It is, it is, a glorious thing...

Game Master Arythain

The group has acquired significant funds, but now must deal with an ailing wizard. They set out to follow a clue delivered by a cryptic stranger in a dead city, in the hopes it will lead to a cure.

Loot Table | Eldreon Info Documents | Notes Document

The World of Eldreon (under construction)


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Fighter 2 | HP: 20/20 | AC: 16, T: 11, FF: 15 | Fort: +4, Ref: +1, Will: +0 | CMB: +6, CMD: 17 | Init: +1, Perception: +0 |
Skills:
Acrobatics -3, Bluff -1, Climb +4, Diplomacy -1, Handle Animal +3, Heal +0, Intimidate -1, K(Eering) +5, Linguistics +1, Ride +1, Stealth -3, Survival +4, Swim +4

So Mercy are we fast forwarding any time soon or what? I know Logan would not do anything until fully healed and that would take at least a week.


Outsider

Yes, either today or tomorrow we will be jumping forward to the next big part. It depends on whether or not I have the time to finish the maps tonight.


Fighter 2 | HP: 20/20 | AC: 16, T: 11, FF: 15 | Fort: +4, Ref: +1, Will: +0 | CMB: +6, CMD: 17 | Init: +1, Perception: +0 |
Skills:
Acrobatics -3, Bluff -1, Climb +4, Diplomacy -1, Handle Animal +3, Heal +0, Intimidate -1, K(Eering) +5, Linguistics +1, Ride +1, Stealth -3, Survival +4, Swim +4

Are we actually going to spend three years as slaves? Logan would prefer to try his hand as a pirate/sailor rather than three years as a slave... See me post! Rar!!! :)


Outsider

Well, I guess you could technically choose to be good little captives and just work your way through the three years...

But that wouldn't make for much of an adventure. Rest assured there will be opportunities for other things. Still, it's your choice!


Outsider

New maps are up, and a post will follow shortly. Please let me know if you have trouble linking to the maps. They aren't of the quality I'd like, but they should be clear enough for the purpose. Cartographic skills still under development, as it were.


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

Would it be possible to use roll20 or something? I can't view the maps at work and that is the best time to post for me.


Outsider

Yes, I can host them elsewhere too. That'll have to wait for tonight though.


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

That's fine. Hasn't been too big of an issue.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

The maps work just fine for me. ^^


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Let's see... for these questions, I could go either way.

On the "Get a Ransom" side (which is probably safer for a young girl surrounded by brutish pirates...), I could have the Void make an allusion to events in the past... like, "if you don't want us to come back and do what we did on whatever date, pay the money for Luca and be quick about it". XD

On the "No ransom" side (almost certainly more dangerous for her...), Luca could unwillingly admit that her family hates her and doesn't want to pay a single copper to help out, really.

Do you have a particular preference, GM?


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

maps are better than I can do :)


Outsider

Luca: Sounds like a question that can only be answered in-character, and thus only you can decide. ;)


Fighter 2 | HP: 20/20 | AC: 16, T: 11, FF: 15 | Fort: +4, Ref: +1, Will: +0 | CMB: +6, CMD: 17 | Init: +1, Perception: +0 |
Skills:
Acrobatics -3, Bluff -1, Climb +4, Diplomacy -1, Handle Animal +3, Heal +0, Intimidate -1, K(Eering) +5, Linguistics +1, Ride +1, Stealth -3, Survival +4, Swim +4

Maps are pretty good for personally made! It should not be a trouble not seeing the maps at work.


Outsider

I've actually spent a decent amount of time on the Cartographers Guild site (which I highly recommend if you haven't seen it before) trying to improve my mapmaking. I'm not much of an artist for most subjects, but I think I can become a decent map maker.

Busy today, so only going to be one post this evening.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

I'm going to be WOI (With Out Internet) for two days - sorry guys.


Outsider

No worries Tyrus!

Apologies to all for no Monday post. Had a bit of a hectic day, and only got home as of 2:30 AM. Way too tired to get the post together, so I'll do it tomorrow afternoon.


Same here Mercy, same here.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

On the bright side, I think failing a Diplomacy check by 5 or more only results in a drop of one step in attitude... or I'd be playing the "helpless little girl" card for all it's worth. XD Maybe he was just, um, really distracted by something?


Fighter 2 | HP: 20/20 | AC: 16, T: 11, FF: 15 | Fort: +4, Ref: +1, Will: +0 | CMB: +6, CMD: 17 | Init: +1, Perception: +0 |
Skills:
Acrobatics -3, Bluff -1, Climb +4, Diplomacy -1, Handle Animal +3, Heal +0, Intimidate -1, K(Eering) +5, Linguistics +1, Ride +1, Stealth -3, Survival +4, Swim +4

Perhaps the ladies are all naked... :D
Who knows... can we please get a rough description of those of the crew with us, and those that were already at the camp.

Age or at least age group, gender, healthy or not, just peasant garb or something special to their clothes, etc.


Outsider

I've put the info you requested in the latest post. If you still have questions about things your character would already have seen or noticed, you can also ask them here in discussion (with any appropriate rolls if you feel it necessary, or if I ask for them).


Outsider

Sorry about the missed day(s) folks! I'm getting crushed in meatspace right now. I can't guarantee to post tonight, but fear not - things should return to normal soon.

(Wolf, hoping you see this cuz obviously the same applies to your campaign. Double sorry!)


It happens all the time! No worries! I just want it to the exception rather than the expectation.


Outsider

Oh dear yes, this was an exception. These last couple weeks caught me by surprise. Fear not, my little guinea pigs... I'll be abusing your characters at a steady pace more often than not! (and hopefully be able to provide more advance warning on future delays).

And now to stew up the next post...


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Personally, I recommend that we raid the goblins sometime soon. XD They might be good experience to help us prepare for future challenges - and I plan to convert Fluffy into a small skill-monkey when we level up, so it can act as a scout for the group.

What are the rest of you interested in doing?


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

I think our main focus is the door and the tunnel. And the goblins might not be as bad as we think. Ever since reading Goblins, the online comic, I have had a soft spot for them. Really wish Diplomacy was a Summoner skill. Thankfully it does require a high Cha. Plus, I figure we are going to be leveled at DM discretion not experience.


Outsider

Nope! Actually you are leveled by experience. I'm keeping track of XP individually for all of you. Different than most GM's do it, but I'm hoping it makes for a more rewarding game.

XP is earned in a variety of ways in addition to combat. Investigating alternate paths than the obvious is one, interacting with NPC's in meaningful ways, completing missions/quests (naturally), etc etc etc. The more fully you "live" within the world your characters inhabit, the more likely you are to gain XP. However, all such gains are "silent" - you'll never know your own total, though occasionally I might tell you when you've earned a bonus of some kind (for instance, Logan earned bonus XP for dueling Norren, and Dante a smaller reward for also volunteering).

EDIT: A question for everyone. Logan's hilariously bad diplomacy check got me thinking again about how simple d20 rolls have no normal curve - every outcome is equally a likely. I've always wanted to try a system where instead of rolling a d20, for every check that requires it we roll 2d10 instead. Thoughts? Would people like to try that? Critical failures (double 1's) and successes (double 6's) would be more rare (and I would probably apply more significance to them as a result), but it makes bonuses a bit more significant due to the expected values.


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

I don't know why but the more dice involved the worse my rolls seem to get. I rolled stats for one game. 4d6's, drop the lowest and I still ended up with a 5. Thankfully if we didn't hit a min point buy we got to redo. So I am for keeping 1d20 rather than 2d10 but if this is a group vote I will go with the majority.

test: 2d10 ⇒ (4, 9) = 13
test: 2d10 ⇒ (10, 7) = 17
test: 2d10 ⇒ (10, 1) = 11
test: 2d10 ⇒ (5, 7) = 12
test: 2d10 ⇒ (4, 5) = 9
test: 2d10 ⇒ (1, 10) = 11
test: 2d10 ⇒ (8, 3) = 11
test: 2d10 ⇒ (6, 6) = 12
test: 2d10 ⇒ (2, 5) = 7

I stand corrected, that wasn't half bad. Two 10/1's though.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

I don't think it's necessary. In most situations, you can Take 10 to avoid a truly bad result - and having randomly bad things happen can be fun. XD


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

Like 0's.


Outsider

Roger. If the other two don't strongly want to give it a try we won't bother. For some reason it has always bugged me about rolling one die versus multiple.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Tyrus wants to see what the captain wants before he makes any plans!

As regards the 2d10... I'm ambivalent. I like the stability of a 2 dice system, but at the same time I think the story is well driven by the uncertainty of the high spread.
Remember 1s and 20s are not critical skill rolls in the rules.
As we level up and skill modifiers increase the impact of the spread is decreased; if Tyrus has a +23 skill, a +19 difference from the roll is comparatively smaller than if he has +0.


Fighter 2 | HP: 20/20 | AC: 16, T: 11, FF: 15 | Fort: +4, Ref: +1, Will: +0 | CMB: +6, CMD: 17 | Init: +1, Perception: +0 |
Skills:
Acrobatics -3, Bluff -1, Climb +4, Diplomacy -1, Handle Animal +3, Heal +0, Intimidate -1, K(Eering) +5, Linguistics +1, Ride +1, Stealth -3, Survival +4, Swim +4

Yes, like '0's' LOL!

I honestly don't see the difference between the two systems. I say leave it as the 1d20 system.


Outsider

Methinks Logan's prowling skills need some serious work. :)


Fighter 2 | HP: 20/20 | AC: 16, T: 11, FF: 15 | Fort: +4, Ref: +1, Will: +0 | CMB: +6, CMD: 17 | Init: +1, Perception: +0 |
Skills:
Acrobatics -3, Bluff -1, Climb +4, Diplomacy -1, Handle Animal +3, Heal +0, Intimidate -1, K(Eering) +5, Linguistics +1, Ride +1, Stealth -3, Survival +4, Swim +4

I will be on vacation from the 2nd to the 10th of August, and don't know what kind of internet I will have available. Just letting you know now and if needed DMPC me please!

According to a normal chart Misha would likely be hostile to Logan now. Moving on to Lara! XD


Outsider

Roger that!

Fortunately for Logan's long-term health, the RAW for Diplomacy is too simplistic for my tastes. You're not going to turn somebody hostile by making relatively innocuous statements like you were, no matter how constantly terrible your diplomacy is.

Right now, Misha thinks Logan is a bit... "special."


Fighter 2 | HP: 20/20 | AC: 16, T: 11, FF: 15 | Fort: +4, Ref: +1, Will: +0 | CMB: +6, CMD: 17 | Init: +1, Perception: +0 |
Skills:
Acrobatics -3, Bluff -1, Climb +4, Diplomacy -1, Handle Animal +3, Heal +0, Intimidate -1, K(Eering) +5, Linguistics +1, Ride +1, Stealth -3, Survival +4, Swim +4

So are we doing this day by day or what? I feel that both are happening.

Sorry about the in game post being just the check. I am tired and was uninspired.


Outsider

Not at all, sometimes that's all that's really needed. We can't write novels with every post. :)

Not sure what you mean by "day by day." Could you clarify?


Outsider

No post from me tonight, folks! Feeling a bit under the weather and can't seem to organize my thoughts well enough. Sorry to all!


Outsider

Actually, you guys seem to be in a conversation that includes most of the party. Do we need another post right away? Let me know if so and I'll do one tomorrow morning, but I don't want to hurry any RP that's going on.


Outsider

I'll take that as a maybe... :)


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

I'm fine either way, really, but... XD I suppose I can add at least a bit more to the conversation.


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

We could also keep the coversation going here if necessary.

-Posted with Wayfinder


Outsider
Quote:
"Norren's not a good man, but he's about average for a government"

Loved this line, Tyrus.

Going to be posting some stuff in a moment. Feel free to keep up the convo and only move on at your leisure. I hate to hurry good RP.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Thanks :)
Hoping we're not going to split the party too badly.


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

Hey Logan, still there?


Outsider

Thinking Logan ended up not having much of a connection on his cruise (the same thing happened to me earlier this year). We'll DMPC him when necessary.


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

Speaking of I will be on vacation the rest of the week. Should have a decent connection but my days will be long and tiring. Best I can hope for is once a day.


Outsider

Long and tiring in a good way, I hope. Otherwise doesn't seem like much of a vacation. Have fun!


Fighter 2 | HP: 20/20 | AC: 16, T: 11, FF: 15 | Fort: +4, Ref: +1, Will: +0 | CMB: +6, CMD: 17 | Init: +1, Perception: +0 |
Skills:
Acrobatics -3, Bluff -1, Climb +4, Diplomacy -1, Handle Animal +3, Heal +0, Intimidate -1, K(Eering) +5, Linguistics +1, Ride +1, Stealth -3, Survival +4, Swim +4

items they likely would be looking for:
Weapons - clubs, torches or lanturn with oil, food, rope, grease to quiet the door when it opens, backpack, sack, basket, bucket, chain, crowbar, Flint and steel, hammer, sledge, shovel, ladder, clay jug, waterskin, water, pole, etc.

No internet connection that was free, then when in the ports not much time really to make any posts. Cruise to Alaska!

What I meant by 'day to day'. Basically if we were going to stick around at the camp for an extended time, to write out what we would normally do in the 4 hours before bed. Don't worry about this for it seems we might not be here much longer. ;)


Outsider

Clubs and torches are easy enough for you to acquire - there is plenty of driftwood and branches, and some of it can be fashioned into clubs enough to equip you all. The rest you'll have to search for, though I wouldn't hold out too much hope for finding much of it...

Yeah, when I went on a cruise the internet was usable with a fee, but pretty damned slow. Wasn't really worth the price.

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