It is, it is, a glorious thing...

Game Master Arythain

The group has acquired significant funds, but now must deal with an ailing wizard. They set out to follow a clue delivered by a cryptic stranger in a dead city, in the hopes it will lead to a cure.

Loot Table | Eldreon Info Documents | Notes Document

The World of Eldreon (under construction)


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-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

I actually really like the limited healing.
I think it forces us to be more tactical, and means a serious injury is something that has us genuinely reconsidering the mission.


Outsider

I'm not sure I agree that Chill Touch would still be active after so many hours. I usually think of it as discharging on the first things you touch, so unless you very carefully refrained from touching anything with that hand...

But of course, I think there would have to be a statue of limitations on the time, in any case. I've never seen any reference to what that limit should be, though.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Officially, I think spells can be held indefinitely until discharged - though, as you say, that can be pretty hard to manage for an extended period of time. XD In my experience, most characters don't do it for more than a couple of rounds at the most. If nothing else, they probably think it's wiser to cast closer to the time they need it so they won't accidentally discharge something they were planning on using...

Also, any thoughts on my suggestion? *Looks at previous page*


Outsider

Ah, sorry! I missed your post. I was toying with some ideas for giving Luca some healing ability, though I hadn't thought of doing Channeling. I'm not sure I'm in love with that one as it doesn't seem to fit the theme, but then again I guess we don't need to be slaves to it.

I was playing around with some sort of Weird Healing. Luca might have a uses-per-day healing ability that would come with some temporary... side effects to the person thus healed.

I definitely think that there is promise in Tyrus developing (or simply learning from other sources) some necromancy-based healing spells, too.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Side-effects do sound like her. XD My thought with channeling was on two levels - first, mechanically speaking, it's a decent group heal for use outside of combat. Second, thematically speaking, I was picturing a twist on summoning that pushed through raw life energy instead of a creature. Less "divine blessing to patch you up" and more "you're going to be restored whether you like it or not".

Also, you'd already capped the number of spells-per-day she got, and I was hesitant to suggest anything that would let me get slots back. A Lay on Hands-equivalent might be a good alternative if you wanted less of a burst.

Going back to theme, though, vitality is actually a fairly common trait of eldritch stories. There's tales of things like monsters with tremendous numbers of children, rapidly growing inside of other creatures and bursting out, breeding with other creatures to grow their spawn a more normal way, and fertility/harvest festivals where they're petitioned for blessings in the hopes things will go well. A somewhat indiscriminate burst of life seemed like it might actually fit in well if it was flavored right, but a more focused version would probably work as well.


Male Half-Elf Brawler 6 | HP 68/68 | AC: 17 | T: 13 | FF: 14 | CMD 22 (+3 vs trip) | Fort: +6 | Ref: +6 | Will: +3 (+2 vs charm/compulsion) | Initiative: +2, Perception: +12, Speed: 30 ft.

I will be mostly unavailable this entire week. I am volunteering as a camp counselor and the only free time we get is a little bit in the late evening before we go to sleep. I may be able to slip in some small posts during that time, but I wouldn't count on much. Apologies for the short notice, and please DMPC me as needed.


Outsider

Roger that, Kien, and thanks for the notice.


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

Sorry for the silence. Boards finally seem like they are stable now. I don't know if they were wonky for just me or everyone else too but the last few days I couldn't get on.


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

And it's still being buggy apparently.


Outsider

Yeah, I knew they've been acting up lately (though for once, I've usually been able to connect) so I didn't bother mentioning it. Paizo really needs to up their server game.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

I was thinking on things some more, and...

Life From Beyond (Su) This functions as the Lay on Hands ability of the Paladin, using the Void Caller's levels in Summoner instead. However, when the Void Caller uses this ability on somebody else, the target is also affected as if they were subject to Look into the Void for 2d4-2 rounds (Will DC 15 negates the negative effect, but not the healing or damage to creatures harmed by positive energy). Multiple uses of this ability do not stack conditions - only the most recent successful condition applies on any given target. This ability replaces Life Link, Maker's Call, and Transposition.

Does this sound closer to what you were thinking of, GM?


Outsider

When we were going through recruitment, it was pointed out to me that my thresholds for world Weariness were hardcoded rather than scaling according to player level, which was a foolish oversight on my part. I threw together some new numbers for the weariness thresholds:

0-50% of HP: No Effect
>50% - 75% of HP: -2 to Wisdom
>75% - 100%: -2 to Charisma
>100% - 125%: -2 to Intelligence
>125% - 150%: -2 Penalty to Reflex Saves
>150% - 200%: -2 Penalty to Fortitude Saves

>200%: Start the cycle over again

I will be tracking World Weariness for each character under the campaign info tab, along with accrued effects.

Luca, Life From Beyond:

Sure, let's give that a try. I might look into nerfing it slightly depending on how things turn out, but given that you'll be losing Timm, it may very well balance out in the end.

For thematic reasons I'm also not sure I love it being straight-up positive energy (and thus damaging undead) but I'll ignore that for now.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

If it helps, Luca is ultra-squishy and I try to keep her out of combat as much as possible, so I don't expect to have very many opportunities to hurt undead with it. XD And rather than waste precious healing on harming undead, I think the duty of harming foes is best left to our smashy types anyway... so I'd expect it to be more of an emergency last-resort, rather than something to do on a regular basis. I'd also be totally cool with turning it to non-positive-energy healing so it just flat-out couldn't hurt undead if that's what you'd prefer.

Anyway, let me know when you'd like me to apply it to Luca. ^^ Now, next levelup... whatever you feel comfortable with works for me.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Just want to check that I'm right that Tyrus is fully healed, and that his spells are back.


Outsider

That is correct.


Outsider

The battle/exploration map is multi-level and the ground level will be in the upper-left corner of the layout, just in case you were confused by the odd positioning.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Sweet - how big are the doors? Most alloys are about 80%+ copper, as I understand it, so if those are actually cast bronze, we've probably just found enough treasure to pay for the expedition.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Y'know, if we can carry them. XD


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

The problem "you have so much treasure you can't carry it all" is a problem I am happy to have ;P

Seriously though, I suspect there's better treasure inside.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Hey, I have seven strength. Carrying practically anything is a problem for me. At least Fluffy can drag stuff. XD


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

8 here.
Hmmm - this could actually be bigger problem than I thought.


Male Half-Elf Brawler 6 | HP 68/68 | AC: 17 | T: 13 | FF: 14 | CMD 22 (+3 vs trip) | Fort: +6 | Ref: +6 | Will: +3 (+2 vs charm/compulsion) | Initiative: +2, Perception: +12, Speed: 30 ft.

Pack mule, checking in.

Do we have a bag of holding? A solid investment for any party.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

...That's probably worth, what, several times our combined treasure? XD If we want one, we'll be needing to earn it. (We probably do want to get one eventually, though...)


Male Half-Elf Brawler 6 | HP 68/68 | AC: 17 | T: 13 | FF: 14 | CMD 22 (+3 vs trip) | Fort: +6 | Ref: +6 | Will: +3 (+2 vs charm/compulsion) | Initiative: +2, Perception: +12, Speed: 30 ft.

An alternative choice is a masterwork backpack and muleback cords.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Hmm - if we get Ant Haul, Dante and I should be able to cast it a fair bit as it becomes necessary.


Outsider

For Comprehend Languages, it does seem like you'd have though to at least try to find something to help with the language barrier, so I wouldn't even make you roll a wisdom check. For the time being I'll simply translate the pricing in the simplest way, so a scroll of a level 1 spell would cost 25 silver pieces.


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

I can afford that. Thanks. I'll add it to the list and deduct the money. I'll assume we didn't prepare it today because we need to secure the temple before delving in the lore here.


Outsider

Hey folks, just letting you know that I'll be out of communication on a camping trip until Monday, so I won't be posting for the next couple days.


Male Half-Elf Brawler 6 | HP 68/68 | AC: 17 | T: 13 | FF: 14 | CMD 22 (+3 vs trip) | Fort: +6 | Ref: +6 | Will: +3 (+2 vs charm/compulsion) | Initiative: +2, Perception: +12, Speed: 30 ft.

Thanks for the heads up!


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Have fun!


Outsider

Luca, as to your "Lay on Tentacles" ability, I think we'll probably add that in at the next level-up unless a good reason comes to do it before then.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Works for me. ^^


Outsider

I really wish these forums were more stable. Couldn't access them long enough yesterday to write a post...


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

Bah. I forgot haste twice.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Dang. I thought the wastage only came from Arcane spells. Ah well. Now we know :)


Outsider

A heads-up: I will be out of contact next Monday and Tuesday due to another camping trip (this time to watch the eclipse in the USA). We will resume Wednesday.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

I'm likely to be without internet most of Sunday-Wednesday - I'll be trying to activate things earlier if I can, but may not be able to. Please bot Luca if needed - fortunately, she's a pretty shy sort anyway, since she's still working on her self-confidence, so it shouldn't be too much trouble. XD


Outsider

Okay, perhaps another clue to the party? Though honestly I'm a little mystified that nobody has mentioned it already...

You remember that you are in one building of a multi-building compound, yes?


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Yeah, but I figured we were trying to not go outside during a storm. XD


Outsider

You can always opt to wait out the storm, as well. Once the party decides, sitting and resting for a day is the work of a single post...


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

While the player is like "Eh, they can adventure in torrential rain, it's just a concealment penalty and maybe a fort check", I'm pretty sure Tyrus is more likely to be "let's set up camp, check out these inscriptions, and we can adventure outside when it clears up."


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

I try to avoid having to make Fort saves. XD But I'm all for settling down and waiting it out if the rest of you are.


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)
GM Mercy wrote:

Okay, perhaps another clue to the party? Though honestly I'm a little mystified that nobody has mentioned it already...

You remember that you are in one building of a multi-building compound, yes?

I did not.


Outsider

Hey folks, sorry for the late notice, but I've had some stuff come up and will be unable to post this week. We'll be back on Monday.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

No probs. Thanks for telling us.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Right-o. ^^


Outsider

Back again. I noticed I was once more being a bit stingy and overly-subtle (some might say obtuse) with the clues as to helpful actions, so I'll be trying to remedy that going forward.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Does the night's rest help with world weariness? It requires partying down, doesn't it?

I can't remember - did we decide spells worked outside the temple, or was the effect over the whole compound?


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Long term care means Tyrus doesn't sleep. Not really practical unless we want to take a second sleeping shift during the day.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Ah.

...

I've probably missed something, then, maybe with your feats or special options - why exactly was Tyrus using First Aid on Luca? The normal use is just to stop people from bleeding out, and I know that wasn't a problem. XD;

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