Shoanti Tribesman

Hrithik Ranbhir's page

820 posts. Organized Play character for Darth Thulhu.


Full Name

Shahid Hrithik Ranbhir, Upen Patel

Race

Human (Vudrani)

Classes/Levels

Alchemist (Mindchemist) 5

Gender

Male

Size

Trim and lithe

Age

Experienced: Looks Like So

Special Abilities

Alchemy: Orbs (10/day), Cognogen / Sociogen, Extracts

Alignment

Neutral Good

Deity

Shelyn

Location

Linnorm Plains

Languages

12

Strength 10
Dexterity 14
Constitution 10
Intelligence 20
Wisdom 12
Charisma 14

About Hrithik Ranbhir

All spoilers are public. Just an effort to avoid clutter.

Original Appearance:
This dark man's outfit is the cleanest, whitest ensemble you have ever seen. His breeches and tunic and turban are spotlessly white. His necklace of rune-marked capsules? White on a chain of tiny white pearls. His collection of leather-bound, travel-ready religious texts? White. The scrollcase hanging on his hip? White. His teeth? Every one you can see? White; perfectly white.

Everything is even more obviously white given how dark his complexion and hair are. Here and there are accents of gold (earrings, turban pin, belt clasp, a bracelet on his right wrist), but these serve mainly to draw the eye back to the white turban, the white belt-sash, and the white gloves. And when this man (beamingly, gleamingly) smiles widely and laughs, his left upper canine is exposed and revealed to also be golden, which only makes more evident how shockingly white all the other teeth in that smile are. Blindingly, flawlessly white, and polished to a liquid glow.

Nothing natural, other than sunlight, is as white as this man's radiant smile.

As you draw nearer, you catch the tiniest hint of mint scent, and are aware of the briefest, astringent note of some kind of cologne. The evidence slowly comes together: the golden metal length alongside his scrollcase is a sunrod, the capsules at his neck are vials, and the endless scented white whiteness is evidence not of prestidigitation but of exotic soaps and dry cleansers. This clean, unblemished man before you is living better through alchemy.

Stat Block:
Male Human (Vudrani) Alchemist (Mindchemist) 5
NG Medium Humanoid (Human)
Init +2; Senses Perception +10
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DEFENSE (Under Cognogen)
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AC 18, touch 12, flat-footed 17 (+4 armor, +2 Dex, (+2 natural armor from cognogen))
HP 26 ((8+0)+(4+0)+(5+0)+(4+0)+(5+0))
Fort +5, Ref +7, Will +2
+4 to poison saves
--------------------
DEFENSE (Not Under Cognogen)
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
HP 26 ((8+0)+(4+0)+(5+0)+(4+0)+(5+0))
Fort +5, Ref +7, Will +2
+4 to poison saves
--------------------
OFFENSE
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Spd 30 ft.
Melee Cestus, Bludgeoning or Piercing +3 (1d4/20/x2)
Ranged Fire Orb (Bomb), Fire +6 (3d6+5/20/x2) (3d6+9 under cognogen/cunning)
(Point Blank Shot: +1 to hit and damage within 30 ft. of target)
(20 ft. range increment, thrown splash vs. touch AC)
(30 ft. range increment under Throw Insightfully (Bomber's Eye))
(+1 insight bonus to hit if Throw Insightfully in effect; +20 insight bonus to hit if Strike True in effect)

--------------------
STATISTICS
--------------------

Str 10, Dex 14, Con 10, Int 20(28), Wis 12, Cha 14
Base Atk +3; CMB +3; CMD 15
Feats (Alertness f/Familiar), Brew Potion, Cosmopolitan (Diplomacy, Perform (Song)), Master Alchemist, Point Blank Shot, Precise Shot, Throw Anything
Traits Best Friend (Ameiko), World Traveler (Sense Motive)
Skills See below
Languages Abyssal, Dwarven, Elven, Goblin, Halfling, Skald, Taldane, Terran, Thassilonian, Tien, Varisian, Vudrani
SQ Alchemy +5 (Ex), Perfect Recall (Ex), Poison Resistance +4 (Ex), Precise Orbs (Bombs) (Ex)

Alchemist Class Abilities:

Alchemy
  • Gain +1 competence bonus to Craft(Alchemy) for each class level
  • Identify potions by holding them as if detect magic were cast

Cognogen / Sociogen

  • Take cognogen to gain +4 Int (Sociogen +4 Cha) and +2 natural armor bonus to AC for 10 minutes/level, at temporary cost of -2 Str (or -2 Con), and two ability damage in the reduced stat when done

Extracts (Self-only potion-spell formulae)

  • Takes 1 minute to prep an extract slot to hold a formula, regardless of formula level
  • Most slots left unallocated
  • Possesses 5 extract slots at 1st Formula Level, 3 extract slots at 2nd Formula Level - One committed to strike true, one committed to reduce person, two committed to alchemical allocation, others often uncommitted at start of day

Poison Resistance +4

Perfect Recall

  • Gain double Int modifier on all Knowledge checks and all Int checks to remember things.

Fire Orbs ("Bombs")

  • Can throw 10 Orbs (class level + Int modifier) per day
  • Orbs require touch AC attack to hit
  • Orbs deal 3d6+5 fire damage to directly-hit target, and 8 fire splash damage (Reflex save for half, DC 17) (3d6+9, 12 splash, DC 21 under cognogen/cunning)

Discoveries
  • 2nd - Precise Orbs (up to (Int modifier = 5 normally, 9 under cognogen/cunning) specific squares within the splash radius of a shattered Orb are chosen to be unaffected by the splash)
  • 4th - Feathered Familiar (extrude pseudo-thrush familiar)

Feats & Traits:
Class Feats
Brew Potion
Throw Anything (+1 hit w/thrown splash, +(Int Mod) dam w/thrown splash)

Human Bonus Feat
Cosmopolitan (2 extra languages, Diplomacy and Perform (song) as class skills)

Level Feats
1st - Point Blank Shot
3rd - Precise Shot
5th - Master Alchemist

Traits

  • Campaign: Best Friend (Ameiko) (+2 trait bonus to Diplomacy; +4 Relationship Status w/Ameiko; +1 trait bonus to attack rolls against foes that threaten Ameiko)
  • Racial: World Traveller (+1 trait bonus to Sense Motive; Sense Motive is a class skill)

Skills:
Skills with "or" before a second listing use the second values while Under Cognogen/Cunning

Trained

  • Craft (Alchemy) +20/+22 (5 ranks +3 class +5 Int modifier +5 competence (Alchemy feature) +2 master alchemist +2 masterwork lab )
  • Craft (Book) +10/12 (2 ranks +3 class +5 Int modifier +2 masterwork tools)
  • Craft (Calligraphy) +10/12 (2 ranks +3 class +5 Int modifier +2 masterwork tools)
  • Craft (Story) +10/12 (2 ranks +3 class +5 Int modifier +2 masterwork tools)
  • Diplomacy +15 (5 ranks +3 class +2 Cha modifier +3 familiar +2 trait)
  • Heal +5 (1 rank +3 class +1 Wis modifier)

(Full set of Pathfinder Chronicles gives +2 to each Knowledge skill if they can be accessed)
  • Knowledge (arcane) +14/16 or +22/24 (1 rank +3 class +10 doubled-Int modifier)
  • Knowledge (dungeoneering) +12/14 or +20/22 (2 ranks +10 doubled-Int modifier)
  • Knowledge (engineering) +12/14 or +20/22 (2 ranks +10 doubled-Int modifier)
  • Knowledge (geography) +12/14 or +20/22 (2 ranks +10 doubled-Int modifier)
  • Knowledge (history) +12/14 or +20/22 (2 ranks +10 doubled-Int modifier)
  • Knowledge (local) +12/14 or +20/22 (2 ranks +10 doubled-Int modifier)
  • Knowledge (nature) +14/16 or +22/24 (1 rank +3 class +10 doubled-Int modifier)
  • Knowledge (nobility) +12/14 or +20/22 (2 ranks +10 doubled-Int modifier)
  • Knowledge (planes) +12/14 or +20/22 (2 ranks +10 doubled-Int modifier)
  • Knowledge (religion) +12/14 or +20/22 (2 ranks +10 doubled-Int modifier)
  • Linguistics +9 or +13 (4 ranks +5 Int modifier)
  • Perception +10 (4 ranks +3 class +1 Wis modifier +2 feat)
  • Perform (song) +6 (1 rank +3 class +2 Cha modifier)
  • Profession (brewer) +5 (1 rank +3 class +1 Wis modifier)
  • Sense Motive +10 (3 ranks +3 class +1 Wis modifier +2 feat +1 trait)
  • Sleight of Hand +6 (1 rank +3 class +2 Dex modifier)
  • Spellcraft +13 or +17 (5 ranks +3 class +5 Int modifier)
  • Survival +5 (1 rank +3 class +1 Wis modifier)
Untrained
  • Acrobatics +2 (+2 Dex modifier)
  • Appraise +5 or +9 (+5 Int modifier)
  • Bluff +2 (+2 Cha modifier)
  • Climb +0
  • Disguise +2 (+2 Cha modifier)
  • Escape Artist +2 (+2 Dex modifier)
  • Fly +2 (+2 Dex modifier)
  • Intimidate +2 (+2 Cha modifier)
  • Ride +2 (+2 Dex modifier)
  • Stealth +2 (+2 Dex modifier)
  • Swim +0

Equipment:

Combat Gear: Cestus (1 lb), mithril Chain Shirt (12.5 lbs), necklace of Extracts and Fire Orbs

Elixirs, Potions, & Vials (1.5 lbs): Elixir of Hiding, Elixir of Swimming, Elixir of Tumbling, Elixir of Vision, Potion of Fly (7th), Potion of Greater Invisibility (7th), Potion of Heroic Fortune (5th), Potion of Invisibility (5th), Potion of Lesser Restoration (3rd), Potion of Modest Cure (cure moderate wounds) (10th), Potion of Stoneskin (7th), Vials of Bloodblock (6 doses)

Personal Gear Alchemist's Beltkit (5 lbs), Backpack-Masterwork (2 lbs), Boots of the Winterlands ("0" lb - replaces boots from Traveling Outfit), Flask (alchemist's fire) (1 lb), Flask (spirits, fine) (1 lb), Formulary (traveling) (1 lb), Notebook & inks (1 lb), Outfit (traveler's) (5 lbs), Rations (trail) (1 lb), Waterskin (4 lbs), Wayfinder (1 lb)

Stored Gear: Alchemist's Lab, Artisan's Tools (masterwork): Bookbinding and Calligraphy and Writing, Blanket (Liothonae's Super-Winter), Book: Cheliax, Books (Holy Texts for Shelyn, Torag, and Desna), Books (Pathfinder Chronicles) (set of all ten skills), Book (Ultimate Fall of Brinewall), Brinewall Helm, Brinewall Moon Disc, Brinewall Sun Disc, Chest (large w/Superior Lock), Cologne (9 doses), Dinnerware, Mugs, Outfit (noble) (w/120 gp compartmented jewelry), Rations (trail) (10 days), Soap (72 uses)

Unspent Gold and Jewels: 326.3 gp

Weight and Encumbrance: 37 lbs carried, light encumbrance (masterwork backpack adds +1 Str to encumbrance calculation, capacity for Str 11 is 38 lbs)

Destined Item: Cheliax:

A thick, encyclopedic volume of history, bound in rich black leather, bearing gold corner-frames and a centered gold symbol of Cheliax That Was in the upper portion of the tome's cover. The books title is simply printed in the lower half of the front cover. Looks like this, but black instead of brown, gold Cheliax symbol instead of Auryn.

The book is protected by a superior lock (DC 40), which is opened by a key with a Cheliax-symbol head.

The pages of the work are extremely thin, yet very strong, the ink either printed with a machine press of astounding quality, or infused directly into the pages with magic. The tome was written just before the Death of Aroden, and is likely the single most thorough source of the history of Cheliax during the Age of Enthronement.

Grants +4 bonus to skill checks of Knowledge (history): Age of Enthronement Cheliax

And for a non-alchemist, that is the end if it. Nothing else to see.

Alchemist Perusing Cheliax:

Every single illustration, portrait, illuminated first letter in a chapter, and marginal decoration in this book contributes to one of more alchemical formulae. Each formula is scattered across dozens of pages in tiny fragments, referring to one another via esoteric lore references, coded symbology, and mathematical correspondences. Flipping through the pages, the entire text is likely the most densely packed formulary ever seen, being, in one single volume, a variant on the normally four-tome Formulae of Master Gebr.

Hidden within the illustrations are also fragments of designs and schematics for various alchemical engines and mechanical works, many far more advanced than would be expected from a book published so long ago.

Cheliax contains the following Formulae:
First Formula Level: adjuring step, ant haul, disguise self, illusion of calm, jump, keen senses, negate aroma, reduce person, shock shield, stone fist
Second Formula Level: alchemical allocation, barkskin, bull’s strength, cat’s grace, elemental touch, fire breath, fox's cunning, perceive cues, see invisibility, vomit swarm
Third Formula Level: amplify elixir, arcane sight, bloodhound, displacement, fly, heroism, protection from energy, remove curse, remove disease, seek thoughts
Fourth Formula Level: arcane eye, detonate, dragon’s breath, elemental body I, fluid form, greater invisibility, neutralize poison, stoneskin, universal formula, vitriolic mist
Fifth Formula Level: delayed consumption, elemental body II, elude time, overland flight, polymorph, resurgent transformation, sending
Sixth Formula Level: elemental body III, form of the dragon I, heal, transformation, true seeing, twin form

Preparation Ritual (Spontaneous Bomb): If at least three formulae are prepared from the formulae in Cheliax, the preparer has a trick up their sleeve in relation to their bombs. Once per day, as a swift action, they can apply a bomb discovery they qualify for (but do not yet know) to a bomb. This does not allow multiple non-stacking discoveries to be used on a single bomb.

Formulae:
First Level Formulae Known
adjuring step, ant haul, anticipate peril, comprehend languages, crafter's fortune, detect secret doors, detect undead, disguise self, endure elements, enduring easements (polypurpose panacea), enlarge person, identify, illusion of calm, jump, keen senses, least cure (cure light wounds), negate aroma, reduce person, shield, shock shield, stride expeditiously (expeditious retreat), strike true (true strike), throw insightfully (bomber's eye), touch of the sea, vocal alteration, youthful appearance
Second Level Formulae Known
alchemical allocation, angel's splendor (eagle's splendor), archon's wisdom (owl's wisdom), azata’s grace (cat's grace), barkskin, demon’s strength (bull's strength), devil's cunning (fox's cunning), elemental touch, false life, fire breath, horseman's endurance (bear's endurance), invisibility, lesser restoration, modest cure (cure moderate wounds), perceive cues, see invisibility, vomit swarm

Relationships:
  • Ameiko Companion +15 (Best Friend) (2 Cha Mod +4 trait +1 Songs +1 return Rokuro Kaijitsu scroll +1 3rd Level +1 reading tales +1 recover Amatatsu Seal +1 4th Level +2 Brinewall tale +1 5th Level)
  • Koya Companion +12 (mother figure) (2 Cha Mod +2 crystal ball stand +1 3rd Level +2 deck +2 shrine cleansing +2 Desnan memento storage case +1 5th Level)
  • Sandru Companion +12 (elder brother figure) (2 Cha Mod +2 Caravan badge +1 add wagons +1 3rd level +2 Asmodean Fire +2 Kopparberget Stout +1 5th Level +1 Kalsgard food)
  • Shalelu Companion +12 (elder sister figure) (2 Cha Mod +2 arrow-leaf pendant +1 disperse goblins +1 3rd level +2 silvered arrows +2 Liothonae braid +1 5th Level +1 survival gear)