JCServant's Council of Thieves (Inactive)

Game Master JCServant


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(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Bit pressed for time. I'll add my +1 relationship bonus with Arael and roll for Tarvi Diplomacy: 1d20 - 2 ⇒ (14) - 2 = 12. I'll role play this later if I get a chance.

Do potions count in the discount JC, I'm thinking no?

If not, what's the highest caster level potion of greater magic fang that I can obtain in the city? As a guide I think a cl 13 is 1950.

Grand Lodge

Nope.

Greater magic fang +3 1,800 gp
+4 2,400
+5 3,000

Beppo, I saw your RP...don't forget you get one point of relationship to automatically add to one NPC (regardless of rolls before).


Tiefling M Monk 1(Sohei/MoMS)

similarly stressed. Mathalen is owed time from her sensei, and care for her understanding when Devil lost his composure. All to Mathalen.

Training roll is (level)+(best mental stat bonus)+d20:
d20+7 1d20 + 7 ⇒ (20) + 7 = 27

Whoa. Does that invite say "+1"? :)

Grand Lodge

I'm thinking no one is actually reading my posts...I think 3 out of 4 have missed the instructions

Crunch
First, Roll one diplomacy check to increase your relationship score with one NPC. (Bonuses to roll awarded by GM if RP is involved and well received by NPC).

Second, Choose one NPC to auto-increase your relationship by him/her by one point. No roll needed. It may be the same or a different NPC

That it :)

Fluff/Reasons
The first roll represents who you spent a night or two of drinking and eating after practicing. This could be a Shades of Grey member or fellow actor from The Sixfold Trial.... your choice. When you're tired, and want to eat with someone who will make you feel more comfortable (other than the group) who might that person be? Who do you lean on for emotional support. Remember, you're not training them, you're treating them like a comrade and friend, so you use a diplo check to see if you deepen their friendship. The DC is generally the current relationship score. If you exceed the DC by 10 or more, you earn an extra point.

The second roll represents who you have talked with over the last few weeks as you have time here and there...whether its getting ready in the morning or you catch each other in the same shop. It may or may not be the same NPC. Who does your character favor? Who do you want to grow closer to? Who do you want to be better friends with. The smiles and encouraging words you give them here and there are appreciated.


Tiefling M Monk 1(Sohei/MoMS)

Sorry for my lack of care. I'll try to get something up by 2.

Grand Lodge

The Black Devil wrote:
Sorry for my lack of care. I'll try to get something up by 2.

No apologies needed...and you're not the only one. I believe almost everyone got it wrong (though some have gone back and edited since). I just need everyone to read my stuff carefully, so we can keep things running smoothly.


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Maybe my post was not as clear as I thought - my intention was to take the automatic +1 with Janiven and to roll for Calsenica.

Grand Lodge

You're clear. I like the comment afterwards, lol


Tiefling M Monk 1(Sohei/MoMS)

No time to RP.

Diplomacy 'downtime' target: Delour. She seems lonely. But don't SAY that! (new roll, or the one above?)

Auto succeed 'meeting all the time' target: The tiefling who took the hit for Kyle. (They are 'in the house', right?)

Grand Lodge

Yup.. You may use the number above. Yup, they are in house.


I am laughing all the way to the bank at level 4:

- BAB increases
- Two saves increase
- Judgement TWICE a day?! Thank you very much :D
- Level 2 spells?! Why, I have never...

Regarding NPC interaction, I gotta say that for Tessai we are hitting a dead end - to be honest, there isn't an NPC that really draws her attention... I guess the girl is a loner is all, but I'm gonna ponder it some more while the 2PM posting time is not up.


Tiefling M Monk 1(Sohei/MoMS)

Come to the devil house. :) We have a stout somewhat simple lad with mother issues, a clever brave lass with self-esteem issues (who dislikes Devil), and a scenario-thinking mandarin who could probably use some extra looking after (if only so he feels respected).

Grand Lodge

LOLz!


Ok, I like the idea of the one with low self-esteem. That may go a long way with Tessai. I have to backread though since I must admit I didn't memorize the names of all the captured tieflings.

In any case, Tessai will take the +1 on her relation with Janiven for starters.

Grand Lodge

Relationship Update
Brandon is now 7 pts total with Tarvi. That means that are 'friends.' The extra confidence helps him in the long run. He gains 4 power points as their relationship grows stronger (RP in Gameplay)

Rolling for Tessai
1d20 ⇒ 12 ... Unless you have a negative Diplo, that beats the DC by 2.

Class Level Relationships
Amaya- Bard?--Lv. 0.50 --Black Devil: 3, Aemon: 2
Emolos- Fighter--LV. 1.25 --Beppo: 4
Fiosa- Cleric--Lv. 1.00 --Kyle: 3
Gorvio- ???--Lv. 0.50
Larko- Ranger--Lv. 1.50 --Aemon: 5
Mathalen- Monk--Lv. 0.75 --Black Devil: 4
Scalvo- ???--Lv. 0.50
Tarvi- Wizard--Lv. 1.00 --Brandon: 7
Vitti- Druid?--Lv. 0.50 --Corellon: 3
Yakopulio- Rogue--Lv. 1.25 --Beppo: 2, Corellon: 3
Janiven- Ranger--Lv. 3.50 --Beppo: 3, Tessai: 3, Aemon: 3
Arael- Cleric--Lv. 3.50 --Brandon: 3

Vethamer- Sorcerer--Lv. 1.25 --Kyle: 3, BD: 4
Iados- Fighter--Lv. 1.25 --Kyle: 3, BD: 2
Damaia- Rogue--Lv. 1.25 --Kyle: 5, BD: 1, Tessai: 2
Calseinica Actress --Kyle: 5, Beppo: 3
Delour Actress --BD: 5

Grand Lodge

To help provide clarity to the ‘playing up’ rule, let me explain how encounters are balanced in Pathfinder. Generally, the GM determines the Average Party Level, rounding to the nearest number. If it’s a larger party (6-7), he adds on to that number. He then determines the “CR” or Challenge Rating. For an “average difficulty” encounter, CR usually equals the APL. An easy one is CR=APL -1 (essentially one monster of your APL). The hardest encounter advised to GM’s is CR +3 (four monsters of your level). These are epic encounters that most parties will need to use consumables and great tactics to overcome.

I've recently updated the houserules, including a new 'playing up' table. The Table in the updated house rules shows you how “Playing up” changes the game. Essentially, “Playing up” at the lower levels (+1 or +2, for example) changes the easy/normal encounters into challenging ones, but has little or no effect on the ones already scripted to be Challenging or Epic.

Note that loot increases affect even those battles that would not be changed per the last line. That’s to reflect the fact that the players often spend more spells/resources in getting TO those end battle. So, a final, epic boss battle would be “Epic” difficulty no matter what, however, expect the fact you have less spells and resources to make it just a tad harder when you make it there.


Tiefling M Monk 1(Sohei/MoMS)
GM-JCServant wrote:

Blue Light Speical

25% off any magic scroll or magic item that emulates magic spells on a non-continuous basis. For example, a belt of strength would not be eligible, but Winged Boots (which let you fly per the spell three times/day) are discounted. When in doubt, ask here. You have 48 hours. (10am EST Thursday)

What about items like:

Shawl of Life Keeping
Bookplate of Recall
Gloves of Reconnaissance

And Megekki wants to know about wands.

Grand Lodge

Nope
Yup
Yup
and finally, you betcha.


Guys, any suggestions on particular purchases?


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

JC, really busy today I don't know if i can make all the posts but i will try.

Grand Lodge

I will tell you, Tessai, that the best book you can get is Ultimate Equipment. It has all of the magic items neatly laid out. It's easy to look things up in there by slot or just roll up something random. I always recommend that players plan on the next dozen items they want to buy (in the future) that way, if they catch them on Blue Light sale, they can grab them!

As more generic advice goes, it's easy to recommend the staples... increases to magic armor/weapons, extra variety of weapons to deal with everything from flyers to baddies with Damage resistance, increases to magic on primary weapon, rings of deflection and amulet of natural armor for AC (which can be upgraded as time goes on) and cloak of resistance (again, up-gradable. ) Last, but not least, attribute increase items (Belt of Str/Con/Dex and Crown of Int/Wis/Cha). These are uninspired, yet very effective magic items as they all directly contribute to you doing what you do even better. (None of them are on blue light, though)


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

I second the ultimate equipment guide as a great source book, its just full of cool items.

If wands are discounted, lesser restoration and shield are tempting.

I'm going to trade in my masterwork longspear unless Tessai wants it and get a masterwork morningstar. Thinking about getting one made of silver, we are in the city of devils after all.

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

remember we already received 4 lesser restoration potions. Not to mention that the priest usually has it as a prepared spell.


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Thats true, I was thinking of taking it as an extract so I could create potions of it too.


Tiefling M Monk 1(Sohei/MoMS)

If that mwk longspear is available to Devil as a hand-me-down, he could use the +1 to hit.


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Sure, I wasn't sure which, if either, of you guys had one so its up for grabs.


Tiefling M Monk 1(Sohei/MoMS)

Surely to Tess first. Devil after.


Tess already has a Mwk Longspear ;)


Tiefling M Monk 1(Sohei/MoMS)

One day, we will cross them over Beppo's original katzbalger, to decorate the Museum of the Liberation.


Hehe, I think I like that idea :D

Ok so I am hoping that since we haven't really advanced much further yet, GM-JC will let me retcon a bit for some purchases - work was a total and utter misery today...

But I am a tad inexperient in character advancement, so I am still waiting for suggestions (thank you for the input btw GM-JC) - I had thought about a silver weapon, since I don't think I can afford Mithral (we're up what? About 1500 gold?), maybe a comp long bow for her STR 18, a cloak of resistance or a ring of protection, upgrading my armour to Mithral, hmmmmmm..... Something more divine oriented since Tessai IS an Inquisitor...?

Thoughts?


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Well, I'm a tad inexperienced myself, but in my limited experience, GM-JC's suggestions described above are good ones (I had thought about a cloak of resistance myself). At our price range, that includes the following:

-cloak of resistance +1 (1k)
-silver and/or cold iron weapon (varies)
-upgrade armor to magic +1 (1k)

Weapons, belts and the other armor things are awesome, but those start at 2,000, so I'm not sure if you have enough saved up.

In short, I'd say a silver weapon and maybe a cold iron weapon would be good. I'd be on the fence (and am with regard to Beppo) as to whether to jump on the cloak or armor upgrade, or to wait and get a belt or ring of protection later.


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Personally I would go for improved saving throws every time. Alternatively just save for an ability boosting item. Metgaming here but we will probably soon encounter DR/Magic which will really cramp our style so magic weapons should be on the agenda soon.

There's a host of other useful goodies such as handy haversacks, rings of prot, broach of shielding, slippers of spider climb, ring of feather fall all soon to be in our price range I think


Tiefling M Monk 1(Sohei/MoMS)

Devil bought a pair of Reconnaissance Gloves, 10 rounds/day of seeing through obstacles.

Silver/ColdIron weapons can be _cheap_ weapons, the light morningstar is I think the biggest bang for the buck.


Think I'm gonna raise my Wis at level 4 - one more 2nd level spell, more will save...


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Yeah I'll go for a masterwork silver morningstar. I can live with the -1 damage.

JC, can I get an interpretation on the rules surrounding Greater Magic Fang and claws please? There is some debate whether the effect only apples to one claw or if it affect both since they are the same attack form?


Hmmmm, pearl of power :)

Grand Lodge

Brandon Harcroft wrote:

Yeah I'll go for a masterwork silver morningstar. I can live with the -1 damage.

JC, can I get an interpretation on the rules surrounding Greater Magic Fang and claws please? There is some debate whether the effect only apples to one claw or if it affect both since they are the same attack form?

Going off the language alone, I'd have to say just one attack...given that it uses language such as "A Slam Attack" (though a number of monsters have multiple attacks). Powerwise it seems about right as the weapon counter part only does one weapon. (though, to be fair, enhance weapon would allow a monk to have that bonus on all attacks. Monks get all the luck!).

To get a temporary bonus on all attacks you'd want something like a bear's strength potions (+2 to hit and damage) or for a permanent boost, go for the amulet of mighty claws...errr...fists.


GM-JC one question - can we use our level 4 statistics?

To the guys, I think I am getting a silver weapon also, dunno about masterwork, it steeps the cost sharply for a resource weapon. I am also planning on going for maybe a couple of oils of bless weapons - at 100 gold a pop... maybe two.

Grand Lodge

Sure. Lv 4 is fine....as long as you emailed your choices in :P That way if something doesn't line up with what I have down, I have only myself to blame when I see you have updates sitting in my mailbox.


Aaaaaaaawwwwww...

I am on it :D

By the way, oil of bless weapon, is it 50or 100gp?

And I think I am taking the cloak of resistance on top of everything else - you just can't go wrong with saves :D

The skills are throwing me off though... so many to chose from, for an Inquisitor... I may have to start burning PP :D


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Amulet of mighty fists is ridiculously expensive in comparison with magic weapons grrrr. Ok ill email some purchases ahortly

Grand Lodge

They actually reduced the price not that long ago (it was an official blog post). You're going to pay more than someone enhancing a single weapon, but not as much as say a two weapon rogue trying to enhance both at once. Considering the pay off you get (+1 to hit and damage on three different attacks)...I can't think of any bigger benefit from a single purchase someone could get in this level range.


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Yeah you make a good point. The reason I like gmf is because I can buy one that gives +5 for 3000 and with the extract alchemical allocation I could drink it, spit it back in the bottle and use it again the next day. I can still pull the same trick with high level potions of barkskin, shield of faith, divine favour and so on


Guys, I want your opinion on something:

- You know I have been saving PP for a feat - if Combat Reflexes for some added AoOs with the longspear or Two Weapon Fighting for the added damage from the shield, or something else, it remains to be seen :D

- But I was pondering how far 2 PP = 4 skill points could go for the character and the group: my reasoning is that a single skill point applied to any Knowledge skill from Tessai gives her +4 on it BUT is at the moment giving her +8 (EIGHT!!) to identify the abilities and weaknesses of the correspondent creatures... This seems quite a punch - are we missing any knowledge? My list says:

Brandon: Arcana and Nature
Devil: Arcana, Dungeoneering, Engineering, Geography, History, Local, Planes, Religion...

Ok, never mind me, we are only missing Dungeoneering :D

Grand Lodge

Brandon Harcroft wrote:
Yeah you make a good point. The reason I like gmf is because I can buy one that gives +5 for 3000 and with the extract alchemical allocation I could drink it, spit it back in the bottle and use it again the next day. I can still pull the same trick with high level potions of barkskin, shield of faith, divine favour and so on

Yeah...just keep in mind you have to spend several actions to get there.

Round 1. Drink the extract (Standard Action/Provokes...I'm assuming its prepared)

Retrieve a store item (In this case, a potion) is a move action that provokes

Round 2. Drink the potion (Standard Action/Provokes) (Note: The spells says the potion must be consumed on the following round, which we are doing here.)

Spit it out (Free Action)

Put it back away (Move action that provokes)

Round 3. Drink Mutagin (Standard action).

Round 4. You're finally ready for action...Oh, the battle's over!

LOL

Yeah, if you have time to buff before a fight that's about to take place...you can do all this before hand and be the Hulk. The challenge comes in that most combat doesn't afford you that luxury. And Magic Fang only helps one claw attack. I guess if you have three potions, and 3 second level extracts and a full minute to prepare...that MIGHT work :P Because from a turn/round economy standpoint, it's a tough sell.

Quaffing one bulls strength potion gives you +2 to hit and damage on ALL your attacks (You probably have it as a possible extract...not sure). So, on full round attacks it gives you a better net (Net +6 to hit and damage vs. +5 for Greater magic fang) and you can do it faster. Just thinkin' out loud...I might be overlooking something here.

Grand Lodge

Edit...Just realized greater magic fang is an hour / lv...so it would last longer. Maybe even all day. Cute. Just have to have one for each claw. Hmmm...I'll look into more when I have time :P


Tiefling M Monk 1(Sohei/MoMS)

You credit Devil with too many KN Skills.

He has:

7 KN: Arcana 1 Rk +3 CS +3 INT = 7
7 KN: Dungeoneering 1 Rk +3 CS +3 INT = 7
7 KN: History 1 Rk +3 CS +3 INT = 7
4 kn: Local 1 Rk +3 INT = 4
7 KN: Planes 1 Rk +3 CS +3 INT = 7
7 KN: Religion 1 Rk +3 CS +3 INT = 7

The above is his complete and current list.

In particular, KN: Local could be a rich field for Tessai to study, since it applies to all the 'normal' sentient races.

Devil also has nothing in the fields of:

kn: Engineering (Beppo has)
kn: Geography
kn: Nature (Kyle has)
kn: Nobility (Beppo has)


Knowledge (Local) and (Planes) have been her investment so far, but I am still not much of a powerplayer, and my knowledge of the game and the classes grows everyday.

It ws today, looking at the character sheet for Tessai's level up that I suddenly realized that there are a LOT of really cool class skills for the Inquisitors - without even going over the obvious Diplomacy and Bluff, there is a huge amount of Knowledges and stuff like Stealth.

I mean, I could never reach all the bases but.... The idea of spending the PPs for it is really appealing for me because, even though it may not seem like it sometimes, I like characters that can do a lot of stuff - maybe I could envision Tessai without Diplomatic skills but bluff and stealth would fit her nicely, so those 2 PPs for 4 skill points seem like a better deal by the second.

Problem is I may become addicted to spending 10 skill points per level :D


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Exactly . For 9k I could effectively have three +5 magic weapons that last 20 hours a day, every day. That's the ultimate goal to turn Edmond into an absolute killing machine. Until then bulls strength will tide me over nicely.

Tessai, even without gettin 10 skill points per level, putting a few ranks in class skills will be massively beneficial.

Grand Lodge

Ok, Brandon, I've looked into this a bit further.

It looks like by RAW, what you're proposing would work. You could actually drink and spit Magic Fang (including the +5 variety) potions until all your natural attacks are covered, gaining what is essentially a near permanent bonus well beyond your means to purchase (or cast) normally. After all, they last hours/day.

It never occurred to me that there were potions on the potions list that required level 15+ character to create *and* were affordable to characters under 5th level (Based on the GP cost). I learn something new everyday. When you asked me the prices, I simply looked up the listed price on d20pfsrd, without even thinking it through.

I usually don't get real technical about what you guys can and cannot buy. However, even you must admit, this is a really powerful combo. A +5 bonus to hit and damage at level 4 or so would greatly change the balance of power in the game (And, no offense, the way you are built now already extremely effective at dealing reliable melee damage.)

So In thinking this through, I realized that in order to create a +5 magic fang potion means the caster is 20th level (it's +1 for every 4 levels). I'm not even sure I've ever seen a 20th level character in any pathfinder book. Therefore, I would imagine that such a potion would be REALLY hard to find...if one even exists.

To even create a +3 magic fang potion requires a level 12 druid, ranger or summoner. I doubt there's one making or supplying Westcrown with such potions (though it may not be impossible). However, It's more possible that one or more might be found in Egorian, the capital.

I will have to give this more thought. After all, any change to the rules regarding general magic item availability has far reaching effects for others. I want to make to do my best to insure its fair and balanced.

On an somewhat related note...maybe this is why PFS says that potions, wands, etc are always sold at the minimum caster level, which in PFS world means you cannot get a magic fang potion above a +2, I believe.

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