It is, it is, a glorious thing...

Game Master Arythain

The group has acquired significant funds, but now must deal with an ailing wizard. They set out to follow a clue delivered by a cryptic stranger in a dead city, in the hopes it will lead to a cure.

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The World of Eldreon (under construction)


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Male Half-Elf Brawler 6 | HP 68/68 | AC: 17 | T: 13 | FF: 14 | CMD 22 (+3 vs trip) | Fort: +6 | Ref: +6 | Will: +3 (+2 vs charm/compulsion) | Initiative: +2, Perception: +12, Speed: 30 ft.

Ah I do very much the same in my own games, should go smoothly!


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Aaaand there's a buff for everyone. XD Also a distraction - Fluffy isn't a very good fighter thanks to the reduced progression, but it ought to be able to duck a few blows and distract them, at least.


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

DM intervention needed. Going back over the black blade, it's senses are 30' all around. This does not mention if it requires the equivalent of sleep. I went to the page about intelligent items and it said to treat them like Constructs. Constructs do not need sleep, food, or water. It should be able to keep watch all night as well though its bonus is only +1. Also, since level 4, it gained Int 12 and thus a rank in Knowledge Arcana and a bonus language. The language says its DM discretion.

So does it sleep and what new language should it have now?


Male Half-Elf Brawler 6 | HP 68/68 | AC: 17 | T: 13 | FF: 14 | CMD 22 (+3 vs trip) | Fort: +6 | Ref: +6 | Will: +3 (+2 vs charm/compulsion) | Initiative: +2, Perception: +12, Speed: 30 ft.

Senses of 30 feet actually makes for a pretty bad guard. One of us will almost certainly notice enemies before they get that close.


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

One more roll between us and party wipe from Coup De Grace is always a good thing.


Male Half-Elf Brawler 6 | HP 68/68 | AC: 17 | T: 13 | FF: 14 | CMD 22 (+3 vs trip) | Fort: +6 | Ref: +6 | Will: +3 (+2 vs charm/compulsion) | Initiative: +2, Perception: +12, Speed: 30 ft.

Oh I take no issue with that, I just wanted to make sure you weren't suggesting it as the only guard :P


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

Oh god no. +1 is awful. I was asking so it could stand guard as well. Certainly not as the only guard.


Outsider

According to the rules I'm looking at the Black Blade doesn't gain Int 12 until you are level 5.

Treating the Blade like a construct definitely implies no sleep required, I'm fine with that. However, given that you guys are probably sleeping in tents and the Black Blade's senses say:

Rules Page wrote:
"A black blade is aware of everything around it like a creature that can see and hear."

(Emphasis mine).

I interpret this to mean that it has effectively "normal" senses as per a human. Thus nighttime affects it normally, as does being inside a tent while it's wielder sleeps. I suppose a hearing-based roll at a slight penalty would still be appropriate, though. However, how are you calculating its bonus? Its Wisdom while you are lvl 4 is 7, so it should have a Perception of -2?


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Okay, T is waiting on the next round, right?


Outsider

Could you new guys identify which one of you is Andre and which on is Matt? I'll give you control of your tokens on Roll20.


Male Gnome Pyrokineticist 6 | HP 63/63 NL 12 | AC 22 TO 16 FF 18 | F +10 (+4 vs. disease and poison) R +10 W +5; +2 vs. fear, despair, death | CMD 17 | Init +4 | Perc +11 DC LLV | Burn 2/7 | Eternal Hope 1/1 | Cold 6 | Internal Buffer 1/1

I'm Andre :)


Male Half-Elf Brawler 6 | HP 68/68 | AC: 17 | T: 13 | FF: 14 | CMD 22 (+3 vs trip) | Fort: +6 | Ref: +6 | Will: +3 (+2 vs charm/compulsion) | Initiative: +2, Perception: +12, Speed: 30 ft.

And I'm the other :P

Apparently the boards are working again!


Outsider

Oh, good, they weren't just broken for me. :\


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Nah, they were broken for everyone for... quite a decent amount of time, actually. v.v Was sad.


Outsider

Hey guys, sorry about the delay. Haven't been feeling well and can barely focus long enough to put two words together. :|


Male Half-Elf Brawler 6 | HP 68/68 | AC: 17 | T: 13 | FF: 14 | CMD 22 (+3 vs trip) | Fort: +6 | Ref: +6 | Will: +3 (+2 vs charm/compulsion) | Initiative: +2, Perception: +12, Speed: 30 ft.

No worries DM, we all have off days! Just let us know and it's all good :)


Outsider

Alright folks, I'm feeling better but due to the backlog of other stuff I have to get done I'm putting us on hiatus until Monday so I can catch up.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Sure - looks great for me, because I'm going to AFK for a day or two over the weekend, an now no-one will ever know ;P


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Regarding Buffs.
I assumed they would be down, so I hadn't put them in the profile. Longest is 8 hours.

Putting a bit more thought in.

As they set off for the day he'll cast False Life, which should last until they camp again.

After this, he'll cast his last False Life just before they got to sleep.


Outsider

You guys are cute when you fight.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Luca's always cute! ...Or so I like to think her 18 in Charisma says...


Male Half-Elf Brawler 6 | HP 68/68 | AC: 17 | T: 13 | FF: 14 | CMD 22 (+3 vs trip) | Fort: +6 | Ref: +6 | Will: +3 (+2 vs charm/compulsion) | Initiative: +2, Perception: +12, Speed: 30 ft.

As a heads up to everybody in all of my games, I will be having a drastic schedule change for the summer.

I am no longer working a normal 9-5 job (don't worry I didn't get fired, it was an internship position that ended), and instead will be only working on the weekends. I will not be able to post at all most weekends, expect maybe some quick posts late at night. During the week I should be able to post very often, perhaps not quite as much later in the day.

Also I will be spending quite a bit of the upcoming summer doing some world traveling, which will mean frequent vacations where I will most likely not be posting. I will let everybody know when I will be gone. Speaking of which, I will be gone this Monday through Wednesday. I can possibly sneak some quick posting in at night, but I wouldn't count on much.

However as a general note, my posting amount should generally increase since I will have a lot of free time during the week.

Thank you everybody for your understanding, and happy gaming!


Outsider

Roger that Kien, thanks for the notice. I think I should be able to get Kien's "punch the everliving shit out of things" combat style down if I need to GMPC you. ;)


Outsider

Might not be able to get a post up today. I'm finalizing things for the immediate future of the campaign (especially maps) so I'm not forced to ad-lib while you guys are in the thick of things.


Outsider

Alright guys, hate to do this but I've been having some issues on this end. Due to idiocy on my part, I full-deleted one of the more detailed maps/graphics I made for this section of the game. I also don't think I'll have time to recreate that map for a few days, given that I'm out of town for a wedding this weekend.

I'm going to have to put us on hiatus for a few days while I get stuff sorted out. Hopefully I'll find the time before the weekend to recreate the map and we can be back in business by monday, but I can't promise that will be the case. I'll do my best.

Apologies for the delay!


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

Thanks for the heads up.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Right-o. ^^


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Thanks for the heads up. I've had similar problems myself before, so full sympathy.
Look forward to continuing on whenever you are ready.


Male Gnome Pyrokineticist 6 | HP 63/63 NL 12 | AC 22 TO 16 FF 18 | F +10 (+4 vs. disease and poison) R +10 W +5; +2 vs. fear, despair, death | CMD 17 | Init +4 | Perc +11 DC LLV | Burn 2/7 | Eternal Hope 1/1 | Cold 6 | Internal Buffer 1/1

Hi guys! I will be stepping out of the game. Have fun! GM, thanks for having me and I apologize for leaving. Would you please be so kind to put me on the inactive list? Thanks!


Outsider

Will do, Timm. I imagine that my own slowness and delays lately may have contributed to your decision, and for that I apologize. All the best to you!

To everyone else: we will be back underway starting next Monday for sure.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

And I'll be ready to go when you are, GM. ^^


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Sorry to see you go Timm.
@Mercy: looking forward to monday then!


Outsider

New post up. Would any of the players like to take over Timm's character for the duration of this adventure? We'll write him out afterwards (and possibly I'll throw you some other sort of emergency healing ability to make up for his absence, as I know that was going to come in handy).

I will take control of Timm if necessary, but it'd be easier if another PC does it.


Male Half-Elf Brawler 6 | HP 68/68 | AC: 17 | T: 13 | FF: 14 | CMD 22 (+3 vs trip) | Fort: +6 | Ref: +6 | Will: +3 (+2 vs charm/compulsion) | Initiative: +2, Perception: +12, Speed: 30 ft.

I would volunteer but I don't really understand his build.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Chuck Starknives - which run off Charisma, apparently - and cast buffing/healing spells. Starknives can be used to Disarm or Dirty Trick foes on successful attacks. It shouldn't be very hard to figure out once you start using it. ^^


Outsider

I basically thought of it as "House of Flying Daggers" meets combat medic. If people find the character confusing to play as is, I'd be okay with some tweaks. I just don't want to have to pilot him myself. :)


Outsider

I am assuming you guys had west in mind, and will take you that direction tomorrow if nobody has said otherwise or offered alternate plans.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

I'd say I can do it, but I don't really have the character's "Voice" in my head.
I could run him in combat, not sure how well I could roleplay him.
Is there an excuse to have him leave?


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Decide after we get back to town that he just doesn't feel he meshes with our group, and rather than trusting his life to us, he'd rather move on? (Luca has that creepy vibe going.)

Or, as an Inquisitor, his deity/church calls him somewhere. Pretty easy explanation to use whenever you want.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Yeah, I was wondering if there was an excuse we could use now, though.


Outsider

I'm less concerned about anybody roleplaying him than somebody rollplaying him, if you get my meaning. I was gonna let you guys keep him around for the sake of combat healing and another sword hand. No talking necessary, just steer him around. If nobody feels like that's necessary, it's the work of a moment to simply kill him off the next time a fight rolls around. ;)

If he lives to the end of the adventure, I was intending to have him simply pull a "restless wanderer" and take his leave from you to do his own thing.


Male Half-Elf Brawler 6 | HP 68/68 | AC: 17 | T: 13 | FF: 14 | CMD 22 (+3 vs trip) | Fort: +6 | Ref: +6 | Will: +3 (+2 vs charm/compulsion) | Initiative: +2, Perception: +12, Speed: 30 ft.

Yeahhhhhhh I still don't really understand his build. I'm a little more old-school than that stuff :P


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

I can steer him round.
Might be good if he took the brunt, though. He's sort of an NPC, and that means he messes with party spotlight balance a bit.
Alternatively, we could see if someone wants to play him in recruitment. He's not done much yet, so could be rebuilt fairly extensively (really only needs the race and name)


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

I'm just hoping we can keep a healer somehow. XD I mean, I kind of specialize in disposable meat-shields... but there's a limit to everything, y'know?


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

There's some arcane spells I was looking to get for Tyrus that'll help.

Also, I'd though about taking Signature Skill for Heal next level. That'd mean when he treats deadly wounds people also recover as if they'd rested for a full day.

Not sure how that interacts with "equal to 2 for each character level, plus half their CON modifier (round up) times their character level." and "half this is stressed". At a minimum I think it'd mean getting normal treatment (level + Tyrus int mod) + (level +con mod/4)

And he can do it twice. So in theory they could heal (level x 5 + 10 + 1.5xcon), and at level 4, con 14, would get 33HP per day.

We can also look at crafting Troll Styptics, though as they cost 100gp, they'd take a LONG time to craft.


Outsider

It's been interesting having you guys carry on without magical healing so far. I get bored of the old "box of bandaids cleric" in every party. However, as you get up in level and the challenges get deadlier, it certainly wouldn't hurt to have access to quick healing.

I'm not keen to do another recruitment so soon, but there are lots of other options we can look at. Tyrus easily has the alchemical ability to create healing potions (and I've been thinking up some lower cost, heal-over-time versions that I might decide to make the more common version in this world). There are spells he could take or research new spells.

It's something I'm thinking about.


Male Half-Elf Brawler 6 | HP 68/68 | AC: 17 | T: 13 | FF: 14 | CMD 22 (+3 vs trip) | Fort: +6 | Ref: +6 | Will: +3 (+2 vs charm/compulsion) | Initiative: +2, Perception: +12, Speed: 30 ft.

Well there's always the infernal healing route we could go down.

At high enough levels, summoners can become healers via summoned good outsiders that have healing spells.

If somebody has UMD trained we can get wands.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

*Coughs*

Normal summoners, yes. Luca, not so much. (Her Void Caller list switches out the normal summons for a set of Aberrations. Plenty of weird stuff, especially once she hits level 7 and really starts to take off, but not much healing to be found. It's probably a weaker list than the normal one, all things considered, but that also fits this game. XD)

I can eventually pick up CLW on Fluffy, though. Alas, that can't happen until Level 8 at the earliest, given her halved progression, and even then it'll be 1/day for awhile. XD Also, the Egregore is a good healer, but that's not until Summon Monster VII.


Outsider

Also remember that given my love for homebrew feats and abilities, if you want to pitch me something that will help with the healing situation you should go right ahead and do it. Worst thing I can do is say no.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

I feel like Blood Healing (from Liber Vampyr) would be a funny feat for Tyrus to have, given his Bloatmage feat. Alas, that's a whole subsystem and it doesn't really interact with him. XD

Godless Healing is interesting and amusingly thematic, but only works on yourself.

On the bright side, Luca's basically free on feats from now on, and I'd be happy to dump that into one or more healing options for the party. What I think would be most useful is something that can be used on any member of the group, so "personal" healing is probably out...

Maybe a modification of the Void Caller Archetype? Swapping out, say, Life Link, Maker's Call, and Transposition in return for Channel Energy (as a cleric of the same level)?

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