Ith's PFS pbp (Inactive)

Game Master ithuriel


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Sovereign Court

No, it is not flat-footed; it stood up and took a swing at Grey...

Grand Lodge

Alright...then I'd like to cancel my move to within 30 feet if I could since Sneak Attack damage won't apply.

Liberty's Edge

HP 23/23, AC16, T 11, FF 15, CMD 16, F +5, R +3, W +9, Channel 5/5

"Enough! You are an abomination! You have no place in Shelyn's garden!" Anashka makes a lunging slash at the dead thing's throat while her goddess' glaive mirrors the motion across the abdomen. At the end of its pass the second glaive vanishes.

Spiritual Weapon: 1d20 + 7 + 1 + 1 ⇒ (6) + 7 + 1 + 1 = 15
Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Glaive: 1d20 + 6 + 1 + 1 ⇒ (13) + 6 + 1 + 1 = 21
Damage: 1d10 + 4 + 1 ⇒ (2) + 4 + 1 = 7
5' step back to W13

Sovereign Court

Wadi pulls out a crossbow and attempts to load it, but in his haste, the bolt is not *quite* correctly placed, and it spirals off into one of the side walls when fired.

Talhaearn wisely decides to maintain his distance, and fires an arrow, which lodges in the flesh of the abomination's left arm.

Alie fires a bolt of positive energy at the creature, which delivers a glancing blow to its right leg, burning away a small section of flesh.

Anashka calls upon Shelyn, and takes a swing with her glaive, dealing another solid hit to the monstrosity's torso, whilst her Spiritual Weapon hews into its side. She then steps back, as her force glaive dissipates.

Goaded by the beast's swing from before, Grey snarls, and delivers a savage bite to its groin, ripping away a chunk of flesh which would definitely have inconvenienced a living foe, but the zombie shows no signs of noticing.

Kovar:
At the end of your turn this round, you finally come to your neo-simian senses, and realise that you have left your allies facing the Great Ape alone...

Feel free to act normally, but unless I hear otherwise, I assume you will be rushing back towards the combat?

Anashka:
Give me three will saves...

Unable to reach Anashka, the zombie focuses instead upon Grey...

Claw: 1d20 + 13 ⇒ (13) + 13 = 26, for 1d4 + 5 ⇒ (2) + 5 = 7 damage.
Claw: 1d20 + 13 ⇒ (13) + 13 = 26, for 1d4 + 5 ⇒ (1) + 5 = 6 damage.
Bite: 1d20 + 13 ⇒ (16) + 13 = 29, for 1d6 + 5 ⇒ (1) + 5 = 6 damage.
Slam: 1d20 + 13 ⇒ (15) + 13 = 28, for 1d8 + 5 ⇒ (4) + 5 = 9 damage.
Slam: 1d20 + 13 ⇒ (1) + 13 = 14, for 1d8 + 5 ⇒ (2) + 5 = 7 damage.

...pummeling the poor wolf into the ground, before unceremoniously stepping over his body, and moving closer to Anashka.

5' step to bring Anashka within reach.

Round 6: Kovar, Monkey Gods, Da'Tunga Risen, Fog, Wadi, Talhaearn, Alie, Anashka

MAP.

Grand Lodge

Watching the undead ape destroy the wolf Tal picks up his swords (if he can) and moves 30 feet closer to the door. (Not sheathing anything, just walking away with an armload of weapons.)

If I can't pick up my swords I'm just going to take a full round action and run out of the building,

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

Wadi hurriedly reloads his crossbow and readies to fire once he has a clear shot...

Ready action to fire once Da Tunga is no longer in melee.
Attack 1d20 + 2 ⇒ (11) + 2 = 13; damage 1d8 ⇒ 6

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie tries to time her arcane blast for when the undead was no longer in combat. She shoots another Dispel Undead blast at the monster.

Ranged touch attack 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15

Damage 1d6 ⇒ 5

If I can't get a shot out of melee, add minus four to the to hit roll.

Liberty's Edge

HP 23/23, AC16, T 11, FF 15, CMD 16, F +5, R +3, W +9, Channel 5/5

Hmm. I think I'm about to be dead no matter what I do.
-I'm adjacent to a thing with 10' reach now so I can't use a withdraw action safely.
-I don't have acrobatics to avoid the AoO.
-If I act normally it hits me on any roll of 3 or better, 5 times.
-If I do total defense it hits me on any roll of 7 or better, 5 times.
-5 hits are ~35 damage and I have 8 hps. Prepare to run.

EDIT: You forgot to mark my own 5' step last round to W13. That will enable a withdraw action.
Withdraw to K13.

While the rotting gorilla pounds the wolf into paste, Anshka breaks off and begins running for the exit. "Run!!! We have to get the others and regroup!"

But seriously- you all need to run. Use a run action if you are able. Otherwise it can probably charge 60' and hit you once, but then try to keep you inside the reach every turn to prevent escape without further injury.

Grand Lodge

Withdraw doesn't provoke IIRC

Sovereign Court

Talhaearn, deciding that discretion is the better part of valor, stoops to grab one of his weapons, and then starts to beat a hasty retreat.

Technically, it is a move-equivalent action to retrieve any item from the ground.

Wadi lines-up a shot, waiting for Anashka to move away, but his bolt bounces off the zombie's rubbery flesh.

Alie holds her breath, preparing to cast her now-familiar Disrupt Undead once the monstrosity is within range.

It is a close range spell, so the zombie needs to be within 35' for it to work.

Anashka, deciding that the party needs to re-group (preferably with the rest of the fighters) withdraws as fast as she can.

Kovar:
I need three Fort saves from Grey.

Fog:
You finally come to your neo-simian senses, and begin to head back to the rest of the party...

Da'Tunga charges Wadi!

Slam: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17, for 1d8 + 5 ⇒ (4) + 5 = 9.

This gives Alie the opening she needed, and she fires another bolt of golden energy, which slams into the beast's torso, sending up a great gout of steam.

Round 7: Kovar, Monkey Gods, Alie, Da'Tunga Risen, Fog, Talhaearn, Wadi, Anashka

Grand Lodge

Tal leaves the building and gets as far away from the museum as he can. He only hopes the last one out as the sense to slam the door behind them.

Liberty's Edge

HP 23/23, AC16, T 11, FF 15, CMD 16, F +5, R +3, W +9, Channel 5/5

Withdraw dpesn't provoke, but only from the first threatened square you exit. If you have to leave two threatened squares you are still screwed.

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

Wadi shudders as the ape slams into him. Fortunately, the magic scroll had provided enough extra life force to prevent him from being harmed...for the moment.

He yells to the others, "Stay back, I have a plan here!" Dropping his crossbow, he steps away from the beast and detaches another bauble from his necklace and throws it at the beasts feet!

5' step to Q14.
Throw Necklace Fireball at it. Damage 4d6 ⇒ (2, 1, 5, 4) = 12 Reflex save DC 14 for half.
Wadi Reflex 1d20 + 2 ⇒ (7) + 2 = 9 fail
Item save 1d20 + 7 ⇒ (11) + 7 = 18 success.
12 damage - 10 for fire resist = 2 points damage taken.
.
Apparently Anashka is rubbing off on poor Wadi here...BTW I would NOT advise this for novice Pathfinders to try in the future, he he.

EDIT: That was a typo...Wadi has Fire Resist 10.

Sovereign Court

Don't you mean 10 points of damage taken? 12-2=10?

Sovereign Court

Talhaearn continues to run as fast as he is able, easily making it out the front door.

Talhaearn:
In the distance, you are able to spot what you think (or at least hope) are Fog and Kovar, knuckling back towards you as fast as their neo-simian limbs are capable.

Stepping back, Wadi pulls another globe from his necklace, and detonates it at his feet!

Reflex: 1d20 + 7 ⇒ (3) + 7 = 10.

The zombified Ape is knocked back on its heels for a moment by the force of the blast; its entire front is now a charred ruin, and the acrid stench of burnt hair fills the corridor.

Nevertheless, there is still fight left in it, the necromantic energy flowing through the corpse keeping it mobile despite injuries that would have incapacitated a living creature.

Round 7: Kovar, Monkey Gods, Alie, Da'Tunga Risen, Fog, Talhaearn, Wadi, Anashka

MAP.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Are K F and T off the map, or just round the corner?

Liberty's Edge

HP 23/23, AC16, T 11, FF 15, CMD 16, F +5, R +3, W +9, Channel 5/5

When she realizes the others are not following her, Anashka turns and sees the ape bearing down on Wadi. "Wadi! No!"
Quickly she unfurls the scroll they had found earlier and begins an attempt to invoke it. Her fractured shoulder bone realigns itself and begins fusing back together while the flesh around it heals pink and new.

MA: Retrieve scroll
SA: Scroll of Cure Critical Wounds: 4d8 + 7 ⇒ (8, 6, 5, 2) + 7 = 28
Caster Level Check vs DC 8: 1d20 + 4 ⇒ (16) + 4 = 20
That puts her back to fully healed.

Sovereign Court

Fog, Kovar, and Talhaearn are off the map. Kovar will be back in the first room at the end of Round 10, and Fog will be back in Round 11. Talhaearn can come back whenever he wants, though.

Seeing Wadi stand his ground, Anashka pulls out a scroll and heals herself.

Round 8: Kovar, Monkey Gods, Alie, Da'Tunga Risen, Fog, Talhaearn, Wadi, Anashka

I really need the three Fort saves from Kovar for Grey before I determine what the Monkey Gods do this round :-/

Liberty's Edge

HP 23/23, AC16, T 11, FF 15, CMD 16, F +5, R +3, W +9, Channel 5/5

Oh hell. They are making him into a zombie wolf aren't they?

Sovereign Court

Maaaybe. Just be glad you guys have not been going unconscious/dead...

Liberty's Edge

Male Human Druid

Grey is -11 HP (Con is 15)
Fort Save: 1d20 + 5 ⇒ (11) + 5 = 16
Fort Save: 1d20 + 5 ⇒ (6) + 5 = 11
Fort Save: 1d20 + 5 ⇒ (1) + 5 = 6
Bleed Check: 1d20 - 11 + 2 ⇒ (3) - 11 + 2 = -6 and is now -12
Doh! This doesn't look good for Gray the Second.

GM:
Yes, Kovar will run back into the fray not knowing any better about what is going on!

Sovereign Court

There is a crackling noise, and a black nimbus envelops Grey's body, causing it to spasm violently. When it finally stills, his fur has turned dirty grey, and has fallen out in large clumps, revealing sallow flesh beneath. He staggers to his feet, lets loose a mournful howl, and with disturbing speed moves up to engage Wadi (Move to R14).

Perception DC 17:
When Grey's body staggers to its feet, it scatters three diminutive, blood-stained and crudely-carved bone idols across the floor.

Round 8: Kovar, Monkey Gods, Grey Risen, Alie, Da'Tunga Risen, Fog, Talhaearn, Wadi, Anashka

Alie is up.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Seeing the siuation go from bad to worse, Alie heads in the opposite direction. "Wadi, Anashka, this is don. We need to get out of here now!"

Double move toward the door. Sorry to be a coward, but I don't know what we can do here.

Sovereign Court

If it helps, the Ape looks *very* badly beaten up; outside Disrupt Undead territory, but a decent hit will probably take it down...

Sovereign Court

Alie flees as fast as her little legs can take her.

The undead Ape bears down on poor Wadi (5' step towards him), clawing, biting, and slamming his body brutally.

Claw: 1d20 + 13 ⇒ (11) + 13 = 24. for 1d4 + 5 ⇒ (3) + 5 = 8 damage.
Claw: 1d20 + 13 ⇒ (1) + 13 = 14. for 1d4 + 5 ⇒ (4) + 5 = 9 damage.
Bite: 1d20 + 13 ⇒ (19) + 13 = 32. for 1d6 + 5 ⇒ (2) + 5 = 7 damage.
Slam: 1d20 + 13 ⇒ (3) + 13 = 16. for 1d8 + 5 ⇒ (6) + 5 = 11 damage.
Slam: 1d20 + 13 ⇒ (5) + 13 = 18. for 1d8 + 5 ⇒ (1) + 5 = 6 damage.

By my calculation, that puts Wadi at -11, but still alive, thanks to Con 14, and that natural 1.

Round 8: Kovar, Monkey Gods, Grey Risen, Alie, Da'Tunga Risen, Fog, Talhaearn, Wadi, Anashka

Grand Lodge

Tal is delaying.

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

Looks like Wadi is done here...if he turns into a zombie, I would love to see him use the necklace against you guys, he he...
oh guess I should roll a Stabilize check: CON check DC 10 1d20 + 2 - 11 ⇒ (14) + 2 - 11 = 5 fail.
...This was a ClusterF*** if I ever saw one.

Liberty's Edge

HP 23/23, AC16, T 11, FF 15, CMD 16, F +5, R +3, W +9, Channel 5/5

"Shelyn- his works are not finished, save him!" Anashka rushes in, hand bathed in a soft rose colored light and brushes the dying sorcerer, before bringing up her glaive in a defensive pose again.

Wadi- If you get turned undead then a raise dead won't cut it and you are effectively lost as a PC. Since those monkey gods can apparently cast animate dead even if you aren't actually dead you would lose your PC this turn. This is going to bring you back to positive, but I suggest you play dead for the time being. I might be able to hold out long enough to drop Da'Tunga, but it is iffy. If the wolf trips me I'm going to be in trouble.
I might channel to get them both next round (especially if I am on my butt since it doesn't provoke or take a prone penalty). If it does well, you might consider following it up with a fire bead that is not able to drop you negative if you think it might finish the job.

Lesser Restoration burned for a CMW: 2d8 + 4 ⇒ (3, 8) + 4 = 15

Perception: 1d20 + 4 ⇒ (18) + 4 = 22
Move to P13

Sovereign Court

The problem is more that I rolled maximum on the Cause Fear duration for *both* Kovar and Fog :-/

Talhaearn continues to delay.

Wadi continues to bleed.

Anashka, seeing Wadi in extremis, moves forward, and channels the divine energy of Shelyn, enough for him to regain consciousness, at least.

Kovar continues hustling back.

Anashka:
I am going to need three will saves from you, as a sense of impending doom attempts to overwhelm you.

Grey, with a growl, steps up to the closest standing target (5' step to Q13), and attempts to savage Anashka...

Bite: 1d20 + 4 ⇒ (2) + 4 = 6, for 1d6 + 2 ⇒ (6) + 2 = 8 damage.
Slam: 1d20 + 4 ⇒ (12) + 4 = 16, for 1d6 + 2 ⇒ (5) + 2 = 7 damage.
Slam: 1d20 + 4 ⇒ (4) + 4 = 8, for 1d6 + 2 ⇒ (4) + 2 = 6 damage.

...fortunately, only one of its body slams manages to connect.

Round 9: Kovar, Monkey Gods, Grey Risen, Alie, Da'Tunga Risen, Fog, Talhaearn, Wadi, Anashka

Alie is up, unless Talhaearn wishes to come out of delay?

MAP.

Dumping another Fireball on Da'Tunga is probably a good idea.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Expecting Anashka to be closely following her out of the door, Alie sighs when that doesn't happen. She moves to the door and peeks inside, trying to see what is developing in there.

Sovereign Court

I think it would be reasonable to say that Alie was only a move action away from the door. She can take a standard action, if you wish.

Sovereign Court

Realising that Anashka is not following her, Alie rushes back, and peeks inside the door.

The zombie Ape steps up, and attempts to pummel Anashka...

Claw: 1d20 + 13 ⇒ (5) + 13 = 18, for 1d4 + 5 ⇒ (1) + 5 = 6 damage.
Claw: 1d20 + 13 ⇒ (3) + 13 = 16, for 1d4 + 5 ⇒ (2) + 5 = 7 damage.
Bite: 1d20 + 13 ⇒ (13) + 13 = 26, for 1d6 + 5 ⇒ (4) + 5 = 9 damage.
Slam: 1d20 + 13 ⇒ (10) + 13 = 23, for 1d8 + 5 ⇒ (2) + 5 = 7 damage.

...only ceasing its frenzy once she crumples to the floor.

By my calculation, that puts her at -6?

Fog continues to rush back...

Talhaearn continues to loiter just outside the building.

Round 9: Kovar, Monkey Gods, Grey Risen, Alie, Da'Tunga Risen, Fog, Talhaearn, Wadi, Anashka

Wadi is up.

Wadi:
It would be possible to position the Fireball such that it would hit both Grey and the Ape, but miss you and Anashka, if that helps. You don't actually have to immolate yourself, unless you want to ;-)

I recommend the remaining 4d6.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie moves 20' back into the room, trying to communicate with the others. "Eek, are either of you alive?!". Alie could only see the carnage ahead of her, with both her friends lying on the ground. She watches in horror to see what happens before she has to run out again.

My cantrips range is too short to do anything else this round.

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

DM:
Your advice is duly noted...I just wish I could have taken your earlier advice and not entered this place, he he...As for the Fireball while Wadi could handle the backlash I am worried about his necklace, he he.

The gnomes excited words are just a haze in Wadi's mind. Is this what death feels like... he thinks idly to himself. Twisting his head slightly he sees Anashka crumpled next to him.

"Nooo..." He croaks almost to hinself.

She sacrificed herself for me...I have to make this count...

Softly uttering a prayer to Shelyn, he detaches another bead from his necklace and tosses it behind the undead creatures so has to spare Anashka and himself the effects.

Toss Necklace of Fireball damage 4d6 ⇒ (1, 1, 2, 3) = 7 Reflex DC 14 half.
Man...could that roll have come at a worse time? Shelyn must not like Chelaxians much :(

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Argh!!!!

Sovereign Court

Uttering a prayer to Shelyn, Wadi pulls another globe from his necklace, and gamely tosses it behind the zombified Ape...

GM Stuff:
Reflex: 1d20 + 7 ⇒ (5) + 7 = 12.
Reflex: 1d20 + 4 ⇒ (17) + 4 = 21.
Reflex: 1d20 + 2 ⇒ (8) + 2 = 10.
Reflex: 1d20 + 2 ⇒ (6) + 2 = 8.
Reflex: 1d20 + 2 ⇒ (5) + 2 = 7.

...the blast of flame rocks the great beast forward, spraying gobbets of steaming flesh and charred bone everywhere (and incidentally shielding Grey from the worst of it); however, incredibly, the great beast is still standing, albeit barely.

*sigh* The Dice Gods are not on your side, my friend. Oh, for one point higher... :-/

Round 9: Kovar, Monkey Gods, Grey Risen, Alie, Da'Tunga Risen, Fog, Talhaearn, Wadi, Anashka

I need a stabilisation roll for Anashka... Talhaearn, do you wish to come out of delay?

Liberty's Edge

HP 23/23, AC16, T 11, FF 15, CMD 16, F +5, R +3, W +9, Channel 5/5

Con to stabilize vs DC 10: 1d20 + 0 - 6 ⇒ (15) + 0 - 6 = 9

Sovereign Court

Anashka continues to bleed...

Kovar rushes back in through the door (reaching G13).

Kovar:
You see a hideously charred and barely standing zombified Ape standing over an unconscious Anashka, and a prone and badly injured Wadi. In addition, Grey appears to have also been animated as a zombie.

Perception DC 17, automatic for Wadi:
Three bloody, charred bone idols roll across the floor behind Da'Tunga, inching closer to Anashka...

Grey turns upon Wadi, and attempts to savage him.

Bite: 1d20 + 4 + 4 ⇒ (2) + 4 + 4 = 10, for 1d6 + 3 ⇒ (2) + 3 = 5 damage.
Slam: 1d20 + 4 + 4 ⇒ (17) + 4 + 4 = 25, for 1d6 + 3 ⇒ (5) + 3 = 8 damage.

Incredibly, he manages to roll out of the way of the zombie's bite, but then its body-slam sends him back into unconsciousness. Its dead, staring eyes then lock onto Kovar, and it edges closer... (5' step to P 15).

Round 10: Kovar, Monkey Gods, Grey Risen, Alie, Da'Tunga Risen, Fog, Talhaearn, Wadi, Anashka

Alie is up.

Alie:
If you manage to hit him, the Ape *will* go down; he is no longer in combat, and as he is large, will have no cover - you just have to be within 35' to get off the Disrupt Undead.

Now, I realise that you are out of range even with a 20' move, but since the Ape is up next, you can always ready an action to cast the spell when it inevitably moves up to engage Kovar...

I am just trying to help - I *do* actually want all the PCs to survive :-)

MAP.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

I will do exactly that, DM. Alie readies her action to hopefully hit the big fella and give us a shot to get out of this hellish place, lol

Sovereign Court

Alie prepares her trusty spell, knowing that the Ape will undoubtedly attempt to close with Kovar...

...sure enough, the Ape surges forward, staggering a little from time to time, as if not all of its joints were still working, leaving a trail of baked flesh and burnt fur in its wake.

Double move to I/J 13/14, unless interrupted by something.

Alie, give me a roll :-)

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alrighty, no pressure. No pressure at all. Big, deep breath...

Alie seizes her opportunity, knowing full well that her friends depended on her. She couldn't let the group down, could she? She steels herself and fires a tiny blast of necromantic energy.

Ranged touch attack 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23

Damage 1d6 ⇒ 2

Sovereign Court

Taking a deep breath, Alie concentrates, and sends a tiny blast of golden light at the zombified Ape, which strikes directly over its heart.

For a moment, it seems unaffected, and it continues forward, bearing down on Kovar, but then it stumbles, its shoulders start shaking, and then, in a spreading cascade of myoclonic jerks, all four limbs start flailing wildly, and it collapses to the ground, quivering, before finally going still.

Well done :-)

Fog, nearly out of breath, continues to knuckle back towards the Museum.

Talhaearn continues to delay.

Round 10: Kovar, Monkey Gods, Grey Risen, Alie, Fog, Talhaearn, Wadi, Anashka

I need stabilisation checks from Wadi and Anashka, and then it is time for Kovar to unleash the fury ;-)

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

"Guys, we need you now! Fog, Tal, get back in here! While Kovar and I try to take on the zombie, you two need to carry Wadi and Anashka out of here. We don't need those monkey gods getting near them!"

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

Stabilize check DC 10 1d20 + 2 - 5 ⇒ (9) + 2 - 5 = 6 fail, now at -6.

Grand Lodge

Tal pops his Wand of CLW from his wrist sheath.

UMD: 1d20 + 6 ⇒ (14) + 6 = 20
1d8 + 1 ⇒ (7) + 1 = 8

Somehow it seems to work. He clunks himself on the head with it before shoving it into his pocket and moving toward the door. He spares a glance at Fog who appears to be rushing back at a gorilla-like clip.

"You coming in?"

Liberty's Edge

HP 23/23, AC16, T 11, FF 15, CMD 16, F +5, R +3, W +9, Channel 5/5

Stabilization vs DC 10: 1d20 + 0 - 7 ⇒ (9) + 0 - 7 = 2
-8. Dead at -10

Sovereign Court

Talhaearn pulls out a wand, and, much to his surprise, manages to activate it. He then somewhat reluctantly moves towards the door.

I will say he is *just* outside.

Wadi and Anashka continue to remain still, ever-widening pools of blood surrounding them...

Round 11: Kovar, Monkey Gods, Grey Risen, Alie, Fog, Talhaearn, Wadi, Anashka

Kovar is up.

MAP.

Liberty's Edge

Male Human Druid

Just to confirm- the only active enemy at the moment is Grey? Also there are one (or is it two) that need to be stabilized? I can charge Grey from where I am, I can also heal without a skill check with a Wand CLW to anyone who needs it.

Sovereign Court

Well, there is Grey, and the three Monkey Gods ;-) Both Wadi and Anashka need to be stabilised.

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Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

No complaints here, he he.

Grand Lodge

Ok. We'll stick with it :)

Liberty's Edge

Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense:
AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8
Offense:
Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft)
Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6

I like it as well. We can work aroud makeing tactical decisions as the need arises. Like in the case of this past combat I should have either asked if the attack hit or posted two options for Kayluss, one if it hit one if it missed.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

While I have a few more minutes, I do also love the recap posts. They are really helpful.

Grand Lodge

Sorry I wasn't able to get back to update today. We're having the baby in the morning (stubborn guy wouldn't get into position so he got an appointment to be delivered) so I may or may not be around in the next few days. There will be a 4 day hospital stay, but I'll check in when I can. :)


Congrats to you, ith. Don;t worry about the game...we'll be here when you get back.

Liberty's Edge

Male Mothman Expert 5

As per the other thread, hope all goes well mate.


Congrats Ith! Like Gerald said, we will still be here, so take care of your child, man.


Male Human Husband 7 /Father 6/ H.D.S.S. 2/Programmer 2/ QC tech 3

Congratulations and Good luck Ith!

Grand Lodge

Here's our guy! (Pic from day one)

We're all home now and I'll be catching up today.

Liberty's Edge

Male Mothman Expert 5
ithuriel wrote:

Here's our guy! (Pic from day one)

We're all home now and I'll be catching up today.

Awww, cute.

Congrats!

He looks like a baby of a few weeks rather than a day - often they are all squishy and wrinkled and red for a day or two after coming out. Maybe that's the difference between being born by C section and vaginally? Or it might just be that both of mine were 3-4 weeks early and not properly baked ...


What a cute kid, ith!


Male Human Husband 7 /Father 6/ H.D.S.S. 2/Programmer 2/ QC tech 3

Cute Kid Ith. Congrats again.
Take your time getting back. I remember the first week after we brought our daughter home, I was luck if I got to sleep let alone use the computer.

Grand Lodge

He was 4 kg so that is part of it, but also forgoing the squishing they'd get with a normal birth must have been a factor. I had an idea about what newborns look like which involved being purple and tiny and wrinkled. When they rolled him out all pink and long I thought he looked like a giant at first.

I did definitely overestimate how much I was going to get done today, but I should be fine for tomorrow :P

Liberty's Edge

Male Mothman Expert 5
ithuriel wrote:

He was 4 kg so that is part of it, but also forgoing the squishing they'd get with a normal birth must have been a factor. I had an idea about what newborns look like which involved being purple and tiny and wrinkled. When they rolled him out all pink and long I thought he looked like a giant at first.

I did definitely overestimate how much I was going to get done today, but I should be fine for tomorrow :P

4 kg, that is a big, healthy baby. Abigail was 2.3 kg at birth.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Definitely a keeper Ithers! Almost as cute as mine are ;)


Male Human Husband 7 /Father 6/ H.D.S.S. 2/Programmer 2/ QC tech 3

Damn Europeans making us Americas fell stupid for not knowing the metric system like the rest of the world. Now I have to go find a conversion cart to find out how much my daughter weighed.
Edit; Katie was 3.67kg = 8.1lbs.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Evan Whitefield wrote:

Damn Europeans making us Americas fell stupid for not knowing the metric system like the rest of the world. Now I have to go find a conversion cart to find out how much my daughter weighed.

Edit; Katie was 3.67kg = 8.1lbs.

Hey! It's just those damned Continentals! I'm British (for the sake of argument we will ignore the French heritage) and I had to do the conversion too.

At least Google helps with that now a days.

Grand Lodge

I couldn't remember if the UK used metric for weights or not. Australia does then?

Our first night home was a trial. We weren't nearly as prepared as we thought we were, but we're getting the hang of it.

I imagine I'm going to be slow here for a while, but luckily this is a pretty smooth running scenario. I'm sort of leaving an open posting window right now for the extended scene we are on. Once I'm sure you are done with Calgredine I'm going to jump ahead a little in your journey.

Scarab Sages

Male Elf Alchemist (Beastmorph) 3

Hmmm... Better late than never, I suppose...

Congratulations, Ith :-)

(Australia definitely uses the metric system.)


Male Human Husband 7 /Father 6/ H.D.S.S. 2/Programmer 2/ QC tech 3

Sek, are you still interested in a second PFS pbp? I'll be starting mine up soon let me know if you want in.
Old Thread

Liberty's Edge

Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense:
AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8
Offense:
Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft)
Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6

Figured I throw out that I'm fine waiting until Alie and Aldred get back to start up the big battle.

Liberty's Edge

Male Half Elf Bard 2

I'm here ;-)

But also fine to wait, seeing as it looks like we have a few players absent at what looks like an exciting and critical point of the game.

Liberty's Edge

Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense:
AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8
Offense:
Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft)
Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6

Woops, I meant Fog.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Limited access tonight, but I'll be back to regular posting Saturday morning.

Grand Lodge

We have been doing a lot of back and forth with our apartment over the last couple weeks checking on things- picking up and delivering this and that for the finishing touches. Hopefully we'll be back living there by the end of next week. So I'm woefully slow right now, but there is an end in sight for that. I'll post up the view as you exit the complex and the map tonight.

Grand Lodge

I didn't quite make it for today, but it's coming asap. Believe it or not once I pick up the next scene I think we are going to fly through all the way to the end. We may have this one wrapped up in three weeks or so.

Liberty's Edge

Male Mothman Expert 5
ithuriel wrote:
I didn't quite make it for today, but it's coming asap. Believe it or not once I pick up the next scene I think we are going to fly through all the way to the end. We may have this one wrapped up in three weeks or so.

I'll beleive that when I see it ;-)

How are things going with the apartment - still on track? And all good with the baby?

Grand Lodge

Haha. Fair enough. I'm trying to finish this one by June 25th.

We plan on sleeping in the apartment on Thursday. In the meantime we've been here almost daily cleaning up and getting ready. We'll see. As far as the contractors promise that we could move in any day this week we have no hot water, exposed electrical sockets, no ceiling fans or AC, no phone or Internet, and no lights in either bedroom or the living room. So... Thursday. Yeah.

To be fair nearly everything we are waiting involves the electrician rather than the contractor and he is coming tomorrow.

Elliott is 6.2kg now (13.75 pounds) and 63 cm and will be 2 months tomorrow. Long and lean the doctor said. Bright blue eyes that seem like they are going to stay that way. And he demands constant attention. Aries baby ;)

Grand Lodge

We are officially moving today and I'm not certain if the telephone line has been reconnected yet. It has service, but it may still be a raw wire hanging out of the wall.

Probably won't be around today. After that I'll have my phone if need be.

Scarab Sages

Male Elf Alchemist (Beastmorph) 3

Well, I hope that the move was as painless as possible :-)

Grand Lodge

It went pretty well. We made it in the new place late last night. The outlet was ready so I have internet here and will be able to resume later today. For now there is a lot of cleaning, unpacking, grocery shopping etc going on. :)

Liberty's Edge

Male Mothman Expert 5

Apologies for the lack of posting the past few days, I have been really busy ... looks set to continue for a couple of days, but I will see what I can do.

Grand Lodge

Though our hotel technically has wifi half of the time it doesn't reach the room wand another quarter of the time the router gives me. 169. Ip address which doesn't let me actually connect. Ah well. I've been lucky with wifi beaches the last couple days.

So despite my sorry pace running this one I would continue with another if you guys are still interested. All things considered I should be returning to some kind of regular schedule without all of the long interruptions during the first half of this year. If any of you want to pull your guy out for some local play, I understand that and the level gap isn't so great as to prevent you from bringing in a new guy if you wanted.

Eventually I hope to run the 2 part one set in Kaer Maga, but for now you haven't seen Absalom at all yet. Which scenarios set in Absalom have you guys played so I can narrow it down?

Some off the top of my head are
1 Silent Tide
5 Mists of Mwangi
8 Slave Pits of Absalom
? Voice in the Void
45 Delirium's Tangle
2-11 the Penumbral Accords

There must be more, but those are the low level ones I can think of right now.


The only ones I have played are the ones you have run, ith. I'd be up for playing in any game you feel like running...

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

Wadi started the Silent Tide scenario in a Pbp game, but the DM dropped out. The scenario was never completed though. Other than that, the rest of the scenarios are ok with me.

Liberty's Edge

Male Mothman Expert 5

I have GM’d Mists of Mwangi and Slave Pits of Absalom when I was trying to get my RL group into PFS – however, none of them ever registered their characters and I did not report the events. So I’m familiar with the plot lines of both modules, but have not ‘officially’ played or run them. The others I’m unfamiliar with.

Grand Lodge

Sounds like we have some options then. I know Luke and Evan play and maybe run locally so their options will probably narrow it down.
Two more low tier Absalom scenarios:
6 Black Waters
55 The Infernal Vault


Male Human Husband 7 /Father 6/ H.D.S.S. 2/Programmer 2/ QC tech 3

1 Silent Tide -Played and GM'ed
5 Mists of Mwangi -Played
8 Slave Pits of Absalom -GM'ed
? Voice in the Void -Read
45 Delirium's Tangle -Played
2-11 the Penumbral Accords
6 Black Waters -GM'ed
55 The Infernal Vault -GM'ed

Liberty's Edge

Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense:
AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8
Offense:
Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft)
Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6

Sorry all I've been out of commission due to a stomach bug. Will resume posting soon..... I hope.

Grand Lodge

Pulling this from the archives in preparation for a reboot.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Where've you been, ith?

Grand Lodge

Unable to keep up in the online world. :P

I have a few games that I play in as well and when it was clear that I couldn't even keep up as a player I knew starting up as GM again was going to be a disaster. I think things have evened out now though and we can give it another go. I want to start fresh though. You all have essentially completed 2-02. The fight with the 2 charau-ka repeats 3 times for some reason. You've got it well in hand and we have played enough of the scenario to grant credit. I'll give you a summary epilogue, we'll make some dayjob and faction mission rolls and start fresh on a new one this week.

Grand Lodge

Mechanics of unfinished business:

Andoran: (Kayluss, Fog, Aldred)

Spoiler:

You need to find Cullem Hughes. Kn Local DC 10

Then you will need to help him get over the disease plaguing the camp.
Heal DC 15 (longterm care) Need to do this three times.

Cheliax: (Wadi)

Spoiler:

You just need to pay 10 gp in wages for labor to get camp workers to haul body of the giant gorilla beast to the coast where a boat can pick it up for transport. With the camp ravaged by disease and unable to maintain a suitable defense of the site Juliet Dias plans to bury everything and use her arcanists to disguise the site until a new and better equipped expedition can be put together to continue the excavation. That means there are about to be unemployed workers right here for you to hire.

Osirion: (Sekhemre)

Spoiler:

To find a perfect specimen and preserve it you need to make a Heal DC 20 check and describe your method. There are literally hundreds of bodies laying around in various states of decay and in a frustratingly vague fashion the scenario just says you have "several" chances to succeed. Let's say five chances for this roll.

Taldor: (Alie)

Spoiler:

I think you still need to find out about the Baron's contact Elden Klemmer. The camp workers are strangely reluctant to admit they know him or what has happened to him.
DC 15 Diplomacy check followed by a DC 15 Sense Motive check to find out what is going on.

As soon as we resolve these I will mail out the chronicle sheets. I have already reported them, but with the assumption that you all get 2 prestige. I'll edit the reporting if I need to change it.

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

Ithuriel:
I updated my profile to show the 10 gp deducted for the wages paid to excavate the beastie. It is under the PFS Rewards spoiler.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Ith:

Spoiler:
Diplomacy 1d20 + 10 ⇒ (2) + 10 = 12
Sense Motive 1d20 ⇒ 8

Liberty's Edge

Male Half Elf Bard 2

Ith, good to see you back for this my friend.

Do you want us to make those rolls under our spoiler with appropriate description in the game thread, or would you prefer we do so here in the discussion thread?

Spoiler:
I had had this sinking feeling that the guy we were supposed to find was one of those guys pulled apart by the apemen in the first or second round ...

Grand Lodge

We can do the rolls over here. I hope to write up an ending to the scenario in general tonight over in the game thread. You can post out the results of your faction missions at that point if you like just for continuity sake.

I believe I'm going to run #55 The Infernal Vault next because it takes place in Absalom and is relatively straight forward from a gm point of view which will be good for me to ease back in. As far as I can tell only Evan/Kayluss has any credit for that one and his is GM so he can still claim a player one. If I am wrong and it is a conflict for anyone (especially considering it has been a long time since I asked) let me know and I'll pick a different one.

Alie-
Getting help with those rolls is always an option if you persuade your allies.

Liberty's Edge

Male Half Elf Bard 2

Ith and Andoran faction:

Spoiler:
In the aftermath of the battle, Aldred asks around the camp, trying to find Cullem Hughes (know, local: 1d20 + 6 ⇒ (9) + 6 = 15

Once the ill-man is located, Aldred does his best to help Fog nurse the man back to health, fetching water, holding bandages and applying salves as directed by the cleric. (untrained Heal as Aid Another: 1d20 + 1 ⇒ (17) + 1 = 18, 1d20 + 1 ⇒ (17) + 1 = 18, 1d20 + 1 ⇒ (17) + 1 = 18 EDIT: That is bizarre, 3 rolls of 17 in a row. I should have taken primary! Although presumably the rolls are unnecessary as Fog can just take 10 and hit it.

Grand Lodge

For some reason this campaign does not give me notice of new posts on my campaign page. Not sure how to fix that.

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