It is, it is, a glorious thing...

Game Master Arythain

The group has acquired significant funds, but now must deal with an ailing wizard. They set out to follow a clue delivered by a cryptic stranger in a dead city, in the hopes it will lead to a cure.

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The World of Eldreon (under construction)


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Outsider

Well, of course it's the goblins. :) Though just so you know, it was merely bad luck that had them attacking the day after your foray into the tunnel. I rolled a die (an actual one, not on the forums) way back when you first got to the island to see when they'd attack.

Dante:

You are very close to level 2, and because you are a combat oriented character I'm going to let you level even in the middle of a combat - and it is certainly going to happen during this battle. Go ahead start thinking/making your choices for it now. I'd let you do it before, but I like the idea of the combat making things "click" for Dante. :)


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

Mercy:
When I made the mistake of thinking I could level too when it was only Tyrus I left the changes on my character sheet since you said I was close. The only thing I left the same was the signature above my picture. I remember my level 1 stats so it shouldn't be a problem. I also made a mistake at level 1. For some reason I had the Eidolon's AC at 15 when it should be 13.

Also, with your new rule my Eidolon should have 1 dex damage and fluffy should have 0 since we had a full night's rest. Damage will still be the same. And I think Tyrus would have wanted to us the salve on Lara to help negate some of the dex damage as well even though he didn't specifically state it.


Outsider

Dante:

That's fine, the majority of things I reference in combat are in your signature anyway. Plus, you probably won't get more than a couple rounds before you level, so it's not a big deal either way. :)

The effects of rest and the salve were already applied.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Am I reading the map right that Tyrus is at the mouth of the tunnel that leads back to the prisoners?


Outsider

You're at the mouth of the path, which leads up the cliff, which leads to the tunnel. Not at the mouth of the tunnel itself. Sorry that was unclear.


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

I figured as much but there is a label on the map that says tunnel.


Outsider

Yeah, I realize now that it's just confusing. It was meant to show how far along the path the tunnel entrance is. No way to put arrows in those labels!


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Is it possible to climb down from the path to the other PCs? I didn't intend to split the party. Alternatively, what sort of falling damage is Tyrus looking at?


Outsider

The logistics here get a bit warped due to the way I had to shrink the dimension of the map, so try not to think too hard about how this fits together (it won't, but this is the way we'll handle it for simplicity's sake):

The cliff path is not steep enough to impact your movement speed. We'll count it as even with the road at the bottom (where Torble is right now) and rising 2 ft. per square after that. Don't have time to look up what that'll do vis-a-vis climbing and fall damage, but we'll figure that out.

However, that being said, I need to announce a game delay. I've not been feeling too great for a couple days and it doesn't look like it's going away fast. I also can't really afford to take time off of work and other responsibilities right now, and thus to make sure I have the time to get those done AND rest up, I need to set this aside for now (though I hate to do it at the start of a fight!)

Currently I'm only anticipating a delay of AT MOST one week, so expect the next post sometime around next Sunday or Monday evening.

Sorry again for the delay! Hope nobody is getting bored of the adventure.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

I'm quite fine on my end! ^^ Luca's quite a lot of fun for me, though I am looking forward to seeing her develop, mature, and generally become a better person. XD Take all the time you need, and I hope you feel better soon.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

That's fine, can't help getting ill. Concentrate on getting better :)


Fighter 2 | HP: 20/20 | AC: 16, T: 11, FF: 15 | Fort: +4, Ref: +1, Will: +0 | CMB: +6, CMD: 17 | Init: +1, Perception: +0 |
Skills:
Acrobatics -3, Bluff -1, Climb +4, Diplomacy -1, Handle Animal +3, Heal +0, Intimidate -1, K(Eering) +5, Linguistics +1, Ride +1, Stealth -3, Survival +4, Swim +4

I am fine with a break, still catching up with my other games, fighting a cold myself, and work is starting up again. No worries we will be here when you are ready.


Outsider

Oof! Okay, well again, rested, and life settled (though the life part took a couple extra days). New post will be up later today!


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Huzzah! ^^ I'll be looking forward to it!


Outsider

Everyone please note that there is a standard grid designation on the map - you can indicate an exact square by A10, or F6, etc etc. Please use this when telling me where your characters go (or where you want your summons to appear!), otherwise you're just going to get my best guess.

Luca:

You have no line of sight to Goblin Group 3, so you can't summon to that spot. I put #2 next to the bow goblins whom you can see for now. That work?


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Yup, it does. ^^


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Oh, and after doing some research - Summon Monster seems to need Line of Effect, not Line of Sight. That still means I need a clear line to the destination, and it doesn't change things here, but I don't need to be able to see in order to use it. XD I will keep that in mind for the future!


Outsider

Hm... that seems weird to me. I'll take a look at it as well. Could you throw me the link you found that at?

Also: was out and about last night, so I'll be posting today.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

I started here - the difference seems to be that SM isn't a "targeting" spell, and is more like a Ray in that it can be used in a given direction regardless of what else is or isn't in the way. I found another reference here, noting that Summon spells merely need to "define" a place, so something like "directly in front of me" would work if Luca was in complete darkness but could wave her hands around and be sure that space was clear.


Outsider

I'm a dirty, dirty liar and it wasn't on Saturday, but new post is up! Dante, please note the spoiler. The whole party is now level 2! Though some of you are a decent ways along the road to 3.

As for the summoning thing Luca, I guess the question now is whether a bunch of creatures in combat count as blocking line of effect. In this case I'll say they do not, but I think this is going to be a case-by-case thing I'll need to judge. Here, you'd have intermittent sight (and effect) to the spot on the far side as the people in between move about (there aren't all that many of them, anyways).


Fighter 2 | HP: 20/20 | AC: 16, T: 11, FF: 15 | Fort: +4, Ref: +1, Will: +0 | CMB: +6, CMD: 17 | Init: +1, Perception: +0 |
Skills:
Acrobatics -3, Bluff -1, Climb +4, Diplomacy -1, Handle Animal +3, Heal +0, Intimidate -1, K(Eering) +5, Linguistics +1, Ride +1, Stealth -3, Survival +4, Swim +4

Ready to take my whelps...


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Yeah, this is definitely easier on the tabletop. XD I suppose the best I can say is "X square, or the closest one if that's no longer available", since it's picked when the spell goes off.


Outsider

Well, I do pick a spot when the round begins, but we can always adjust it a bit before I adjudicate the round. But yeah, picking a square is best and I'll put it there or the nearest one I deem it can be summoned to.


Fighter 2 | HP: 20/20 | AC: 16, T: 11, FF: 15 | Fort: +4, Ref: +1, Will: +0 | CMB: +6, CMD: 17 | Init: +1, Perception: +0 |
Skills:
Acrobatics -3, Bluff -1, Climb +4, Diplomacy -1, Handle Animal +3, Heal +0, Intimidate -1, K(Eering) +5, Linguistics +1, Ride +1, Stealth -3, Survival +4, Swim +4

I flagged the double post that Dante made, one of the nice things about using the flag option! ;)


Outsider

Too exhausted to post tonight. For clarification, Tyrus, are you casting Chill Touch again?


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

You flagged the wrong one though. The first one is gone. I think I had an 18 to hit.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Chill Touch allows multiple touches. 1/CL... for Tyrus, with that spell, that's three touches.
FEAR MY AWESOME NECROMANTIC POWER!
Sadly can't cast any other spells while doing it.


Fighter 2 | HP: 20/20 | AC: 16, T: 11, FF: 15 | Fort: +4, Ref: +1, Will: +0 | CMB: +6, CMD: 17 | Init: +1, Perception: +0 |
Skills:
Acrobatics -3, Bluff -1, Climb +4, Diplomacy -1, Handle Animal +3, Heal +0, Intimidate -1, K(Eering) +5, Linguistics +1, Ride +1, Stealth -3, Survival +4, Swim +4

Well I flagged the one that had 1d20 as damage. We know you hit that turn, I thought it was a 25, perhaps a different game. Anyways when I flag a duplicate, I mark the one which is most wrong if that makes sense.

Nice Tyrus, 3 attacks for the price of 1, cool!


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

Quick question. Your rule for summoners was that max spells known for the class was 4 and spells per day 3. Does this apply to cantrips as well or can we have the max of 6?


Outsider

@Dante: It applies to cantrips as well.

@Tyrus: had completely forgotten that part of the spell, nice. Though why are you counting yourself as a CL 3 wizard for the spell? Had you taken a feat which increases your CL in this case? Finally, yes I think I will interpret the extra damage as applying to both effects. Chill Touch is obviously a good spell for you. :)

I can't actually say I saw the initial post, but I'll trust Logan that you hit that round.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Nearly killed me not to write "childhood bugbear"!

@Mercy: Thanks :) That actually makes it a pretty decent spell.

The Feat: Bloatmage Initiate increases CL by 1 for necromancy, so yeah, he casts at CL 3rd. He really should memorise more necromantic spells.


Fighter 2 | HP: 20/20 | AC: 16, T: 11, FF: 15 | Fort: +4, Ref: +1, Will: +0 | CMB: +6, CMD: 17 | Init: +1, Perception: +0 |
Skills:
Acrobatics -3, Bluff -1, Climb +4, Diplomacy -1, Handle Animal +3, Heal +0, Intimidate -1, K(Eering) +5, Linguistics +1, Ride +1, Stealth -3, Survival +4, Swim +4

Yeah Tyrus you are holding back on us man. This fighter wants a necro as his buddy behind him! ;)

Weaken the enemies and bring them to their knees, I can finish them off from there! Muhahahahahaha! LOL


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

You do realise Logan has more HP than Tyrus' HP+AC combined though, right?
@Mercy: how many dying NPCs are there that have not been dragged off to a fate best lest unpictured?

Also: if we get gold, Alchemist's fire. Lots of Alchemist's fire.


Fighter 2 | HP: 20/20 | AC: 16, T: 11, FF: 15 | Fort: +4, Ref: +1, Will: +0 | CMB: +6, CMD: 17 | Init: +1, Perception: +0 |
Skills:
Acrobatics -3, Bluff -1, Climb +4, Diplomacy -1, Handle Animal +3, Heal +0, Intimidate -1, K(Eering) +5, Linguistics +1, Ride +1, Stealth -3, Survival +4, Swim +4

I don't have more HP, just the same. ;) LOL


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

I stand corrected.


Outsider

I just got a really good idea for a feat/trait for Tyrus... sadly it'd probably have to wait a few levels. Here's hoping we get that far!

After this last fight, how would you all say the "one round a day" system works? It certainly moves things faster than other games I've seen/been in, but it has its tradeoffs, such as when a creature you targeted dies before your initiative order. Would you guys like to move to a higher-resolution system, where I'm not resolving the entire round at a go? Or are you happy with this?


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

What's "one round a day"?


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

I think this worked well enough. PbP has some drawbacks if you want to keep things going in a timely manner, and honestly, keeping things moving is more important to me than little hiccups during battle.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Curious what this idea was...
I agree with Luca about the system. Momentum is king. If I miss posting you can always assume Tyrus is Cowering somewhere :)


Outsider

@Dante: Heh, well one round a day that I actually get a post up, I mean. :)

@Luca and Tyrus: That was my thought as well, and the entire reason for the way I've been doing battles. As you have seen, I generally try and redirect any "failed" actions due to enemy death into a sensible other direction. Hope that's been working so far.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Has seemed so to me.


Fighter 2 | HP: 20/20 | AC: 16, T: 11, FF: 15 | Fort: +4, Ref: +1, Will: +0 | CMB: +6, CMD: 17 | Init: +1, Perception: +0 |
Skills:
Acrobatics -3, Bluff -1, Climb +4, Diplomacy -1, Handle Animal +3, Heal +0, Intimidate -1, K(Eering) +5, Linguistics +1, Ride +1, Stealth -3, Survival +4, Swim +4

It works so far keep it as is!


Fighter 2 | HP: 20/20 | AC: 16, T: 11, FF: 15 | Fort: +4, Ref: +1, Will: +0 | CMB: +6, CMD: 17 | Init: +1, Perception: +0 |
Skills:
Acrobatics -3, Bluff -1, Climb +4, Diplomacy -1, Handle Animal +3, Heal +0, Intimidate -1, K(Eering) +5, Linguistics +1, Ride +1, Stealth -3, Survival +4, Swim +4

Sorry everyone I have been given an extra workload right now and my insomnia has been kicking my butt. So I have been trying to catch up on sleep and can now understand why sometimes you can't get posts up. Please forgive me and I will get caught up soon!


Outsider

You and me both, Logan. New post up soon.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Hmmm - how many prisoners are there, and were they all with us? I wouldn't want to be the lone prisoner back at our base right now...


Outsider

Everybody from the camp came with you. There are four prisoners remaining aside from the named NPC's.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Cool :)
Thanks


Outsider

Busy day. Hoping to still make the post up today, but it might have to wait quite a bit.


Outsider

I'm typing up the next post now, but I want to make something clear to the players in plain English: you guys have a choice on how to go about joining in on this attack on the goblins, and while some of them may be technically more OPTIMAL, I will not actively penalize you for any of your decisions. Sometimes, splitting the party is necessary, and I don't always try to split you up just to make you weaker. Sometimes it just makes more sense: IE, Norren's offer to have Tyrus remain at a sort of base camp to use his surgeon's skills.

That being said, if you want to stick together to keep things more simple, we'll find various ways to justify it. Discuss here if you need to.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

I was just thinking this morning how happy I was that we haven't lost anyone yet.
PbPs that split up for more than about a page seem to lose people.
I vote "don't split the party"

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