Eyeball

Luca Wistor, the Void Caller's page

1,178 posts. Alias of Rednal.


Full Name

Luca Wistor

Race

Human

Classes/Levels

Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Gender

Female

Strength 7
Dexterity 14
Constitution 10
Intelligence 12
Wisdom 12
Charisma 18

About Luca Wistor, the Void Caller

Luca Wistor

Appearance - Avatar

Female human summoner (master summoner/void caller) 6
LN Medium humanoid (human)
Init +8; Senses Perception +3

Daily Powers:
1st Level Spells: 5/5
2nd Level Spells: 2/4
Life From Beyond (3d6): 7/7 (per day)
Summoning Mastery: 7/10 (Full-Round Action)

Special:
Fate Points: 2 (see Recruitment)

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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 36 (6d8+2)
Fort +2, Ref +4, Will +6
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Offense
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Speed 30 ft.
Summoner Spell-Like Abilities (CL 6th; concentration +12)
. . 10/day・summoning mastery
Summoner (Master Summoner) Spells Known (CL 6th; concentration +12)
. . 2nd (4/day)・glitterdust (DC 16), haste, invisibility, slow (DC 16)
. . 1st (5/day)・grease, magic fang, shield, summon monster I
. . 0 (at will)・detect magic, mage hand, message, read magic
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Statistics
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Str 7, Dex 14, Con 10, Int 12, Wis 12, Cha 19
Base Atk +4; CMB +2; CMD 14
Feats Augment Summoning, Extra Evolution[UM], Extra Summons[UM], Improved Initiative, Superior Summoning[UM]
Traits focused mind, reactionary
Skills Craft (calligraphy) +12, Diplomacy +8, Disguise +5, Handle Animal +8, Knowledge (arcana) +5, Knowledge (dungeoneering) +7, Knowledge (nobility) +5, Linguistics +7, Perception +3, Spellcraft +6, Stealth +3, Survival +3, Use Magic Device +8
Languages Aklo (Mastery), Dwarven (Fluent), Obanese (Fluent/Read & Write)
SQ an alien cry, eidolon link, lesser eidolon, life from beyond, otherworldly guardians, share spells with eidolon
Other Gear 109.5 sp, potion of cure light wounds, signet ring, summoner's kit, traveler's outfit, mrk artisan's tools (calligraphy)

Undivided Loot 30 sp, Etched Pewter and Silver Bracelet, Odd Plant (relation to Void?), Herbs worth 2 SP after refinement, a plant called Lady's Grace (needs an alchemy check to determine use), gold from temple investigation

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Special Abilities
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An Alien Cry The creatures summoned by the Void Caller are from a strange and distant place. Using the Summoning Mastery ability requires a Full-Round Action except when it is reflexive as per the Otherworldly Guardians ability (see below).
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Focused Mind +2 to Concentration checks
Lesser Eidolon A master summoner's class level is halved (minimum 1) for the purposes of determining his eidolon's abilities, Hit Dice, evolution pool, and so on. The eidolon otherwise functions as normal. This ability replaces the summoner's normal eidolon.
Life From Beyond (3d6) (Su) This functions as the Lay on Hands ability of the Paladin, using the Void Caller's levels in Summoner instead. However, when the Void Caller uses this ability on somebody else, the target is also affected as if they were subject to Look into the Void for 2d4-2 rounds (Will DC 15 negates the negative effect, but not the healing or damage to creatures harmed by positive energy). Multiple uses of this ability do not stack conditions - only the most recent successful condition applies on any given target. This ability replaces Life Link, Maker's Call, and Transposition.
Look into the Void (Su) When she looks at you in a certain way, you get the sense that something else is looking too... and it doesn't like you. - Once per day, Luca can stare at another creature as a standard action. The creature must be conscious and be able to see Luca, and is drawn to meet her eyes unless it is engaged in melee combat. If they are able to see each other, roll 2d6 for an effect and 2d4 for a duration: The targeted creature gains the corresponding condition for that many rounds. This is a mind-affecting supernatural ability. The subject can make a DC 15 Will save to suffer the effects for only one round.

Effects:
2,3) Nauseated
4) Confused
5) Staggered
6) Fascinated
7) Shaken
8) Sickened
9) Fatigued
10) Dazed
11,12) Frightened

Otherworldly Guardians Starting at 1st level, a Void Caller will be possessed by the powers of the Dark Tapestry in dangerous situations. If the Void Caller takes lethal or non-lethal HP damage from a non-environmental source (not heat, cold, a trap, etc.) or is affected by a Fear effect from any source, their otherworldly patron will immediately send a guardian as a swift action, determined randomly from the highest-available category of the summoning list (including the chance for multiple creatures from a lower level of the list if the roll hits maximum). This summoned guardian will appear as close to the Void Caller as possible and immediately attempt to attack the source of the damage or fear. This activation expends one use of the Void Caller's Summoning Mastery ability. If Summoning Mastery has been exhausted or is otherwise unavailable, this ability will instead use up one of the highest-level spell slots remaining to the Void Caller at that moment (and the Summon Monster spell corresponding to that spell level is cast). If a Void Caller already has a summoned creature called through Summoning Mastery, Summon Monster, or as their Eidolon, this ability will not activate. Starting at 10th Level, a Void Caller can attempt a Will Save (DC: 10 + 1/2 the Void Caller's Level) to prevent this ability from activating.
Reactionary +2 trait bonus to Initiative checks.
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Summoning Mastery III (10/day) (Sp) You can summon monsters as a spell like ability, maintaining 1 even when Eidolon is summoned. Duration of summons is 1 minute/level when used through this ability. You are immune to the abilities of your summoned creatures.
Superior Summoning Whenever you call more than one creature (i.e. not using the highest-level summoning), you call an additional creature of that type.
The Void Looks At You (DC 17/7 rounds) (Su) As a standard action, a target you can see is afflicted by a penalty (as the Evil Eye Hex of the Witch, based on Charisma), with a Will saving throw equal to 10 + 1/2 the Void Caller's Summoner Level + their Cha Mod reducing the duration to 1 round. This is not a mind-affecting effect, but it is a supernatural curse effect and does not work on creatures immune to curses.

As a swift action, you can cause one target suffering a penalty from this ability to also suffer the effects of Look Into The Void (with the same saving throw as this feat), but each target can only suffer a successful use of this secondary effect once per day. This secondary effect ends when the main penalty of The Void Looks At You does. [Void Caller Level 5]

Void Caller's Summoning List
A Void Caller replaces the normal Summon Monster list with the following:

SUMMON MONSTER I:
Gorbel, Sagari, Vilstrak

SUMMON MONSTER II:
Akaname, Akata, Dossenus, Fleshdreg, Reefclaw, Slime Crawler (Larval), 1d3+1 from SMI

SUMMON MONSTER III:
Choker, Lurking Ray (Executioner's Hood), Thought Eater, T'Shann, Volt, 1d3+1 from SMII, 1d4+2 from lower than that

SUMMON MONSTER IV:
Belabra, Gambado, Grick, Nightgaunt, Rust Monster, Vampiric Mist, 1d3+1 from SMIII, 1d4+2 from lower than that

SUMMON MONSTER V:
Blightspawn, Cloaker, Cuero, Elder Thing, Gibbering Mouther, Grimslake, Lunarma, Rhu-Chalik, Stone Roper, 1d3+1 from SMIV, 1d4+2 from lower than that

SUMMON MONSTER VI:
Aatheriexa, Arcanoplasm, Capramace, Denizen of Leng, Destrachan, Drider, Hound of Tindalos, Lurking Ray (Lurker Above), Neh-Thalggu, Shantak, 1d3+1 from SMV, 1d4+2 from lower than that

SUMMON MONSTER VII:
Bedlam, Brume, Colour Out Of Space, Draconid, Egregore, Spawn of Yog-Sothogh, Tentacled Horror, Yangethe, Yithian, 1d3+1 from SMVI, 1d4+2 from lower than that

SUMMON MONSTER VIII:
Dark Young of Shub-Niggurath, Evil Eye, Moon-Beast, Royal Naga, Somalcygot, 1d3+1 from SMVII, 1d4+2 from lower than that

SUMMON MONSTER IX:
Azruverda, Charybdis, Flying Polyp, Ghorazagh, Vemerak, 1d3+1 from SMVIII, 1d4+2 from lower than that

*All of a Void Caller's creatures are summoned with the Entropic template, the ability to understand and communicate in Aklo (when possible), and a Neutral moral alignment, as they are ultimately the servants of chaotic neutral gods.

Campaign Rules:
Hit Dice: Become d6.

Spells per Day and Spells Known:
-Max spells per day (before bonuses from attributes) for the summoner is 3.
-Max spells known per spell level for the summoner is 4.

Backstory and Personality:
Luca is a young girl from one of the more notably aristocratic families of Eldreon, but unlike most of the members of her family, she is both feared and shunned. That... probably wasn't actually the best choice on her family's part, all things considered, because Luca was born with a significant degree of magical potential that she doesn't have the ability to properly control. The root of the problem is her odd connection to the denizens of the Dark Tapestry; in times of stress and trouble, it's more like they're controlling her instead of the other way around, seizing control in order to summon minions that will protect her. She doesn't know why this happens. She is unable to stop it. All she really does know is that when she's afraid, people get hurt, and she'd really like that to stop. The thing she fears most is herself.

However, Luca is actually a relatively normal young lady when she's not being scared out of her mind by her apparent protectors. She is indeed on the young side, and generally likes good food, playing games, and the attention of interesting people. Those would be a lot easier to get if her family wasn't focused on shutting her away, and she ran away from them as soon as she had the opportunity to, knowing that things would only get worse if she stuck around. Her mother was her only help in this - as terrible as it is to send a small child off on her own, it would definitely have been worse for her if she'd stayed. Literally the only reason Luca had survived so long was the fact that her family was afraid of what would happen if they tried to kill her.

Now, Luca just wants to find a way to control her powers and feel safe again. She's surprisingly adept at communicating with aberrations and other denizens of the Dark Tapestry, and has a way with them that even many of the most learned scholars don't understand - though she's not really that capable in other areas. She isn't old enough to have too many opinions beyond that, either - she hasn't experienced much of good or evil outside of her immediate problems, nor has she needed to earn money and support herself until now. She is quite intelligent and charismatic, though, and is hoping to find something like an apprenticeship where she can learn from someone that can help control her powers.

Eidolon CR –
Quadruped
N Medium outsider
Init +2; Senses darkvision 60 ft., scent; Perception +14
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Defense
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AC 19, touch 12, flat-footed 17 (+2 Dex, +7 natural)
hp 25 (3d10+3)
Fort +4, Ref +5, Will +1
Defensive Abilities evasion
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Offense
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Speed 40 ft.
Melee bite +6 (1d6+3), 2 claws +7 (1d4+3)
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Statistics
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Str 17, Dex 15, Con 13, Int 7, Wis 10, Cha 11
Base Atk +3; CMB +6; CMD 18
Feats Improved Natural Armor, Weapon Focus (claw)
Skills Acrobatics +2 (+6 to jump), Disable Device +2, Intimidate +1, Perception +14, Sense Motive +6, Spellcraft -1, Stealth +7; Racial Modifiers +8 Perception
Languages Common
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Evasion (Ex) No damage on successful reflex save.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
[/spoiler]

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Levelup Ideas:

Feats:
3rd Party: Summon Defenders (+2 AC to Summons, +1 personal AC if adjacent)

Homebrew: Enhanced Summoning: You may apply templates (which must be pre-approved by the GM) to creatures you summon through Summon Monster or Summoning Mastery. The total combined CR adjustment and summoning level cannot exceed the highest level of Summon Monster or Summoning Mastery you can cast (unless applied to your highest-level ability, in which case the maximum is +1). For example, a Summoner whose most powerful ability was Summoning Mastery 3 could apply a total of +2 CR in templates to creatures from the first-level list, or +1 CR to creatures on the second and third level lists. If you summon more than one creature, the same template(s) must be applied to all of them. If the total adjustment of the templates would reduce the CR of the creature(s) when you are casting Summon Monster, you may expend a spell slot of a lower level instead.