KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


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*=temporarily buffed Human Bard 15/Ranger 1 — 79/119 hp — AC 36*/24*/24* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th, 1/4 4th, 0/5 3rd, 4/6 2nd, 3/6 1st — Panache 3/3— Performance 34/40— Perception +19 — Init +4— Action Points 13/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 2/3, Forzamele 2/3

"I know you planned to relocate anyway, but... will your tribe be safe from her? If Ilthane would poison her own egg just to destroy your future, it's hard to say what she won't do." He looks at the south tunnel. "I wish we could booby-trap her backdoor entrance, but I don't think we have the resources to do serious harm to a dragon, even as a surprise trap."


The Gateway Grove, The Isle of Last Resort

"We will simply have to hide and see. She may decide targeting us again is not worth the trouble." Hishka grins. "We will soon have over two hundred able-bodied kecualas to defend us, after all. Perhaps we will get lucky and she will not have the patience."


Action Points: 11/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 85/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina watches as the lizardfolk begin carrying away the empty husk of the tainted dragon egg.

She moves to examine the green paste the worms were reduced to... if they weren't undead, then what in the Nine Hells were they?

Knowledge (Arcana) If Applicable: 1d20 + 11 ⇒ (8) + 11 = 19
Knowledge (Nature) If Applicable: 1d20 + 8 ⇒ (4) + 8 = 12


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Tanith stands by Carina while she studies the goop.

”What do you make of it Red? It just looks like charred worm paste to me.”


The Gateway Grove, The Isle of Last Resort

Carina has no idea what these creatures are, though they definitely aren't completely natural.


Action Points: 11/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 85/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina shrugs. "No idea, aside from them not being completely natural." She gets up and makes to leave the egg chamber.

"Come on, let's get the mage lady and the soldiers. We need to get them back to Blackwall Keep." She says, obviously intent on leaving the place as soon as possible.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"Oh, that reminds me, Carina. You might be able to make a paste to damage other worms using the ashes of these ones."


Action Points: 11/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 85/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina arches an eyebrow. "Really?" She stoops to gather up some worm paste in vials from her alchemy kit. "Hmm..."


The Gateway Grove, The Isle of Last Resort

Astraden:
Now that we're out of combat, here's the full description of the two items that can be made with this substance.

Kyuss Worm Paste
This cup-sized container of badsmelling greenish-brown paste renders a creature immune to the green worms of a spawn of Kyuss. Any worm from a spawn (or similar worm attacks, such as slow worms) dies instantly if it touches a creature protected by the paste. Applying the paste is a full-round action and lasts 1 hour. Each cup of paste can protect one creature.
Faint abjuration; CL 5th; Craft Wondrous Item, neutralize poison; Price 750 gp.

Kyussbane Oil
This rank oily substance gives a weapon the undead-bane property for 1 hour. Any spawn of Kyuss or similar creature associated with the worms struck by the affected weapon takes +1d6 damage in addition to the +2d6 from the bane property.
Faint transmutation; CL 5th; Craft Wondrous Item, summon monster I; Price 750 gp


The Gateway Grove, The Isle of Last Resort

Anything else you want to do, or are you gonna collect the hostages and go?


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

I think we're good to go after collecting the hostages, their gear, and the worm goop.


Action Points: 11/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 85/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Agreed. We can worry about gear & worm goo once we're back topside.


*=temporarily buffed Human Bard 15/Ranger 1 — 79/119 hp — AC 36*/24*/24* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th, 1/4 4th, 0/5 3rd, 4/6 2nd, 3/6 1st — Panache 3/3— Performance 34/40— Perception +19 — Init +4— Action Points 13/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 2/3, Forzamele 2/3

"You can make stuff out of... that? Like... alchemically? For the record, I am not ever ingesting or drinking anything made from burned worm puree."

Yeah, good to gather up the hostages.


Action Points: 11/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 85/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

"Oh, so you won't be drinking any of my extracts, then?" Carina quips in a transparent attempt to calm herself down.

It doesn't appear to be too successful.


The Gateway Grove, The Isle of Last Resort

It turns out that the pile of gear found in Shukak's lair, as well as Shukak's ring, belonged to Marzena. However, the sickly* mage, healed to consciousness by Hishka, asks the adventurers to keep them. "Finders-keepers is fair game in adventuring circles," the aging sorceress says. "It was all expendable, anyways. My real stuff's back home. Consider it a reward for my 'daring rescue'."

Sadly, the lizardfolk already ate her owl familiar, a fact that doesn't seem to particularly surprise her.

Her gear (which she easily identifies for you) consists of a wand of burning hands (CL 3rd, 22 charges), a ring of protection +1, a +1 dagger, and a cloak of resistance +1.

Fairly certain all other loot has been listed.

Though she's still too weak to walk, Marzena assents to be carried by the three soldiers. She seems to be good friends with all of them, and she's especially anxious to get back to the fort and see who survived the siege.

Feel free to direct any questions at Marzena, though she's too weak to talk too much. I'll make the "return to the Keep" post shortly.

* Not a matter of hit point damage—Shesht apparently poisoned Marzena during the initial battle, and her Strength score is down to 2 as a result.


THP: HP: 159/165 (207/213), BR 32/36, APs 10/12; AC 27, T 15, FF 26; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: blessing of fervor, good hope, shield

I'm ready to get the prisoners and roll back to the keep as well.

"If it's okay with you guys, I'll wait outside the bramble with Spiny. This place gives me the creeps," Cuetzpalli says. "You can come join us once you've secured the prisoners." He then retraces their steps to get out of the overgrown lizard nest.


The Gateway Grove, The Isle of Last Resort

As Cuetzpalli hurries out, he notices Hishka explaining something to the other lizardfolk. Judging by their horrified shouts and Hishka's gesturing, they're explaining the situation in the Egg Chamber.

They eye Cuetzpalli and his beast with considerable respect. Indeed, all seven of the heroes (except possibly Spiny) notice that they're being eyed much more favorably than before as they leave.


Action Points: 11/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 85/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina walks in silence, bowing her head out of respect as she leaves the tribe's lair.

At least there was no sign of Mom here... she'll be fine. I'm sure of it.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Astraden will relay what she knows about worm goo on the way up as well.

Oh yeah and Channel positive energy (healing): 3d6 ⇒ (2, 6, 5) = 13 should close up most wounds. 3/6

Astraden eyes Carina, misinterpreting her bowed head. "Hey Marzena, you wouldn't have seen a mendicant Fharlaghn priestess heading into the swamp, wouldya?"


The Gateway Grove, The Isle of Last Resort

"Are you talking about Alyssa?" Marzena frowns. "We know each other. Been helping me in my studies on the worms. Last I heard, she'd secured a lizardman guide. She was on the trail of something called a 'Krentqeth', or something like that. Was about to explain what that meant when the Keep got attacked."


The Gateway Grove, The Isle of Last Resort

The journey back to the Keep is long and tiring. Camp is uneventful—the group is now a bit too large to make an attractive target for all but the most deadly of predators—and the next morning they arrive at the Keep.

25th of Planting.

At the high balcony of the tower, several soldiers wave at the approaching group. As the heroes draw closer, they see that some of the soldiers are new. Merris Sandovar and several guardsmen come out to greet the party.

"Captain sends his regards," he says. "He regrets that he couldn't be here in person, but there's been some...commotion back home. Some of the local color making a scene."

Sense Motive 15:
These soldiers are dealing with intense stress. Something's amiss.

Astraden:
You recognize your sister up on the balcony. She doesn't seem to have recognized you yet, however.

Merris Sandovar—member of the Green Faith and also the chief scout of the militia.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Take 10 on Sense Motive.

"What's wrong? You're not telling us everything."


Action Points: 11/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 85/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina perks up at the mention of her mother.

Once the party arrives at the keep, Carina listens to the scout's report.

Sense Motive: 1d20 + 1 ⇒ (7) + 1 = 8
She has no idea if anything's wrong, but judging from Farrukh's questions, something is indeed amiss. She keeps quiet, hoping to learn what's wrong.


*=temporarily buffed Human Bard 15/Ranger 1 — 79/119 hp — AC 36*/24*/24* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th, 1/4 4th, 0/5 3rd, 4/6 2nd, 3/6 1st — Panache 3/3— Performance 34/40— Perception +19 — Init +4— Action Points 13/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 2/3, Forzamele 2/3

Sense motive: 1d20 ⇒ 13
Eben nods at Merris. "Good that reinforcements got here; fortunately, things are settled with the lizardfolk. Turns out they were being manipulated by a dragon who was trying to annihilate both sides. We sorted things out, convinced them of the folly of war. We have to head back to the Free City at some point and see if we can't hammer out a formal treaty. Did Allustan return here with you? I know he'd wanted to speak with Marzena originally."


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Sense Motive: 1d20 + 3 ⇒ (1) + 3 = 4

Astraden's hand goes to her hood, but she doesn't complete the motion. She stares up for a few seconds. Then, "Hey Sis!" and a wave.


The Gateway Grove, The Isle of Last Resort

Merris grimaces. "The wizard couldn't return. His brother's in a fair bit of bother right now."

Farrukh Al'Khatel wrote:
"What's wrong? You're not telling us everything."

"...we'd best get inside."

Up on the balcony, one of the guards—a woman who looks remarkably similar to an older Astraden—freezes in place. She stares at Astraden, unbelieving.

As Merris leads the party inside, the guards within see the returning hostages and give shouts of relief. They hurry up to relieve their tired brethren of Marzena.

They and Merris head for the second floor, gesturing for the heroes to follow. Upstairs, the heroes see several sick-looking soldiers lying in cots. One of them has had most of his left arm severed.

Merris starts to explain. "See, round two years ago, sounds like the lizardfolk had some manner of bother with the eggs. Softshell, or somethin'. One of the tribes—can't recall the name—happened to be on somewhat good terms with the City, so this lot's previous battlemage went out on an 'off-the-book' trip—alone—to see how they were doing."

Marzena raises an eyebrow, curious, as the Blackwall soldiers hang their heads in shame.

"Well, he found out." Merris spits on his bronze symbol of Obad-Hai, polishing it with his sleeve. "But nobody knows what he learned, 'cause he came back...different. And instead of killing him, this bunch decides to lock him in the basement and hope they can find some way to save him later.

"Mage gets replaced, soldiers stay, lizardfolk start their scheming, and the creature remains in the cellar." His eyes narrow. "Until two days ago."

Everyone, advance to sixth level.


Action Points: 11/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 85/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

As Merris explains things, Carina finds herself readying her new pistol and setting it in her belt. Her armour feels uncomfortably heavy--though whether it's from the swamp water or her own lack of strength is unclear. She does hear Astraden call out to her sister, but she's too busy with arranging her gear to notice where the aforementioned sister is.

"What... what sort of creature are we talking about here?" Carina asks, her heart sinking.


The Gateway Grove, The Isle of Last Resort

"When the mage came back, he was still himself," Merris says. "But his mind was going, and he kept talking about something 'inside him'. From what I've seen, I'm guessing this has something to do with the worm you all showed the captain."

He sighs, rubbing his forehead. "Look, I know you all've had some dealings with this kind of thing. That's why I convinced everyone to wait 'til you got back. Nogwier's talked about worms...well, here they are. The monster's infested with the things. And they like to make new friends, they do.

"Somehow, the door got damaged during the attack. It's been breaking out and claiming my men one-by-one. Now, I've got forty men here, and another ten out patrolling. I could take everyone in and try an' wipe the bastards out. Maybe that's what a hero would do. But I'm thinking these things want nothing more. And if they managed to win...Shalm renew us."


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Tanith follows the others inside the keep curious about what new dangers the soldiers had managed to find themselves involved in the day they'd been away. At the mention of a worm-infested monster, the big Kordite shares a glance with Carina - more worms. Tanith grips his poleaxe and gives Merris a nod.

"No, keep your men back, they've been through enough. Do you know where these things are lairing? How many are down there?"


The Gateway Grove, The Isle of Last Resort

"The basement." Merris points down. "At the start, there was just one, but it's been coming out and grabbing another man each time. I came back to find ten scared soldiers a tick away from desertion. It claimed one of my men since then. There's four down there."

His brow furrows. "We've tried barricading the door, but they're damn strong. They break out whenever they like. The barricade's just to give us a heads-up at this point. We tried going for attrition, but they seem to heal from whatever we throw at them."

I'll put back the proper map of the area in my profile shortly, just for ease of reference.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

"Give my friends and I a few minutes to prepare and we'll head down there", Tanith explains.

"Marzena, I've heard of a basic defensive spell common among mages. Could you cast it on me? I think I've outgrown this ratty old suit of armor", the big Kordite explains with a gesture toward his much maligned scalemail.

Hoping for a mage armor.


Action Points: 11/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 85/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina shares Tanith's nod. "I've got some extracts prepared to shield us from whatever the worm monsters can throw at us."

She draws her pistol and admires it. "And I think it's time I saw what this can do..."


The Gateway Grove, The Isle of Last Resort

A bit stronger, Marzena allows Tanith to reach down so she can grasp his arm. A series of shimmering, rune-covered plates spread from her hand, encasing his form like a suit of full plate.

"Better?"

+4 to AC for the next five hours.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Tanith flexes and tests his range of motion. The spell protected him without inhibiting his movement or pitching his hairy chest. It was a double win!

The big man nods. "Yeah, thanks."


Action Points: 11/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 85/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

While Tanith busies himself with getting buffed, Carina mixes together one last extract of shield, filling all of her basic extract vials.

Once she's done, she goes around to Tanith, Farrukh and Cuetzpalli. "Here." She presses a vial of dark green fluid into each of their hands. "Shield extracts for dealing with whatever's in the basement."

She hands her last shield vial off to Cuetzpalli. "Could you feed this to Spiny?"


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

I don't think Shield helps Farrukh as much. He's already got a shield.

"Thanks Red", Tanith replies once he's handed the extract.

He ponders the pseudo-magical fluid a moment before remembering the worm goop she'd salvaged.

"Were you able to cook up anything useful up with the stuff you scraped up in the caves?"


The Gateway Grove, The Isle of Last Resort

In case that's an out-of-character question as well, no, she wasn't. She needs Craft Wondrous Item, for one thing.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

If no one wants that magic dagger, Astraden will snag it until we divvy up loot. Someone should snag the ring of protection too.

Hide from undead on everyone, shield of faith on Carina, bull's strength on Spiny, bless[i] on everyone, and [i]eagle's splendor on Astraden.

Astraden makes the rounds, shielding everyone from immediate detection by undead, protecting Carina from attacks, enlarging Spiny's muscles, calling Olidammara's boundless audacity to the group, and making herself more radical.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

It was mostly an IC question. Tanith doesn't understand such things.

Once the group is ready to move, Tanith prays for Kord's strength and his guidance in the battle to come.

Extended Bull's Strength on Tanith preserved with an action point and Bless for the party. Carina's extended Shield Other was put up in the morning.


THP: HP: 159/165 (207/213), BR 32/36, APs 10/12; AC 27, T 15, FF 26; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: blessing of fervor, good hope, shield

Ah yes, 6th level :) Vital strike here I come, RAWWWWWR!

I'll level up after work this morning, before my many hour homework march of death (~_~)*


Action Points: 11/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 85/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

I'd very much like the bracers of armour. I need to switch over to lighter armour now--stupid 6 Strength...

"Not right now... I'll need to look into it later."


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Go ahead and take the bracers.

It occurred to me earlier that we have no access to mage armor in the party. KC would you be open to one of the casters or Carina 'researching' it over time? Alternatively Carina and Tanith can chip in for a ring of spell knowledge and have Eben wear it.


The Gateway Grove, The Isle of Last Resort

Sorry, I'm gonna have to say "buy a wand". You guys don't need any help from me buffing yourselves up. :P


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

I'm not opposed to buying a wand but we'd still need someone with UMD.

Well the ring of spell knowledge is only 8k. Carina would you be up for going halvsies next time we have a pile of cash and a place to spend it?


The Gateway Grove, The Isle of Last Resort

Is this what you're referring to? Where are you getting 8k?


Action Points: 11/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 85/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

If we're springing for a Type 1 ring of spell knowledge, it'd cost 750 gp to make, or 1500 to buy. A wand of mage armour, on the other hand, costs about 750 gp to buy and holds 50 charges.

I'm not opposed to going halvsies on the ring, but I think getting a wand of mage armour would be cheaper.


The Gateway Grove, The Isle of Last Resort

Actually, it costs 6,000—Mage Armor is not on the Bard's list, and therefore is treated as a 2nd level spell.


Action Points: 11/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 85/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

...oh. Didn't know that.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

The wand is a decent idea but I don't think we have anyone with good UMD.


Why not just buy a mithril chain shirt for around the same price IIRC? It has no check penalty, and can be enchanted unlike the pitiful +4 of mage armor. Or are you spending thousands just so that Tanith can run around shirtless?

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