Classes/Levels |
-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8 |
About Tyrus Regulus Veneficius
M Human Human Male Wizard(Enhancement) 5, HP:21/?? | AC:12 | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20 Enhancement 8/8
1: (5/5) Mage Armour, Air Bubble, Air Bubble, Touch of the Sea, Touch of the Sea (enough for two friends to survive a boat capsizing)
2: (2/4) Extended Air Bubble, Extended Touch of the Sea.
3: (0/3)
0:4
1 (3+2+t): Obscuring Mist, Mage Armor, Mage Armor, Burning Hands, Alarm, Alarm, Blank, Enlarge person(T)
2 (2+1+t): False Life, False Life, False Life, blank(T)
3 (1+1+t): Extended False Life, Extended False Life, Extended Levitate(T)
More normally
1 (3+2+t): Obscuring Mist, Mage Armor, Mage Armor, Burning Hands, Alarm, Chill Touch, blank, Enlarge person(T)
2 (2+1+t): Boneshaker, False Life, Extended Mage Armor, blank(T)
3 (1+1+t): Clay Skin, Extended False Life, Extended Levitate(T)
Str 8
Dex 14
Con 10(12)
Int 20
Wis 10
Cha 8
High int because I want Tyrus to have a gift he has squandered, and genius intellect seems appropriate for that. Low cha because I want Tyrus to be someone unremarkable (middle age has pushed him from 7, so I’m hoping he used to be amazingly forgettable). Low str so he’s a little smaller than average - and he’s a middle aged man who does no physical exercise. Low con for much the same reason, and I like the idea he’s using magic (his school) to keep him at normal health. Doesn’t seem like a wise character. That left int and dex. 21 int seemed just a bit too cheesy, so I put the points in dex… representing a quick as well as powerful mind.. also that his survivability was looking… poor
HP: 21+d6+5 [6+4d6+4]
AC: 12 (touch 12, flat footed 10)
Speed: 20ft.
Init: +2
Fort: +1 (+1 base)
Ref: +3 (+1 base +2 ref)
Will: +4 (+4 base +0 wis)
BAB: +2
CMB: +1
CMD: 13
Favoured class bonus:
1: skill. 2: hp. 3:hp 4: hp 5: hp
Feats:
Wizard 1 Bonus: Scribe Scroll
Human Bonus: Spell Focus (Necromancy)
1: Bloatmage Initiate
3: Spell Specialisation (False Life)
W5: Alchemical Affinity (+1 to CL and DC if on both lists, can learn from Alchemist books)
5: Extend Spell
Traits & Special Abilities:
Precise Treatment (+1 heal, use int)
Battlefield Healer (heal class, treat deadly +1 time)
False Dichotomy – You are beginning to find that the line between Life and Death is no such thing. The two are interconnected, hazy in distinction, and always in motion.
You gain a +2 Insight bonus to all Heal checks, and +2 damage to any spells from the Necromancy school that deal HP or ability score damage. As a one-time bonus upon character creation, select three additional Necromancy spells and add them to your spellbook.
(Defunct)Lianna’s Blessing -If you are within ten miles of the sea, once per day you may reroll any failed skill check, ability check, or save, and take the higher result. You can elect to use this ability AFTER seeing the first result. This trait disappears when you reach 4th level.
Pearl of incomparable price. 1/day use Command Undead Feat, but using Wis instead of Cha. If you fail the undead is aware of you and is hostile. Intelligent undead given a command against their interests get another save at +6.
Arcane School: Enhancement
Arcane Bond: Torble Valet
Opposition Schools: Illusion, Enchantment
Human Bonus Deat
Skilled
Alchemical Affinity +1 to CL and DC if on both lists. Can learn spells from an alchemist’s book.
Skills: 8/level +1=41 33 spent
Appraise +9 (1 rank, +5 int, +3 class)
Diplomacy +0(1 rank -1 cha)
Craft: Alchemy +15 (5 ranks, +2 familiar, +5 int, +3 class) [+2 valet aid]
Craft: Glassblowing +9 (1 rank, +5 int, +3 class)
Heal +16 (5 ranks, +5 int, +3 class, + 1 trait +2 insight) [+2 to +3 equipment]
Linguistics: +11 (3 rank, +5 int, +3 class) - dwarven, orcish, makon
Perception +1 (1 rank +0 wis)
Knowledge: Arcana +12 (4 ranks, +5 int, +3 class)
Knowledge: Religion+12 (4 ranks, +5 int, +3 class)
Knowledge: Dungeoneering, Engineering, Geography, Local, Nobility, Planes, Nature, History, +9 (1 rank (x8), +5 int, +3 class)
Spellcraft +13 (5 ranks, +5 int, +3 class)
Stealth +3( 3 ranks, +2 dex, -2 ACP)
Languages: Fluent Obanese, Fluent Arimite, Fluent Belshi, Fluent Athekorian, Fluent Draconic, Proficient Kadeshi, Proficient Dwarven, Proficient Makon, Proficient Orcish
Spellbooks:
[a]abjuration [c]conjuration [e]enchantment [d]divination [n]necromancy [t]transmutation.
[#] dwarven spellbook
[@] alchemy spell [#]Not alchemy spell
[^2] specialisation
0: all but illusion and enchantment
1: 15 spells;
Air Bubble[c]
Alarm[a][#]
Burning Hands[e],
Crafter’s Fortune[t][@],
Cause Fear[n],
Chill Touch[n],
Detect Charm[d][#]
Enlarge Person[t][#],
Mage Armour[c],
Obscuring Mist[c],
Polypurpose Panacea[t][#],
Summon Monster I[c],
Sculpt Corpse[n],
Snapdragon Fireworks[t],
Touch of the Sea[t][@],
2: 4 spells
Acid Arrow [#]
Bear’s Endurance[t][@],
Boneshaker[n]
Cat’s Grace [t][@],
False Life [n][@][^],
Summon Swarm [c][#]
Levitate[#]
3: 2 spells
Clay skin[a][@]
Resist Pain[?]
Dwarf’s Spellbook:
1: Obscuring Mist[c], Alarm[a], Detect Charm[d]
2: Acid Arrow[c], Summon Swarm[c], Levitate[t]
3: Resonant Fracture*
Things to do
Go to Laquar. Had a ‘vision’ from someone who said there was something there to help with the disease
Find out what was in the hole near gemny that made herbs grow so well.
The Disease
Tyrus had a grandparent who exhibited it - and might also have had a gift for necromancy.
1d3 for att (1=int, 2=wis, 3=cha) and 1d4-1 for damage. Damage is non cumulative. When the next check is made the damage is restored.
If a stat takes damage, also take 1 point of con damage
Int = disoreientation, confusion. Wis = memory problems, rash actions (acting as if younger)
Cha = irritability, short temper, lashing out.
Themes:
Tyrus doesn’t have long, and he’s ‘wasted’ most of his life. He is poised between good and evil. Weakness and power. The right people and events could push him either way.
I’m interested in the whole path of power. Setting up as a ruler. Building constructs. Raising armies…
I’ve made Tyrus NOT a necromancer, but with a strong necromantic gift. It is the duality of the paths before him.
Personality
Tyrus is looking for a shortcut to power, immortality, fame or all three.
Though he claims to love his children, in truth he blames them for his stagnation. For not coming to his defence. For not loving him enough.
On the other hand while he claims to hate her he still loves his wife. This is not likely to come up - at least until he gets the power to bring her back.
His familiar stood by him in everything. He’ll use her because he has to, but he loves her. He’ll kill for her and should someone kill her he will have vengeance.
Tyrus used to have a lot of hobbies to fill the odd hour - indeed he was an accomplished player of board games and a connoisseur of cheese and wine. He had a lot of acquaintances and spent time helping charities (often as a treasurer). Now, on his new path, he has decided not to waste any time. That does mean that he is now interested in new experiences (drinking, whoring, extreme sports)... sort of a mid-life crisis on steroids.
He has no income at the moment, so he is hoarding the money he did manage to get away with.
Tyrus is - at least at the moment - relentlessly optimistic. He’s also more than a little scared at what he might be capable of, though he won’t admit it.
Tyrus fas forsworn his gods - though he feels they betrayed him first. Life is unjust, why pretend otherwise? He’s planning on immortality now, so is prepared to worship different gods if there’s power to be had. The right person (or people) might be able to lure him back though.
Background:
still subject to change
Tyrus was born to middle class parents. He was bright enough to acquire entry to a local collegium.
Tertius loved magic, and had great dreams about what wonders he might one day perform, what evils he might vanquish, what legacy he might leave. It would have been all too easy to study necromancy - the tiny parts he was forced to learn he found trivially easy - but he carefully avoided the temptation to take a “dark road” to power. For similar reasons he neglected his study of enchantment and illusion. The most interesting thing he accomplished was the creation of a simple proto-lifeform in alchemy, but he was unable to duplicate the results.
Tertius finished his apprenticeship, but lacking a patron, astounding skill or a charismatic personality ended up working as a tutor while he studied as a journeyman. He married a fellow wizard - Kara - and they had five children (Antonius, Sarah, Gaius, Jill and Marius). As Kara did have a patron Tertius spent a lot of time looking after the children while his wife travelled, taking a job as tutor to the children of the lower nobility and trying to fit his arcane studies into what time he had. As years wound on he wondered if he had made the right decision in ignoring his obvious skill with necromancy - could it have distinguished him enough to have gotten him a patron?
Somehow he ended up at 45, still a journeyman. His children had all been apprenticed to wizards and Antonius had started to surpass his father’s level in the Arts. When Kara (who had long mastered elementary cosmetic magics that left her with the appearance of a 20 year old) divorced him to marry her latest journeyman he tried to bear it stoically... even if the local wizards did treat him as a figure of jest, and he still loved his wife.
His children abandoned him for his wife. He started having trouble finding a job as a tutor due to ridicule. He had to sell his “lab” and move into a slum apartment. He started to display symptoms of Neerim’s disease - symptoms he could not afford to treat. One dark night he took a long look at his life from the bottom a bottle of cheap rum.
He had consistently chosen the “path of light”, and it had gotten him nothing. He was headed for ignominy, insanity and a cheap grave.
It was then that the debt-collector’s thug came to kill him. The thug stamped on his faithful Torble, and for a moment he felt blinding anger, rather than depression. A spell came to him like a blinding light. A spell he had scribed thirty years before and never used again. He grabbed the sneering thug’s arm and the thug sunk to his knees.
He knew when the thug was dying, and for the first time he didn’t stop himself.
The thug had been collecting from others. There was enough money to fund new researches; first of which was altering the thug’s corpse to his.
A wizard knows that a true name is the thing, and Tertius was a failure’s name. Tertius took a new name. A name of power. Tyrus.
Tyrus sneered at moralistic choices. He went into the collegium and read the black books - books they trusted Tertius with. He read of the dark arts of Kadesh. Of the forbidden Haemotheurge techniques. And he embraced them.
Still - the debt-collector would grow suspicious and too many people here knew him as Tertius. It took the last of his money to get the ship, but he did.
Tertius was gone. Tyrus lived. Tyrus would rule.
Deep in Tyrus’ new ego Tertius called out, belying that boast.