = 10
| Sanford Abreu |
Current AC 20
Sorry for the wait knocked out after work last night.
Round 1
Sanford reloads his Heavy Crossbow and takes a five foot step D26.
Round 2
Draws Rapier and shield moves toward goblin at I25 Stops at H26 and a stabs toward him.
1d20 + 0 ⇒ (8) + 0 = 8 :(
| Vuvu |
sorry folks the internet went out in the middle of my moving things around.
A worg attempts to snap at Arsil 1d20 + 7 ⇒ (5) + 7 = 12 for 1d6 + 4 ⇒ (1) + 4 = 5, and a goblin attempts to cut her with its dogslicer 1d20 + 2 ⇒ (5) + 2 = 7 for 1d3 ⇒ 2
Meanwhile a goblin tries to cut Mirage 1d20 + 2 ⇒ (7) + 2 = 9 for 1d3 ⇒ 1
Several goblins and worgs make it inside, and others are still fleeing all over.
David and sanford have acted in rd 2 everyone else go
| Mirage of the Gray Mountain |
***Round 2***
Mirage releases the weird bow now that the goblins are closer. Although in medium armor he moves incredbly fast, while at the same time drawing his large sword from its scabbard on his back. He uses the momentum to deliver a quick blow, ready to move for the next foe.
Greatsword: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16! Damage: 2d6 + 5 ⇒ (3, 2) + 5 = 10
AC 20 for the round.
| Arsil Dawnsinger |
Round 2
Arsil will 5ft to attack the Worg
Spell combat: Arcane Mark
Scimitar: 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 61d6 + 3 ⇒ (4) + 3 = 7
Concentration: 1d20 + 12 ⇒ (5) + 12 = 17
Arcane Strike Scimitar: 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 201d6 + 3 ⇒ (1) + 3 = 4
Current AC 22
| Vuvu |
Locke guides his light warhorse into position and the horse kicks at a goblin and Locke swings his staff at another
horse 1d20 - 2 ⇒ (13) - 2 = 11 for 1d4 + 1 ⇒ (3) + 1 = 4
locke 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17 for 1d6 + 1 ⇒ (2) + 1 = 3
Locke slams his staff down on the head of a goblin, but it staggers on
waiting on Hagrin
| David D'Amberville |
round 3
arrow 1: 1d20 + 4 ⇒ (8) + 4 = 12 arrow 2: 1d20 + 4 ⇒ (13) + 4 = 17 for one hit damage: 1d8 + 5 ⇒ (5) + 5 = 10.
| Vuvu |
The word and goblin on Arsil continue to attack, seeing no way to escape
1d20 + 7 - 2 + 2 ⇒ (15) + 7 - 2 + 2 = 22 for 1d6 + 4 - 2 ⇒ (1) + 4 - 2 = 3 and trip 1d20 + 7 - 2 + 2 ⇒ (10) + 7 - 2 + 2 = 17
The goblin attacks 1d20 + 2 - 2 ⇒ (20) + 2 - 2 = 20 for 1d3 ⇒ 1 to confirm 1d20 + 2 - 2 ⇒ (5) + 2 - 2 = 5 for 1d3 ⇒ 2
[ooc]Arsil takes 4 damage[/oob]
A worg and a goblin attacks sanford
1d20 + 7 ⇒ (10) + 7 = 17 for 1d6 + 4 ⇒ (6) + 4 = 10 and trip 1d20 + 7 ⇒ (13) + 7 = 20
1d20 + 2 - 2 ⇒ (15) + 2 - 2 = 15 for 1d3 ⇒ 2 but both miss
A goblin charges Mirage 1d20 - 2 + 2 ⇒ (5) - 2 + 2 = 5 for 1d3 - 2 ⇒ (3) - 2 = 1 miss
A goblin charges Vuvu 1d20 - 2 + 2 ⇒ (16) - 2 + 2 = 16 for 1d3 - 2 ⇒ (2) - 2 = 0 miss
RD 3 Go
| Mirage of the Gray Mountain |
*edited²* Five-foot-steps and attacks the northeastern:
Greatsword the northeast one: 1d20 + 8 ⇒ (13) + 8 = 21! Damage: 2d6 + 5 ⇒ (6, 2) + 5 = 13
Edit: well there WERE two goblins adjacent when I moved there...
| Vuvu |
rd 3
Vuvu moves and launches an acid flask in the middle of two goblins and a worg, he provokes from two goblins to do so 2d20 ⇒ (15, 15) = 30 both are unable to get past his magical defenses.
1d20 + 9 ⇒ (16) + 9 = 25 the acid shatters on the ground in the middle of them and splash them all, two goblins melt and the worg is singed.
| Hagrin |
I'll be hard pressed to post until later today, as it is my youngest daughter's birthday ;)
Hagrin moves forward to engage the wounded Worg, trying to finish it with a scimitar strike.
Scimitar Attack w/ Arcane Strike: 1d20 + 7 ⇒ (2) + 7 = 9Damage: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10
But his swing is poorly aimed, missing the wounded creature.
Moved to D9.
| Sanford Abreu |
Sanford lets go of his rapier and places a hand on the worg in front of him.
IN GOBLIN I shall rot you from the inside out you fool feel the wrath of my god.
Blue purple light shins from my had.
Inflict Light Wounds Touch 1d20 + 7 ⇒ (11) + 7 = 18
The purple light glows red like blood and seeps into the worgs flesh. It takes 1d8 + 7 ⇒ (2) + 7 = 9 Will save 16 for half
I whistle to my pony to come forth.
| Mirage of the Gray Mountain |
***Round 4***
Mirage steps close to a diseased goblin and strikes it, killing the poor thing.
Greatsword: 1d20 + 8 ⇒ (13) + 8 = 21! Damage: 2d6 + 5 ⇒ (5, 1) + 5 = 11
| Sanford Abreu |
Worg Made contact with skin.
Grippli Poison: Skin or weapon—contact or injury; save Fort DC 10 + 1/2 the grippli's Hit Dice plus its Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Dexterity damage; cure 1 save.
Fort Save: 10+1+1=12
1d6 ⇒ 1 1d2 ⇒ 1
Grapple Armor Spikes 1d20 ⇒ 6
| David D'Amberville |
Rd 4
David moves closer to the fighting, to get a better shot.
[/ooc]I think I can make it to L20, which should put the worg at H25 in Point Blank range[/ooc]
David fires at the Worg attacking Sanford arrow: 1d20 + 7 ⇒ (3) + 7 = 10 and misses.