It is, it is, a glorious thing...

Game Master Arythain

The group has acquired significant funds, but now must deal with an ailing wizard. They set out to follow a clue delivered by a cryptic stranger in a dead city, in the hopes it will lead to a cure.

Loot Table | Eldreon Info Documents | Notes Document

The World of Eldreon (under construction)


101 to 150 of 1,963 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Outsider

You all seem to be assuming Fluffy (I'll call it that in discussion... gotta thing of something good for gameplay) took Pirate #6 down... :)

Rednal, you can still switch the order to an either/or if you like. "If Pirate 6 goes down Fluffy will move, otherwise it'll stick around" sort of thing. Though given the sudden threat from the other side...

Also, if Logan hasn't posted in a couple hours I'll DMPC and move us on. Must keep up the pace in the beginning! I'll probably just roll for how he responds to Jylla. Any suggestions for what the roll should be? Wisdom? (which is the wiser course? ;) ) Simple 50/50 1d2 roll?


Male GM 1

I'd like to move Fluffy whether Pirate 6 is still around or not - as mentioned, the AC will hopefully protect it, and I'm more concerned about getting some power towards the left of the map then I am making sure that particular foe goes down. XD

Ah, and in terms of naming, I can probably come up with something appropriately Lovecraftian. ^^ It could casually mention its name to Luca after the battle and force her to make a SAN check make things even more awkward by forcing her to think about its existence when she'd really rather not. XD

Ah, and a Wisdom check seems most appropriate. ^^


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

No, no, this is easy.
It's name is Luca.


Outsider

Luca and Luca? Can't we call one of them LucaToo?

At the risk of swelling your ego too much Dante, in my resolution notes for that last combat round was the note: "Dante murderizes his enemies."


Fighter 2 | HP: 20/20 | AC: 16, T: 11, FF: 15 | Fort: +4, Ref: +1, Will: +0 | CMB: +6, CMD: 17 | Init: +1, Perception: +0 |
Skills:
Acrobatics -3, Bluff -1, Climb +4, Diplomacy -1, Handle Animal +3, Heal +0, Intimidate -1, K(Eering) +5, Linguistics +1, Ride +1, Stealth -3, Survival +4, Swim +4

So Sorry folks, yesterday I was pretty much lost due to going to the hospital, the surgery and recovery.

I just had back surgery to relieve my Siatic nerve from being pinched. I will be on and off but don't expect much from me until next week. Thanks for understanding!

I will put my efforts in here first before any of my other games. I should have a post up in an hour if not sooner, unless I fall asleep again.


Outsider

Ouch! Hope you heal quickly, Logan! And no worries. If you don't post on any particular day I'll do what I did yesterday - bring you along and have you whack things with your sword when needed. :)

A reminder to all that that is the general policy: if a player hasn't posted in 24 hours I DMPC them to move us forward (if necessary) or I just assume they did nothing of note.

This only applies to weekdays, which have a more leisurely pace. I post when I can on weekends and hope others will as well, but I won't DMPC anyone to force us ahead.


Fighter 2 | HP: 20/20 | AC: 16, T: 11, FF: 15 | Fort: +4, Ref: +1, Will: +0 | CMB: +6, CMD: 17 | Init: +1, Perception: +0 |
Skills:
Acrobatics -3, Bluff -1, Climb +4, Diplomacy -1, Handle Animal +3, Heal +0, Intimidate -1, K(Eering) +5, Linguistics +1, Ride +1, Stealth -3, Survival +4, Swim +4

I understand that Mercy also you did an excellent job with Logan, I think you spoke better than I would have. Thanks for the well wishes and I hope to be on my feet quickly! No pain in my legs which is great but the incision location really hurts.


Outsider

In light of the US holiday tomorrow, there's a chance I won't be posting. Feel free to get your actions/activities in and perhaps I'll have the time, but consider this a "three-day weekend" for the campaign.


Outsider

On second thought, because I'd love it if Logan weighed in on the whole "who should fight the duel" thing himself, I'm extending the weekend to four days. Hopefully he'll post sometime in that timeframe!

But don't get complacent, my gentle snowflakes. We'll be back to our normal once-a-day-at-least schedule on monday!


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Luca: you are sneaking out past Tyrus and through Torble's square?


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Yes, I am - though, considering how close they are, I doubt either would have trouble noticing her move. XD It's more... trying to not attract attention from anyone further away.


Outsider

Does Dante have anything more to say, or will he let Logan fight the duel?


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

Stats-wise it would be better if I went but my character would let him go. What he said would give Dante confidence that things will work out.


Fighter 2 | HP: 20/20 | AC: 16, T: 11, FF: 15 | Fort: +4, Ref: +1, Will: +0 | CMB: +6, CMD: 17 | Init: +1, Perception: +0 |
Skills:
Acrobatics -3, Bluff -1, Climb +4, Diplomacy -1, Handle Animal +3, Heal +0, Intimidate -1, K(Eering) +5, Linguistics +1, Ride +1, Stealth -3, Survival +4, Swim +4

If rage was not active, Logan might have let Dante take the lead. Then again he chose not to spar with Logan earlier.


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

Aw, are you really holding that against me?


Fighter 2 | HP: 20/20 | AC: 16, T: 11, FF: 15 | Fort: +4, Ref: +1, Will: +0 | CMB: +6, CMD: 17 | Init: +1, Perception: +0 |
Skills:
Acrobatics -3, Bluff -1, Climb +4, Diplomacy -1, Handle Animal +3, Heal +0, Intimidate -1, K(Eering) +5, Linguistics +1, Ride +1, Stealth -3, Survival +4, Swim +4

Me no, but Logan would. ;)


Outsider

Looks like we're decided then! Hopefully I'll get the next post up by tonight.

@Luca: Hm, might have to put a save on that ability... but for now we'll keep it saveless. Gotta help Logan out a bit against the enemy he just put himself up against. ;)


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

I'd been wondering about that. XD I can see reasons for going either way, actually, but yes! Helping out is what I'm trying to do.


Outsider

And so it begins... best of luck, Norren. You'll need it.


Outsider

Sigh. By Norren, I mean Logan. GM posting while drinking is always a bad decision. And yet I'll continue to do it.

In any case, I'll go ahead and give a peek behind the curtain here and say that Logan is definitely up against a higher-level opponent, so I'm trying to give him some catch-up bonuses here.


Though Norren being Nauseated means he won't be able to do much at all, even taking full defense as Logan wails on him.


Outsider

It is going to take some impressive wailing to down this guy! He ain't a pirate captain for nothing.


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

Any word from Tyrus?


Outsider

Nothing I've seen, nope. I'll probably go ahead and post the next round a bit earlier than usual today, as I don't want to keep the non-dueling folks waiting around bored for too long. We've already got a couple solid charisma checks cheering Logan on, anyway.


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

If you want to roll for him his charisma is an 8.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Sorry guys, I am interstate on work so can only post at night. Went to post least night but the site was down.


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

It was down most of today too. No worries.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Caught a break. Trying to post from tablet.


Outsider

I just barely ninja'd you, but you made the charisma check. :) You are welcome to post some fluff for it retroactively.


Outsider

Today we learned that players are better at cheering than pirates. Logan has had three free rounds... what will happen now that Norren can attack?


Outsider

Gotta say, I'm finding this exciting. Those three free rounds really changed things up. No campaign plan ever survives contact with the PC's! :)


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

Maybe you guys should roll several attacks in one go and see who wins. As long as no one else interferes we can just skip to the end.


Outsider

Not a bad idea at all. Only difference is in being able to change tactics depending on the fallout from various actions. If you feel like going the fast-forward route, Logan, go ahead and post your next five actions or so.


Outsider

In the interest of getting back to a non-duel, DMPC'ing Logan as if he agreed with Dante's idea.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Well, this should be interesting. XD


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

Those rolls were all over the place. Both had an unconfirmed crit and nat 1.


Outsider

Yeah, some pretty extreme rolls. With such high AC's on both of them though (lucky Logan had those charisma bonuses. Good job cheering, you guys) confirmed crits are hard to come by.


Fighter 2 | HP: 20/20 | AC: 16, T: 11, FF: 15 | Fort: +4, Ref: +1, Will: +0 | CMB: +6, CMD: 17 | Init: +1, Perception: +0 |
Skills:
Acrobatics -3, Bluff -1, Climb +4, Diplomacy -1, Handle Animal +3, Heal +0, Intimidate -1, K(Eering) +5, Linguistics +1, Ride +1, Stealth -3, Survival +4, Swim +4

Sorry for the delay, meds and pain got in the way with a strange sleep schedule for the last couple of days. I am actually getting sleep! *eeeeeee* :)

On with the show!


Outsider

Probably fitting that your character also needs some rest, then. Art imitates life! ;) (hope your recovery hasn't been too rocky so far).

From what I'm seeing it seems as if nobody intends to take any hostile actions for the moment. My next post will probably take us out of combat unless somebody says otherwise.


Fighter 2 | HP: 20/20 | AC: 16, T: 11, FF: 15 | Fort: +4, Ref: +1, Will: +0 | CMB: +6, CMD: 17 | Init: +1, Perception: +0 |
Skills:
Acrobatics -3, Bluff -1, Climb +4, Diplomacy -1, Handle Animal +3, Heal +0, Intimidate -1, K(Eering) +5, Linguistics +1, Ride +1, Stealth -3, Survival +4, Swim +4

I am out cold so.....

Recovery has been one step at a time, but better each day!


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Are they trying to take our other gear?
Tyrus can lose the knife if they ask for it.
Did they leave him with the healing kit?


Outsider

Yep, they left you the healing kit so you could continue tending to Logan. You probably have something like a scalpel in there. Equal to a small dagger, perhaps (1d3 damage).


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Sorry - Tyrus has a 'dagger' as a utility knife.
Was asking if they'd have taken it. If they want it he'll hand it over, he just wouldn't think of it as a weapon.


Outsider

They would have taken daggers too, yes. Unless you managed to hide one on your person (say under your clothes) they'll have taken it. That includes yours, Logan.


Fighter 2 | HP: 20/20 | AC: 16, T: 11, FF: 15 | Fort: +4, Ref: +1, Will: +0 | CMB: +6, CMD: 17 | Init: +1, Perception: +0 |
Skills:
Acrobatics -3, Bluff -1, Climb +4, Diplomacy -1, Handle Animal +3, Heal +0, Intimidate -1, K(Eering) +5, Linguistics +1, Ride +1, Stealth -3, Survival +4, Swim +4

The one in his boot is not that big and concealed under his leggings, so unless they did a pat down search he likely still has it.

But it's up to you boss.

Is there going to be any chance for escape during the week? Otherwise I will be putting him at full hp.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Not a problem - should I delete it from the sheet?


Outsider

Roll me an (assumedly untrained) Sleight of Hand check, Logan. DC 10 for keeping the knife in your boot.

For several days you are going to be in a cage on a boat somewhere in the ocean. Escape is probably not the wisest option (though I'm not going to stop you from trying!). Everyone can restore themselves to full HP.

Also, you don't need to modify your gear if you do not want to. Just remember that you do no currently possess your normal weapons (maybe put a little TAKEN tag next to them if you want).


Fighter 2 | HP: 20/20 | AC: 16, T: 11, FF: 15 | Fort: +4, Ref: +1, Will: +0 | CMB: +6, CMD: 17 | Init: +1, Perception: +0 |
Skills:
Acrobatics -3, Bluff -1, Climb +4, Diplomacy -1, Handle Animal +3, Heal +0, Intimidate -1, K(Eering) +5, Linguistics +1, Ride +1, Stealth -3, Survival +4, Swim +4

Dex Check/untrained sleight of hand: 1d20 + 1 ⇒ (19) + 1 = 20 for dagger that is always put away and hiding for emergencies.


Outsider

Yep, you've got the knife in your boot.

1 to 50 of 1,963 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / A Glorious Thing - Discussion All Messageboards

Want to post a reply? Sign in.