KM Devon's Kingmaker: The Maker of Kings (Inactive)

Game Master PirateDevon

Oleg's Swap and Shop
The Greenbelt to Date

The Stolen Lands (Complete)


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HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Cuddles stops suddenly, looking very confused. He points to a place where the trail diverges. There are the horse hooves that we have been following, though they split between two directions. One goes south, curving off to the south west, and the other turns due east.


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Survival!: 1d20 + 6 ⇒ (13) + 6 = 19

-Posted with Wayfinder

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Kingdoms! Kingdom Mapping!

Harsk, see above spoiler for cuddles.


Male Human (Taldan) Wizard (transmuter) 3 | AC 12, T 12, FF 10 | hp 15/15 | F +1, R +3, W +4 | CMD 13 | Init +3 | Perception +1

For his part, Anton also seems apprehensive at the thought of riding. The large animals unnerve him, and images of being thrown from the saddle and breaking his neck flash briefly through his mind. When Harsk insists on walking, he fights to hold back a sigh of relief.

As the group walks, he seems to struggle under the his pack, the weight sitting heavy on his thin shoulders. He carries on in silence, determined not to slow the group down, but it's clear to anyone who looks that the wizard isn't used to such physical exertion.

When the trail diverges, he frowns at Cuddles. "Which way do we go?" he asks no-one in particular.


Male Human Arcanist (Eldritch Font) 1 | HP 9/9 | AC 13 T 12 FF 11 | F +2 R +2 W +2 | Ini +2 | Perc +0 | AR 2/4

"I'd say south, deeper into the Stolen Lands. I can't imagine bandits hiding out in the open." He didn't sound very sure but it was the best course of action he could think of, "I do wonder what is to the east though. Perhaps we should check both?"


female human fighter (lore warden) 1
Stats:
HP 10/10; AC 17/14T/13FF; Fort +2 Ref +4 Will +0 (+1 vs. mind-affecting); Init +2; Per +3

After gathering her possessions, Katya isn't shy about taking one of the bandits' horses. She glances at Cander who is controlling his horse with his knees.

I'll take a horse, she says, but mind you don't go too fast. I know how to stay in the saddle, but not much else.

She moves over to the horses and selects a bay gelding. She approaches cautiously and slowly, holding a hand out, before stroking the horse on the neck. There you go. she says quietly. I'm Katya. What's your name?

The horse just stares at her. It's all right. Let's check your hooves.

She strokes her hand down the horse's leg, patting it on the back of the leg the way she'd seen smiths doing in New Stetven. The horse obediently raises its hoof, with Katya cradling it in her hands. She looks up at Cander and smiles.

Look! she says. I'm checking hooves! She looks back down, then screws her face up in concentration. Um... She looks back up. What am I looking for, exactly?

She leans against the horse and it moves sideways, pushing its leg out and tossing her on her back.

Oww... She sits up, rubbing the small of her back. Cander, you can do that next time. Although maybe I'll watch. As for you, she points at the horse, I'm naming you Alexei.

The horse snorts.

###

Katya has bought 5 × trail rations from Oleg's store and rearranged her gear so some is being carried by the horse. I presume these are light horses without combat training?

###

Later, as the group looks at the trail, Katya stares at the churned ground that the others say represent the hoofprints of the bandits' horses.

So, does that mean that some of them came from the east, and some came from the south, and they joined up before they arrived at Oleg's?


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Could be a route, a triangle of sorts...or two camps. Only one way to find out...

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Kingdoms! Kingdom Mapping!

Exploration map is up for you guys. When you decide the direction to go, I'll make the updates. Also gives you a chance to talk things over.

The day drags on, and it is nearing dark, perhaps an hour or two left of good light before night sets in. The sounds of chirping crickets, cicadas and other forest insects and creatures can be heard echoing in the distance.

Survival check, looking for a suitable campsite, if you would rather assist than make a check, note that in your roll.


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

survival assist: 1d20 + 1 ⇒ (16) + 1 = 17
Cuddles doesn't know what kind of camp the other like, so he tags along and helps unload gear, pitch tents, tend horses and that kind of thing.


Male Human Monk 1 (Sohei)
Crunch:
HP 10/10 | AC17 | FF14 | T13 | Fort +4 | Ref +6 | Will +3 | Init +4 | Perception +5 | Speed 30 ft

"Oh, yes. Southwest makes more sense, I think. More wild, more places to hide." Cander nearly stammers, coming out of his venison-based daydream.

"Also, it's nearing nightfall. We should attempt to find a place to rest before dark is upon us."

Survival to find Campsite: 1d20 + 1 ⇒ (19) + 1 = 20

Remembering bits and pieces from when his father would take him camping farther into the wilderness, Cander attempts to take the lead in finding a secure place to stay for the night.


female human fighter (lore warden) 1
Stats:
HP 10/10; AC 17/14T/13FF; Fort +2 Ref +4 Will +0 (+1 vs. mind-affecting); Init +2; Per +3

Katya makes an effort to seem useful.

Survival assist: 1d20 + 0 ⇒ (10) + 0 = 10

Maybe we should find somewhere defensible? In case the bandits try an ambush? What about that copse of trees over there?

She nudges Alexei in the flanks to get him moving, and makes her way up next to Cander.

What do we do with the horses while we're camping? I assume we can't just tie them to a tree.


Male Human (Taldan) Wizard (transmuter) 3 | AC 12, T 12, FF 10 | hp 15/15 | F +1, R +3, W +4 | CMD 13 | Init +3 | Perception +1

Survival assist: 1d20 + 1 ⇒ (5) + 1 = 6

Anton tries to make himself useful, but it's painfully obvious he has no idea what he's doing.

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Kingdoms! Kingdom Mapping!

With the assistance from the others, Cander is able to find a nice secluded clearing just off the beaten path that seems rather defensible. The area is lightly wooded, as the group is nearing the borders of the deeper forest.

Here in a little while, I am going to get up a basic map for the campsite. Here is what I need to know: Who is sleeping inside a structure, such as a tent. Who is sleeping out in the open. How would you like to lay out your campsite? Are you going to build a fire? What food/water are you going to eat/drink?


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

I'm out in the open, no tent. I have some food and water not sure how other folks are doing on that front. I say we do build a fire but with a blind and we keep an eye out for other fires in the night.


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Standard tents have a hard time housing Cuddles, so he has learned to sleep without one. The same can be said for beds in general. He eats a trail ration and drains several waterskins, then follows directions to help the party however he can.


Male Human Monk 1 (Sohei)
Crunch:
HP 10/10 | AC17 | FF14 | T13 | Fort +4 | Ref +6 | Will +3 | Init +4 | Perception +5 | Speed 30 ft

Cander does not own a tent, but instead takes his bedroll out of Mina's saddlebags and sets it on a patch of soft grass.

Katya Sokholov wrote:
What do we do with the horses while we're camping? I assume we can't just tie them to a tree.

"Well, yes and no, Katya. What we want to do is set up a "highline." We tie a rope between two trees and then tie the horses to that rope with some distance between them. That way, they won't get tangled up with one another and can't trap themselves by walking around the tree trunk too many times..."

Cander goes on to explain the process, showing Katya how to tie the requisite knots and how to place debris in-between the ropes and the tree-trunks so that the line does not make a mark. He also enlists her to clear the debris below and around the highline, so the horses might have a more comfortable place should they decide to lie down or roll.

"That should do it." he says, when all is said and done. "And should there be an emergency in the night, do not cut the highline. Our horses will panic and could hurt each other if they decide to gallop in different directions. Instead, cut the rope attached to their bridle and take control from there."

By this time, the others have most likely finished pitching their individual supplies.

Harsk, how do you suggest we make a campfire blind?


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

easiest way is to dig a pit and keep the fire shallow, otherwise we would need to put something around it like brush, tents whatever. The ambient light will dissipate easily it's mostly about seeing the fire from a distance. We know the primary directions we are concerned about so blocking from those directions would be all we would need. A pit would be easiest as long as the ground isn't solid pack or anythjng.

-Posted with Wayfinder


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Cuddles takes 10 on a Prof: Hard Labor check to dig the appropriate pit for a 15.
I get +1 personal pride point for actually using Prof: Hard Labor.


Male Human (Taldan) Wizard (transmuter) 3 | AC 12, T 12, FF 10 | hp 15/15 | F +1, R +3, W +4 | CMD 13 | Init +3 | Perception +1

Answers to the personal questions: Anton has trail rations and a waterskin; he has a bedroll but no tent, so he'll be sleeping in the open.
As for the group... I'm still catching up after my birthday drinks last night. And by 'birthday drinks' I mean drinking half a bottle of rum while watching cartoons.


female human fighter (lore warden) 1
Stats:
HP 10/10; AC 17/14T/13FF; Fort +2 Ref +4 Will +0 (+1 vs. mind-affecting); Init +2; Per +3

Katya is against building a campfire. Why bother if we're all subsisting on rations for now? Depending on the phase of the moon and the cloud cover, we might have enough light to see by at night anyway, when it comes to keeping a watch. Unless there's a purpose for the fire, we might as well skip it. Safer that way. In theory.

Katya will eat some rations (I've crossed one off in Hero Lab and will update her character sheet sometime this week) and water from her waterskins. She'll sleep in her bedroll in the open.

As for camp setup, I suggest with six of us we set up three watches of two people each. The arcane casters should take first or last watch so they can have the uninterrupted rest they need to regain spells. Presuming that's okay, that means twelve hours staying in one spot if we split the watches evenly. Assuming roughly Warsaw's latitude, night (sunset to sunrise) should last almost 10½ hours, so with an hour for setup and an hour for packdown in the morning that's pretty much perfect.

So watches might be:

  • 7pm to 11pm: Katya and Anton.
  • 11pm to 3am: Harsk and Cuddles (because both have darkvision).
  • 3am to 7am: Cander and Leandric.

In terms of actual setup: fire pit in the middle, bedrolls around it, horses upwind from the camp (in case any predators smell them--that way they have to go through us first and may be scared off by the sight of humanoids). Watches patrol a roughly hundred-foot radius. That makes roughly a 2-3 minute circuit of the camp. Not many things can do much in that time, unless they're quicklings. (Please don't be quicklings.)

Did I miss anything?


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Looks good. :)


Male Human (Taldan) Wizard (transmuter) 3 | AC 12, T 12, FF 10 | hp 15/15 | F +1, R +3, W +4 | CMD 13 | Init +3 | Perception +1

Looks good to me. Worst case scenario, Anton still gets one free spell from his bonded amulet.


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Sounds good to me too.


Male Human Monk 1 (Sohei)
Crunch:
HP 10/10 | AC17 | FF14 | T13 | Fort +4 | Ref +6 | Will +3 | Init +4 | Perception +5 | Speed 30 ft

I'm hip to this.

Lantern Lodge

Kingdoms! Kingdom Mapping!

Sounds good guys. I'll do some rolls when I get home, and the first night in the weeds begins.

Lantern Lodge

Kingdoms! Kingdom Mapping!

GM Rolls:
Rocks fall, you die. If you read this, you are very squishy.

As the group beds down for the night, the sounds of spring insects call as everyone settles in. The sound of wolves howling can be heard in the distance. All else seems quiet.

Dawn breaks, and the night passes uneventfully.

Will make note of the date later


Male Human (Taldan) Wizard (transmuter) 3 | AC 12, T 12, FF 10 | hp 15/15 | F +1, R +3, W +4 | CMD 13 | Init +3 | Perception +1

Anton rises when woken, stretching his lanky body with a series of odd noises emanating from his bones. Rubbing Desna's footprints from his eyes, he pulls on his robes, covering his protruding ribs and bony arms with layers upon layers of clothing. Still choking down his 'breakfast' (if it could even be called that), he props his spellbook open on one knee.

The morning ritual takes him far from this wilderness, allows him to block out his surroundings and focus on the pages, the rough parchment beneath his fingertips, the ink blotches and tea-stains that looked haphazard but were just as much a part of his book as the powerful sigils and scrawlings they concealed and complemented. After all, a spellbook was a personal thing - and given his own haphazard, sickly condition, it made sense for his book to be the same.

Sickly. As he focuses on his magic, tracing the movements in the air, muttering the chains of syllables that would unlock the arcane potential, he takes in himself: his breathing, the faint rattle in his lungs, his cracked lips, all those horrible little things reminding him of his own frailty - and sweeps them aside. He feels a measure of the weakness leave him, a fraction of the colour flowing into his cheeks, a faint strengthening in his lungs. When he finally closes his spellbook and lets the others know he's ready, he looks different - not healthy, but better.

Spells prepared:

0-level: detect magic, prestidigitation, read magic.
1st-level: colour spray, enlarge person (S), mage armor.
Physical enhancement: +1 Constitution


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Cuddles wakes and stretches, nearly knocking nearby camp instruments over. He rolls to his hands and knees, then pushes himself up to his full height in a huge stretch. Breakfast is first. He wolfs it down so fast that he must be swollowing some things whole. It takes him just minutes to finish. From there he stumbles a short ways off toward the biggest tree he can find, puts on several iron rings, and proceeds to practice punching on the tree. Showers of needles fall as his huge fists pummel the trunk and bits of bark fly. He does this and other drills focused on grappling techniques for over an hour before he comes back. A slight mist of steam rises from his shirt in the cool of the morning.


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Harsk does his own morning routines and chews on cold ration, waiting for the others to be ready to move on.


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Cuddles joins Harsk shortly thereafter. He looks at Harsk chewing on his breakfast and suddenly feels like he should be doing the same. Thirty seconds later he is chewing on a young sapling and there is a new twisted stump in the forest.


female human fighter (lore warden) 1
Stats:
HP 10/10; AC 17/14T/13FF; Fort +2 Ref +4 Will +0 (+1 vs. mind-affecting); Init +2; Per +3

Katya crawls out of her bedroll, rubbing her eyes and extricating some of her hair from her mouth as she stretches upright. You can hear the pop of a few of her joints as she begins a series of exercises using the trees around her.

She turns to Cander.

Nothing last night, then? Not that I'm ungrateful for the sleep...

She watches Anton preparing his spells with no small amount of reverence. Magic is so strange, she thinks to herself. Anton seems to gain a subtle vitality before her eyes. She makes a mental note to ask him about how that works, later.

Right now, there was a simpler, if more dangerous task to think about.

So, she says, to nobody in particular. Where to next?


Male Human Arcanist (Eldritch Font) 1 | HP 9/9 | AC 13 T 12 FF 11 | F +2 R +2 W +2 | Ini +2 | Perc +0 | AR 2/4

Leandric gives all a broad smile as they wake up. He gives Anton's spellbook a curious look as he holds his own in his hand. He always thought his spellbook was a mess but with it's clean edges and perfectly clean, white paper pages it looked almost saintly compared to Anton's, at least from Leandric's point of view.

He once more riffled through the pages of the book before him before he sat down next to Anton, "We should compare notes sometime, when we have time. It could benefit us both greatly." In truth Leandric was mainly curious what the frail man was capable of.

Spell Prepared:

0- Acid Splash, Detect Magic, Prestidigitation
1st- Ear Piercing Scream


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Harsk can't help but gauffaw at the orc and shake is head in that classic mix of bemusement and disbelief but continues to prepare seeing that Cuddle seems to be content with the choice.

To Katya Harsk grunts, Was it even split then? Felt the same number of tracks either way?


Male Human (Taldan) Wizard (transmuter) 3 | AC 12, T 12, FF 10 | hp 15/15 | F +1, R +3, W +4 | CMD 13 | Init +3 | Perception +1

Anton looks up from his book in time to catch Katya watching him from across the campsite, a small smile twitching at the corners of his mouth as he catches her eye. Had she been watching? Impossible to tell. He glances back down at his spellbook, closing it roughly two seconds before Cander takes a seat and makes his suggestion.

His fingers brush across the amulet around his neck, a translucent green stone set in silver filigree, which had slipped from the collar of his robes while he'd been hunched in concentration. "I'm afraid you'll find my notes indecipherable," he replies with a hoarse chuckle. "I can barely read them myself some mornings."

Still loving Cuddles. Cuddles is awesome.

Lantern Lodge

Kingdoms! Kingdom Mapping!

12 Gozran

As morning dawns, the light starts to filter over the soft hills and the sparse trees.

Tracks from the day before still show going east and southwest from your current position. Everyone can make perception and survival checks to glean additional information if they wish.


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

perception: 1d20 + 1 ⇒ (11) + 1 = 12
survival: 1d20 + 1 ⇒ (5) + 1 = 6


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Perception!: 1d20 + 3 ⇒ (10) + 3 = 13
Survival!: 1d20 + 6 ⇒ (2) + 6 = 8


Male Human (Taldan) Wizard (transmuter) 3 | AC 12, T 12, FF 10 | hp 15/15 | F +1, R +3, W +4 | CMD 13 | Init +3 | Perception +1

Perception: 1d20 + 1 ⇒ (4) + 1 = 5
Survival: 1d20 + 1 ⇒ (10) + 1 = 11

I think yesterday, we agreed to follow the tracks southwest?


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Let's do that! :-)


female human fighter (lore warden) 1
Stats:
HP 10/10; AC 17/14T/13FF; Fort +2 Ref +4 Will +0 (+1 vs. mind-affecting); Init +2; Per +3

Katya squints at the tracks.

Perception: 1d20 + 5 - 2 ⇒ (5) + 5 - 2 = 8
Survival: 1d20 + 0 ⇒ (8) + 0 = 8

Are you sure they were made by men on horseback? They look more like boar tracks to me.


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Agh! We gotta pick something and none of us being tried and true rangers we stand to waste more time standing here then following what we can see. We go a ways, look around, if we don't like it we double back. Simple as that.

The dwarf harumphs to emphasize his stereotypical dourness.

Lantern Lodge

Kingdoms! Kingdom Mapping!

As the group turns to the south and west, it is fairly easy for all of you to follow the trail, as it seems like they came through this way not too long ago. Most of the morning goes by without incident, though you do find around midday a slight branching of the trail, one heading due Southwest, and another turning into the woods, though with the cover from your standpoint, you cannot yet quite see where it is headed.

Perception DC 15:
There looks to be a disorganized set of footprints coming from that direction.

Perception DC 20:
You notice that there are some dried spots on the offshoot path where it looks like blood has fallen.


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Perception!: 1d20 + 3 ⇒ (19) + 3 = 22

Angel:
Not quite clear. Which of the two paths has footprints and or blood? SW or the wood?

As the group travels Harsk keeps his eyes peeled to the surrounding area. At the branching path Harsk frowns and points. Footprints. And blood.

Lantern Lodge

Kingdoms! Kingdom Mapping!

Harsk:
Sorry about that, the wooded path has blood on it, the southwest path is normal.


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

perception: 1d20 + 1 ⇒ (3) + 1 = 4

Cuddles is far too interested in his own fingernails to be of much use right now...


female human fighter (lore warden) 1
Stats:
HP 10/10; AC 17/14T/13FF; Fort +2 Ref +4 Will +0 (+1 vs. mind-affecting); Init +2; Per +3

Katya kneels down where the dwarf has pointed.

Perception: 1d20 + 3 ⇒ (13) + 3 = 16

I see the trail you're talking about. But not the blood. You must have good eyes.

She hefts her pack as she pushes back to her feet.

Into the forest, then?

Lantern Lodge

Kingdoms! Kingdom Mapping!

Assuming no one has any issues...

As the group notices the bloody trail, and goes to investigate the blood, you come to a clearing, which is absolutely strewn out in chaos. Skeletons of everything from small animals, deer, humanoids and other such things cover a mostly round clearing, about a good hundred and fifty to two hundred feet across. Fallen leaves and such are all around the clearing.

Need everyone to make a perception check.

GM Screen:
1d20 + 13 ⇒ (10) + 13 = 23


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

perception: 1d20 + 1 ⇒ (5) + 1 = 6


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Perception!: 1d20 + 3 ⇒ (20) + 3 = 23
I am the most perceptiest of the perceptionless that it is possible to be!


Male Human (Taldan) Wizard (transmuter) 3 | AC 12, T 12, FF 10 | hp 15/15 | F +1, R +3, W +4 | CMD 13 | Init +3 | Perception +1

Perception: 1d20 + 1 ⇒ (18) + 1 = 19

Anton's narrow eyebrows twitch a couple of centimeters closer together as he peers around at the skeletons. "What happened here?" he murmurs. "What manner of predator could have caused this?"

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Male Human Monk 1 (Sohei)
Crunch:
HP 10/10 | AC17 | FF14 | T13 | Fort +4 | Ref +6 | Will +3 | Init +4 | Perception +5 | Speed 30 ft


played by Tassadan (45 posts)
Man in Mask
DM_Kumo Gekkou


played by Logan Holt (1,648 posts)
Angel Mask
Lantern Lodge GM Angel

Kingdoms! Kingdom Mapping!

played by thestrongangel (279 posts)
Tef-Naju
Harsk Ironback

HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

played by PirateDevon (386 posts)
Fighter
Katya Sokholov

female human fighter (lore warden) 1
Stats:
HP 10/10; AC 17/14T/13FF; Fort +2 Ref +4 Will +0 (+1 vs. mind-affecting); Init +2; Per +3


played by cynarion (75 posts)
Royster McCleagh
Leandric Garess

Male Human Arcanist (Eldritch Font) 1 | HP 9/9 | AC 13 T 12 FF 11 | F +2 R +2 W +2 | Ini +2 | Perc +0 | AR 2/4

played by Cuàn (39 posts)
Faxon
Lershoth Sholme

Male Tiefling Investigator (Empiricist) 4 | HP: 34/40 | AC: 18 (14 Tch 14 Ff, +1 Dodge vs Traps) | CMD: 18 | F: 3, R: 8 (+1 vs Traps), W: 4 (+2 vs Illusions) | Init: +6 | Perc: +11 (13 vs Traps), SM: +11 | Inspiration: 3/6

played by DinosaursOnIce (132 posts)
Elessia
Natasha Medvyed

female Changeling Cavalier 2 (Daring Champion) / Bard 1 (Arcane Duelist)

played by Sertaki (106 posts)