TheRiverOcean |
The medical robots continue their attacks as their wounds slowly stitch themselves.
BoB
Syringe Claw: 1d20 + 8 ⇒ (6) + 8 = 14
Felicia
Syringe Claw: 1d20 + 8 ⇒ (9) + 8 = 17
The machines miss their targets!
The large security robot raises his mace again, and attacks Relas!
Glowing Mace: 1d20 + 11 ⇒ (4) + 11 = 15
Metal Fist: 1d20 + 7 ⇒ (4) + 7 = 11
Relas dodges the heavy slams!
Perception checks, anyone who ends their turn next to the large robot.
Askra Taw |
Perception: 1d20 + 6 ⇒ (17) + 6 = 23
Askra stares in mute horror. She thinks again about using the gruh-nayd, but only has time for the briefest contemplation before her instincts drive her to try again with steel and sinew...
Round 5
Standard Action Attack!!!!
Zwaaar!!!: 1d20 + 3 + 2 - 1 + 1 + 1 ⇒ (6) + 3 + 2 - 1 + 1 + 1 = 12 [+3 BAB, +2 Str, -1 PA, +1 weapon focus, +1 studied target]
Kongggg!!!: 2d6 + 3 + 3 + 1 ⇒ (6, 4) + 3 + 3 + 1 = 17 [two hand Str, PA, +1 studied target]
Oh, the hardness 10 creature. I think someone started a rant thread entirely about it….*Gulp* ;P
Relas |
Relas yelps in alarm as the metal man sends another flurry of attacks his way and manages to duck and dodge around them. He retaliates with a flurry of his own!
Attack (Claw #1): 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Attack (Claw #2): 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Attack (Bite): 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
He then rapidly backs up a step, crying, "And he's tough, too!"
Full-attack and then a 5-foot step back.
TheRiverOcean |
BoB and Kaad make short work out of the medical robot, pulverizing him with heavy weapons into a twisted heap.
Askra and Relas attack the tall robot, but it's armor is too thick, and the can't manage to land a meaningful blow. Relas backs up and Palomia heals him.
@Jean, Fijit, Felicia?
Felicia LaFou |
Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d8 + 4 + 3 ⇒ (6) + 4 + 3 = 13
"Ow! That one hurt bad!" Felicia grimaces and steps around the bot again before swinging at it.
5ft southeast and swing. Felicia is pretty low on health, but I'm gonna start burning Panache to keep her alive.
Opposing Attack: 1d20 + 8 ⇒ (20) + 8 = 28
Riposte: 1d20 + 8 ⇒ (5) + 8 = 13
damage: 1d8 + 4 + 3 ⇒ (3) + 4 + 3 = 10
If attacked twice she will use dodging panache, effectively adding 3 to her AC
-Posted with Wayfinder
TheRiverOcean |
Fijit heals Relas and Felicia attacks again, cutting into the medical robot.
The robot attacks Felicia with a syringe claw.
Syringe Claw: 1d20 + 8 ⇒ (4) + 8 = 12
The attack misses!
@Felicia is this where your parry comes in? Are you spending the panache point to Riposte since the parry was sucessful? If so you need to roll the attack. Please check discussion board. ALSO please update your HP =)
The large security robot raises his mace again, and this time it attacks Askra!
Glowing Mace: 1d20 + 11 ⇒ (3) + 11 = 14
1d20 + 7 ⇒ (20) + 7 = 27
1d20 + 7 ⇒ (6) + 7 = 13
dmg: 1d4 + 4 ⇒ (1) + 4 = 5
Askra is hit with solid metal punch, just before, she notices something behind the machine. It's a glass pod, tall and wide enough to fit a large person. Someone is trapped inside, with bruises and dried blood on his beaten face. It's Khonnir Bane.
Relas |
With a cry of anger, Relas moves forward to face the metal robot once more, attempting to tear into the creature with all his might!
Claw #1: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Claw #2: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Bite: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
His cry of anger turns to a cry of frustration as his teeth and claws continue to have no effect on the robot.
Palomia Kasic |
Realizing that their best chance of doing any harm to this creature currently lays with Askra, Palomia steps up behind Relas. She mutters a hurried incantation and reaches out to place a hand on Askra's shoulder, sharpening her aim just a bit more.
Guidance on Askra; don't forget to use it!
Askra Taw |
It's less the aim and more the inability to actually inflict damage to the "roh-bott"... ;p
Askra feels the divine power gifted by Palomia overlay her physicality, but even so blessed she strikes again with waning confidence...
Round 6
Standard Action Attack!!!!
Shwwaah!!!: 1d20 + 3 + 2 - 1 + 1 + 1 + 1 ⇒ (15) + 3 + 2 - 1 + 1 + 1 + 1 = 22 [+3 BAB, +2 Str, -1 PA, +1 weapon focus, +1 studied target, guidance]
Kanggg!!!: 2d6 + 3 + 3 + 1 ⇒ (2, 2) + 3 + 3 + 1 = 11 [two hand Str, PA, +1 studied target]
TheRiverOcean |
BoB destroys the remaining medical machine with a heavy blow.
Any other players??
Felicia LaFou |
wisdom check (rp roll): 1d20 - 2 ⇒ (7) - 2 = 5 lolnope
Acrobatics: 1d20 + 6 ⇒ (19) + 6 = 25
is that enough to get around and/or over everyone and behind the metal man?
-Posted with Wayfinder
TheRiverOcean |
Relas unleashes a flurry attacks in vain! The robot's armor is too thick!
Askra's strikes with excellent form and a blessing from Palomia, but the robot only takes a slight gash!
Felicia swiftly slips past the behemoth with a quick roll.
The large robot seems focused on Relas, it attacks again!
Glowing Mace: 1d20 + 11 ⇒ (15) + 11 = 26
Metal Fist: 1d20 + 7 ⇒ (4) + 7 = 11
The mace connects!
Mace dmg: 1d8 + 7 ⇒ (1) + 7 = 8
Relas is hurt and a strange pulse travels through his body.
Fort save: 1d20 + 4 ⇒ (5) + 4 = 9
Relas resits its effects.
Askra Taw |
Askra grimaces as her attack is less than stellar, and notes Felicia moving to flank. With little other options, and trying to draw the creature's ire away from the Eidolon she swings again.
"Damn... metal... gickshit!!!!" the Kellid warrior screams
Round 7
Standard Action Attack!!!!
Shwwaah!!!: 1d20 + 3 + 2 - 1 + 1 + 1 + 2 ⇒ (7) + 3 + 2 - 1 + 1 + 1 + 2 = 15 [+3 BAB, +2 Str, -1 PA, +1 weapon focus, +1 studied target, flanking]
Kanggg!!!: 2d6 + 3 + 3 + 1 ⇒ (2, 4) + 3 + 3 + 1 = 13 [two hand Str, PA, +1 studied target]
Sneak Attack: 1d6 ⇒ 4
Beast of Battle "BoB" |
"Prime directive destroy all robots. Destroy all robots. Stand aside. BoB must destroy robot. Life force systems bellow 50%. Organic anomalies present in system. Strength down 20%, Reflexes at 50%. Destroy all robots. Stand aside."
As BoB moves he repeats the above over and over as well as drawing and throwing a chakram at the large robot.
Chakram: 1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 10
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Felicia LaFou |
Attack: 1d20 + 8 ⇒ (17) + 8 = 25 damage: 1d8 + 4 + 6 ⇒ (7) + 4 + 6 = 17
Felicia lands gently behind the big man. She lets her tail slide down his back until she feels a chink in the armor. With precision that seemed to defy logic she inserted her blade into the narrow gap and twisted.
-Posted with Wayfinder
Palomia Kasic |
Seeing BoB attempting to make his way through the crowded corridor, Palomia calls, "Relas, fall back! Make room for BoB!" Reaching out, she places a hand on their strange man-machine ally and offers him the same magical boost that she did for Askra.
I *really* hope this will work for him!
She then takes another step backward to stand next to Fijit.
Guidance on the BoB! :D
Relas |
"Okay!" Relas replies to Palomia's command. "But first..." he snarls and unleashes one more flurry of attacks before taking a step backward to stand in front of his summoner.
Attack (Bite): 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Attack (Claw #1): 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Attack (Claw #2): 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Full attack and then a 5-foot step back.
TheRiverOcean |
Askra swings heavily again, but her sword doesn't catch the enemy quite right and harmlessly bounces off.
BoB's Chakram hits the machine witha loud clink before bouncing to the floor.
Relas attacks the machine with valiantly, but the otherworldly behemoth is unconcerned.
Felicia's blade finds its mark, and with her twist several sparks fly from beneath the robots heavy armor.
The robot turns from Relas to Askra, and silently attacks.
Glowing Mace: 1d20 + 11 ⇒ (8) + 11 = 19
Metal Fist: 1d20 + 7 ⇒ (16) + 7 = 23
Mage dmg: 1d8 + 7 ⇒ (1) + 7 = 8
Slam dmg: 1d4 + 4 ⇒ (1) + 4 = 5
As the glowing mace connects it releases an energy charge!
Fort save: 1d20 + 5 ⇒ (2) + 5 = 7
Askra's nervous system is temporarily damaged.
For one round, -1 attack, skill check, will saving throw, -4 concentration
MAP UPDATED
TheRiverOcean |
@Askra, nope, all at Askra! Relas is out of range!
Beast of Battle "BoB" |
BoB continues to speak of his prime directive and anouncing his status as he pushes against Askra, once he can't get to the robot he draws and throws another chakram
attack: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Relas |
Finally realizing that there's little he can do against this larger robot, Relas falls further back, moving to stand next to Jean and keeping an eye out for any other potential dangers or approaching combatants.
Perception: 1d20 + 5 ⇒ (6) + 5 = 11
Askra Taw |
Askra reels under the combined assault, but rather than retreat she attempts to move through the creature's space to side with Felicia.
ROUND 8
Move Action: Move through robot to square next to Felicia.
Acrobatics: 1d20 + 8 - 3 - 1 ⇒ (9) + 8 - 3 - 1 = 13 [-3 ACP, -1 zapped]
Fijit Doohickey |
Fijit stands in the background, occasionally jumping to see what's going on at the other end of the corridor. A lot of grunting and clanging noises, that's for sure. She holds aloft her symbol of Brigh.
Channel positive energy: 2d6 ⇒ (5, 1) = 6
heal 6 pts of dmg
"DID I MISS ANYONE?"
Kaad |
In blind fury, Kaad finds himself squaring off with the metal menace he had previously only heard attacking his comrades. He quickly draws the hammer up before bringing in an attempt to finish this monstrosity.
Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Unsure if this hits. Forgot to add the one for guidance, so 17.
TheRiverOcean |
Kaad's hammer just can't seem to find a weakness in the machine's armor.
AC 20
Relas keeps an eye out, and divine energy surges from Fijit. BoB's chakram bounces off the robot like a pebble.
Askra dips low and dashes to the side of the robot. Her foot hits the floor, and for a brief moment, she loses motor control. She stumbles, and the Robot slams his baton into her.
Failed Acrobatics, Askra's movement is lost, and she provokes AOO
Glowing Mace: 1d20 + 11 ⇒ (5) + 11 = 16
She dodges just in time.
"gulen don slok ryk, zk palep ta."
The giant iron soldier flicks his wrist and the mace crackles with electricity.
Free action perception or Kn engineering
He doesn't hesitate to attack Askra again.
Crackling Mace: 1d20 + 11 ⇒ (18) + 11 = 29
Metal Fist: 1d20 + 7 ⇒ (12) + 7 = 19
Askra is pounded with solid metal, upon impact she's electrocuted!
Mace DMG: 1d8 + 7 + 1d6 ⇒ (5) + 7 + (2) = 14
Fist DMG: 1d4 + 4 ⇒ (3) + 4 = 7
Askra's body tenses in a silent grimace as the pulse surges through her. After a moment of agony she collapses, her conviction unable to stop her sword from falling out of her limp hands.
The robot swiftly turns to Kaad and raises his mace, now dripping with blood.
Askra Taw |
Stabilize DC 19: 1d20 + 2 ⇒ (6) + 2 = 8 [DC 10 + 9 for minus HP]
Failed to stabilize - lose 1 HP
Ask continues to shudder from the electric shock and bleeds out on the ground making a nice slick for Felicia and the metal monstrosity…
Beast of Battle "BoB" |
"Fleshling Askra is down, Secondary directive is to protect."
BoB uses his turn to reposition the unconcious Askra then step to the Android. Still repeating primary directive after secondary directive is complete.
Felicia LaFou |
whoops I missed the last round :/
"That felt weird!" Felicia jumps at the sensation of the positive energy.
Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d8 + 4 + 3 ⇒ (6) + 4 + 3 = 13
-Posted with Wayfinder
Palomia Kasic |
Palomia reaches out and places her hand upon BoB's shoulder once more, granting him a little extra oomph for his next swing of his weapon, snarling to herself with frustration.
This is getting us nowhere...surely there's something around here that we can use against that thing or give us some sort of advantage!
"Hold on, I'll be right back!" she calls out as she turns and begins to push past the others behind her, heading for the strange medical room the others had just left. Bursting back through the door, she frantically glances around, looking for anything that might be useful.
Perception: 1d20 + 1 ⇒ (10) + 1 = 11
Guidance on BoB, then moving...
Relas |
"Okay Palo...we'll keep him occupied!" Relas calls as his summoner pushes past the others to head into the medical room. Feeling frustrated that he's unable to do more, he hesitates...that thing had lashed out without mercy when Askra had attempted to maneuver herself around behind it...but on the other hand, he's certainly not being of any use standing about in the hallway...
"Banzaiiiii!"
With a loud cry, he darts around the corner and attempts to shoot between Kaad and BoB, between the legs of the large creature and into the room beyond.
Acrobatics: 1d20 + 6 ⇒ (14) + 6 = 20
If he's successful, Relas will stop next to Felicia on the map!
TheRiverOcean |
Fijit stabilizes Askra, and BoB scoops her up and moved her out of danger. Relas darts straight between the robots legs and stands next to Felicia, whose sword had just harmlessly bounced off of the robot's armor.
Palomia looks into the white room full of strange devices. Across from the door are beds with mechanical arms and tubes reaching over them from the wall. There are countertops to the left and right, mosly with rubble strewn about. However, to the right there is an untouched device and three brightly colored canisters the size of a fist. The device has a handle and a short, very sharp tip. It also has a canister sized opening at the top and Androffan markings. The canisters are red, green, and yellow.
The large machine swings at Kaad.
Crackling Mace: 1d20 + 11 ⇒ (18) + 11 = 29
Metal Fist: 1d20 + 7 ⇒ (1) + 7 = 8
The mace shocks Kaad on impact.
Mace DMG: 1d8 + 7 + 1d6 ⇒ (6) + 7 + (4) = 17
Oh damn, maxed out! Σ(゜ロ゜;)
@Kaad feel free to post your action for last round
@Jean, if you still walk among the living, now's not a bad time for some magic ;)
Palomia Kasic |
Eyes alighting on the strange device and the colored canisters, Palomia picks up the device and, after a moment's thought, takes the red canister and attempts to fit it into the device. She then carefully takes the other canisters and tucks them into her pack before running back out into the hallway and skidding to a stop next to Fijit.
"Quick, tell me what this says!" she gasps as she shoves the device under the gnome's nose, though she is careful to not catch her with the sharp end. "You understand these scribbles, right!?"
Relas |
"Hah! Now we've got you!" Relas cries in triumph as he wheels around and attempts to unleash hell on the automaton.
Attack (Bite; Flanking): 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Attack (Claw #1; Flanking): 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Attack (Claw #2; Flanking): 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
TheRiverOcean |
BoB and Relas pummel away with little effect to the robot's armor. Kaad however, lands a solid blow, and neatly dents the machine.
Palomia fits the canister in the handle device and with a dull chirp it begins to glow.
Fijit takes a quick look at the canisters.
Red - Longevity
Blue - Vitality
Green - Finesse
Warning: Multiple doses of Universal Serum will result in immediate fatigue. Side effects of one dose may include fatigue after a few minutes.
Map updated
Fijit, Askra, Felicia you're up!
Felicia LaFou |
Attack: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Damage: 1d8 + 4 + 3 ⇒ (1) + 4 + 3 = 8
Felicia looks hard for the chink in the armor she found earlier, carefully thrusting to find it again and hoping precision will outdo force for once.
Flavor of the low damage, but also hoping for a flavor bonus, perhaps allow my precise strike damage (3) to bypass his hardness this round?
-Posted with Wayfinder
Kaad |
Assuming that this creature has two legs, I will attempt a trip maneuver on my next turn.
Trip: 1d20 + 6 ⇒ (6) + 6 = 12
Kaad grips his hammer and swings hard for the lower legs trying to sweep the beast off of it's feet.
Fijit Doohickey |
"Red is Longevity, Blue is Vitality, and Green is Finesse. I wonder if they have different flavors?" Fijit's eyes widen as she inspects the marvelous device. "Oh, there's also a warning about multiple doses resulting in immediate fatigue, check your with your doctor before using, and don't operate any heavy machinery."