JZ's Reign of Winter (The Frozen Stars) (Inactive)

Game Master JamZilla

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Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

Greyston peals himself away from Sapphire as the fire is lit and he feels the heat hitting them, helps Sapphire to sit by the fire. Sitting next to her hoping to keep himself warm. "It was the least we could do, we're all in this together i don't want to see anyone freeze here." He then takes out a bit of bread and starts to toast it on the fire and hands it out to people.

How long has it been again? it might be best to make sure sapphire is fully healed and warm :P


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

The warrior nods and moves to retrieve his sword. As he sheaths it he says. "Very lucky. I've seen men die within minutes after falling in icy water. We have to camp. She needs rest and the furs need to dry. I need healing too. That thing kicked like a mule."

He rigs a frame out of slender branches and hangs the wet furs across it, using the heat of thefire to dry them overnight. satisfied he has collected enough wood to dry and keep
The blaze going he sits down in the makeshift shelter. It is getting dark and he is finished so he says. " who's cooking?"

while they eat they talk about their homelands as before.

After hearing where Greyston is from he says. "I was born to this." he indicates the shown with a wave of his hand. "I grew up in the Crown of the World. Snow and ice were constant. You learn to live with it." He shrugs.

"What about the rest of you? Nasrin I know, but you don't yet. I think if we are to bleed together, we should know more of each other. I k ow Nasrin will want to know more before she accepts you fully as part of her pack."


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69
Corum Mac Roth wrote:
"Your skills were useful today. Between you you drove off those two other fey. If they had stayed around things could have been much worse. We were lucky. Where are you two from?"

Listening quietly as Greyston speaks Elleross looks at him again and wonders if he knew his family, or would greyston know of his family. Elleross hoped he did not. The group may not tolerate him if they knew his past, he had seen too many former convicts shunned everywhere they went. mentally filing away the questions in his mind he cycles through all the Elven families he was aware of in the city when he lived there.

he admits himself he is used to a better standard of living. I wonder how prominent his family were in the city. There were several families with too much money and too much influence. My own family was accepted in certain circles but they did not have the wealth to step into that world save for the occasional social function he thinks as he warms his hands and smokes quietly, he began smoking in prison and he found his pipe had always soothed him and during the bad times, it was his only outlet.


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

I also grew up in that city Greyston, many years ago in my youth I studied the law and became a prosecuter for the justices. I was good too, maybe too good but I was young and fearless in those days. he says with a slight smile i thought I was making a difference and so I went after them all, the organised crime families, the career criminals, the worst of humanity. If they thought they were untouchable I went after them. But soon it caught up with me and the city was becoming a dangerous place. I never feared for myself but my wi....my family were in the city too and they begged me to leave before it was too late. he says quietly staring into the fire, almost talking to himself.
so when a provincial judges post came up I was persuaded to move to the countryside and so I stepped up and become a Judge. The adjustment from city life was not as difficult as I first imagined but it took some getting used to. he says as he chews slightly on his pipe, small puffs of smoke framing his face as he speaks.
I have wondered many times what my life would have been like had I not left, If Only I had found the courage to stay despite the dangers. It....it is my biggest regret and one that in all my long years I haven't come to terms with he says and lowers his head as a look of pain and sadness furrows his brows as he glances at that place inside his mind, the dark rooms he keeps forever locked away from the light. The memories housed inside too painful and too terrifying for him to face.
Clearing his throat and drawing deeply on his pipe he looks up.
so after many years away I was making my way back to the city, I hoped to further my arcane studies there. The arcane has become something of a hobby for me in my retirement he lies as he taps out the embers from his pipe and re fills it and lights it again with a twig from the fire. I have a spare pipe and plenty of tobacco if anyone would like some? he asks changing the subject


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Diplomacy not being his strong point, Corum lokks up from weaving the snow shoes and asksbluntly. "after many years. What did you do in between?"


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

Nasrin looks furious. Really? Trapped in a waist deep stream for while the rest of the pack fights? Restless while Corum cares for the others, she patrols the perimeter with Thorn. Mentally debating this task, We could still move further south. But how much has this unnatural winter already covered? How much more will it cover? Finally returning to the camp, she sits near Sapphire. At first her only reply to Sapphire's question is a grunt. At Sapphire's quizzical expression she answers properly, "It's a prayer to the spirits of winter and summer, to keep me warm, or cool if the sun is punishing the land. I could teach the words, but you have to learn to say them so the spirits hear."

The feral girl watches from the side as the rest of the pack talks, not really feeling like engaging in idle talk. When Corum asks for clarification, she adds in, "Corum knows. But know, if you are with us true, your past matters less. Every day brings new life." She frowns a little at the last part, Mother, you teach me even today.

I have one CLW for Corum? CLW: 1d8 + 1 ⇒ (3) + 1 = 4


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

Greyston listens on to their stories it again takes his mind of the numbing cold, but not all of it brings back good memories. "You were truly born to it then Corum, a child of snow and ice."

As Elleros mentions his time in Oppera Greyston shifts uncomfortably He's been away from the city he wouldn't know anything "That's an interesting life you've lived, my father was some higher up type i never really payed attention." He then focuses on the pipe offered to him, almost taking it but refusing it. "I don't smoke or drink it doesn't sit so well with me." He looks away memories flooding back in.


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Sapphire hears Nasrin's response to her question, but now she's warm and in good company she finds it hard to keep her eyes open. The events of the last few days catch up to her fully, and she drifts on the edge of consciousness, listening to the ebb and flow of conversation. For the first time since she left her adopted father's cabin on the Katheer lake, she feels safe.


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

hp 11/14

"Thsnks Nasrin." Corum says as yhe druid tends her wounds. He nods at Greysyon. "I am from the far north but have spent the last few years in the south. My homeland was taken from me many years ago. Since then I have seen much pain."


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

Listening to Nasrin talk of her woodland spirits he thinks to himself absently
the phrasing if the words and the intonation is important but not as important as the effect. She draws power from the land asks for the powers to be granted to her.
There is a more direct route. I can almost see it

don't worry Greyston it's a bad habit anyway. he says and when no one takes up his offer he tucks the pipe away noticing Greyston's fidgeting and wonders if the young man had a prior problem with tobacco or some other substance.

what did you do in between? Rot in a bleak cell and watch the years grind by, strange I never noticed the passing of time until I had too much of it on my hands. But I have put it to good use, I have learned much and contemplated my vengeance for decades and now I am just getting started.
he thinks sourly as his mind is cast back into the prison he has only recently left and for a second he can smell the place again it's peculiar sour damp stench and he shudders

not a lot Corum, not a lot. I feel as if I have just watched the years roll by.
, we are lucky you are with us I feel guilty that you and the others are taking all the punishment since we began this.
It is a long way to travel from the crown of the world to these normally warm lands
he says what brought you south?


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

Noticing Sapphire start to drift off to sleep, Greyston puts another blanket over her laying the back of his hand on her head to check how she is doing.

He then turns back to the group sitting on a log. "I know what its like being cast from your home..." He look out at the fire. "I hope you will see your home again as i plan on seeing mine."

Smiling at Elleross. "Something my father always used to say... maybe thats the reason why i started. He always knew better than me." Taking out his formula book he starts to work on a potion. I think i'll be able to work on a curing potion - Someone might need it and if Sapphire isn't fully healed it will be smarter to have it available."

Brew potion CLW: 1d20 + 8 ⇒ (10) + 8 = 18

I need to take 5 gold out of party i'll use my 20 gold i had left and make a potion of clw for anyone


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

why did you leave the city Greyston? It seems like you miss it a lot. Elleross says as he watches the young elf busy himself with his potion.
I used to live near the lions gate , i had a small apartment. I remember the windows used to rattle so bad on oath day I feared the panes of glass would fall out. It will be good to see the city after so long away. I bet it has hardly changed at all, I wonder if Figo's is still there, I suppose his sons must have taken over the shop now. He had the best coffee in the city and the finest pastries.
Elleross smiles at the memory we used to love it there in the evenings sitting outside as night settled on the city watching the world pass by he sighs and draws deeply on his pipe


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

City-men Nasrin is quiet, listening while the others chat. "Elleross. Did you have a big pack when you lived in your city?"

She listens closely to Greyston's words, I know what it means to be cast from hearth and home, too. That's why we will find what makes this winter here.

"Sapphire will be fine if she gets the chance to rest. Thorn is still hurt, and Corum, but he heals fine." The girl chews her lip a bit and then says, "We need to be better about chasing these winter-things. They may know we chase them, or maybe not. They leave bad traps, though."


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

The old man looks over at the wild girl as she joins in their conversation.
did I have a big pack? I knew a lot of people and my own family was quite extensive but I dont think we had the close ties that you would expect of pack mates. he says using her terms she is a strange one, I don't think I've ever met anyone like her. She is more like her wolf than I realised , she thinks like him. A brutal simplistic view of the world, but not necessarily a bad one. he muses
no Nasrin I think that those I would call true pack mates in that city were few in number. my pack mates in the prison though, they were true. I would not have survived the place were it not for them he thinks and in his mind he sees their familiar faces .
what about you Nasrin? Where Did you find your friend Thorn? You seem to belong together


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

"He found me. Maybe. Far north of here, almost to the domain of the winter witches." She leans over to Thorn and ruffles his fur. "How did you survive in such a place without trust? Every city I have seen has been ugly and violent. Worse than this, even." She motions, indicating the wintery woods around them.


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Corum grimaces as Elleross asks what brought him south. "Slavers!" he spits, his words dripping with venom. "They didn't live to regret it."


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

"Bad decisions, and childish actions and the need to start over." He stops his work for a moment and smiles. "I don't know of Figo's, but there was a inn called the Oaken wheel. It was a low brow type of place but i've never had so much fun in all my life, you could learn a lot of the people who visited that inn. I would very much like to go back there someday."

Smiling to himself he trails off thinking of better times. "It is a shame you had to leave the city Elleross, maybe we can both head back there after this is all over. I can't say i've had anyone to travel with for a long time."

--

"I hope so Nasrin, when i thought of this i didn't expect it to be so deadly... or cold. I had hoped of a simple payday and saying goodbye to all of you as soon as i could. But out here i wouldn't survive a day, i glad to have each of you." Holding his hands out at the fire to warm himself.


I'm back :) Let me know when you're ready to move on.


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Ready!


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

nearly

Corum looks up from making the snowshoes. He studies Sapphire, noting the steely strength in her. That of a trained warrior.

"What about you? How did you end up a caravan guard Sapphire?"


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

Ich bin Fertig!


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Sapphire has been drifting on the edge of consciousness, letting the flow of conversation wash over her like another blanket. Corum's direct question causes her eyes to snap open fully, and she sits up slowly, already feeling much better.

The job was just that, a simple means to an end, earning a crust and traveling towards my destination at the same time.

she looks pensive for a moment, then shrugs, evidently deciding to trust those around the fire that have already saved her life several times over in the course of only a few days.

I grew up near Katheer, just me and my...father. He was an ex-mercenary, fought all over the world, trained me to protect myself. He died suddenly in his sleep a couple of months back, and in his possessions I found some things that revealed he hadn't told me the truth. My parents were from the far north, Irrisen in fact where the Jadwega hold dominion. For some reason they needed me away from the country, hence growing up in Taldor. More than that I don't know as yet, I'm making my way up there to see what I can find out. That's my grand plan, no more, no less.

she casts her eyes around and takes a leaf from Nasrin's phrasing

It's good when those who had no pack find themselves working well together. A good omen for the future.


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

@ nasrin / Greyston
you would be surprised how many people live without trust Nasrin. The city can be an ugly dangerous place I'm sure Greyston would agree. But it can also be a place of great kindness and warmth.
A city isn't so unlike a person, they both have the marks to show they have many stories to tell.
It is said a city can have a thousand faces and no man can see them all. But I will look on its face again one day and it would be good to have some company
he says nodding to the young elf as he mixes his alchemical concoction.

@Corum
slavery is a disgusting practice, it still amazes me that civilisation allows it to continue. I would imagine they must have been pretty arrogant or foolish to imagine they could bind you to a life of servitude he says to the hulking barbarian. His head rises sharply as Sapphire answers Corum.

the jadwiga! So called children of the witch mother. If I had the power I would wipe their unclean seed from the world! Perhaps soon I may get my wish. he thinks , his thoughts as cold as the bleak landscape around them.


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

The warrior shrugs at Elleross' comment. "I was young. I grew strong in the mines. My strengj was valuable to them so they fed me well. I contained my anger and they forgot me. They forgot they had caged a tiger. I suffered the lash many times but when the time came I fed that whip to the overlord. Then I took his gear and killed his men. I wandered for a while, met Nasrin and we've travelled together since."

When Sapphire has told her tale he says "Well I have a feeling we will all be heading North. Ihope you find your answers. For now though I am honoured to call you sword ssister. "


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

Nasrin smiles at Sapphires talk of Omens. Maybe she will learn to talk to the spirits of the World? She remains silent, her eyes flitting across the others around the fire. So many hearts, so many with no direction. She stops and stares at Greyston. Eager for goodbyes. Sounds like me.


With the fire fed regularly, a warm blaze illuminates the clearing throughout the night and you sleep fitfully, despite the cold. Sapphire in particular is out like a light, finally feeling safe enough to close both eyes and let sleep take her.

The next morning you wake to find the shelter is half buried in snow after what was a particularly heavy downpour. If it weren't for the fire, you suspect you would have had to dig your way out this morning.

Nevertheless you pack up what gear you have and trudge once more into the snow.

Corum you would have been able to make one pair of snowshoes overnight. That's with others helping so one pair it is for now.

After an hour of travel can you all make a Fortitude save vs cold, DC 15 or 1d6 ⇒ 4 nonlethal damage and fatigued

After ploughing on through the woods that run parallel to the trail for most of the morning you find that blessedly the snow abates and for once you can see some distance ahead. It seems a real stroke of luck, for above the trees ahead you can just make out the pale smoke of a fire.


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

Greyston listens on to all the talking, happy to be distracted from from the cold and some old memories.

---

In the morning Greyston and goes about his routine, it now taking longer because of the cold but he gets everything done and then hands Sapphire the potion he worked on last night. "Here you go, i spent some time last night brewing a potion that will help with your wounds. Its the best i can do for now."

Fort: 1d20 + 5 + 4 ⇒ (15) + 5 + 4 = 24

After the few days of plowing through the snow, Greyston can feel himself getting accustomed to it his muscles don't ache so much anymore and sharp coldness doesn't catch him out like it first did.

Spotting the smoke he ducks down and points up to show the others. "Could that be their camp? have we caught up with them?" He whispers.


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

Take 10 to add the +2 to other's Fort Saves against the cold; Nasrin casts Endure Elements on herself.

Who has the shoes?

Nasrin sees the smoke and knows that something is afoot. What, she doesn't know. Greyston speaks up, and she grunts back at him. "Maybe. Maybe not." She surveys the woods, looking for what may offer a better place to check out the column of smoke. Whatever. We need to keep to the woods."

Survival to get a feel for the lay of the land? Survival: 1d20 + 9 ⇒ (18) + 9 = 27 I want to move to a higher spot and see if we can approach from a less obvious direction.


Over the last hour the land has risen considerably and you feel that you are probably broaching the crest of a hill. Consequently there isn't anything in the way of higher ground but you could climb a tree and see if that affords you a better vantage point.


Thorn raises his nose to the air and sniffs inquisitively for a few moments, probably catching scent of the smoke.


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

Nasrin shimmies up a tree to get a better view of where the smoke is coming from.

Assuming a DC5, take 10 for a 9 to Climb :) Or, ditch the shield and have a Climb of 11 if the DC is 10 :p


Yeah, ditch the shield, you don't want to fall from the treetop, even if it is into snow

In a clearing among the trees, a large wooden lodge overlooks a ravine spanned by a long rope bridge. Smoke rises from the lodge's two snow-covered chimneys, and large wood pile is stacked against the outer wall.

A small outbuilding stands east of the lodge, and a stone well nearly blanketed by snow is barely recognizable to the north.

Several tracks lead southwest toward a detached stable.

From her new vantage point, Nasrin can also see the legs of a body, partially buried in snow some fifty yards further into the woods where the trees become extremely dense and impassable.


Lodge

Map is also on the link above


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

Nasrin climbs down from her perch and tells everyone the basic layout of the lodge. "The only easy way in is a rope bridge. That'll be trapped. or ambushed." She strides off towards the body she saw and says over her shoulder, "There may be something over here. I saw legs."

Trudging thru the snow, the feral girl and her wolf make it to the body. She looks around, wary of the traps her prey has proven so fond of. She lets Thorn loose, and listens to the woods around her.

Perception: 1d20 + 7 ⇒ (9) + 7 = 16

Liberty's Edge

Ah my fault, the rope bridge is the other side of the compound. You would approach along the path to the north east that exits between the trees.

The body is that of a human man past middle age. Despite his apparent frailty, he clearly knew something of wilderness travel. He wears old-style military winter clothing and carries both bow and handaxe, similar to how an army scout or hunter might be armed. He appears to have been badly beaten.

He has a composite longbow (+1 strength) with 12 arrows, a masterwork handaxe, and a pouch containing 14gp, 25sp, 48cp

Knowledge Local DC 10:
This man is Old Man Dansby, you've seen him around town once or twice. As far as you remember he had been complaining that someone had been stealing his crops


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

Rising early Elleross groans as his aching body refuses to warm up in the icy conditions.
With some effort he runs warmth into his legs forcing the circulation to wake up.
Not needing to refer to his Spell book, he still held the same spells ready in his mind from when they first set out on this quest, he hadn't yet needed to utilise his powers fully.

fort: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16

The trek through the deep snow seemed a little easier on him today, his leg wasn't painting him as much and it seemed a little warmer.
Soon they sight the smoke and he wonders if they have located the bandits. As Nasrin describes the lay of the land he frowns.

we will be exposed as we approach that lodge but I can see no other way to get there.
Nasrin is right that bridge must be trapped or they watch it for approaching strangers. What are we going to do?

local: 1d20 + 8 ⇒ (16) + 8 = 24

As Nasrin drags the body back to the others Elleross recognises the man
he was in the inn the night we met, a local farmer I believe. his name was Dansby. I remember overhearing him complain that someone had been stealing his crops Elleross says as he locates the information he had stored away in his memory palace, even the trivial information was catalogued and could usually be recalled as and when he needed.


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

Greyston looks on as Nasrin scouts ahead. Spotting the body she brings it back to the group, bending down he starts to check over the body for any other signs of death. "It seems the bandits got to him."

Heal: 1d20 + 6 ⇒ (15) + 6 = 21

CAn i tell anything else? or is it that clear of how he died?


He clearly died of bludgeoning injuries. But if the bandits had killed him you feel they definitely would have taken his money and gear, it's pretty good quality


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

In the morning the warrior banks the fire and prepares breakfast. Before they move off he offers the snowshoes to Elleross. "No offence but we can only mive as fast as our slowest member. I will make more for everyone when I have time."

They set off and stop at the sight of the smoke. Coeum loosens the sword in its scabbard as Nasrin scouts. When she brings the body he gestures at the weapons. "Anyone use a bow? Looks like a good weapon. It will come in handy."

He listens to Elleross. "What killed him do you think?"


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

"He was bludgeoned to death but all his gear is still here, The bandits would have left this stuff." He stands and looks around the area, feeling very unnerved.


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Last night
Corum, that a mighty warrior such as yourself wishes to call me sister is an honour I gladly accept. I'm proud to fight by you.

With that, she drifts back off to sleep.

The morning dawns
Fort save: 1d20 + 4 + 4 + 2 ⇒ (7) + 4 + 4 + 2 = 17

Sapphire considers the frozen corpse and listens to the description of his injuries.

It may just be that he fell afoul of the same ice monsters that attacked us, it looked like they used their thick, heavy arms as clubs. At any rate, we're all going to need to be paying attention from this point, if the building up ahead is where they're holed up, then being a permanent structure I have no doubt they will have ringed the area with their favorite traps. Let us watch our step as we approach.

She walks over the snow without breaking the crust as she moves forward towards the lodge.


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

As the pack discusses the whys and wherefores Nasrin begins stripping the dead farmer of his winter clothing. She hands them to Sapphire, "Better than the bad pieces you have on." The bow she suggests for Corum, trying to hide a grin. "Since your sling is broken."

The wolfling steps off with Sapphire, "Keeping me company this time?" She nods to the woods that stand due north of the Lodge and says, "We stay off the trail."

I want to approach from directly North, where the woods are very close to the lodge. We can peek into Windows once we get there. At the very least it will limit our time exposed to observation or shooting.

Don't forget the MWK Hand Axe! Nasrin isn't proficient, but it is at least cash once sold :)


Going through the woods is extremely hard going. The density of the trees and the uncrowded, thick snow means the short trek will take about 2 hours but it would give you s less direct approach to the lodge


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Corum gives the handaxe to Sapphire and slings the bow and quiver on his back. He nods when Nasrin moves off to skirt around the lodge and approach from the woods.

"Lets go see whats inside."


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

That's a sacrifice I am willing to make: the number of traps and ambushes on the trail should make anyone leery of following the easy path... :)

Nasrin does her best to sneak up to the treeline near the lodge.

Stealth (damn you ACP!): 1d20 - 3 ⇒ (18) - 3 = 15


First things first, can e erroneous make two fort saves vs cold. The first is dc 16 the second dc 17. Failure leads to 1d6 ⇒ 6 and 1d6 ⇒ 1 nonlethal and you are fatigued. Failing both means you become frostbitten


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

forgot the cold-weather gear last time I rolled ;P
fort save: 1d20 + 4 + 4 + 2 + 5 ⇒ (3) + 4 + 4 + 2 + 5 = 18
fort save: 1d20 + 4 + 4 + 2 + 5 ⇒ (13) + 4 + 4 + 2 + 5 = 28

Despite the air remaining chill and unwelcoming, Sapphire turns with a grin to Nasrin

I'll happily accompany you sister!

Even with her light feet, Sapphire finds it hard going keeping up with the wolfling as they make their way around to the side of the lodge. As they approach the treeline, Sapphire hangs back, not trusting to be able to stay as quiet as Nasrin, so instead she keeps watch.


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

Greyston keeps his head down as they travel all the way around to get at the lodge. In a less chatty mood than last night. Grumbling to himself as the others seem to have no problem moving through the snow.

Fort: 1d20 + 4 + 5 + 2 ⇒ (18) + 4 + 5 + 2 = 29
Fort: 1d20 + 4 + 5 + 2 ⇒ (12) + 4 + 5 + 2 = 23


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Perception 1d20 + 6 ⇒ (8) + 6 = 14

Corum studies the tracks in the snow trying to determine the direction they lead and what made them.

"I wonder what else has been here. Perhaps it was our prey?"

Stealth 1d20 - 2 ⇒ (2) - 2 = 0

When they push on through the deep snow surrounding the trees. Every now and then Corum glimpses the lodge through the snow bound foliage. As they near he slows down, carefully placing his feet to minimise the noise he makes. He carries his sword and shield ready.

Fort 1d20 + 4 + 5 + 2 ⇒ (7) + 4 + 5 + 2 = 18

Fort 1d20 + 4 + 5 + 2 ⇒ (3) + 4 + 5 + 2 = 14


Corum I think you've missed a bonus from somewhere, possibly the additional +4 cold-honed grants you.

The party, with mixed success, sneaks up to the tree-line.

The lodge is of solid, wooden construction and though not built for this kind of wealth seems to be bearing it well. Smoke rises from the two chimneys though you can see no sentries or guards from your position.

Knowledge Local DC 15:
The lodge belonged to a group of rangers called the High Sentinels. It was their job to protect the Woods from banditry, though everything suggests they probably failed in that endeavour

There are obvious entrances on the east and west sides of the lodge.

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[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Ah ok thanks for the heads up JZ, I thought a healing spell on the magus list was too good to be true (forgive the pun ;)

Perhaps now she's seen it in use and been directly able to observe its effects, she might try and limit it to emergency situations.


One thing I should point out is that I recognise pbp is a long format of the game and if people make a decision early in character building that they think may be a mistake, I will work with them to rectify it later provided they don't subsequently choose feats that are reliant on the one they'd now like to change and so on.

Also, I tend to give players a chance in the level up from 1 to 2 to change any aspect of their characters, from ability scores to class and even race. This is a one time thing and it would be good of you did decide to change class for example that you were broadly still I'm the same category, so Corum changing to fighter, bloodrager, even melee druid or ranger. It just helps maintain the Continuity of back story and rp so far.

Have a think whether this applies to you because you will be at that junction soon


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Thanks for letting us know JZ, nice to know there's a get out clause if we were hasty with our first level picks :)


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

Commentary, not complaint: does this adventure realize we are only 1st level?


Yep. I have changed nothing about this adventure so far save from actually removing two encounters and not having any random encounters that resulted in combat either.

The obituary page for Snows of Summer is quite extensive :/

I don't use XP but the guide actually suggests you shouldn't level up until even further along than this Lodge. However, I will have you level when you clear this place cos it's not going to get easier!


On a serious note, I would have a backup character or two ready for this p as particular book. I'm not a killer GM by ny stretch but this is a pretty deadly scenario as low level Adventure Paths go


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

Maybe you could allow us more hero points to offset the danger?
It would be annoying to invest time in a character and have them die so early with no hope of bringing them back.
But at the same time we don't want it to be easy :)


Well the early days is the easiest time to lose a character if it happens since there is less impact on the overarching story.

I'm just saying a stray crit and it's over and it's worth preparing for that


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

I'm enjoying it. Given the amount of combat and the environmental damage, plus our minimal cspacity for healing I'd say we're doing quite well. Getting by by the skin of our teeth but thats 1st level for you.


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Speaking as one of our 'minimal capacity healers', we're doing well, but at what cost!? *eyes start glowing red*

;p


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

If no one dies in the cabin we would have done brilliantly, we'll have to see what happens now!

Sapphire that all makes for good rp :)


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Couldn't agree more Greyston!


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Yeah. We're doing well. Sapphire, infernal healing is way cool but right now boy could we do with a cleric and all those lovely clw spells!

I would like to congratulate everyone for really getting into the game too. 500 posts since Nov is great. We've got some real momentum going. I'm really enjoying it.

Now if Greyston could shove a large bomb down that fool's throat that would be most welcome. Corum is as weak as a day old kitten (relatively speaking).

BTW J. I may tweak my guy slightly. I'm going archetype at lvl 2 - if I get there - so I want to make sure he's right.


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

I didn't realise we had so many posts! Glad to have a game that moves at a good pace. We will all make it through this.


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Nice bomb. Straight down the throat - just as requested!


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

Traveling to Sweden this week. Will be back late on the 30th. If I am out of the loop, please bot me. You have a fair idea of what my character would do...


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Loot sheet updated.

Sapphire is better off with her Mwk longsword so will pass up the +1 short sword. She'll stick her hand up for the Yeti cloak though, but is happy to pass if someone else wants it.


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Yeti cloak is awesome but Sapphire has first claim so I'm happy with that. Might buy one myself later on.

I'll stick with my weapons so shortsword can go party loot for sale later if no one else wants it. I assume Elleross will want the spellbook.


Yeah that cloak is really nice. I can see all of you getting one and running around like a family of Yetis.


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Just to say Merry Christmas to everyone!

Wherever you are I hope you and your loved ones have an ice time ;p


You too, Sapphire.

I will be posting throughout this period. Ironically, because I'll be off work it'll actually be easier for me to keep up to date with games. That being said, it's understandable and expected if the pace slows a little during this time.


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

That cloak is brilliant - Happy to let it go to Sapphire. I suppose its a good time to talk about how loot is dished out? Will we roll for loot? Priority first? so a ring of protection would go to frontliner with the worst AC?

The only loot i'd really like is a good at the spellbook - i'm not sure if anything in it is on my list though. I'd also take the Mswk thieves tools as i have disable device and they will help a lot! Then i think its best we use 25gold from what we got so i can craft a cure light potion, agreed?

I'd like to wish everyone a happy holiday! i hope you all enjoy.


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Yeah I hope everyone has a great christmas too.

As for loot:I'm going dr so ac doesn't matyer as much. Offensive capability and boosting saves is my focus.

For now I'm happy with what I have but any potions clw will vome in handy.


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

merry christmas everyone :)
I could use the cloak my fort save isn't great but I'm happy for sapphire to have it , fatigue isn't so bad for me but It's a pain for melee types.
Thanks for the present j, much appreciated.


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Best present today: level2!


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

Cloak to Sapphire. :)

Snowed in at resort in Sweden... cool, No?


Awesome! Im going skiing in Bulgaria in s couple of weeks, hoping for lots of snow there too.


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Rained in in Wales! Happy days!

My level up:
+1bab
+1 fort
Ave hp: 8 (I guess 8 is ave for d12 hd? Plus con gives me 10 additional hp.
Rage power: tbc but probably superstition or I'll go the celestial totem route. Any views?
Taking Invulnerable rager archetype for early damage reduction.
Dr:1

As for tweaking character. I was toying with changing race but then just decided to reduce my cha by 1 to increase str to 18.

Sort skills later but onky 4 points so I might just increase my clsss skills not covered at lvl 1.


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Forgot favoured class bonus to HP!

Skills

1 to the following class skills:
Acrobatics
Craft
Intimidate
Knowledge geography

Rage power:
Superstition.

On rage powers. I'm torn between the beast totem path and the regenerative/self healing ones.

Beast totem uses 3 powers to eventually gain pounce (which looks great) but the others will enable me to self heal and regenerate HP. With Damage reduction I reckon that will enable me to stand toe to toe with almost anything while raging.

I will also go increased DR when I can (lvl 8) and follow the superstitious path by taking Witch hunter and spell sunder.

What do you guys reckon?


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

Conventional Wisdom sez POUNCE. But The Best is not always coolest or funnest. Do what makes you happy :)


One thing Corum, the average hp for d12 is 7.

Also, it's a 20 point buy for ability scores so I don't think you'd be able to just take 1 from cha and add it to str


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

Yeah 20 point buy so this is my calculation:

Star 16 (10 pts) +2 racial to make 18
Dex 14 (5)
Con 15 (7)
Int 10
Wis 10
Cha 8

22 points in total. I get the extra 2 points for dropping cha to 8.

Will adjust HP accordingly to 24.

Nasrin. Pounce = full attack on a charge which is good. To get it though you need the others. Armour bonus is OK but not a priority and claws feels like a waste of a power.


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[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Def go with what reinforces your concept, I like the idea of an implacable Corum, unmoving, undamageable, self-heal and regen ftw!


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

Level up.
Spells known level 1, colour spray , burning hands, endure elements, enlarge person, feather fall, grease, Mage armour, magic missile, snowball.

Hp average 4 +1 con = 12 total
Will +1
Spell study - spontaneously cast any bard/cleric/ Druid spell over 1 rd/spell level. Costs two slots of same level spell or higher.


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Leveled with one caveat... before I pass on JZ's kind offer of whiteout liquid for my character sheet, thought I'd better check something.

We're all good with an invisible character losing their invisibility when they attack, and it's recognised that for instance rogues get a single round of sneak attacks in as they break their invisibility. However, being invisible grants you total concealment, my question would be..during the round you break invisibility are you still considered to have total concealment?

I ask because I'm looking at following the Moonlight Stalker feat chain, so it's important to understand when concealment applies and when it doesn't!


Sapphire wrote:
We're all good with an invisible character losing their invisibility when they attack, and it's recognised that for instance rogues get a single round of sneak attacks in as they break their invisibility.

Sapphire are you saying that it is your interpretation that a rogue gets a full attack routine benefiting from concealment when breaking invisibility? Because that is not my interpretation unfortunately.

If a rogue is under the effect of invisibility and has multiple attacks. I would rule that the first attack breaks the spell and therefore the second would not benefit from concealment. Am I to take it you don't believe that to be the case?


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Wow that was a quick answer JZ!

Nope not my interpretation, I was just paraphrasing the concept and evidently have ended up being too imprecise! The first attack benefiting sounds exactly right, I was just bouncing the idea around to make sure moonlight stalker would apply for that first attack before I went ahead and built towards it!

Thanks for confirming :)


Yes, it would totally count for that first attack and multiple attacks when greater invisibility is in play. It would also count for all attacks where you were in dim light and the opponent does not have darkvision or other special perception and also when under the effects of some spells such as blur or on the outer edge of a fog cloud.

When you think about it there are actually quite a lot of opportunities to get the benefit, especially for a magus. At first glance I thought it was a little circumstantial but you should be able to get the benefit fairly consistently.


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

For overnight healing, Nasrin will be able to take 10 on Heal and let everyone get 4 (lvlx2) hp. Thorn will recover 6=hdx2. Rather than using 2 of Nasrin's 3 spells, what other healing do we have available?


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

Greyston will be taking the curagen alternative class feature - My cure extracts can be taken by anyone then not just me so we'll have 1-2 free cures per day and more as i level up. I can also make 1 cure potion a day for half.. but i'd have to stock up on ingredients when we get back to town.

My level up is all standard - Not going to change anything.

Discovery is precise bombs so i can finally get some direct hits off :P


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

1 Scroll of endure elements
1 scrolls of magic weapon
1 Scroll of unseen servant
1 scrolls of lesser animate dead

2 x alchemist fire

I will take these if I can, and also I would like to keep the spell book to copy all the spells out of it but that will take time. Especially if anyone else is going to study it.
If no one wants the other scrolls I will keep them or we sell them .

I can duplicate healing spells now in dire circumstances , as it will cost me a lot of spell slots to do it and several rounds.
But it will be a useful fallback if we are in a tight spot.


The spellbook is amazingly useful for this group. Elleros, Sapphire and Greyston can copy most if not all of the spells out of it.


Male Elven wizard spellsage 11 Init +2, ppt +14,fort +6, ref +6,will +13(+2 vs enchantments) cmb 4,cmd 16, ba +5,ac16,touch 12,ff 14,hp 69

I should be able to copy all of them, how do you want to manage that j? How long does it take to copy a spell it's an hour plus the time to decipher it I think.
Plus you need to pass the spell craft check.


That's right. Decipher the spell first, easiest with read magic spell, then spend an hour studying it. Make a spellcraft check and if you succeed its done. So an hour per spell basically.


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

contains alarm, chill touch, expeditious retreat, feather fall, identify, locate object, and ray of enfeeblement

These are the spells. I'd let you and Sapphire have a go at it first but i'd like to take the scroll to write in my book if you dont mind?


[Party Loot] Female Half-Elf Magus (Bladebound Hexcrafter) 10, hp 83, AC 22|T 11|FF 20, F +10|R +4|W +7, Init +1, Perception +2 Low-light vision
skills:
bluff +3, climb +8, fly +12, knowledge (arcana) +13, knowledge (dungeoneering) +13, knowledge (planes) +13, spellcraft +13, swim +16, UMD +7

Iirc someone pointed out to me that it's best if a wizard copies spells from scrolls in to their book first, as other classes can usually copy from a wizard's spell book, but vice versa is not necessarily true as wizards etc cannot understand formulas.

I'm happy to pass on the spells and scrolls, they are far better homed with Greyston and Elleross. Also, good plan with the alchemist's fire!


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

You are right Sapphire - But i assumed wizard/magus could understand formulas of spells they know. But i think it would be best of you or Elleros copy it down and i just cheat off both of your work :P


Male Half elf Invulnerable rager 11 | Hp 137 (192) | AC 23 (T15, F20) | F11 (16), R8, W6 (11) NOTE: +3 vs spell, spell-like or supernatural | Attack 16/11/6 (26/21/16), range 13/8/3 | DR 5/- | RAGE 26 rounds CMB 11 (12). CMD 23 (24) skills: Dis dev, escape, sleight, stealth 1. Fly 3. Craft, handle 4. Acrobat, kn geography, kn nature, ride, swim 8. Climb, Intimidate, Survival 10. Perception 13.

Messed up with rage power j. To follow the invulnerable and self healing path (making Corum a total melee guy) I can't follow the superstitious path. I'm swapping my 2nd level power for roused anger which allows me to rage while fatigued.


Male Elf Alchemist 11 | HP 80 | AC 17, touch 13, flat-footed 15 | Perc 17 | Fort +11, Ref +13, Will +7

So what is the plan with loot? Do we know how much gold is split? are we setting aside some money for me to buy ingredients to craft a potion a day?


Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

I am a need before greed kind of player. I am more than willing to invest in Grey's Apothecary! :)

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