Ith's PFS pbp (Inactive)

Game Master ithuriel


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Grand Lodge

Kayluss-
Need a stabilization roll.
Also those were some damn good attack and damage rolls that you weren't able to claim. Keep them in reserve. If you can get another attack in this fight you will hit at 24 AC for 14 damage.

Scarab Sages

Male Elf Alchemist (Beastmorph) 3

Ithuriel, if it is not too much trouble, Sek wanted to jump-up onto table in W10 as his move action in round 2; I did include an acrobatics roll :-)

Round 3:

Sekhemre merely snorts in response to Lura's farcical statement.

"Little fleshling, this minor squabble is far from over..."

He then 5' steps off the table, and unleashes a blinding series of blows at the Eidolon!

Given the way that that blasted thing has been hitting, I think this is highly risky, but it is at least worth a shot...

Claw: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25, for 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10 damage.
Claw: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26, for 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9 damage.
Bite: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14, for 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6 damage.

*Wince*. I am not looking forward to Bellu's response :-/

Spellcraft: 1d20 + 8 ⇒ (3) + 8 = 11.

EDIT:

Claw - Critical Confirmation: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26, for 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 extra damage.

30 points of damage in one round is impressive! (I assume that the 14 misses)

Liberty's Edge

Male Half Elf Bard 2

Did I miss it? I see that the eidolon took Kayluss down, but how much damage was he hit for? Unless that is ‘need to know’ information and I don’t need to know …

From a less meta-gamey point of view, does Kayluss look like he’s unconscious, bleeding out, hovering on death’s door step?

Liberty's Edge

Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense:
AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8
Offense:
Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft)
Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6

Ouch!!!!!
Stabalization:1d20 + 2 ⇒ (10) + 2 = 12
vs. DC 13?
I took 13 points of damage and I think I was at 10

Grand Lodge

Aldred-
The rolls were in the Preliminary Round spoiler above. I was working out the round post when I realized Alie needed an action and stopped there to come back to it.

Kayluss-
Kayluss had 11 hp on my end. Let's go with that because it left him at -2 and that means 12 will allow him to stabilize.

Sekhemre-
Need a crit confirmation for the 20. The table jump is fine, I just hadn't understood that was where you intended to be.

Liberty's Edge

Male Half Elf Bard 2
ithuriel wrote:

Aldred-

The rolls were in the Preliminary Round spoiler above. I was working out the round post when I realized Alie needed an action and stopped there to come back to it.

Ah ... didn't read the spoilers.

Liberty's Edge

Male Half Elf Bard 2

Hmmm, to heal Fog or Kayluss? On the one hand I can almost certainly get Kayluss back to positives with one application of clw – no guarantee of that with Fog, certainly not with my rolls in this game. On the other hand, if I can get Fog back on his feet, he can heal Kayluss (and the rest of us). On the gripping hand, by the time I heal Fog he will have missed his action for the round anyway, whereas Kayluss will still be able to act the round that I heal him … decisions, decisions …

Grand Lodge

Not to influence you, but I always consider a character who in unconscious to be delaying action so that whenever they are revived that becomes their new init. But yes, you'll have to roll at least a 5 out of 8 to have him on 0 and able to begin healing.

Scarab Sages

Male Elf Alchemist (Beastmorph) 3

@Ithuriel: Just so you do not miss it, since it was under an hour since my original post, I did an 'in-line' edit to my combat post above.

Liberty's Edge

Male Half Elf Bard 2
Sekhemre of Karnak wrote:
@Ithuriel: Just so you do not miss it, since it was under an hour since my original post, I did an 'in-line' edit to my combat post above.

Wow, that is some nice rolling there Sek! The alchemist has been a bit of a combat demon in this scenario.

Scarab Sages

Male Elf Alchemist (Beastmorph) 3
Aldred of Augustana wrote:
Wow, that is some nice rolling there Sek! The alchemist has been a bit of a combat demon in this scenario.

What can I say? Clearly the dice-bot has a soft-spot for walking crimes against nature ;-)

Liberty's Edge

Male Half Elf Bard 2

Round 3: Aldred maintains his inspire courage. He will heal Fog. He uses his scroll of cure light wounds. The spell is on his spell list, it is at caster level 1 so he can use it without making a check. Heal: 1d8 + 1 ⇒ (7) + 1 = 8

"That's Kayluss lying on top of you," he whispers to the dwarf between verses. "Heal him!"

With his move action he grabs his longsword from the nearby pile of weapons (if he can reach it from here).

Grand Lodge

Bellu's AC is good, but not as good as 25/26. Sek's full attack there is going to drop the eidolon if that affects anyone else's choices for this round.

Liberty's Edge

Male Dwarf HP: 23[23] AC: 23 Firebolt 7[7] +3 (1d6) Channel: 5[5] 1d6 Endure Elements

Stabilization check round 2: 1d20 + 2 ⇒ (19) + 2 = 21 vs DC16.

Fog is stable, on -6 HP....

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

Not sure how people are positioned here, so I will make a best guess here.

Wadi sees Lura cast some spell on the eilodon, and moves in to cast his own spell.

Move to T10 ? trying to just catch Lura and Bella in the AoE.
Cast Burning Hands, Reflex DC 14, damage 1d4 ⇒ 1
Concentration check, if needed 1d20 + 4 ⇒ (4) + 4 = 8

Grand Lodge

This was the map for the top of Round 3.
Sekhemre is actually still standing on top of the table next to him as the round opens, but he is jumping down into the square where he shows on the map before anyone else acts, so it's all the same.

Sekhemre 17 (5 ft + full attack)
Wadi 14 (Move to U10 + burning hands) (U10 will allow you to hit both enemies and no allies)
Bellu 13 (will be down)
Aldred 11 (scroll of clw + draw sword)
Fog 16
Alie 8
Lura 6
Kayluss 5
Crowd 3 (cheers and bets)

Need an action from Fog who is revived, from Alie, and potentially from Kayluss if Fog revives him. Kayluss is not currently threatened if he wants to stand- but we'll see how things play out. Plan for either scenario.

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

Please put Wadi in U10 then, thanks.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

DM, I will start casting Sleep again at Lura, after seeing Fog taken care of.

And Wow! at Sek's attack. Thatmight be all that keeps us alive after this one. And this is my last first level casting of the day, FYI.

Liberty's Edge

Male Half Elf Bard 2

“Remember, we need that cure!” Aldred reminds his nearby companions over the din. “Don’t kill her.”

Grand Lodge

Still waiting on Fog before I sum up the round.

Liberty's Edge

Male Dwarf HP: 23[23] AC: 23 Firebolt 7[7] +3 (1d6) Channel: 5[5] 1d6 Endure Elements

Sorry! I thought Fog was still out Burn "Obscuring mist", to cast cure light wounds on Kaylus if possible

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Ok. Now that Kayluss is revived, he can act just after Fog. He has a nice set of rolls in reserve, but need to know what he wants to do.

Scarab Sages

Male Elf Alchemist (Beastmorph) 3

Not that I am trying to influence you at all, Kayluss, but I see two main options - smacking the Eidolon to make sure that it does not get up, or standing, 5' stepping on top of the eidolon, and hitting Lura ;-)

Liberty's Edge

Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense:
AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8
Offense:
Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft)
Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6

Well I was going to hit the eidolon but I'm pretty sure you took it out Sek. Plus as a summoned ceature I think it disapears when it drops so I dont think I even have anything to hit. As for Lura I don't think I can get to her this round. If I remember correctly you drop what ever you have in your hands when knocked unconcious so I have to spend a move to grab my sword and a move to stand up.

Taking a second to shake off the blow that knocked him out, Kayluss stagers to his feet, snatching Ixthalos off the floor before turning to glare at Lura.

Ith I'm at 3hp now correct?

Grand Lodge

Eidolons are a bit strange in the summoned creature camp. They don't vanish until they hit negative con, but once they do they are unsummonable for 24 hours. It is still there, unable to act. I'll describe in the round summary.
Yes, Kayluss should be at 3 hp.

Scarab Sages

Male Elf Alchemist (Beastmorph) 3

@Kayluss: Correct, but you can also still take a 5' step (for the sake of argument, into the eidolon's square), so that you are adjacent to Lura in case she, say, tries to cast a spell...

Liberty's Edge

Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense:
AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8
Offense:
Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft)
Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6

Good call Sek
once regaining his footing the fighter takes a step towards Lura standing on the body of her fallen protector.

Grand Lodge

Sekhemre merely snorts in response to Lura's farcical statement.

"Little fleshling, this minor squabble is far from over..."

He then drops down off the table, and unleashes a blinding series of blows at the Eidolon! His razor-like talons rip through the amazon like tissue paper, but rather than blood or flesh metallic bronze goo trails away from her body in dripping strands coating the claws of the feral mutation ripping into her. Ropey trails fly through the room splattering the crowd and Sekhemre, pressing his advantage drives one claw deep into her body yanking out a fistful of bronze sludge that would be the heart of any mortal being. The sludge oozes through his fingers dripping on the floor between them and Bellu's blue sigil flares one last time as she falls to the floor. You would expect her to land hard as big as she is, but the impact is softened and at a glance you can see that her entire body is losing cohesion and melting on the floor, spreading like candle wax. The cheering of the crowd abruptly comes to a stunned silence until the bettors with money on the newcomers begin to whoop and cheer and the roar of the crowd comes back to life.

Wadi seeing a clear path to Lura slips around his allies and unleashes a blast of flames at both the fallen eidolon and her summoner. It would be hard to see it through the flames, but even fallen the eidolon's form flares fully metallic bronze as the flames pass over it. Lura raises one arm to protect her face, but the flames leave her singed and smoking as they vanish.

Aldred takes advantage of the distraction to unfurl his scroll and begin reciting the words bound into it. With a touch, the bleeding on Fog's scalp stops and his jaw begins knitting itself back together in front of the bard's eyes. Fog awakes with a start. "That's Kayluss lying on top of you," he whispers to the dwarf between verses. "Heal him!" The dwarf groans and as he calls on Sarenrae his hand begins to glow with a golden nimbus of light. At a touch the light infuses Kayluss and just as quickly vanishes. The warrior looks around vaguely confused for a half second before grabbing his sword on pure instinct and rolling to his feet to step over the molten form of the amazon. Kayluss brings his sword to the ready, head still reeling.

Alie asses the situation and begins her signature incantation again. The woman got lucky last time, but that luck couldn't hold.

Lura's eyes dart back and forth calculating her odds. Her face twists into a snarl as her decision is made. The morningstar goes up over one shoulder and she swings its spiked head like a hammer at Kayluss. The blow isn't particularly powerful. A suit of armor would have stopped it cold. A merchant's outfit on an injured warrior trying to collect his wits however is a different story. Kayluss brings his sword up to block high, but she changes course bringing it to a low arc that connects solidly with his knee dropping the warrior once again. Kayluss busted knee explodes in pain and he writhes on the tavern floor, while Lura backs off forcing her way through the crowd. With Lura going one way and the hideous mutant coming after her the crowd parts in a panic to not be caught between the two.

Lura Reflex 1d20 + 0 ⇒ (10) + 0 = 10
Bellu Reflex (at Dex of 0) 1d20 - 4 ⇒ (7) - 4 = 3
Bellu Stabilization 1d20 + 3 ⇒ (11) + 3 = 14
Lura Attack 1d20 + 3 ⇒ (9) + 3 = 12
Morningstar Damage 1d8 ⇒ 6
Patron Stabilization 1d20 ⇒ 15

Round 3: Init + Actions

Spoiler:

Sekhemre 17 (5 ft + full attack)
Wadi 14 (Move to U10 + burning hands) (U10 will allow you to hit both enemies and no allies)
Bellu 13 (stabilization?)
Aldred 11 (scroll of clw + draw sword)
Fog 10 (cast CLW)
Kayluss 5 (stand, move over Bellu to threaten Lura)
Alie 8 (begin sleep)
Lura 6 (attack + move)
Crowd 3 (moves)

Map - Top of Round 4
Lura had to deal with the difficult terrain of the crowd in her move, but the crowd has opened up since then allowing an unhindered path to her.

Liberty's Edge

Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense:
AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8
Offense:
Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft)
Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6

AHHHHHHHHHH!
Stablization:1d20 + 2 ⇒ (1) + 2 = 3

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

Wadi moves over to the fallen Kayluss, and hurriedly tries to stanch the bleeding, "I can take care of Kayluss, go get her!"

Heal check to stabilize Kayluss 1d20 + 1 ⇒ (12) + 1 = 13

Liberty's Edge

Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense:
AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8
Offense:
Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft)
Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6

Thanks Wadi I needed help with that. FYI I have a CLW in my adventures Sash if you wouldn't mind next round.

Scarab Sages

Male Elf Alchemist (Beastmorph) 3

Sekhemre nods to Wadi.

"You do not need to ask twice!"

He then bounds after Lura, a terrible, wolfish grin spreading across his features.

He will go via the chair and table to the NW of Alie, so that he can reach Q7 without provoking.

Acrobatics (Floor to Chair): 1d20 + 4 ⇒ (8) + 4 = 12.
Acrobatics (Chair to Table): 1d20 + 4 ⇒ (15) + 4 = 19.

"Let's have a business lunch - I'll discuss the business, and you can be the lunch..."

He then tries to take a large bite out of Lura...

Bite : 1d20 + 5 ⇒ (10) + 5 = 15, for 1d8 + 6 ⇒ (7) + 6 = 13 damage.

Liberty's Edge

Male Dwarf HP: 23[23] AC: 23 Firebolt 7[7] +3 (1d6) Channel: 5[5] 1d6 Endure Elements

"Don't worry about Kayluss, I have that. Get after her!" Fog shouts, moving himself away from Lura, and beginning to chant.

Fog will move such that Lura is >30ft away from him, but his friends aren't, then channel energy.

Heal: 1d6 ⇒ 4 HP to friends, innocents that are hurt....

Scarab Sages

Male Elf Alchemist (Beastmorph) 3

*sigh* Can I classify healing 'innocents', and thus preventing the success of a faction mission, as 'PVP'...? ;-)

Grand Lodge

Heh. Nope. You'll just have to be a little more slick about it if it comes to that. He's not dead yet in any case.

Liberty's Edge

Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense:
AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8
Offense:
Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft)
Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6

Potion of Cure Light Wounds:1d8 + 1 ⇒ (1) + 1 = 2
I think I'm sitting this whole fight out!

Grand Lodge

You'll be up again at least between that and Fog's channel.

Grand Lodge

Alie's spell will go off this round. And she will want to know how that went before choosing her round 4 action so...
Lura Will 1d20 + 3 ⇒ (17) + 3 = 20
Patron Will 1d20 ⇒ 13
Sorry Alie. :( The dice are not kind in this scenario.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Lol, dangit! Lura is NOT sleepy, it seems. Bad mistake on her part, though...now its time for acid splashes.

Grand Lodge

Need a round 4 action for Alie and Aldred.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie moves 20' closer to Lura and uses her Acid Splash cantrip.

Ranged Touch attack 1d20 + 3 ⇒ (15) + 3 = 18
Damage 1d3 ⇒ 3

Liberty's Edge

Male Half Elf Bard 2

Aldred moves to T10 then prepares an action to attack the eidolon if it shows any sign of coming back to life or getting back into the fight.

Grand Lodge

Sekhemre nods to Wadi, "You do not need to ask twice!" He then bounds after Lura, a terrible wolfish grin spreading across his features.

"Let's have a business lunch - I'll discuss the business, and you can be the lunch..." He leaps from chair to table across the bar and as he lands lunges out to bite Lura. Blood pools in his mouth and spill down his chin after he rips her arm open.

Wadi drops down next to Kayluss straightening his knee out to the angle it would normally sit at and binding it above the knee. Beside them Bellu continues to melt into the floor until she becomes luminescent and vanishes entirely. Aldred who was moving in on her sword at the ready looks around slightly confused.

Fog manages to drag himself to his feet and call on Sarenrae's grace. The excruciating pain in Kayluss knee recedes to a point where conscious thought becomes an option again and the warrior reaches for a flask from his sash to further heal his injury. Across the room, Lura's arm also begins to knit itself back together.

Alie brings her spell to a neat close and pixie dust explodes in the back corner of the inn sprinkling over Lura and one of the patrons. The paying customer falls to the floor with a thud, but Lura shakes her head blinking and focusing on her rage shouting, "NO! I don't think so! When it becomes apparent that she is shaking it off, the little gnome goes for a more conventional approach slipping forward and hurling a glob of acid at the woman. The green viscous orb splatters across her chest and begins eating into skin and armor. Lura stumbles back from the mutant, morningstar at the ready and calls out, "HOUNDS! TO ME!" A runic summoning circle flares into life in the floorboards and one over sized Rottweiler appears in a sulfurous cloud. The hound's eyes are completely jet black and its muzzle is bristling with more teeth than any dog should rightfully have. It lets loose a low rumble of a growl when it sees the abomination pursuing its master and immediately snaps out at his leg. Sekhemre is too fast for it though and darts out of the way. While he is occupied, Lura pulls another vial from her belt.

Rottweiler 1d20 + 5 ⇒ (5) + 5 = 10

Sek-

Spoiler:
I think your hit/damage mod is slightly off. Let me know if I am missing something and I'll add it back in.
To hit +4 str +1 BAB = +5
Damage +4 str = +4
There is a possibility you should get a +1 on both from bardic performance, but Aldred didn't mention maintaining it this round so I'll assume no, unless he chimes in otherwise.
Also, not that you know it, but your guy was outside the range of Fog's channel.

Aldred-

Spoiler:

In the end Bellu died just before your turn, so your readied action wasn't possible. If you want to move elsewhere or do something else let me know and I'll sub it in as an addendum to the round. You didn't mention maintaining bardic performance so I didn't include it on anyone else's round 4 results, but I will if you meant to keep it running.

Round 4: Init + Actions

Spoiler:

Sekhemre 17 (acrobatics/move + bite)
Wadi 14 (5' to U9 + heal check to stabilize Kayluss)
Bellu 13 (stabilization 1d20 + 1 ⇒ (17) + 1 = 18, dead)
Aldred 11 (5' to T10 + readied vs eidolon revival)
Fog 10 (channel 4 hps)
Kayluss 5 (retrieve potion + drink)
Alie 8 (complete sleep + move to S8 for acid splash)
Lura 6 (5' to P5 + summon + retrieve item 1d3 ⇒ 1)
Crowd 3 (moves) Patron stabilization 1d20 + 0 ⇒ (5) + 0 = 5

Summoners are able to pull the summon as a standard action trick, just so you know I wasn't playing fast and loose with the rules there.

Grand Lodge

Map - Round 5

Liberty's Edge

Male Half Elf Bard 2

Co-ordinates for Lura and the hound?

EDIT - map! never mind ...

Liberty's Edge

Male Half Elf Bard 2

Round 4:

Seeing the remains of the eidolon melt away and vanish, Aldred changes course, trying to get to Lura, pushing through the crowd, still singing his song. Move action to P9 if possible. Inspire as free action.

Round 5:

Aldred continues pushing through the crowd. Pushing past patrons and tables, he dodges around behind Lura, holding his sword in both hands before him. I think with a double move I can get to O4 without risking Attacks of Opportunity. Continue to Inspire as free action.

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

ROUND 5

Wadi sees Kayluss struggling to his feet and gives a sigh of relief, before turning his attention to the Summoner. He moves as quickly as possible, while chanting an arcane phrase. Soon, a billowing fan of flame erupts to engulf both Lura and her summoned pet.

Move to R7
Acrobatics check 1d20 + 1 ⇒ (6) + 1 = 7
Cast Burning Hands Reflex save DC 14 1d4 ⇒ 1 fire

Scarab Sages

Male Elf Alchemist (Beastmorph) 3

Ithuriel:
I had actually forgotten to include Bard Song that round. It is +5 to hit normally. When making a full attack, I just add my strength bonus, but when making a single attack, I can add 1.5 times my strength modifier to the damage roll. Does that clear things up?

Sekhemre acknowledges the new threat with a nod, and a look of grim determination. However, noting that Lura has drawn another potion, he narrows his gaze, and snarls:

"Oh no. You do not get to try that again..."

He then 5' steps next to her, and unleashes a blinding rain of blows!

Claw: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15, for 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9 damage.
Claw: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15, for 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 damage.
Bite: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17, for 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12 damage.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Sekhemre of Karnak wrote:

** spoiler omitted **

Sekhemre acknowledges the new threat with a nod, and a look of grim determination. However, noting that Lura has drawn another potion, he narrows his gaze, and snarls:

"Oh no. You do not get to try that again..."

He then 5' steps next to her, and unleashes a blinding rain of blows!

Claw: 1d20+5+1, for 1d6+4+1 damage.
Claw: 1d20+5+1, for 1d6+4+1 damage.
Bite: 1d20+5+1, for 1d8+4+1 damage.

I'll be surprised if she's still standing after that little lot! I'll wait and see before deciding Fog's action...

Grand Lodge

Sek-

Spoiler:
I don't think you have that right. I assume you are basing it off of this:
prd wrote:
If you possess only one natural attack (such as a bite—two claw attacks do not qualify), you add 1–1/2 times your Strength bonus on damage rolls made with that attack.

You do not possess one natural attack, you are just choosing to use one for this round. That doesn't make you eligible for x1.5 damage. If there is something elsewhere in the rules that explicitly says you can, point me to it and we'll roll with it. That means I'll start applying the same rule to all monsters too when taking single attacks with a primary natural weapon, but I have never seen anyone run it that way in the past.

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