DM Jelani |
As his three companions bring down the whirlwind, XiaoLong steps under the wind walker, and drinks his potion, becoming large.
The wind walker shifts over the group, and compresses the air again.
Attack on B,K,V,X,R: 1d20 + 10 ⇒ (10) + 10 = 201d20 + 10 ⇒ (7) + 10 = 171d20 + 10 ⇒ (17) + 10 = 271d20 + 10 ⇒ (13) + 10 = 231d20 + 10 ⇒ (16) + 10 = 26 Miss, Miss, Hit, Hit, hit
Damage to Variziel: 2d6 + 6 ⇒ (2, 4) + 6 = 12
Damage to XiaoLong: 2d6 + 6 ⇒ (1, 4) + 6 = 11
Damage to Râzvrâtitor: 2d6 + 6 ⇒ (3, 1) + 6 = 10
Round 4
We are up! It's still out of reach from the ground.
Variziel |
Here's the image again, although I can still see him on the map when I log in. Maybe he just disappeared under the wind walker?
Variziel grunts again as the wind buffets him, but his invisibility remains, allowing him to continue casting spells without trouble. (And I believe that he doesn't have to make a Concentration check since the actual casting only takes the full-round action, but the effect doesn't happen until now.) He then ejects his second wand (swift action) and taps it against Râzvrâtitor's side, healing the creature.
Lesser Rejuvenate Eidolon: 1d10 + 1 ⇒ (7) + 1 = 8
He then steps back, hoping to avoid letting the creature know where he is.
Râzvrâtitor, for its part, rolls to the side to make room for the others, now that it has grown to greater size.
Acrobatics: 1d20 + 1 ⇒ (3) + 1 = 4 Dang.
+5 BAB, +8 Str, +1 enhancement, -1 size
Attack: 1d20 + 13 ⇒ (6) + 13 = 19
+12 Str, +6 Power Attack, +1 enhancement
Damage: 4d6 + 19 ⇒ (5, 4, 5, 6) + 19 = 39
+5 BAB, +8 Str, +4 grab, +1 enhancement, +1 size
Grab: 1d20 + 19 ⇒ (20) + 19 = 39
Kodlak Greymane |
Kodlak sees the creature out of reach, runs back a few paces, then takes a running jump at the creature, swinging his magical blade through the air!
AC now 23, +12 temp HP, Weapon is +1 in case that matters for enemy DR
atk: 1d20 + 14 ⇒ (15) + 14 = 29
dmg: 2d6 + 18 ⇒ (1, 4) + 18 = 23
acrobatics avoid AoO: 1d20 + 16 ⇒ (4) + 16 = 20 vs opponent CMD
acrobatics high jump: 1d20 + 11 ⇒ (12) + 11 = 23 vs DC 20
DC 20 jump will get me close enough to melee the creature. He can move 10ft back, run 10ft, jump 5ft, fall 5ft, and that is his 30ft movement for the round.
Kodlak Greymane |
You can't divide movement like that without spring attack. Also you can't roll acrobatics to avoid AOOs in medium or heavier armor. :/
Can't you just jump up from where you're standing?
ok, so i suppose your first point is valid, i didnt think of it as "dividing movement" since i am not in full control of the fall. I was referencing a rule from 3.5 (not sure if it made the cut into PF or was an assumed thing) where you can only fall so much in a turn according to your max speed, so i was treating the fall as just "something that realistically happens" as opposed to "technically being a spring attack". As such, his movement would technically end with his feet 5ft off the ground.
given your second point, and looking it up, wow. never noticed that, at all. had i known, i would have built this character way differently. I didnt even imagine that rule could exist, as it makes no sense. Armor already has ACP, so why go the extra mile to say a character who is really good at acrobatics simply cannot in any way adjust (by taking the ACP) enough to do a simple maneuver?
i COULD jump a high jump from standing, but the DC would be 40 to get 5ft off the ground. So no i cannot, until my modifier becomes +20.
Kodlak Greymane |
if it helps, my barbarian speed bonus counteracts the -10ft speed from armor encumbrance. but i think they are requiring something like the dwarven ability to ignore the encumbrance, or having mithril armor.
and yeah, 40 is ridiculous. The human record for high jump is 74.8in. Just the other day in the gym I did a standing jump of 42in, and I am not a world-class athlete by any means. That said, under acrobatics i see a medium character has a vertical reach of 8ft, so potentially I only need to high jump 2 or 3 feet to attack a thing 10ft up, if you want to interpret the rules that way. That is still a 16 or 24 acrobatics, respectively.
If I can't reach the enemy, then i just do nothing for the rest of the combat.
DM Jelani |
Sorry for the delay, busy few days.
The monk hits the elemental, while the others struggle to reach it. Baerwynd moves away from it.
The elemental compresses the air around the group once again.
Attacks (X,K,R,V): 1d20 + 10 ⇒ (7) + 10 = 171d20 + 10 ⇒ (4) + 10 = 141d20 + 10 ⇒ (14) + 10 = 241d20 + 10 ⇒ (14) + 10 = 24
Damage to Râzvrâtitor: 2d6 + 6 ⇒ (5, 6) + 6 = 17
Damage to Variziel: 2d6 + 6 ⇒ (5, 2) + 6 = 13
Li XiaoLong |
XiaoLong continues to strike at the elemental with his staff.
To hit: 1d20 + 12 ⇒ (13) + 12 = 251d20 + 12 ⇒ (17) + 12 = 291d20 + 12 ⇒ (19) + 12 = 311d20 + 7 ⇒ (3) + 7 = 10 hit, hit, hit
Damage: 2d6 + 18 ⇒ (6, 6) + 18 = 302d6 + 18 ⇒ (2, 5) + 18 = 252d6 + 18 ⇒ (1, 5) + 18 = 24
Three rapid strikes destroy the elemental.
End Combat
DM Jelani |
The gladiators are assaulted by noise as the dome of force disappears. The crowd is going absolutely insane cheering for them. They are left to enjoy the adulation, and the pain of their wounds, for a few seconds. Then they are teleported back to the ready room, to rest and heal before their final match.
Is Baerwynd still with us? If not, do we want to continue? If so, everyone needs to level up to 10