Hanu, Friend of the Wood
|
Hanu grows a tree into the groove where the blades house, careful not to trip the wire.
He cocks his head sideways, wondering if it will hold…
◆) Gather Elements
◆◆) Timber Sentinel
| GM Frost |
The tree actually pulls the wire when the tree grows on it, causing the blade to swing! Fortunately, the blade on cut the branches, allowing them to push open the door without getting any one hurt with the blades.
| GM Frost |
Random: 1d6 ⇒ 2
Upon their entrance, catering for the fundraiser’s dinner was originally staged on the tables, though the stone table at the northern end of the room has been cleared. Spilled vegetables and oil coat the ground nearby.
Due to the spilled food, the squares surrounding the tables are difficult terrain. The wooden tables and benches also provide difficult terrain, but a character can move one aside with an Interact action.
Somebody performs a ritual on the stone table in the northern half of the room. His minions crowd in the narrow aisles between tables.
Hanu, Friend of the Wood's Initiative using Search: 1d20 + 8 ⇒ (20) + 8 = 28 (Otani's Oracular Warning)
Olegaro's Initiative using Defend: 1d20 + 10 ⇒ (6) + 10 = 16 (Otani's Oracular Warning)
Rybar Ganon's Initiative using Search: 1d20 + 11 ⇒ (18) + 11 = 29 (Incredible Initiative, Otani's Oracular Warning)
Zepth's Initiative using Repeat a Spell: 1d20 + 8 ⇒ (20) + 8 = 28 (Otani's Oracular Warning)
Otani's Initiative using Defend: 1d20 + 6 ⇒ (12) + 6 = 18
Ritualist: 1d20 + 8 ⇒ (8) + 8 = 16
Yellow: 1d20 + 5 ⇒ (11) + 5 = 16
Blue: 1d20 + 3 ⇒ (4) + 3 = 7
White: 1d20 + 5 ⇒ (19) + 5 = 24
⬤ RITUAL IS HAPPENING! Round 1 ⬤
Terrain Feature(s): Due to the spilled food, the squares surrounding the tables are difficult terrain. The wooden tables and benches also provide difficult terrain, but a character can move one aside with an Interact action.
Map Link: ENCOUNTER MAP
Note(s): OG means Off-Guard.
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Rybar Ganon (AC 19) (HP 35/35) | 0☘️ |
➤ Hanu, Friend of the Wood (AC 19) (HP 42/42) | 2☘️ |
➤ Zepth (AC 20) (HP 35/35, +1 tHP) | 1☘️ | w Keen Eyes
White Flying Enemy (Tiny) (HP -) | Flying
Moist Definitely (AC 18) (HP 24/24, +1 tHP) | 2☘️ |
Otani (AC 20) (HP 25/33) | Cursebound 1 | 2☘️ |
Red Ritualist (HP -) |
Yellow Big Rat (HP -) |
Olegaro (AC 20) (HP 44/44, +1 tHP) | 2☘️ | Steel Shield (20/20 HP)
Blue Flying Enemy (Tiny) (HP -) | Flying
Rybar Gannon
|
Rybar draws his weapon implement. He strikes at the nearby blue flying thingie. He glares at it, trying to intimidate it. He then tries to strike it one more time.
◆strike: 1d20 + 8 ⇒ (15) + 8 = 23piercing: 2d6 + 3 + 4 ⇒ (4, 2) + 3 + 4 = 13
◆intimidating gaze: 1d20 + 11 ⇒ (8) + 11 = 19
◆strike: 1d20 + 8 - 4 ⇒ (5) + 8 - 4 = 9piercing: 2d6 + 3 + 4 ⇒ (1, 5) + 3 + 4 = 13
Moist Definitely
|
DC 18 Crafting about the blades: 1d20 + 7 ⇒ (11) + 7 = 18
The blades had been coated in acid. It's a good thing we put the tree up to it.
| GM Frost |
Rybar attacks the Blue Enemy flying nearby. 13 P damage With a gaze, he easily scares the enemy. Frightened 1 He attacks it again but misses this time.
⬤ RITUAL IS HAPPENING! Round 1 ⬤
Terrain Feature(s): Due to the spilled food, the squares surrounding the tables are difficult terrain. The wooden tables and benches also provide difficult terrain, but a character can move one aside with an Interact action.
Map Link: ENCOUNTER MAP
Note(s): OG means Off-Guard.
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Rybar Ganon (AC 19) (HP 35/35) | 0☘️ |
➤ Hanu, Friend of the Wood (AC 19) (HP 42/42) | 2☘️ |
➤ Zepth (AC 20) (HP 35/35, +1 tHP) | 1☘️ | w Keen Eyes
White Flying Enemy (Tiny) (HP -) | Flying
Moist Definitely (AC 18) (HP 24/24, +1 tHP) | 2☘️ |
Otani (AC 20) (HP 25/33) | Cursebound 1 | 2☘️ |
Red Ritualist (HP -) |
Yellow Big Rat (HP -) |
Olegaro (AC 20) (HP 44/44, +1 tHP) | 2☘️ | Steel Shield (20/20 HP)
Blue Flying Enemy (Tiny) (HP -13) | Frightened 1 | Flying
Zepth.
|
◆Inspire Courage
◇Lingering Performance DC 18: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
◆Stride
◆Trip Yellow Trip: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Hanu, Friend of the Wood
|
Hanu tumbles underneath the tiny flyers - and summoning a tornado, wooshes it down the center of the room!
◆) Stride
◆◆) Aerial Boomerang
Basic Reflex (Slashing, DC 19) Boomerang w/ Anthem (+1) vs Red, Yellow, and Blue: 2d4 + 1 ⇒ (4, 1) + 1 = 6
| GM Frost |
Zepth inspires and manages to bring down flat the Yellow Big Rat on the ground. Prone
Hanu enters and lashes enemies with a small tornado!
Red: DC 19 basic Reflex save: 1d20 + 11 ⇒ (10) + 11 = 21 (Success, 3 S damage)
Yellow: DC 19 basic Reflex save: 1d20 + 7 ⇒ (10) + 7 = 17 (Fail, 6 S damage)
Blue: DC 19 basic Reflex save, Frightened 1: 1d20 + 9 - 1 ⇒ (4) + 9 - 1 = 12 (Fail, 6 S damage)
White Flying Enemy enters Hanu's space and bites him!
Jaws Attack: 1d20 + 9 ⇒ (2) + 9 = 11
Jaws Attack, MAP: 1d20 + 9 - 5 ⇒ (17) + 9 - 5 = 21
Damage: 1d4 + 2 ⇒ (2) + 2 = 4 piercing plus DC 17 Fortitude save vs Enemy's poison
⬤ RITUAL IS HAPPENING! Round 1 ⬤
Party Condition(s): COURAGEOUS ANTHEM (Rd 1 to 3): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Terrain Feature(s): Due to the spilled food, the squares surrounding the tables are difficult terrain. The wooden tables and benches also provide difficult terrain, but a character can move one aside with an Interact action.
Map Link: ENCOUNTER MAP
Note(s): OG means Off-Guard.
BEFORE YOUR TURN
❗ Hanu, Friend of the Wood: DC 17 Fortitude save vs Enemy's poison ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Rybar Ganon (AC 19) (HP 35/35) | 0☘️ |
Hanu, Friend of the Wood (AC 19) (HP 38/42) | 2☘️ |
Zepth (AC 20) (HP 35/35, +1 tHP) | 1☘️ | w Keen Eyes
White Flying Enemy (Tiny) (HP -) | Flying
➤ Moist Definitely (AC 18) (HP 24/24, +1 tHP) | 2☘️ |
➤ Otani (AC 20) (HP 25/33) | Cursebound 1 | 2☘️ |
Red Ritualist (HP -3) |
Yellow Big Rat (HP -6) | Prone |
Olegaro (AC 20) (HP 44/44, +1 tHP) | 2☘️ | Steel Shield (20/20 HP)
Blue Flying Enemy (Tiny) (HP -19) | Frightened 1 | Flying
EFFECTS & CONDITIONS REFERENCE
Moist Definitely
|
Moist rushes forward to see what all of the commotion is.
◆ Stride 20ft
He nestles in between Hanu's tree and Olegaro and looks around, taking stock of the agitators. He simply glares at the ritualist, until he meets his gaze, and the look transfers a measure of mental pain.
◆◆ Cast a spell: Daze; Duration 1 round
Mental damage RED, DC19 basic will: 1d6 ⇒ 2
If the target critically fails the save, it is also stunned 1.
Hanu, Friend of the Wood
|
Fortitude vs Poison (DC 17): 1d20 + 11 ⇒ (17) + 11 = 28
Hanu barely notices the sting.
Ōtani Yoshitsugu.
|
Otani watches brave Hanu having fun by himself. The Oracle casts Weapon Surge , Strides into a Flank and Strikes!
Melee(T) +1 Katana, weapon surge, CA: 1d20 + 8 + 1 + 1 ⇒ (19) + 8 + 1 + 1 = 291d10 + 2 + 1d6 + 1 ⇒ (3) + 2 + (3) + 1 = 9 S Traits: Uncommon Deadly d8 Two-Hand 1d10 Versatile P
Flank not included
| GM Frost |
DC 19 basic Will save: 1d20 + 14 ⇒ (6) + 14 = 20 Success, 1 mental damage
Moist gives Red Ritualist a headache, but a minor one. Hanu barely feels a thing from the poison. Otani flanks and gives a critical hit at Blue FLying. Crit, 18 S damage Meanwhile, the Red Ritualist, seems to touch his head after receiving a headache from the Blue Flying Enemy's death. 2d10 ⇒ (3, 5) = 8 mental damage
The Red Ritualist brandishes a dagger crafted in the shape of a locust. He stokes Yellow Big Rat with fervor. In return, he gains some temporary vitality (4 temp HP).
He then instills fear on Olegaro's mind. DC 21 Will save vs Fear
On the other hand, the Yellow Big Rat stands and gets close to Otani and gives him a big bite.
Jaws Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Bite misses.
| GM Frost |
⬤ RITUAL IS HAPPENING! Round 1 and 2 ⬤
Party Condition(s): COURAGEOUS ANTHEM (Rd 1 to 3): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Terrain Feature(s): Due to the spilled food, the squares surrounding the tables are Difficult Terrain. The wooden tables and benches also provide difficult terrain, but a character can move one aside with an Interact action.
Map Link: ENCOUNTER MAP
Note(s): OG means Off-Guard.
🚩 BEFORE YOUR TURN 🚩
❗ Olegaro: DC 21 Will save vs Fear ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Rybar Ganon (AC 19) (HP 35/35) | 0☘️ |
➤ Hanu, Friend of the Wood (AC 19) (HP 38/42) | 2☘️ |
➤ Zepth (AC 20) (HP 35/35, +1 tHP) | 1☘️ | w Keen Eyes
White Flying Enemy (Tiny) (HP -) | Flying
Moist Definitely (AC 18) (HP 24/24, +1 tHP) | 2☘️ |
Otani (AC 20) (HP 25/33) | Cursebound 1 | 2☘️ |
Red Ritualist (HP -11, +4 tHP) |
Yellow Big Rat (HP -6) | Stoke the Heart active |
➤ Olegaro (AC 20) (HP 44/44, +1 tHP) | 2☘️ | Steel Shield (20/20 HP)
Blue Flying Enemy (Tiny) (HP -37) |
EFFECTS & CONDITIONS REFERENCE
Olegaro
|
will save DC 21 w/bravery: 1d20 + 8 ⇒ (19) + 8 = 27 (Gets raised to a crit success)
Olegaro will smile back at the ritualist "You'll have to do better than that!" and will charge forward to the ritualist and swing at him twice "Time for you to halt this ... this ... whatever it is you are doing, and surrender!"
◆◆ Sudden charge at Red ritualist melee to hit,CA: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25 with his longsword for 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6 slashing damage
◆ Exacting Strike melee to hit,MAP,CA: 1d20 + 12 - 5 + 1 ⇒ (12) + 12 - 5 + 1 = 20 with his longsword for 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8 slashing damage
--
Rybar Gannon
|
Rybar strikes the yellow big rat.
◆strike: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
piercing: 2d6 + 3 + 4 + 1 ⇒ (4, 2) + 3 + 4 + 1 = 14
◆strikemap2: 1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10
piercing: 2d6 + 3 + 4 + 1 ⇒ (2, 6) + 3 + 4 + 1 = 16
◆strikemap2: 1d20 + 9 - 8 + 1 + 1 ⇒ (18) + 9 - 8 + 1 + 1 = 21
piercing: 2d6 + 3 + 4 + 1 ⇒ (3, 4) + 3 + 4 + 1 = 15
Hanu, Friend of the Wood
|
Hanu cartwheels and the spun gust of wind hurls back in a directed line. He catches it, then shapes it into a wooden branch, which he brings crashing down on white!
Basic Reflex (Slashing, DC 19) Boomerang w/ Anthem (+1) vs Red, White, and Blue: 2d4 + 1 ⇒ (4, 3) + 1 = 8
◆) Return Aerial Boomerang
◆◆) Elemental Blast
Wood Melee Blast (B) w/ Anthem (+1/+1) vs Black: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 191d8 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Zepth.
|
Zepth will stride to get in position and then use his whip to entangle the red ritualist's feet, making him fall to the ground.
◆◆Double move
◆Trip: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
| GM Frost |
Many apologies for the silence. I was swamped during the weekend, then there was a holiday here after that, and I lost my internet connection the other day. Then forgot to update this game yesterday.
Olegaro is not affected by the ritualist's attempt. He charges toward the ritualist and slices the same. 6+8 S damage
Rybar attacks the big rat with just one strike to take it down. The ritualist tries to make the rat be out of phase, but that is not enough. You have two actions left.
Hanu returns his wind to himself.
Red: DC 19 basic Reflex save: 1d20 + 11 ⇒ (8) + 11 = 19 (Success, 4 S damage)
White: DC 19 basic Reflex save: 1d20 + 11 ⇒ (11) + 11 = 22 (Success, 4 S damage)
I am not sure which you are referring to as Black, but I will direct the Elemental Blast to White instead. He then bonks White with a solid branch that takes it down. White out
Zepth moves to trip the ritualist, bringing them to the ground.
⬤ RITUAL IS HAPPENING! Round 2 ⬤
Party Condition(s): COURAGEOUS ANTHEM (Rd 1 to 3): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Terrain Feature(s): Due to the spilled food, the squares surrounding the tables are Difficult Terrain. The wooden tables and benches also provide difficult terrain, but a character can move one aside with an Interact action.
Map Link: ENCOUNTER MAP
Note(s):
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Rybar Ganon (AC 19) (HP 35/35) | 2 actions left | 0☘️ |
Hanu, Friend of the Wood (AC 19) (HP 38/42) | 2☘️ |
Zepth (AC 20) (HP 35/35, +1 tHP) | 1☘️ | w Keen Eyes
White Flying Enemy (Tiny) (HP -19) | Flying
➤ Moist Definitely (AC 18) (HP 24/24, +1 tHP) | 2☘️ |
➤ Otani (AC 20) (HP 25/33) | Cursebound 1 | 2☘️ |
Red Ritualist (HP -25) | Prone |
Yellow Big Rat (HP -29) |
Olegaro (AC 20) (HP 44/44, +1 tHP) | 2☘️ | Steel Shield (20/20 HP)
Blue Flying Enemy (Tiny) (HP -37) |
Ōtani Yoshitsugu.
|
Otani decides to join the throng! The Battle Oracle casts Weapon Surge, Strides and he begins beating on the prone Red dude!
Melee(T) +1 Katana, weapon surge: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 211d10 + 2 + 1d6 ⇒ (7) + 2 + (1) = 10 S Traits Uncommon Deadly d8 Two-Hand 1d10 Versatile P
PFS Standard
Weapon Surge:
[one-action]
Focus 1
Uncommon Cleric Focus Manipulate Sanctified
Source Player Core pg. 381 2.0
Domain zeal
Range touch; Targets 1 weapon you're wielding
Duration until the start of your next turn
Holding your weapon aloft, you fill it with divine energy. On your next Strike with that weapon before the start of your next turn, you gain a +1 status bonus to the attack roll, the weapon deals an additional 1d6 spirit damage, and the Strike gains the sanctified trait. Weapon surge ends once you complete this Strike
Olegaro
|
"Let's take this one alive - we need to know what is going on!"
and Olegaro will be ready to administer first aid if needed. If he gets a reactive strike it will be non lethal.
| GM Frost |
Rybar flanks with Olegaro.
Otani beats the Red Ritualist while still on the ground. Good thing it is still alive, albeit bloodied.
Moist is still up to act!
Moist Definitely
|
Moist strides into the room...
◆ Stride 15ft
He looks around, before his gaze lands on the cultist, and violent projects into his mind.
◆◆ Cast a spell: Daze; Duration 1 round
Mental damage RED, DC19 basic will: 1d6 ⇒ 6
If the target critically fails the save, it is also stunned 1.
| GM Frost |
DC 19 basic Will save: 1d20 + 14 ⇒ (17) + 14 = 31 Crit Success
The Red Ritualist has a mind of steel that the spell does not affect their mind at all.
The enemy stands up, to which Olegaro responds with a lash that brings the enemy back on the floor dead. 13 S damage
END OF COMBAT!
Hanu, Friend of the Wood (38/42 HP) [2☘️]
Zepth (35/35 HP) [1☘️]
Moist Definitely (24/24 HP) [2☘️]
Otani (25/33 HP) [2☘️] | Cursebound 1
Olegaro (44/44 HP) [2☘️]
A scroll rolls down from the ritualist's robes, a scroll of dispel magic.
It seems that the ritual keeps going even with the ritualist being dead. DC 19 Arcana, Nature, Occultism, or Religion check to counteract the ritual using the scroll of dispel magic; or attempt to erase the ritual circle with a DC 20 Arcana, Nature, Occultism or Religion check that requires 10 minutes per attempt.
Olegaro
|
"Let's take this one alive - we need to know what is going on!"
and Olegaro will be ready to administer first aid if needed. If he gets a reactive strike it will be non lethal.
The enemy stands up, to which Olegaro responds with a lash that brings the enemy back on the floor dead. 13 S damage
Is it possible to make that strike non-lethal?
| GM Frost |
Is it possible to make that strike non-lethal?
Sure.
The Red Ritualist is taken down to the floor, now unconcious.
Hanu, Friend of the Wood
|
Hanu provides.
Banana of Mending vs Hanu: 2d4 + 4 ⇒ (3, 3) + 4 = 10
Banana of Mending vs Otani: 2d4 + 4 ⇒ (4, 4) + 4 = 12
Banana of Mending vs Ritualist: 2d4 + 4 ⇒ (4, 3) + 4 = 11
Awaking the ritualist, Hanu tries to look mean but ends up looking silly. He looks ahead to the ongoing ritual, and scratches his head.
Nature +6 here
Ōtani Yoshitsugu.
|
Otani graciously eats the banana. The Tengu trying to make heads or tail feathers of this ritual...
Religion(T)+6 here?
Zepth.
|
Same thing here +6
Zepth will grab the Dispel Magic scroll as he doesn't think they have enough time to try the mundane way and focuses his concentration in making the spell overpower the ritual.
Religion check: 1d20 + 6 ⇒ (5) + 6 = 11
Hero Point: 1d20 + 6 ⇒ (17) + 6 = 23
Moist Definitely
|
Moist watches the scroll tumble down from the cultist's unconscious body.
Recall knowledge (DC18 Occultism): 1d20 + 9 ⇒ (10) + 9 = 19
A ritual to bind one soul to a victim. Killing the owner of the first soul kills the victim.
He looks around, almost as if sniffing the air.
I can feel it on my skin. The ritual continues even without this cultist. Zepth, may I see that scroll? My psychic abilities do not include counteracting other types of magic, but I think I can make use of it as a tool. If that doesn't work, I think we can take some time to break down the ritual circle...
Oh, your roll wasn't just for Recall knowledge. If that's the dispel, ignore all of this :P
Moist unrolls it and focuses on the magical energies near the circle.
Counteract (Occultism): 1d20 + 9 ⇒ (12) + 9 = 21
The writing evaporates from the scroll, which is now blank. Moist smiles faintly and licks his right eye.
The ritual has unraveled. It will scatter to the wind now and not cause any harm.
He seems more serious than usual while tracking the condition of the ritual.
Olegaro
|
The Red Ritualist is taken down to the floor, now unconcious.
Thank-you!
Olegaro looks in puzzlement at the ritual circle "Hopefully you all know what is going here right? I'm guessing nothing good"
Olegaro will turn to the ritualist and makes sure they are suitably bound before tending to their wounds.
◆ Battle medicine (Assurance medicine 17) for 2d8 ⇒ (8, 8) = 16
Once the ritualist has finished their banana, Olegaro will ask them pleasantly enough (but with hopefully well hidden gritted teeth) "So, here's your chance to crow about your great plan. You wouldn't want to be imprisoned and held in a cell with no-one knowing how well though out your scheme is would you?"
Diplomacy (T): 1d20 + 6 ⇒ (20) + 6 = 26
| GM Frost |
Hanu heals with banana, while he also puts one on the unconcious ritualist. It could have choked the person, but it has magical effect that it awakens it before it happens.
On the other hand, Zepth disrupts the ritual just in time before something worse can happen.
The ritualist brandishes his dagger to the sky. His ritual dagger is a finely crafted blade with a locust-shaped handle.
The ritualis talks about Tar-Baphon and how he seeks to gain his attention. He claims that the murder-by-proxy ritual would be the easiest way to claim another mortal soul for him and gain Tar-Baphon’s favor.
Zepth.
|
Zepth takes a look at both the dagger and the ritualist but comes empty.
"Is anyone able to make sense of what these nutcases are saying?"
Religion: 1d20 + 6 ⇒ (8) + 6 = 14
Perception: 1d20 + 8 ⇒ (5) + 8 = 13
Ōtani Yoshitsugu.
|
The Tengu tightens his blue eyes while scrutinizing the Cultist dagger...
Religion(T) DC 20: 1d20 + 6 ⇒ (10) + 6 = 16
Listening to the blathering cultist seems to annoy him though...
Perception(T) to SM DC 20: 1d20 + 6 ⇒ (11) + 6 = 17
Moist Definitely
|
DC20 Perception to Sense Motive: 1d20 + 8 ⇒ (8) + 8 = 16
Moist shrugs. He has to take the cultist at his word.
Rybar Gannon
|
Rybar considers the dagger. diverse lore: 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 21
perception: 1d20 + 7 ⇒ (6) + 7 = 13 He gleans nothing from the ritualist.
Hanu, Friend of the Wood
|
Hanu tries to be unfoolish…
Perception vs DC 20: 1d20 + 56 ⇒ (4) + 56 = 60
…but he remains a gullible and silly monkey.
Olegaro
|
perception DC 20: 1d20 + 8 ⇒ (19) + 8 = 27
"Oh don't stop gloating now - I know there is something else you want to share.."
diplomacy DC 18: 1d20 + 6 ⇒ (13) + 6 = 19
(reveal the nested spoilers)
"Someone gave you the dagger and the ticket, now that's interesting."
| GM Frost |
Once they have obtained information from the ritualist, their attention is called by the host to gather in the bailey.
On the stage, Lady Embersplitter dabs at her eyes with a handkerchief. The crowd nervously watches her, in stark difference to the merriment from just hours earlier. She gives a final and theatrical sniff before making her address.
“Guests, it is with my great sorrow that I must announce one of our fellows has died.” She pauses as a gasp works through the crowd. “However, in their memory and to support the cause of the Knights of Lastwall, we will continue with our planned evening. If you wish to give an additional donation in their memory, please find me.”
“It’s the Pathfinders’ fault!” comes a call from the crowd. Fawlynd steps forward, making notes on a wax tablet. “Events with Pathfinder Society agents in attendance end in tragedy. Either they leave, or we all face grave danger!”
Panic ripples through the crowd. Nuar Spiritskin is the first to boil over. He pushes toward the gatehouse and its exit, declaring, “I didn’t come here to die!”
The rush of bodies toward the gatehouse turns into a stampede, capturing all in its path.
After the ritual has been stopped, Lady Embersplitter loudly declares that the victim has died! She makes this declaration even if you saved the victim, as they are comatose and appear dead without a full medical examination. As Lady Embersplitter makes her announcement, the crowd rushes forward into a stampede.
The crowd begins moving around the bailey and deals 4d6 ⇒ (2, 3, 2, 6) = 13 bludgeoning damage in a 10-foot emanation (DC 21 basic Reflex) (Hanu, Otani, Zepth, Moist)
Hanu, Friend of the Wood's Initiative using Search: 1d20 + 8 ⇒ (9) + 8 = 17 (Otani's Oracular Warning)
Olegaro's Initiative using Defend: 1d20 + 10 ⇒ (15) + 10 = 25 (Otani's Oracular Warning)
Rybar Ganon's Initiative using Search: 1d20 + 11 ⇒ (13) + 11 = 24 (Incredible Initiative, Otani's Oracular Warning)
Zepth's Initiative using Repeat a Spell: 1d20 + 8 ⇒ (7) + 8 = 15 (Otani's Oracular Warning)
Otani's Initiative using Defend: 1d20 + 6 ⇒ (19) + 6 = 25
Hazard: 1d20 + 11 ⇒ (11) + 11 = 22
⬤ THE PANIC! Round 1 ⬤
Map Link: ENCOUNTER MAP
Note(s):
BEFORE YOUR TURN
❗ Otani: DC 21 basic Reflex save vs 13 B damage ❗
❗ Moist Definitely: DC 21 basic Reflex save vs 13 B damage ❗
❗ Hanu, Friend of the Wood: DC 21 basic Reflex save vs 13 B damage ❗
❗ Zepth: DC 21 basic Reflex save vs 13 B damage ❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Otani (AC 20) (HP 33/33) | Cursebound 1 | 2☘️ |
➤ Olegaro (AC 20) (HP 44/44) | 2☘️ | Steel Shield (20/20 HP)
➤ Rybar Ganon (AC 19) (HP 35/35) | 0☘️ |
Crushing Crowd (Hazard) | DC 18 Diplomacy to calm the crowd, or DC 21 Intimidation or Society to control the crowd’s behavior |
Moist Definitely (AC 18) (HP 24/24, +1 tHP) | 2☘️ |
Hanu, Friend of the Wood (AC 19) (HP 42/42, +1 tHP) | 2☘️ |
Zepth (AC 20) (HP 35/35, +1 tHP) | 0☘️ | w Keen Eyes
Olegaro
|
Olegaro will move towards the crowd and call out "It's ok, we saved Danbry, he'll be ok." but doesn't seem to be having much effect.
diplomacy DC 18: 1d20 + 6 ⇒ (8) + 6 = 14
---
◆ Stride
◆◆ Disable hazard
Moist Definitely
|
Whoa whoa WHOA! Watch it!
DC 21 basic Reflex: 1d20 + 7 ⇒ (10) + 7 = 17
☘️DC 21 basic Reflex: 1d20 + 7 ⇒ (18) + 7 = 25
Hanu, Friend of the Wood
|
Hanu cartwheels away.
Basic Reflex (DC 21) vs 13 blunt: 1d20 + 9 ⇒ (1) + 9 = 10
Hero Point!
Basic Reflex (DC 21) vs 13 blunt: 1d20 + 9 ⇒ (14) + 9 = 23
Zepth.
|
"Hey!, watch your step!"
DC 21 Reflex: 1d20 + 8 ⇒ (20) + 8 = 28
Disable Hazard with Diplomacy: 1d20 + 8 ⇒ (16) + 8 = 24
Ōtani Yoshitsugu.
|
| 1 person marked this as a favorite. |
Otani wishes he could fly....
Ref(T) DC 21: 1d20 + 7 ⇒ (4) + 7 = 11
The grounded Tengu is seen firmly pressed to the floor with a myriad of footprints on his feathers!
This is indignation! We done saved the man!
Intimidation(E) DC 21: 1d20 + 11 ⇒ (10) + 11 = 21
Rybar Gannon
|
Rybar stares menacingly at the crowd. If looks could kill...
intimidating prowess: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30
| GM Frost |
Olegaro is not as convincing as he sounds to the worried crowd. Fail
Moist and Hanu are partly hurt while Zepth is unscathed.
Thanks to Otani, despite being hurt much, manages to calm down the mob with squawking the truth.
ENCOUNTER OVER! WELL DONE!
Olegaro (44/44 HP) [2☘️]
Rybar Ganon (35/35 HP) [0☘️]
Moist Definitely (19/24 HP) [1☘️]
Hanu, Friend of the Wood (37/42 HP) [1☘️]
Zepth (35/35 HP) [0☘️]
Once the crowd is calmed, Ulthun takes control of the fundraisers from Lady Embersplitter.
Meanwhile, Watcher-Lord Ulthun II raises his voice to address the crowd.
“Honored guests,” Ulthun says with worry evident on his face, “I apologize that this evening has not gone as planned. We planned this dinner to be in a well-decorated planar palace. This is a secure place, where we can catch our breath, enjoy our meal, and come together as a community. While we dine, I will make arrangements for everyone to be escorted back to their homes this evening.”
“Due to the quick action of the Pathfinders in attendance, we were able to save the attendee we thought had died. Please express gratitude to them this evening.”
The crowd close to any of them murmurs their thanks, some giving a courteous nod. As the dinner course begins, guests are ushered through a portal opened next to the central fountain. Entering the dining hall feels like descending into hell. Illusory flames rise between platforms and the entire area feels oppressively hot. Placards around the hall explain that this is a recreation of Vigil after the radiant fire destroyed the city and include additional donation boxes.
The Pathfinders are ushered at the table closest to the stage, as they have been installed there as favored guests of Ulthun for saving Danbry.
As the dinner begins, Fawlynd stands up from her chair and declares, “The Watcher-Lord may not be bothered by the Pathfinder Society attending this event, but I am. Every event they appear at, something goes wrong. It’s simply not safe to have them in polite company!” The other attendees murmur in a mix of shock, agreement, and disapproval at the outburst. Watcher-Lord Ulthun II attempts to stand, but Lady Embersplitter voices her support with a sly smile, “If they are indeed innocent, they can present their case to everyone present. I believe we all deserve answers for what happened tonight.”
Lady Embersplitter is now looking at the Pathfinders with the same sly smile.
The PCs can now defend themselves. Each PC can attempt one of the following checks. Presenting a piece of evidence grants a +2 circumstance bonus to the check. Each piece of evidence can only be used once.
Pathfinder Society Lore: A PC can present evidence that the Pathfinder Society could not be behind the plot or that the Pathfinder Society would be opposed to such actions with a DC 18 Pathfinder Society Lore check.
Whispering Way Connection: A PC can explain the connection that the ritual had to Tar-Baphon with a DC 15 Religion check.
Assistance: A PC can make the case that they aided the victim and Ulthun with a DC 18 Diplomacy check.
Other Methods: A PC can make their case with another method or skill with a successful DC 20 check of the skill that they chose.
Everyone is up to present their case!