KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


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Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina bites her lip to keep from giggling.

It's not quite successful, as her shoulders are shaking & her tail is quivering from the effort.


The Gateway Grove, The Isle of Last Resort

And the long-overdue explanation of where you really are (map will be updated when I get to the library—internet's not too good at the bus stop).

Now that the adventurers are able to examine the room, they see that they're in what might once have been a shower room. Numerous drains near the tan shower pillars are totally clogged with debris. The pillars and central structure both contain non-functional shower spigots about eight feet off the wall.

There are two side chambers.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Tanith laughs and scratches at his stubble. ”Sorry about that. Olidammara always sounded like a woman’s name to me.”

After sharing a smile with Carina again, Tanith picks up his poleaxe. ”I’m gunna dip into the water and see what that red light was.”


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Astraden empties her backpack, laying her gear out on the floor to dry. She also removes her scale mail, making a mental note to oil it later, and follows the others into the water.

Taking 10 on swim; 10+2=12.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina remains on the shore, eying the now bloody red water with suspicion. She wasn't certain she could be of any help underwater...

...well, that and she couldn't swim to save her life.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1
Carina Viera wrote:
...well, that and she couldn't swim to save her life.

Now you just know KC's going to send something behind you in the corridor to test this.


The Gateway Grove, The Isle of Last Resort

The light turns out to be coming from a red lantern. A burning rag has been stuffed within.

The ghouls are all wearing leather armor, incidentally.

Completed map.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Tanith drags the ghoul's ruined bodies up to the surface one by one in addition to the lantern. "You think this is important?" he asks aloud as he pours the water out of his boots.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina takes a look at the red lantern.

"I'd imagine so; there was a lantern missing from back in the lantern chamber, wasn't there?"


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

"Let's search this area real good and then try taking it back to the lantern chamber", the big man says while slipping his soggy boots back on.

Perception: 1d20 + 1 ⇒ (18) + 1 = 19


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Farrukh slips into the water, a little more gracefully this time, and looks around the area.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23 (+3 vs traps)

And Take 10 on Swim for a 17.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

"Take your time, guys. I've got some reading to do..." Carina says, taking Erip's spellbook out of her backpack along with her formula book, a quill & an inkwell.

She starts poring over the book, looking for any spell she could duplicate in her own book.

Detect magic... would be nice, but I don't think the reagents would react long enough to be viable... Protection from Evil? No. The ingredients wouldn't mix together at all. Shield...

She pauses at the shield spell.

"...yeah, I think I can make that work!" She whispers, taking her quill & beginning to scribe the spell into her formula book.

Spellcraft *Action Point!*: 1d20 + 8 + 1d6 ⇒ (4) + 8 + (6) = 18
Admittedly, transcribing a spell into an alchemist formula isn't as easy as it sounds. It's quite difficult to get both sides of the chemical equation for the mixture to balance... but she does it. It takes her roughly an hour to do so, but she does it!


The Gateway Grove, The Isle of Last Resort

While Carina is scribing the spell, what are the others doing?


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Tanith and Farrukh are searching.


The Gateway Grove, The Isle of Last Resort

Tanith and Farrukh don't find anything in the flooded shower room.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

"There's nothing else down here", Tanith says disappointingly.

Once Carina's done studying, let's head up to the lantern room."


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Farrukh wades out of the pool, shaking himself somewhat dry.

"All right then, we didn't find anything. Let's head back up where it's dry, unless someone has a better idea?"


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Assuming we do a bit of a time skip:

Tanith leads the way back up and tries to figure out the best way to hang the red lantern. "Tell me when it's level."


The Gateway Grove, The Isle of Last Resort

Since this might not have been clear: There are two side chambers that are separate rooms (and would therefore require separate Perception checks).


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

=/

Assume we did this a minute ago so Farrukh sounds like less of an idiot.

Perception: 1d20 + 10 ⇒ (19) + 10 = 29

Perception: 1d20 + 10 ⇒ (7) + 10 = 17


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Oh, I thought we searched those.

Tanith helps Farrukh in his searches.

Perception Aid: 1d20 + 1 ⇒ (4) + 1 = 5
Perception Aid: 1d20 + 1 ⇒ (12) + 1 = 13


The Gateway Grove, The Isle of Last Resort

Aw. I like imagining the adventurers just standing around awkwardly in the lantern room for a moment, then Farrukh going, "HOLY S!%$ THERE'S TWO OTHER ROOMS".

I took "we search the area" to mean "we search the room". Sorry, I misunderstood.

Farrukh and Tanith pause before going up to check the two locker rooms. In one, they find a human corpse in masterwork red leather armor. There is a masterwork shortsword still clutched in its skeletal hand.

In the other room, a quick look through the lockers reveals a pouch containing 38 gold, 2 platinum, and 55 silver pieces.

Also, Tanith fished out the bodies of the ghouls. Was that out of respect for the dead, or did someone want to search them? Not that I'm hinting at anything here. :)


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

I assumed Tanith searched them.


The Gateway Grove, The Isle of Last Resort

Alrighty.

Two of the suits of armor are moldy and worthless, but the third seems to have held together fairly well. It belongs to the ghoul Spiny brought down. Its wearer also has a shiny gold ring, Tanith notices, which bears the same eight-pointed Seekers star as the armors.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

All added to the loot sheet.

With the treasure sorted and packed away, Tanith leads the party up toward the lantern room.


Male Human Hunter

Robin follows closely behind Tanith and mutters. "Thanks for saving me, old bean. Try to do it faster next time, eh?" He holds his bow anxiously, eyes more cautious.

"I drowned with good faith in your abilities, of course. Somebody has to do the work to make a girl fall for you." He nods towards Carina, chuckles, and strolls ahead. "Do try to keep up, lover boy!" He calls loudly, and laughs.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Tanith roars with laughter at Robin’s jibe and pats the water-logged hunter on the back heartily. ”Acts of courage and tests of strength are all parts of Kord’s worship”, the big man explains while flexing one mammoth bicep. ”If I look good doing it and catch the eye of the ladies, that’s all the better!”

”I’m glad you’re okay Robin.”


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina's eyes widen and she turns a very deep shade of maroon. Her tail flicks from side to side.

"It was just a hug..."


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Were the southern rooms latrines or something? Or, what are the eastern and western rooms off the showers? I must have missed something.

Astraden helps the others search, then swims back, whispers a spell, and examines the equipment taken from the corpses.

Detect magic: Spellcraft (ghoul's armor): 1d20 + 5 ⇒ (4) + 5 = 9 Spellcraft (corpse's armor): 1d20 + 5 ⇒ (19) + 5 = 24 Spellcraft (sword): 1d20 + 5 ⇒ (3) + 5 = 8 Spellcraft (ring) (assuming Tanith shows it around): 1d20 + 5 ⇒ (10) + 5 = 15

"Robin, I'm glad to see you back on your feet," Astraden says. After watching the alchemist study for a while, she stands up and says, "I'm just going to pop into those other rooms."

She searches the two rooms she passed earlier, wincing when she enters the crypt.

Perception (food room): 1d20 + 8 ⇒ (1) + 8 = 9 Perception (crypt): 1d20 + 8 ⇒ (12) + 8 = 20 Knowledge (history) on the statue in the crypt: 1d20 + 5 ⇒ (4) + 5 = 9 and detect magic Spellcraft: 1d20 + 5 ⇒ (19) + 5 = 24, also on the statue. If the loot in those rooms (besides the vials) is not taken yet, she also checks for magical auras there.

Then, as Carina finishes up, she sits down and prays to Olidammara for about fifteen minutes.

Preparing read magic and bless with my new spell slots!

Finally, she repacks her backpack, including whatever treasure goes unclaimed along with her scale mail, and ties the whole shebang to the end of the rope. She then climbs up taking ten and pulls the backpack up. She unties it, lets the rope drop for whoever remains below, and places the loot by Erip's body.

We'll probably need to tie the rope to Spiny, this time. Also as soon as KC identifies the magic items (if any), we should consider divvying them up.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Farrukh remembers something.

"Astraden, can you take a look at these things we found earlier as well? A pair of goggles and some sort of rod or some such."


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"Can do." She says something that almost sounds Flan, holding her hands around the items.

Spellcraft (goggles): 1d20 + 5 ⇒ (18) + 5 = 23 Spellcraft (rod): 1d20 + 5 ⇒ (18) + 5 = 23


The Gateway Grove, The Isle of Last Resort
Astraden Limhaare wrote:
Were the southern rooms latrines or something? Or, what are the eastern and western rooms off the showers? I must have missed something.

For the sake of my understanding, try to keep in mind that North Is Not Up on either of the two sublocations' maps.

The rooms on the bottoms of those maps (North and West) both contained latrines. The side rooms were locker rooms, which Farrukh and Tanith already searched.

Quote:
Detect magic: 1d20+5=9...

Only the sword radiates magic, so the first roll gets applied to said sword. Astraden is unable to identify it.

Quote:
[Spellcraft] also on the statue. If the loot in those rooms (besides the vials) is not taken yet, she also checks for magical auras there.

The statue and room both radiate distinct Moderate auras.

On the treasure table (which is extremely useful, by the way), you'll see that there were actually two wands found with the goggles.

Astraden's GMPC'd check: 1d20 + 5 ⇒ (12) + 5 = 17

Astraden identifies the helix-shaped wand as a wand of unseen servant with sixteen charges left, the glass panpipe-like wand as a wand of shatter with seven charges left, and the goggles as goggles of minute seeing.

Goggles Description:
The lenses of this item are made of special crystal. When placed over the eyes of the wearer, the lenses enable her to see much better than normal at distances of 1 foot or less, granting her a +5 competence bonus on Disable Device checks. Both lenses must be worn for the magic to be effective.

She also notices that the chain shirt and pearl are glowing, too. Spellcraft: 1d20 + 5 ⇒ (8) + 5 = 13
Spellcraft: 1d20 + 5 ⇒ (9) + 5 = 14

She's not sure what they do, though.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Astraden evaluates the humming auras and sets the magic items apart from the rest. "This spiral rod is a wand that will summon an invisible entity that follows the summoner's commands, the glass rod (which I believe only Tanith and I can use) causes a piercing scream that shatters objects, and the eyegoggles will improve the wearer's ability to manipulate fine objects like locks. The sword, mail, and pearl are also magical, but I can't tell what they do."

"Oh, and the room with the giant dead beetle has moderate magical auras, but I don't know what they do. Carina, you might want to take a look at them if we go down there again." Astraden checks for any auras on the gear she took from that room, as well.

Spellcraft (armor 1): 1d20 + 5 ⇒ (19) + 5 = 24 Spellcraft (armor 2): 1d20 + 5 ⇒ (17) + 5 = 22 Spellcraft (plain silver ring): 1d20 + 5 ⇒ (17) + 5 = 22

She also examines the wands and goggles further, trying to figure out how much they're worth.

Appraise (wand of unseen servant): 1d20 + 1 ⇒ (10) + 1 = 11 Appraise (wand of shatter): 1d20 + 1 ⇒ (11) + 1 = 12 Appraise (goggles of minute seeing): 1d20 + 1 ⇒ (16) + 1 = 17


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina listens as Astraden expounds on the magic items she has identified.

"Hmm... back in the room with the dead beetle, Cuetzpalli & Farrukh complained that as soon as you crossed the threshold of that room, you felt tired. You then kept feeling tired until you left." Carina shrugs. "I can't really help you with identifying stuff yet... I'll see if I can get my hands on an identify scroll the next time we're in town."


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"So the goggles will make it easier for me to disable traps and unlock doors? Does anyone mind if I take these? It's a bit of a hobby of mine, and they could come in handy."


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"Yes, I think they'd see the most use with you." Astraden steps back and lets Farrukh and the rest pick through the items. "I'd like either the glass wand or the chain shirt, though."

Ah, yeah, I might have read KC's post wrong. KC, did I know that it was beyond my knowledge (not actually a Spellcraft application, and therefore probably an ongoing spell), or that I just couldn't figure out what it was?


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THP: HP: 159/165 (207/213), BR 33/36, APs 10/12; AC 27, T 15, FF 26; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: blessing of fervor, good hope, shield

I am fully healed now, I just posted my thank you before you edited in two more channels ;)

The chain shirt is also better than what I'm wearing at the moment. It would also pump my speed up to 40'.

We can also use the wand of unseen servant to search the brown mold room. Tell it to go in there and bring any small objects inside back out.

Do we have all the colored lanterns now?

If we have all the colors of lanterns we should hang them all, then light them simultaneously and see what happens.

Cuetzpalli helps the others search around, and listens intently when when Astraden describes the magical nature of some of the objects. He also sneaks off by himself while searching and reads Wierus's note. After reading the note he gathers back with the others to figure out what they're doing now. "I also wouldn't mind wearing that chain armor. It's certainly better than these hides."


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1
Cuetzpalli wrote:
I am fully healed now, I just posted my thank you before you edited in two more channels ;)

Yep, I figured you hadn't noticed, so I'd point it out and save some confusion.

Cuetzpalli wrote:
We can also use the wand of unseen servant to search the brown mold room. Tell it to go in there and bring any small objects inside back out.

We'd need someone to take UMD for the wand, because it's not on the divine class spell lists. Robin might take UMD this level but otherwise we're going to have to head back to town or come up with something harebrained.

Trying to sort this out:

Kobold Cleaver in regards to the painting wrote:
Clockwise, the colors are red, orange, yellow, green, blue, indigo, and violet.
  • Red is currently not hung and I don't think we've tried turning to it yet.
  • Orange was here when we got here. It was originally pointing to this, and even when lit the elevator does not seem to be functioning.
  • Yellow was here when we got here. Its elevator is functioning (without being lit?), and leads to the Lair of the Architects.
  • Green had the everburning torch in it, and was here when we got here. It broke and released the acid beetles, and it led to the Lair of the Laborers. It is currently turned to this.
  • Blue was here when we got here. Its elevator does not appear to be functioning.
  • Indigo was missing when we got here, but we hung the one we found up. Its elevator is malfunctioning (to crush people).

Astraden nods to Cuetzpalli. "Very well. You'd probably get more use out of it, anyway." She leans against the sarcophagus, idly tapping one foot.

Edit: I probably shouldn't overload KC with searches.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Farruk settles the goggles on his face, trying to get them to set comfortably.

"I think the original owner's head was a mite bigger than mine..." he grumbles, but eventually gets them on properly.


THP: HP: 159/165 (207/213), BR 33/36, APs 10/12; AC 27, T 15, FF 26; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: blessing of fervor, good hope, shield

I thought we had turned the dial to all the colors. What about violet? Or was there no violet?

"Thanks Astraden," the olman says, before changing out his armor with the chain shirt.

Since we don't know exactly what it is, but know that it's at least magical I'm putting its armor bonus as +5 for now.

Cuetzpalli will grab the red lantern, climb back up to the sarcophogus chamber and hang it on the hook in its alcove. "C'mon guys, help me to get these lanterns set up for lighting. Do we have enough torches to spare to fill them all? I didn't bring any."


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Tanith produces a torch and, after lighting it, passes it to the Olman.


THP: HP: 159/165 (207/213), BR 33/36, APs 10/12; AC 27, T 15, FF 26; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: blessing of fervor, good hope, shield

He inserts it into the red lantern, then moves on to the next lantern. "We'll need four more sources of light if we use the everburning torch in one of the lanterns."


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"I still have four pints of oil left, and a couple of torches."


THP: HP: 159/165 (207/213), BR 33/36, APs 10/12; AC 27, T 15, FF 26; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: blessing of fervor, good hope, shield

"Can you fill four of the lanterns with oil and light them please? I'll stick the everburning torch in the last one. Did that sarcophagus carving have room on its fingers for a ring? Maybe those red armor guys stole one of the rings we found from the sarcophagus, and that's why its finger is broken..?" Cuetzpalli muses, scratching his chin.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Tanith does as he's instructed, lighting each of the other lanterns.

"Red, you wanna check out the sarcophagus?" the big Suel asks Carina with a rugged smile and a wink.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"Can do...just hope we don't need them to kill more beetle swarms."

Farrukh does as Cuetzpalli requests.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1
Cuetzpalli wrote:
I thought we had turned the dial to all the colors. What about violet? Or was there no violet?

Violet! I missed violet. But yeah - I didn't see anything about turning the sarcophagus to any of the ones not listed up there. You guys stopped turning right after the indigo one and went over to check out the green's hole. Also I think that someone has already put oil into the four lanterns that were in place when we got here (not including green, which had the torch), though I don't know if it was an hour's worth in each.

While the others busy themselves with the lanterns, Astraden puts her (still damp) scale mail back on and slips the glass wand into her belt.

"What is all this for, anyways?" she calls to Cuetzpalli and the others. "Will this open a new passage?" She glances back at the pile of treasure.


The Gateway Grove, The Isle of Last Resort

Alright, here goes. Let me know if I miss anyone.

Astraden Limhaare wrote:

Astraden evaluates the humming auras and sets the magic items apart from the rest. "This spiral rod is a wand that will summon an invisible entity that follows the summoner's commands, the glass rod (which I believe only Tanith and I can use) causes a piercing scream that shatters objects, and the eyegoggles will improve the wearer's ability to manipulate fine objects like locks. The sword, mail, and pearl are also magical, but I can't tell what they do."

"Oh, and the room with the giant dead beetle has moderate magical auras, but I don't know what they do. Carina, you might want to take a look at them if we go down there again." Astraden checks for any auras on the gear she took from that room, as well.

*Dice rolls*

These red leather armor suits aren't magic, either. The ring is completely mundane as well.

Quote:
Appraise (wand of unseen servant): 1d20 + 1 ⇒ (10) + 1 = 11 Appraise (wand of shatter): 1d20 + 1 ⇒ (11) + 1 = 12 Appraise (goggles of minute seeing): 1d20 + 1 ⇒ (16) + 1 = 17

Appraise is unnecessary for magic items you've identified. You know the general market value.

Quote:
Ah, yeah, I might have read KC's post wrong. KC, did I know that it was beyond my knowledge (not actually a Spellcraft application, and therefore probably an ongoing spell), or that I just couldn't figure out what it was?

Yes, you know that identifying the spell school is Knowledge (arcana).

Cuetzpalli wrote:
The chain shirt is also better than what I'm wearing at the moment. It would also pump my speed up to 40'.

Chainmail, not chain shirt. Easy mistake to make—I had to double-check earlier.

Astraden wrote:
Green had the everburning torch in it, and was here when we got here. It broke and released the acid beetles, and it led to the Lair of the Laborers. It is currently turned to this.

Just in case there's any confusion (I highly doubt there is, but can't be too careful): The lantern didn't break. The elevator beneath it did.

Cuetzpalli wrote:
[ooc]I thought we had turned the dial to all the colors. What about violet? Or was there no violet?

You've turned it to all the colors. Violet was one of the colors where nothing happened.

Cuetzpalli wrote:
"Can you fill four of the lanterns with oil and light them please?"

Keep in mind the oil is gonna burn, like, really fast. I'm no chemist, but I don't think it'll last long without additional fuel. Can anyone back me up on this? Or prove me wrong?

Tanith wrote:
"Red, you wanna check out the sarcophagus?" the big Suel asks Carina with a rugged smile and a wink.
Farrukh wrote:
"Can do..."

Hmmm.

Picture of sarcophagus.

Unless the missing finger curled upwards, there is no space for a ring to be placed.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Farrukh with the cock-block. =P

Does anything happen when we light all the lanterns?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Quote:
Keep in mind the oil is gonna burn, like, really fast. I'm no chemist, but I don't think it'll last long without additional fuel. Can anyone back me up on this? Or prove me wrong?

This is lamp oil, it's specifically meant to burn for long periods. One pint of oil is supposed to burn a lamp for 6 hours...I think one pint spread among 4 lanterns will last us plenty long enough.

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