The words penetrate the fog of sickness and stinky tea. Alaric nods and holds Mel close: "You're lucky. Koya and I might be a fool and a charlatan, but if there's one thing we have some experience in, it's protecting the living from the dead.
Looking at Koya, but leaning into Alaric, It's gonna get worse as we get closer, isn't it? But turning around won't make her any better either, will it? She is shivering despite the now not rain filled sky.
"At this point, I'll try anything," says Sandru, looking extremely worried. "I'll give all of it a shot. I'll have her stuff searched with detect magic, try backtracking a little, call a meeting, anything else anyone can thing of."
"Mel is quiet for a moment, but when she looks at Hrithik there is a great deal of caution written clear in her eyes, I can understand why you would think otherwise, but please be clear on this. When I make a promise, or offer to repay a favor, it is done knowing fully what that means and taking full responsibility for it. Now I do wish to repay your favor, but I won't agree without knowing what I'm agreeing to. What is this all-the-time thing that you would want from me?"
"Honesty."
Hrithik pauses to think, the white light back in his pupils. "Radical honesty. Not about personal trivia, but about things that matter. Honesty to admit you have an agenda in asking for specific lore. Honesty to seek that lore even if it is unconfortable. Honesty to admit to inappropriate wit from the spirits within. Honesty to air your demons, should you desire the same honesty from me in turn. Honesty to gather your many Sandpoint friends and the rest of our group and share what they need to know about Ameiko, about you, about me."
Hrithik pauses. "For example, whatever we seek in Brinewall is so ridiculously well warded that only the gods can learn about it. I wanted to tell Lady Ameiko when we got close, but now she is ill and increasingly delerious, and I must wonder if that is connected. I should have told more people, but it would begin airing demons that only she and Master Sandru know about, so I haven't and so we are where we are."
"If you want the favor of my knowledge, free from editing or agenda, I need the same favor from you. If you want a first name basis to our relationship, we need to be some flavor of friend or colleague, not traveling companions with deep and dark fundamental secrets from one another."
Having finally said it all, Hrithik relaxes somewhat. He smiles faintly. "For starters, what was so gut-bustingly, inappropriately funny? For reasons you don't know yet, I deeply resent being the butt of unexplained laughter. Whether you intend it or no, that's how that comes across, and how just Alaric came across with Reta during her lesson."
Looking at Koya, but leaning into Alaric, It's gonna get worse as we get closer, isn't it? But turning around won't make her any better either, will it? She is shivering despite the now not rain filled sky.
"I'm guessin' we'll find out," says Koya. "But if the dead aren't havin' the decency to get on with bein' dead and quit troublin' the living, we'll give 'em a good talking to."
She pauses, and turns to Alaric. "(Am I the fool or the charlatan, by the way? I like charlatan better.)"
"We can't push the horse to go faster, really. But we can travel for longer each day, well into the night. I don't think it's a good idea, though. Especially if we don't know if going faster will make Ameiko get worse faster. The longer we're on the road each day, the more tired we get. The more tired we are, the more likely we are to miss things, get things wrong." Kalimac finishes with a sympathetic look at Mel.
She looks at him, I've been being polite, since that was what you seemed to want. I would have given more honesty if it didn't feel like you are constantly calculating the odds to what falls in your favor. Her voice is quiet, not accusatory, but blunt. What he said was "This is the man who just said he is not fond of childish displays of drama?" However, tone may have more to do with my inappropriate amusement than the words themselves.
She looks at him, no games, no nothing really, I prefer honesty. I came to you because I believe there is a good chance that I'm going insane. It runs in the family. If the voice in my head is real, however, then I may not.
"We can't push the horse to go faster, really. But we can travel for longer each day, well into the night. I don't think it's a good idea, though. Especially if we don't know if going faster will make Ameiko get worse faster. The longer we're on the road each day, the more tired we get. The more tired we are, the more likely we are to miss things, get things wrong." Kalimac finishes with a sympathetic look at Mel.
Mel smiles shakily at the halfling, No, can't do that. The real fight will be at Brinewall. Need everyone in top shape. She looks at Alaric and Kalimac, Which means, no more sick. Better now, please?
Mel smiles shakily at the halfling, No, can't do that. The real fight will be at Brinewall. Need everyone in top shape. She looks at Alaric and Kalimac, Which means, no more sick. Better now, please?
Kalimac grins. "I promise to get better if it means no more tea from Alaric."
to EVERYONE who is apparently already visiting in the Ladies Wagon on Day 11
"Did anyone find anything around the chest or anywhere that might have possibly been a warning of a possible family curse or something about protection from curses or anything? Could there be any more secret compartments we might have missed?"
Looking at Kalimac, shudders "is it really that bad?"
"Myri, I think it's probably worse. I'm so stuffed up, I can't taste anything. And I still think it tastes awful. I can't imagine how bad it really is." The half-smirk on Kalimac's face says that he is probably exaggerating. But not by a lot.
At what he judges to be a suitable distance from the caravan not to disturb anyone, Rhost limbers up and starts breaking earth with his Earth Breaker.
He's not really intending to carry on for very long, just break a sweat and get the Hammer Swinging muscles back into shape. But he gets a bit carried away, and quite a lot of earth is broken before he is done.
Myri shudders again, moving past Kalimac to check on Ameiko again. She does not bother her if she is resting. Assuming not, she tries a brave smile and asks, "Any changes? Do we know where Grandfather is now?"
At what he judges to be a suitable distance from the caravan not to disturb anyone, Rhost limbers up and starts breaking earth with his Earth Breaker.
He's not really intending to carry on for very long, just break a sweat and get the Hammer Swinging muscles back into shape. But he gets a bit carried away, and quite a lot of earth is broken before he is done.
You know, when I'm in that mood... I normally hit trees. But I don't do anywhere near the damage that you do. says Mel when it seems the large man is done. She still seems out of sorts from the day. Dirty, sweaty. Actually not true, until he went away, I would pick a fight with my brother. Mom started turning it into practice.
It has now been two weeks since an unlikely band of ragtag adventurers first set off to end a series of Goblin raids. Since then, they have traveled far, made new friends, started new rivalries, and gained more than a little experience of the world.
That band is now beset by ailments both natural and otherwise. Everyone is a bit tired today, as they were kept awake by a bizarre incidence of noise late on the previous night that sounded vaguely like someone attacking the landscape with an enormous hammer. Myriana, in particular, looks exhausted, with deep bags under her bloodshot eyes. She seems barely able to stay on her feet. Myriana, you have the exhausted condition.
However, Koya is once again able to restore what health to Kalimac and Alaric that natural sleep cannot provide, and perhaps that, combined with Alaric’s potent patent medicine, will mean that they might finally recover from their fever. Make Fortitude saves at a +4 bonus.
It has now become clear that whatever ails Ameiko, it is not natural at all. Various attempts are made to help, that begin to seem increasingly desperate. All of her equipment is gone over with detect magic, but nothing unexpected is found. Sandru orders the Caravan to start backtracking, to see if it will help, but instead Ameiko immediately goes into screaming convulsions, writhing on the ground and shouting, ”Beware the cuckolded cuckoo! It is in his shattered silent love you should seek aid!” This continues until Sandru orders the Caravan to proceed once again towards Brinewall.
It comes as little surprise to anyone when a meeting is called to discuss the situation. Everyone attends, including a glassy-eyed Ameiko. An attempt is made to start the discussion on a pleasant note, with Rhost’s latest creation being served, and Sandru announcing that Myriana has ”something special” to give to everyone.
But there is a clear sense of worry in the air.
Note to players – as soon as a serious exploration of Brinewall begins (that is to say, as soon as a daily update post without a “JOURNEY DAY” header is posted) – all flexible time will update to the current moment and watches will reset to zero. This is likely to happen in a couple of days or so IRL, give or take, so please start wrapping up any ongoing discussions, actions, and interactions from previous days, or they might get cut off.
Rhost leans on his hammer and surveys the damage to the landscape. A drop of sweat rolls off his nose and falls to the dirt. He is panting lightly. "Practice? Sparring?"
Day 12 - The Meeting
Rhost is still working on the practical details of baking bread without an oven. Flatbreads filled with a completely unidentifiable paste are Rhost's creation for Day 12. There are two different paste fillings to choose from, a brownish one, and a greenish one. Also, soup again for those who feel under the weather.
Rhost leans on his hammer and surveys the damage to the landscape. A drop of sweat rolls off his nose and falls to the dirt. He is panting lightly. "Practice? Sparring?"
Mel nods, remembers not everyone can see in the dark, and says, Yeah. Except since my brother preferred sword to fist, I always had a slight advantage, since Mom requested that we not kill each other. Her voice picks up a little, a cheerfulness that has been noticeably absent today, Needed it too. My brother is both stronger and smarter than me. She chuckles, I was always faster.
Rhost is still working on the practical details of baking bread without an oven. Flatbreads filled with a completely unidentifiable paste are Rhost's creation for Day 12. There are two different paste fillings to choose from, a brownish one, and a greenish one. Also, soup again for those who feel under the weather.
Alaric accepts a green flatbread, apparently thrilled to be back on solid food.
Rhost is still working on the practical details of baking bread without an oven. Flatbreads filled with a completely unidentifiable paste are Rhost's creation for Day 12. There are two different paste fillings to choose from, a brownish one, and a greenish one. Also, soup again for those who feel under the weather.
Mel smiles at the large half-elf as she takes one of the green-filled flatbreads. The wince as her arm is stretched out is barely noticeable. When she sees Alaric take bread, she smiles. Really not-sick now? She smiles, Good. Being... doesn't come natural.
She chuckles, Always. It seems to grow proportionally to the number of times I get hurt. She looks at the hammer. But I don't think I'll be able to get back up at all if you hit me with that thing. There would be breaking. Not good breaking.
Mel smiles at the large half-elf as she takes one of the green-filled flatbreads. The wince as her arm is stretched out is barely noticeable. When she sees Alaric take bread, she smiles. Really not-sick now? She smiles, Good. Being... doesn't come natural.
"Being...?" he asks, prompting her to finish the thought.
"Being...?" he asks, prompting her to finish the thought.
She smiles at him, I don't to the nuturing thing well. She shrugs, then her eyes get worried again, Which is why I haven't been of any use. Motioning to the women's wagon.
She smiles at him, I don't to the nuturing thing well. She shrugs, then her eyes get worried again, Which is why I haven't been of any use. Motioning to the women's wagon.
"We all have our specialties. As for that, none of us have been of any use." He says this last with clear frustration.
"We all have our specialties. As for that, none of us have been of any use." He says this last with clear frustration.
She turns to him, Hey, don't. That she motions to the wagon, is not something natural. Ergo, not something that can be so easily fixed. She reaches out and squezes his hand. This morning, if nothing else, should validate that.
Rhost peels off the chainmail shirt, and sets it on the ground. "Little mud won't hurt." He lays his hammer across the shirt. "Anything else?"
Seeing that Rhost is still a bit out of breath from his workout, whereas she has mostly recovered from her own, Breathe. When you are... a bit more recovered from... she motions at the broken earth.
Rhost waves dismissively at the broken ground. "As you are ready."
She gently puts her nearly ever present backpack on the ground, top open to allow egress of the cat inside. Leans her staff against a tree, and quickly pulls the overlarge shirt off and hangs it from the staff. Beneath she is wearing a series of long wraps that reveal a great deal more of her shape without actually being at all inappropriate.
She smiles, stretching, head cocked slightly waiting for a movement from the larger fighter.
Mel's breath is almost knocked out of her by Rhost's blow, but she recovers much more quickly than expected. With a slight shift in her weight, she moves to his side. A swift blow with the ridge of her hand hits the back of his head, hopefully leaving his ears ringing.
Rhost steps sideways into Melinda. Her elbow shoots out to intercept his solar plexus, but just glances off his side. He returns the favor, connecting solidly with his elbow just below her rib cage.
trip attempt 1d20 + 2 ⇒ (2) + 2 = 4; no AoO due to lack of weapon, on either the trip or movement
*30 feet away from Rhost ~ which would be good, except for the whole barbarian thing
current AC 13, hp 3
Mel drops slightly, attempting to sweep Rhost's legs out from under him. Sadly for her his sheer bulk is just too much for her to knock down. Swearing under her breath in goblin she dodges away ending up on the far side of the clearing.
"I've been being polite, since that was what you seemed to want. I would have given more honesty if it didn't feel like you are constantly calculating the odds to what falls in your favor. What he said was "This is the man who just said he is not fond of childish displays of drama?" I prefer honesty. I came to you because I believe there is a good chance that I'm going insane. It runs in the family. If the voice in my head is real, however, then I may not."
When the joke is said, Hrithik laughs. While he grows more solemn as Melinda continues, he still has a hint of a smile when she is done.
"The voice in your head is a witty Orc. Whether it is real or a figment of your own creative muse, I do not know, but you should journal what it tells you, see if you can catch it revealing secrets that you could not know that later turn out to be true."
Hrithik moves back to the box be had been using as a chair, and sits down again. "That said, I fear Mr. Godsfist has the wrong of it, and you, as I would expect, have the right. All of this," Hrithik says, his left hand suddenly manifesting the copy of Forge Psalms and popping it open, "Is not childish drama. Childish drama is acting out but not accomplishing anything. Childish drama is a tantrum, sound and fury signifying nothing. As I said, I am not a fan."
Hrithik looks Melinda deeply in the eyes, his pupils alight. "All of this," he repeats, gesturing around his apparatus and manifesting a pair of pretty floral panties sized for a goblin in his right hand, "Is old people drama. One step from lichdom, withered claw clutching the scepter, very very old people drama. Rigid, controlling, disciplined, ruthless old people drama. High-stakes drama, played to win. And I learned it in my bones, every day of my childhood, at the hem of an undisputed Drama God-Empress of Cheliax."
Hrithik leans back, smiling, pupils bright, his right hand somehow Cat's Cradling the floral panties into intricate patterns. "I try to have a sense of fun about it. I make it a point of honor to not use it in malice. But what you said as a point of derision is what I am as a point of pride: I am and must be a constant calculator."
Hrithik's pupils glow more brightly, and begin scanning back and forth. "I will never forget anything I see. I will never touch without transforming what I touch. I will never behold anything or anyone without seeing the math equations, running the alchemical reactions, and deriving the final products of every possible path."
Hrithik's voice grows more intense, building toward his conclusion, as he rivets Melinda with his gaze. "I will never fail those I love without visualizing every possible way I could have succeeded for them. I will know and remember every failure until my dying day. So yes, I will always calculate the path that serves them best, and I will always use every single tool at my disposal on their behalf. If I get sloppy or half-hearted, if all of this," Hrithik waves at the apparatus behind him, "Gets out of kilter, I could blow you all to Asmodeus. So I control it, calculate it, and endlessly run the numbers. To keep you safe, and better served."
His pupils blazing, "I am disciplined for your benefit, to not fail you. I am rigid and precisely dramatic for your privilege. If you want the fruits of that, they have always been yours for the asking."
Rhost stalks across the broken field carefully, and with purpose. Looking neither to left nor to right, he walks right through Melinda's uppercut (biting his tongue in the process), and brings his forehead down into the top of her head. She falls over backwards, hitting her head on the only unbroken rock in the entire field. Her chest rises and falls, but she doesn't stir.
...probably take me heroin to get through that movie again.
I hope you guys are enjoying the couple of scenes you've seen, since the entire movie is basically the same ones, over and over. Like the director keeps trying to get them right.
Lio: (although filtered through me) the black vampire is totally tryng to be Teal'c. And the asian vampire should be wearing a kimono. No respecting Kindred of the East would be in a cape.
Lio: Boobies. What? (this is what i have to deal with... - Mel)
It has been requested that I explain the boobies. I was asking a series of questions. There was a long pause. Apparently due to boobies on the screen. Followed by the previous quote.
Because Lio, OOC at least, is an equal opportunity body admirer.
I'm convinced all the performances were achieved by putting peanut butter in the mouths of mental patients and then getting the local theater for the deaf to loop the dialogue.
Lio: I still don't know what the point of this movie is. Another glass of Sangria will help me figure it out. Aww.. two full glasses and the bottle is empty.
To Lio: The little bottle still has stuff in it. You don't need to open the costco-sized bottle of gin. (And now I have to add that it may be from Costco, but it is still Bombay Sapphire. NOT because I am a snob as Lio suggests, but because more gin bleeds to much straight.)
Lio: Look they are doing little growly stuff with their hands.
Mel, i have to tell you that technically it's still here... it's just ready to be sent out :P
also, i have drank nearly an entire bottle of sangria by myself, and am still not terribly drunk, though i might be a bit fuzzy around the edges.
and i have likely seen worse movies, like the slow motion zombie flick, for example. or the cannibal musical, that was pretty painful. though i guess i wasn't sloshed for either of those, so maybe my sense of perception is off. also, i have no standards when it comes to movies, apparently.
and for the 2nd time in my life, i rolled poorly on my cooking roll. the portabello mushrooms and the salad were good, the steak, too salty. and i'm a salt fiend, and i thought it was too salty. sorry Mel.
ok, and no more posting for me tonight, because Mel has already posted enough for me. and i probably shouldn't be posting in character right now, though i will post in the morning... ;)
Due to drunken shenanigans, i will not be able to post the rest of our conversation until after work tomorrow. i plan on doing a long post, that you can interrupt, comment on, add to, ask questions or answer questions etc... I'm thinking a long post is best since I can only post a couple of times a day during a weekday, and we don't get to interact that much. And a long post would work, so that the rest of the journey to Brinewall can continue on, since I am sure we are on a timeline occ. Hope that's ok with you. :)
This is the best way to watch a movie like Vampire Dentist: vicariously on a message board, via the postings of two possibly drunk women five time zones away. I'm safe from the evil, yet somehow I still feel dirty for the experience.
I told a couple friends (who were over to watch Drive Angry and Country Strong, so... grain of salt) that I had unleashed Vampire Dentist some folks. The way they reacted it was like I had just said: "So, listen guys, the cops are closing in, and I really have to move these girl scouts to a new dumpsite."
I told a couple friends (who were over to watch Drive Angry and Country Strong, so... grain of salt) that I had unleashed Vampire Dentist some folks. The way they reacted it was like I had just said: "So, listen guys, the cops are closing in, and I really have to move these girl scouts to a new dumpsite."
My current plan is to make the final "Journey" post before going to bed tonight. Then, when I wake up in the morning, I will make the first Exploration of Brinewall post, assuming nothing unexpected happens like a party decision that you're going to forget about this whole Brinewall thing after all.
With that first Brinewall Exploration post, flexible time will restart at zero (Liothonae, that will happen in the evening Hawaii time, so ideally you'll have time to get done what you need to.)
For the Brinewall segment of this adventure, I don't think I'm giving too much away by revealing that some of it will be a bit of a Dungeon Crawl. This represents some unique problems for a PBP game, e.g.:
GM: There are three doors. You can go north, west, or south.
(17 days of discussion follow regarding this choice)
SPOKESPLAYER: We will go west.
GM: It's a broom closet.
(9 days of discussion follow regarding the choice between the remaining two doors)
So, with your permission, I'd like to handle it this way --
Unless told otherwise, I will simply assume that you are proceeding ahead in an orderly manner, with a preference towards thoroughly exploring one level before venturing to the next if there are multiple levels. I will stop for any NPC, Monster, or incident, and also for anything of obvious importance.
If I breeze past a room and there is something in it you decide you want to explore more thoroughly, please feel free to use Flexible Time to Have Checked It Out. If you cast any buff spells or healing outside of combat rounds, give me a good idea when it occurred so that I can keep track of the time.
If you have any preferences in terms of your character's place in the Marching Order, please let me know on the OOC thread and I will try to see that it works that way.
As a side note, I feel it is fair to warn you that I am of the school of GMing that believes that (1) setting up camp to sleep in a dungeon filled with homicidal enemies, if there are any alternatives, is Terminally Stupid, and (2) leaving a dungeon halfway through and coming back the next day likely means, in many cases, that you are coming back to face a single organized army of alert monsters rather than individual encounters.
Now, obviously, there are times when it is still smarter to sleep or to leave and come back, but if it gets to that point I suggest you at least spend the night in the Caravan and not in the Dungeon itself. And if it's not Genuinely At That Point, my recommendation would be to keep going forward.
Due to drunken shenanigans, i will not be able to post the rest of our conversation until after work tomorrow. i plan on doing a long post, that you can interrupt, comment on, add to, ask questions or answer questions etc... I'm thinking a long post is best since I can only post a couple of times a day during a weekday, and we don't get to interact that much. And a long post would work, so that the rest of the journey to Brinewall can continue on, since I am sure we are on a timeline occ.
I've had to do similar when posting with Mel. I can only toss off short things on very short breaks at work, so I usually end up dropping big posts at odd hours, with permission to interrupt.
Lio wrote:
Hope that's ok with you. :)
Other than the crying myself to sleep each night for the lack of a rapid response, that is fine. :-)
Hope the Vampiric Dentistry was ... well, not good, but at least rewarding.
To the GM and all ... my only two concerns with rapid-crawl would be these:
It would be nice to have to option to scout the perimeter of the town/fort/ruin/whatever and return to the Caravan afterward without immediately facing a united army upon return (unless, of course, they really are just a united army and even scouting their perimeter would line them up). It would be appreciated if we could size up any actual specifics of the situation and have our characters prep specific resources and spells/extracts before committing ourselves to a massive Crawl we can't easily extricate ourselves from. The sorceror and physical combat team are fine either way, I know, and the Alchemist can prep pretty rapidly on the fly, but the Uncleric, Druid, (and late-joining Oracle) might do better if they weren't storming a ruin blind.
Hrithik would plan on using detect secret doors at some point when we are in an actual occupied building. If those only lead to secret caches of treasure, that's not a problem to retcon, but if they lead to shortcuts or ways to ambush enemies, they may change the "obvious way forward" ... I don't know how you would like to handle that (perhaps just "please never use detect secret doors, pick another formula in its place" :-) ).
As for preferred character placement, Hrithik would like to be well behind Rhost, in relation to the monsters, thanks kindly :)
Scouting the perimeter is always an option. However, since it may have been before you joined, I will repeat and extend an important cautionary post made early on:
Kyrademon wrote:
As a quick note, I would strongly suggest that you guys not over-plan.
A general plan, in this game, could in some cases be extremely useful (e.g., approach from this direction, with intent to do X, and ready to do Y if it fails.)
A detailed plan involving multiple contingencies and carefully thought out detailed strategies will in almost all cases be completely pointless.
This has primarily to do with the way that the AP is set up, along with certain other factors.
On a related note, a bit of scouting -- such as saying your characters look generally over an area to hunt for any obvious traps, guards on duty, or hidden ways in -- can certainly sometimes be useful.
Overscouting, however, is in general pointless and a waste of time. The only situations I could think that might call for the group coming back the next day with a new set of spells prepared would be if you encountered something so obvious that no or minimal scouting is called for anyway (e.g.: "OK, the castle is under water, it turns out. We'll come back the next day with Water Breathing prepared.") Trying to painstakingly gather enough information to cover every possible contingency is profoundly unuseful in this campaign.
In terms of Detect Secret Doors, just let me know when you Had Cast It when it comes up for you. I am confident that I'll be able to handle it.
Two things, crap I forgot about this thread. I've only been looking at the game one. So much happens here :)
Second, I am both gladdened and saddened that I chose to do school work instead of watching the vamp movie. It would have been fun to see Lio and Mel a bit messed up, always a good time.
Just to be clear. Were there neked boobies in the movie?
a bit of scouting -- such as saying your characters look generally over an area to hunt for any obvious traps, guards on duty, or hidden ways in -- can certainly sometimes be useful.
Overscouting, however, is in general pointless and a waste of time. The only situations I could think that might call for the group coming back the next day with a new set of spells prepared would be if you encountered something so obvious that no or minimal scouting is called for anyway.
The other option that came up, for me, based on the clues so far, was "an actual "flightless bird" army occupying actual town/fort/ruin, led by "cuckoo" of some sort". In that case, "scouting" might mean skirmishing and running ourselves down during the course of a perimeter sweep. If we've tangled with multiple perimeter pickets and are pretty drained, that could be a very bad time to go storm the Castle Crawl. Tactical retreat to the caravan to entrench, recharge, and re-engage might end up being advisable.
The ogre bandits wiped a lot of our resources out, for example. While we are bigger and buffer now, we will be lacking some and maybe all of the NPCs. It wouldn't take more than a couple of equally-rough encounters on the way into Brinewall to make pressing onward into the castle very dangerous.
I do not deny that situations can occur in which it is advisable to regroup and return the next day.
I will state flatly, however, that:
(1) If you use your resources in even a moderately sensible way in general (e.g. Hrithik, for example, does not throw all his bombs at the first let's-pick-a-random-example-and-say pair of kobold guards encountered in the first room of a given dungeon, but saves some for potential Big Fights Later On), I do not really expect such a situation to come up in this module or, given what I have seen of the design so far, this AP.
(2) The situation you have described is actually a textbook example of what I would consider a choice of that kind best made only in a situation of relative desperation. Skirmishing with guards and then retreating rather than moving on invites situations such as a locked-tight castle prepped for a seige when you return, a counter-assault on you in the night when your resources are still low anyway, or the denizens of the castle realizing they can't beat you and fleeing in the night with the McGuffin you require.
So, in a nutshell --
Is it theoretically possible you might need to do such a thing? Yes.
Do I seriously expect it to be something needed for handsome and intelligent players such as yourselves? No.
If you decide you absolutely must, would I forbid it? Of course not.
Is it a dangerous tactic? In my games, yes. Stopping in the middle of something is simply a risky move.
Is it ever worthwhile? Possibly. But not often, if so.
If asked, Myriana would be happy to do a quick perimeter scout, possibly with Attatoq and/or Lio.
My guess is Myri is one of the better members at finding/disabling traps and possibly tracking as well.
If she needs to be in or near the front searching for traps, she is more than willing, but she absolutely will be trying to move into a non-melee capacity asap in any combat situation.
If there is room to maneuver, Kalimac and Attatoq have the speed to be anywhere in the line up and still get to the action. Having 50' to charge is useful for them. But if we're all bunched up, they should be near the front.
Tollin is close ranged fighter, Not melee though. He is best within 20' of his target. So middle front would be best for him. He has no stealth skill but he does have a high perception +7, he does not have any special senses though. If the group does split to allow others to scout ahead he should probably hang back a bit.
My guess is the way Ry will work this...unless we insist for some reason, the ingoing party will not split, except maybe initially to do a quick reconnoiter/evaluation type thing. I expect other than that, we will always be together...unless we specifically say other wise.
Splitting the party seems a bad, bad, bad idea. Our Stealth, collectively, is horrible -barring some secret entrance, we are not sneaking up on the castle. Our Perception, collectively, is kind of amazing for a 3rd level party. Splitting up just gives us more chances to be seen, and fewer eyes to catch any particular detail.
If the entire location is not an armed camp, I am in favor of just sweeping through any peripheral areas and liberally throwing our Perceptive selves at any and all ruins and battlefields to see if we can get some answers to "what happened here?", "who did this?", and "who is still hanging around?".
Splitting the party seems a bad, bad, bad idea. Our Stealth, collectively, is horrible -barring some secret entrance, we are not sneaking up on the castle. Our Perception, collectively, is kind of amazing for a 3rd level party. Splitting up just gives us more chances to be seen, and fewer eyes to catch any particular detail.
If the entire location is not an armed camp, I am in favor of just sweeping through any peripheral areas and liberally throwing our Perceptive selves at any and all ruins and battlefields to see if we can get some answers to "what happened here?", "who did this?", and "who is still hanging around?".
I totally agree. Besides this is more along the lines of what Tollin would do. Although he would try to just brazenly walk in and try and talk to who ever was in the place first to get information that way. Then, if it seemed appropriate kill them all.