| Full Name |
Fergus MacRoach |
| Race |
Human |
| Classes/Levels |
Shaman 3 |
| Gender |
M |
| Size |
M |
| Age |
34 |
| Alignment |
CG |
| Strength |
10 |
| Dexterity |
10 |
| Constitution |
12 |
| Intelligence |
13 |
| Wisdom |
18 |
| Charisma |
14 |
About Fergus MacRoach
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VITAL STATISTICS
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Class: Shaman
Spirit: Heaven
Race: Human
Strength: 10
Dexterity: 10
Consitution: 12
Intelligence: 13
Wisdom: 18
Charisma: 14
HP: 33
Initiative: 4
AC: 10
Flat-footed: 10
Touch: 10
CMB: +2
CMD: +12
Fortitude: +2
Reflex: +1
Will: +9
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WEAPONS
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Spear
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Attack: +2
Damage: 1d6
Critical: x2
Type: P
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FEATS, TRAITS, AND DRAWBACKS
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Feat:
Improved Initiative
Toughness
Accursed Hex
Trait:
Reactionary
Indomitable Faith
Tough Minded
Drawback:
Overprotective
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SPECIAL ABILITIES
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Spirit Magic
A shaman can spontaneously cast a limited number of spells per day beyond those she prepared ahead of time. She has one spell slot per day of each shaman spell level she can cast, not including orisons. She can choose these spells from the list of spells granted by her spirits (see the spirit class feature and the wandering spirit class feature) at the time she casts them. She can enhance these spells using any metamagic feat that she knows, using up a higher-level spell slot as required by the feat and increasing the time to cast the spell (see Spontaneous Casting and Metamagic Feats).
Wandering Spirit : Nature
At 4th level, a shaman can form a temporary bond with a spirit other than the one selected using her spirit class feature. She must make this selection each day when preparing her spells. While this feature is active, she gains the spirit ability granted by the spirit. She also adds the spells granted by that spirit to her list of spells that she can cast using spirit magic. She does not add the hexes from her wandering spirit to her list of hexes that she can choose from with the hex class feature. At 12th level, she gains the abilities listed in the greater version of her wandering spirit. At 20th level, she gains the ability listed in the true version of her wandering spirit.
Spirit Ability
Stardust (Sp): As a standard action, the shaman causes stardust to materialize around one creature within 30 feet. This stardust causes the target to shed light as a candle, and it cannot benefit from concealment or any invisibility effects. The creature takes a –1 penalty on attack rolls and sight-based Perception checks. This penalty to attack rolls and Perception checks increases by 1 at 4th level and every 4 levels thereafter, to a maximum of –6 at 20th level. This effect lasts for a number of rounds equal to half the shaman's level (minimum 1). Sightless creatures cannot be affected by this ability. The shaman can use this ability a number of times per day equal to 3 + her Charisma modifier.
Storm Burst (Su): As a standard action, the shaman causes a small storm of swirling wind and rain to form around one creature within 30 feet. This storm causes the target to treat all foes as if they had concealment, suffering a 20% miss chance for 1 round plus 1 round for every 4 shaman levels she possesses. The shaman can use this ability a number of times per day equal to 3 + her Charisma modifier.
Hex
-Misfortune
The shaman causes a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A successful Will saving throw negates this hex. At 8th level and 16th level, the duration of this hex is extended by 1 round. This hex affects all rolls the target must make while it lasts. Whether or not the save is successful, the creature cannot be the target of this hex again for 24 hours.
-Chant
A shaman can chant as a move action. Any creature that is within 30 feet that is under the effects of the shaman's charm, evil eye, fortune, fury, or misfortune hex has that effect's duration extended by 1 round.
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SKILLS 7 per level (4 Class; + 1 Int) + 2 Background per level
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Acrobatics + 0
Bluff + 2
Diplomacy + 2
Disable Device + 0
Intimidate + 2
Heal +8 Ranks-1
Knowledge (Planes) + 8 Ranks-4
Knowledge (Religion) + 8 Ranks-4
Perception + 8 Ranks-4
Profession (Hermit) +10 Ranks-4
Sense Motive + 7 Ranks-3
Sleight of Hand + 0
Stealth + 0
Spell craft + 8 Ranks-4
Survival + 11 Ranks-4
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Items
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SPELLS Shaman
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0th Level (*/day, DC 14)
Detect Magic
Daze
Light
Purify Food and Water
Spirit Spell
1st Level (4/day, DC 15)
Color Spray
Doom
Bless
Cure Light Wounds
Spirit Spell
2nd Level (3/day, DC 16)
Hypnotic Pattern
Hold Person
Lesser Restoration
Spirit Spell
3rd Level (#/day)
4th Level (#/day)
5th Level (#/day)
6th Level (#/day)
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LANGUAGES
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Common
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Spirit Animal: Owl
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N Tiny animal
Init +3; Senses low-light vision; Perception +10
DEFENSE
AC 17, touch 15, flat-footed 14 (+3 Dex, +2 size, +2 Natural Armor)
hp 13 (1d8)
Fort +2, Ref +5, Will +5
OFFENSE
Speed 10 ft., fly 70 ft. (average)-Nimbus of Light
Melee 2 talons +5 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
Base Atk +0; CMB +1; CMD 9
Feats: Weapon Finesse,
Abilities: Share Spells, Deliver Touch Spells, Improved Evasion,
Skills Fly +7, Perception +10, Stealth +15; Racial Modifiers +4 Perception, +4 Stealth