JZ's Reign of Winter (The Frozen Stars) (Inactive)

Game Master JamZilla

Combat Map
LOOT SHEET


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retired

With a movement speed of 600ft/rd, should distance modifiers be applied to those perception checks? I feel like we could have been 300, 400, or even 500ft out and still zipped through the doors in a single round


I think you're probably right Corrleon. I didn't realise the speed you could travel at.

The wisps of mist slip without resistance through the half inch gap between the gate and the outer wall of Ivoryglass.

The gate opens into a large chamber.

Slender ice pillars support the tall roof of this sweeping gallery. Thick blocks of translucent crystal set in the roof allow some outside light to illuminate the area.

Ornamental rock gardens line both sides of a wide flagstone path running through the center of the chamber. A dozen alabaster statues, all depicting the same draconic figure, flank the pillars on either side of the path.

A large white dragon, sweeping through the room and clearly practicing it's fighting skills slips easily between the pillars despite the fact it appears somewhat misshapen and clearly blind.


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

Elleross breathes a sigh of relief as they pass through the gate without incident and as they find themselves faced with this new threat he leads the others up toward the ceiling and then following the wall he leads then around the room toward the exit opposite.

gonna fly up to the ceiling and move around the rooms outer edge to the exit and attempt to slip past this dragon


retired

Is the dragon flying around the pillars or bounding around on the ground?


A bit of both Corrleon. You can easily recognise the seemingly random movements as combat training


Is everyone else following suit?


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

The sensation of being transformed into a gaseous state is deeply disconcerting for the burly warrior. He fights for self control as his rage instinctively begins to rise in response to the magical stimuli.

He manages to maintain his composure then Elthey begin to move toward the fortress. At first slowly then with increasing speed. At one point he thinks the guards may have spotted them but the moment passes as their speed increases again. Corum begins to smile as they hurtle across the ice at incredible speed. He had never imagined moving so fast and his blood begins to sing.

They enter the fortress through a crack between the gates and then he sees the Dragon. His warrior's instinct kicks in and he grips the spear in readiness. Then Elleross moves up and across the roof. The Dragon continues its writhing so Corum moves after him but he watches the beast closely.


The group continues streaking through the halls of Ivoryglass and quickly come to three corridors splitting in a fork.

Three massive creatures, seemingly animated bones of ancient triaxian dragons, wander these halls but pay the mists no attention.

Corridors are top, middle or bottom


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

They had ridden their luck so far, passing the gate and some of the fortresses denizens and Elleross saw no reason not to continue.
As the corridor before them splits he keeps to the centre way, leading them deeper into ivory glass.


Massive stone plinths line both sides of this long, arched hallway. Over half the plinths are in use, displaying the skeletal remnants of draconic creatures.

Sheets of ice sheathe some of the skeletons, holding their ossified remains arranged as if in life, while others are merely jumbled piles of bones.

The corridor continues west from this location deeper into the base.

I checked the spell and you aren't as cloaked as I assumed. You are basically just wispy versions of yourselves. That might change things


retired

Corrleon, growing uneasy at the increasing prospect of the group being pinched between enemies on both sides, advances toward the westward leading corridor. Once within the narrower hall, the triaxian begins to shed his misty form.

Status:

HP: 92/92
Cold Resist: 20
AC: 19 (17 T / 12 FF)
CMD: 22
F/R/W: +15/+11/+14
Lay on Hands remaining: 12/12
Smite Evil remaining: 3/3
Divine Bond remaining: 1/1
Stormlure remaining: 1/1
Hunter's Cloak minutes remaining: 10/10

Ongoing Effects
Favored Terrain (cold): +4 bonus on initiative, Knowledge (geo), Perception, Stealth, & Survival
Favored Terrain (urban): +2 bonus on initiative, Knowledge (geo), Perception, Stealth, & Survival
Terrain Dominance (cold): +4/+4 vs terrain natives and +1/+1 vs cold subtype
Aspect of the Falcon: +3 competence perception, +1 to hit, crits = 19-20/x3

I put a green arrow on the map for where Corrleon starts resolidifying himself


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Growing tired and bored of drifting through the citadel, Corum watches with interest as Corrleon seems to begin to solidify. Realizing the Triaxan would be isolated should they encounter any foes, the warrior also begins to resist the spell to return to his solid form.


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

Oh... I assumed the spell turn us in too little clouds.

Greyston curses to himself when he see's Corrleon and Corum turn back into their sold form. He floats over to them and does the same. "Whats the matter? I thought we were following Elleross?" He turns as he speaks to look around again. "This isn't a good place to stand we needed to find a safer place." He takes out a potion and drink it.


Is everyone reverting to their natural form? If so I will just give you the Round 1 on initiative, there are enemies in this room


F Human (Tian) Cleric of Yabu 11 (Fire/Ash and Luck/Curse Domains)

Nishimura turns solid as well.


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

Rematerialising with the others Elleross looks around at them.
we have breached the lions den but now what? We are surrounded by enemies. he says as he becomes himself again


Round 1 - Heroes

Massive stone plinths line both sides of this long, arched hallway. Over half the plinths are in use, displaying the skeletal remnants of draconic creatures.

Sheets of ice sheathe some of the skeletons, holding their ossified remains arranged as if in life, while others are merely jumbled piles of bones.

The corridor continues west from this location deeper into the base as well as north and south.


Four of the skeletons suddenly animate and climb down from their plinths before shambling toward you.


Knowledge Arcana to identify


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

arcana: 1d20 + 19 ⇒ (1) + 19 = 20


You didn't identify these things, Elleros

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