Iron Gods FOC: Diamonds in the Rough (Inactive)

Game Master TheRiverOcean

A group of misfits bands together to investigate the mysterious disappearance of Torch's flame.


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Inactive

Seeing that the grease on the floor is at least slowing some of the creatures down, Palomia backs away onto the steps and draws her crossbow, attempting to line up a good shot. Out of the corner of her eye, she sees the doors slide open to reveal Kaad and Jean, with Relas right behind them.

Oh thank goodness!


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"Good job, Jean!" Relas cheers as the woman finagles the doors open once more. He can't get a great view into the room with both her and Kaad in front of him, but from what he can see, it definitely looks like there's trouble - Palomia standing on the steps, crossbow in her hands.

Pushing forward into the room, he moves to intercept whatever might be threatening her, only to witness the sight of a huge, bare-chested man fighting off strange quill-creatures that are packed into the narrow corridor that they had recently come from.

"Palo, Fijit, what's going on?"


HP 24/24 | AC: 18 /T: 12 /FF: 16 | Perc. +4 | F: +6 / R: +2 /W: +3 | CMB +7 | CMD +18 | Speed 20 | Init. +2

Sensors detect toxin in system. Flush initiated. Life support 87%. Heat levels normal. BoB still able to act normal.

He lifts the sword and continues his assault.

Attack: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 2d6 + 10 ⇒ (4, 5) + 10 = 19


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

Jean:
The large man is most certainly an android. Also, there is someone or something manipulating the ship from elsewhere.

Felicia:
You remember your name, and your personality and skills remain intact, other than that you have no idea what's going on. (we can discuss recovering your memories). You also hear the sounds of fighting nearby. Your gear is neatly wrapped in a translucent bag on a nearby rack.

BoB's system attempts to flush the poison.
Poison save: 1d20 + 6 + 4 ⇒ (7) + 6 + 4 = 17
The detrimental effects cease.

BoB swings hard with his sword, but misses the wounded creature. His sword slams into the floor so hard it sticks for a moment.

The two creature's near him continue attacking, and a third attempts to join the fray despite the grease.

Acrobatics: 1d20 + 1 ⇒ (12) + 1 = 13

BoB attempts to cut it down.
AoO: 1d20 + 8 ⇒ (14) + 8 = 22
DMG: 2d6 + 10 ⇒ (5, 1) + 10 = 16

The creature squeals as the sword cleaves it, but the quills flair out.

Quill: 1d6 ⇒ 6
Poison Save: 1d20 + 6 + 4 ⇒ (7) + 6 + 4 = 17
BoB's system eradicates the poison on entry.

The three creature's then strike together!
Gore: 1d20 + 4 ⇒ (4) + 4 = 8
Tail: 1d20 - 1 ⇒ (19) - 1 = 18
DMG: 1d4 ⇒ 3
Gore: 1d20 + 4 ⇒ (13) + 4 = 17
DMG: 1d6 + 1 ⇒ (4) + 1 = 5
Gore: 1d20 + 4 ⇒ (8) + 4 = 12
PSN Save: 1d20 + 6 + 4 ⇒ (1) + 6 + 4 = 11
Dex DMG: 1d2 ⇒ 2
OH MY GOD. Oh my god WTF. Guys it literally almost takes a natural 1 for BoB to fail that. T_T sorry BoB!!!

The nanite armor reduces the damage well, the numerous quills miraculously hit their mark. It's unclear yet whether this man is friend or foe, but it is clear that he is going to need some help.

The other spiked creatures look on at Palomia angirly, and attempt to claw their way out of the grease towards her.

Acrobatics: 1d20 + 1 ⇒ (16) + 1 = 17
Acrobatics: 1d20 + 1 ⇒ (16) + 1 = 17
Acrobatics: 1d20 + 1 ⇒ (7) + 1 = 8

One of the creatures can't stop slipping and cannot move. The other two advance.

Map updated, dmg added to map.


HP 24/24 | AC: 18 /T: 12 /FF: 16 | Perc. +4 | F: +6 / R: +2 /W: +3 | CMB +7 | CMD +18 | Speed 20 | Init. +2

Warning, More organic contaminent in system. Life support at 54%. Must destroy target.

BoB's movements start to slow a bit as the spikes tear at his outer tissue. He pulls the blade from the floor and attempts to cleave through another one.

Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 2d6 + 10 ⇒ (3, 1) + 10 = 14

No worries on the dice. Thats the breaks. Fun intro so far. Posting out of turn here but just to keep things moving. Wow such horrible rolls


Inactive

"No, stay back!" Palomia snarls, trying to sound as intimidating as she can. "Kaad! Askra! We need help!" Taking another step backward up the steps, she looses a bolt at the nearest of the advancing creatures. Unfortunately, she wobbles as she attempts to keep her balance on the steps and the shot goes wide.

Crossbow: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d8 ⇒ 1


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

Though he hates to leave the strange bare-chested man fighting alone, Relas' first loyalty is to Palomia. As she slowly backs up the steps, he places himself directly in front of her so that any of the advancing creatures will have to go through him first in order to get to her.

"Help is right! This man and I can't fight all these off on our own!"


Female Human Arcanist 3 |HP: 14/14 |Arcane Reservoir: 4/6 |Create Gear: 6/7|AC 12, 12T, 10F |Saves: +1F, +3R, +3W || Init: +2 | Senses: Normal | Perception: +0 | Concentration: +5

Do I know enough to think that it's possible for me to close the doors where the creatures are coming from? And which side of the doors are the panels for me to do that?

-Posted with Wayfinder


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

@Jean, yes, if you beat whatever is working against you in a contest of Kn Eng. Panels are always on both side of a door.

Where's Askra when you need her??


HP 8/11 | Panache 2/3 | =^._.^= Swashbuckler 1 AC/FF/T 18/14/14 | F+1 R+6 W-1 | Init +4 | Perc +3 +Scent

While Donning her gear, Felicia hears the commotion outside and decides to go help. Huh, well I seem to be a good person at least, though I can't remember why... She reaches for the door control without thinking about why she thought it'd be there.


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

Sorry! Will post in a few hours...


Female Gnome Cleric/3;HP 27/27; AC 17 T 13 FF 15; Fort +6; Ref +3 Will +6; CMB -1; CMD 11; Per +10; Init +2; Spd 20ft.

Palomia, don't forget you're blessed currently

Fijit clambers across the desk and moves to the foot of the steps.

"Hot Soup!" she hollers, conjuring another fire bolt to hurl at the closest spiked thingy.

Fire bolt: 1d20 + 3 ⇒ (2) + 3 = 51d6 + 1 ⇒ (4) + 1 = 5

She frowns slightly as it veers off to impact nowhere near her target. "Maybe if I constructed some kind of aiming mechanism..."


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

Askra hears the telltale sounds of melee and pain and rushes to her allies aid only to be confronted with an altogether new sight.

"Who is the hunk. Or hulk. Both?"

Free Action: Always with the joking.

Then, depending on whether Askra can make it to melee range:

Full Round Action: Run to within 5' of quill-creep with 16 on it.

OR

Full Round Action: Charge quill-creep with 16 on it.

Haaaaai!!!: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6 [+2 BAB, +2 Str] [not sure if I'm blessed or not] [but with an awesome awesome roll like that it doesn't seem to matter…;P]
Shawngg!!!: 2d6 + 3 ⇒ (3, 5) + 3 = 11 [two handed Str]


M Tiefling Breaker 3 | AC 18/12/16, | HP 14/33 | FORT5 /REF3/WILL1 | 20ft.| INIT 4 PER 6 |

Having computer issues, cannot move icon on phone. Round 1 move 4 squares and then round two move three and then attack.

Earthbreaker Smash: 1d20 + 5 ⇒ (14) + 5 = 19

Damage to spikey: 2d6 + 4 ⇒ (3, 5) + 4 = 12

Kaad unleashes the fury of his hammer upon the creature nearest him with the intent of plowing though the horde.


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

Was not aware I'd missed more than one round. Can we say Askra has used Studied Target as a move action somewhere in there? Not that it would have aided her swing... Sorry again for the delay.


Female Human Arcanist 3 |HP: 14/14 |Arcane Reservoir: 4/6 |Create Gear: 6/7|AC 12, 12T, 10F |Saves: +1F, +3R, +3W || Init: +2 | Senses: Normal | Perception: +0 | Concentration: +5

Jean dashes behind the hulking android and presses a button to activate the panel. "Hold on, let me try to cut them off."

Fingers flying, she tries to work against the 'controller' and close the door.

Knw, Eng: 1d20 + 9 ⇒ (13) + 9 = 22

Extra roll if I can recognize who the controller is through his skill, if a local of Torch. Who knows... ;p

Knw, Local: 1d20 + 9 ⇒ (17) + 9 = 26

-Posted with Wayfinder


Female Human Arcanist 3 |HP: 14/14 |Arcane Reservoir: 4/6 |Create Gear: 6/7|AC 12, 12T, 10F |Saves: +1F, +3R, +3W || Init: +2 | Senses: Normal | Perception: +0 | Concentration: +5

Sorry for the double post. I cant edit my last post nor edit the map on mobile. Please help...

-Posted with Wayfinder


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

I'm sorry y'all, I wrote my post with all the info and math and everything, and then my f+$~ing computer f&%@ing blue screened. f@*+. So, I'll mostly summarize.

Jean rushes to the door and quickly releases the lock. the door closes the creatures on the other side are cut off.

jean:
Not many people know how to use Androffan 'software', Khonnir, you and Fijit are about the only one's in Torch. Maybe Val knows a thing or two, but it's not likely that someone from torch is behind this.

Felicia finds herself in a glossy white and metal hallway.
[ooc]BATTLE MAP UPDATED

Askra and Fijit attack the creatures, but miss wildly. Kaad backs them up and smashes one of the creature's killing it. He resists the poison.

BoB purges his ongoing poison.

A creature attacks BoB
dice: 1d20 + 6 ⇒ (17) + 6 = 23
dmg: 1d6 + 1 ⇒ (2) + 1 = 3
PSN save: 1d20 + 6 + 4 ⇒ (19) + 6 + 4 = 29

A creature attacks Kaad
dice2: 1d20 + 6 ⇒ (13) + 6 = 19
dmg: 1d6 + 1 ⇒ (2) + 1 = 3
PSN save: 1d20 + 5 ⇒ (2) + 5 = 7
DEX dmg: 1d2 ⇒ 2
Kaad is poisoned!


Inactive

"It's about time!" Palomia calls as Kaad and Askra join the fray. "You're lucky he decided to save some for you," she adds, indicating the strange man.

We can do it! We can win!

Moving down the steps, Palomia attempts to get a better angle on the beast tangling with Kaad before loosing another bolt.

Attack (Crossbow): 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
Damage: 1d8 ⇒ 7


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

Feeling emboldened by the arrival of Kaad and Askra as well as Jean managing to cut off at least some of the creatures, Relas moves up to assist the tiefling. Rather than risk getting spikes stuck in his mouth, he lashes forward with his stinger.

Let's see how they like it!

Attack (Sting): 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d4 + 2 ⇒ (4) + 2 = 6


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

Askra moves up close to the newcomer, and makes opportunity for Relas to flank.

5' step to get close and personal with BoB
Move Action: Study quillbeast
Standard Action: Attack!!!!

Wrang!!!: 1d20 + 2 + 2 + 1 ⇒ (12) + 2 + 2 + 1 = 17 [+2 BAB, +2 Str, +1 studied target] [still not sure if I'm blessed or not]
Krongk!!!: 2d6 + 3 + 1 ⇒ (4, 5) + 3 + 1 = 13 [two handed Str, +1 studied target]


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

@ Palo don't forget the penlty for shooting into melee -4
@Askra I've moved your piece on the map, please remember! No, you are not blessed, you were outside of the AoE

Relas cleverly attacks with his stinger, but the spiked rodent dodges the attack.

Palomia hits the creature square with a crossbow bolt, causing it to squeal. Just then, Askra shifts, prepares, and brings her weapon down on the creature, cleanly removing it's head. Some quills damage her as she kills it.

Quill dmg: 1d6 ⇒ 2
PSN save: 1d20 + 5 ⇒ (14) + 5 = 19
She saves from poison.


Female Human Arcanist 3 |HP: 14/14 |Arcane Reservoir: 4/6 |Create Gear: 6/7|AC 12, 12T, 10F |Saves: +1F, +3R, +3W || Init: +2 | Senses: Normal | Perception: +0 | Concentration: +5

Could it be? The chances are very unlikely, but if so... why?

Jean shakes her head to free her trail of thought and focus on the fight at hand. Seeing the last creature on this side of the door, she flings her hand out and tries to Daze (DC14 vs Will).

"Just let me know when you want the door to open again."


HP 24/24 | AC: 18 /T: 12 /FF: 16 | Perc. +4 | F: +6 / R: +2 /W: +3 | CMB +7 | CMD +18 | Speed 20 | Init. +2

Life support at 50%, Directive is to kill sand beast.

BoB steps over to the beast still attacking Kaad

Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 2d6 + 10 ⇒ (3, 1) + 10 = 14

Targeting is ofline. Organic compound caused system damage.

BoB fumbles with his blade again unable to hit these spiky sand creatures.


HP 8/11 | Panache 2/3 | =^._.^= Swashbuckler 1 AC/FF/T 18/14/14 | F+1 R+6 W-1 | Init +4 | Perc +3 +Scent

Felicia turns to her left, where she thought the commotion came from. Upon seeing the bloody hallway, she breaks into a run, sword drawn in one hand.

Story wise, I'd like to be coming through the door into the fray, but if relegated to a double move I'm about 4 spaces away. Can't move my piece on my fone.

-Posted with Wayfinder


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

@TRO - thanks for the headsup. Am I supposed to be moving my own icon? I'm a tad confused - what am I supposed to be remembering? That I am a ning-nong? I already know that… ;P

Askra yelps in pain as a quill sticks in her forearm.

"Punk!" she scowls. "That smarts! More freaking gickshit draasets" she murmurs, switching into Kellid…

Run Felicia!!!!


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

Will save: 1d20 + 3 ⇒ (14) + 3 = 17
The creature is unaffected by the spell of Jean's.

Felicia runs into the room, sword in hand. A strange Androffan collar is around her neck.
@Felicia please describe yourself to the group, you may also attempt to speak to them.

@Askra, yes, everyone please move your piece on the map if you can!


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

Cut off and alone, the quilled creature attempts to run away towards the only opening...

Please check the map and AoO if the creature ran past you, if you like. Afterwards, feel free to take your turn for the round.


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

I'm confused all over again - I'm seeing FOUR creatures on the map?!? Which one is cut off and alone?

@TRO - is there any way to apply a did reference to the maps? WOuld help those who don't have access to edit the map - although I'm not signed in but could still manipulate Askra. Maybe it's not so easy on some devices?


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

Oh, and who is up now?


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

@Askra Jean shut the door cutting off the other four creatures, just updated it on the map! I can update the map if you cant access it, like if you're on a phone or whatever, just lmk! Also, what's a "did reference"?

@Everyone turns out that idiot creature needed to run around the pillar to get away, so everyone can have an AoO except for Jean and Felicia. Remember that you run the risk of getting quilled!

Monster's turn is over, players are up


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

Aoo: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11 [+2 BAB, +2 Str]
Shtomp: 2d6 + 3 ⇒ (2, 6) + 3 = 11 [two handed Str]

Ask swings mightily as the quill beast scuttles by, but her forearm puncture and oversize blade cruel her aim.

Will wait to see results of other AoO's - if it still lives after all AoO's I'll chase it north.

@TRO - Damn autocorrect. "Grid" reference.


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

Weird - I somehow posted that previous post twice with some preview malfunction/error - initially I ended up with a 6 to attack, not 11…


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

Mmm, and Relas has the Combat Reflexes feat...let's see what happens.

As the remaining creature shuffles through the group in an attempt to flee, Relas takes advantage of its lowered defenses to repeatedly strike at it with his stinger - despite his own status being rather...precarious.

AoO #1 (Sting): 1d20 + 4 ⇒ (15) + 4 = 19
Damage AoO #1: 1d4 + 2 ⇒ (3) + 2 = 5

AoO #2 (Sting): 1d20 + 4 ⇒ (9) + 4 = 13
Damage AoO #2: 1d4 + 2 ⇒ (4) + 2 = 6

AoO #3 (Sting): 1d20 + 4 ⇒ (17) + 4 = 21
Damage AoO #3: 1d4 + 2 ⇒ (4) + 2 = 6

I'm pretty sure that first one hit; we'll see what happens with the quill damage and if the other two attacks make a difference or not.


HP 8/11 | Panache 2/3 | =^._.^= Swashbuckler 1 AC/FF/T 18/14/14 | F+1 R+6 W-1 | Init +4 | Perc +3 +Scent

The girl entering the room is tall and fairly slender with cat ears poking up out of her shining strawberry blonde hair. Her tail swishes back and forth, showing fur about the same shade as her hair, but the shape of her face and lack of fur in other places belies that her heritage is not quite as appears. A battered Flacata swishes back and forth, mimicking the movement of her tail, and well fitted leather armor with shining rivets clings to her figure.

"H-hi..." She stammers, feeling the eerie feeling of the translator altering her words. "Need some help?"

-Posted with Wayfinder


HP 24/24 | AC: 18 /T: 12 /FF: 16 | Perc. +4 | F: +6 / R: +2 /W: +3 | CMB +7 | CMD +18 | Speed 20 | Init. +2

Combat reflexes gives you extra AoO, Movement still only provokes once just look here Combat reflexes and additional attacks of opportunity

AoO: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 2d6 + 10 ⇒ (4, 2) + 10 = 16

This dice roller is killing me literally :)

If the beast doesn't fall to others BoB will advance on it.

Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 2d6 + 10 ⇒ (6, 5) + 10 = 21

about time


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

Oh derp, my bad! Then we'll just pretend that I never posted those two additional AoOs :)


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

Askra swings, but the creature darts past her. Relas catches it with his sharp stinger as it runs by.

Quill Dmg: 1d6 ⇒ 4
PSN save: 1d20 + 4 ⇒ (10) + 4 = 14

BoB pivots and swings as the creature passes him. His heavy sword splits the creature like a melon.

Quill Dmg: 1d6 ⇒ 2
PSN save: 1d20 + 6 + 4 ⇒ (1) + 6 + 4 = 11

COMBAT OVER

**************DING**************
**************Level up**************
**************DING**************


Female Human Arcanist 3 |HP: 14/14 |Arcane Reservoir: 4/6 |Create Gear: 6/7|AC 12, 12T, 10F |Saves: +1F, +3R, +3W || Init: +2 | Senses: Normal | Perception: +0 | Concentration: +5

"Wow, glad you're on our side." says Jean, patting BoB on the back.
So far...

"You sure you don't want me to open the door? It looks like you can take the other, er.... rats, just fine"

-Posted with Wayfinder


M Tiefling Breaker 3 | AC 18/12/16, | HP 14/33 | FORT5 /REF3/WILL1 | 20ft.| INIT 4 PER 6 |

"Anybody got a fix for this sting? I think I have been poisoned," Kaad remarks slurring his speech slightly before recounting his experiences thus far.

Our new friend is impressive. I'll have to pay close attention to him and see if I can learn a few things.


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

omg im so sorry ijust noticed. Oh my f*%~ing god. BoB fails his save again. is that three natural ones!? I'm so sorry!!! omg.

BoB DEX DMG: 1d2 ⇒ 1
Ongoing save: 1d20 + 6 + 4 ⇒ (2) + 6 + 4 = 12
The poison ceases.


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

OH MY GOD. GUYS IM F@$@ING FREAKING OUT RIGHT NOW. OH MY F~$%ING GOD. YOU NEED A 13 TO SAVE FROM THE DEX. OH MY GOD THIS IS REDICULOUS. BOB IM SO SORRY IDK WHAT THE F***ING IS GOING ON!! AHHH5#$%@#$tgjkdgnj#$t%^#$

BoB is unable to fight off the poison.
DEX DMG: 1d2 ⇒ 2

[ooc]jesus. I even wrote that he saved before the results. omg.[/dice]


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

Why you still freaking out TRO? It's not like he's a: real, or b: dead. ;p

Will level up tonight Oz time


Female Gnome Cleric/3;HP 27/27; AC 17 T 13 FF 15; Fort +6; Ref +3 Will +6; CMB -1; CMD 11; Per +10; Init +2; Spd 20ft.

I like that our GM feels bad for the horrors inflicted upon us. :)

Fijit takes the avg.+1 in HP, another rank in Perception, Know Engineering, Disable Device, and Sense Motive, adding Alertness to her feat selection.


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

Dude you don't understand the odds are like so low! Gah, okay last time hopefully lol.

BoB's nanites strain themselves to rid the poison once and for all!
PSN Save: 1d20 + 6 + 4 ⇒ (2) + 6 + 4 = 12

#$%$#^L$%<KM^L45my6KJNDIGOJEWIRGJ0--4034935GN4IH845990GHJ-458902-9845HG9 -45H9-4G5H9458-HG4l;nmkp45nym

i'M DEAD. OH MY GOD.

Dex DMG: 1d2 ⇒ 1

BoB's nanites have been terribly damaged. The poison seems to be much more lethal than imaginable.

BoB's system shutters, his servos lock and release. He concentrates one last time to halt the poison.

Ongoing poison is 4 rounds. Final save.

1d20 + 6 + 4 ⇒ (12) + 6 + 4 = 22

BoB's system clears the poison, though it has damaged him badly. Those who can see him can tell that he has been terribly injured and he is in need of help. The last quilled creature lays before him split in two, and he finally catches his breath.


Inactive

The battle finally over, Palomia breathes a heavy sigh of relief at the fact that everyone is still standing, though some just barely. She feels the familiar rush through her being that heralds the unlocking of an additional measure of power and understanding over her own abilities and the bond shared with Relas. She closes her eyes for a moment, reveling in the acquired knowledge. When she opens them again, she takes in the scene before her - her current companions in various stages of injury. But now there are two new pieces to the puzzle. The strange bare-chested man-machine creature and now...

"It looks like we've got it contained for the moment," Palomia replies, a relatively blank expression on her face as she takes in the appearance of the second newcomer. "Cat ears, a tail...after everything else, why not? What's your name and how did you end up here?" she queries, feeling too weary and overwhelmed for her usual bluster and snark.


HP 24/24 | AC: 18 /T: 12 /FF: 16 | Perc. +4 | F: +6 / R: +2 /W: +3 | CMB +7 | CMD +18 | Speed 20 | Init. +2

BoB twinges and moves awkwardly as the toxin runs its course.

Life support at 50%, System damage, reflex system at 50%. System reboot and repair will take 80hours. I am Model: 024689 prototype Beast of Battle. I am called BoB. My directive was to assist you. My system must repair. I will shut down now, though voice function will remain as the nanites repair my systems.

BoB's body slupms as if his system has shut down as he starts to rest and the nanites start to repair him. If asked he will come back online as his current directive is to aid the group, but if left alone he will stand there for 80hours to repair.


Female Gnome Cleric/3;HP 27/27; AC 17 T 13 FF 15; Fort +6; Ref +3 Will +6; CMB -1; CMD 11; Per +10; Init +2; Spd 20ft.

"Aw, poor guy." Fijit pats BoB's leg reassuringly. "Afraid this is a little more complicated than a simple mending, it's not like a broken axe handle, is it?" She frowns, then turns to the group, "Of course he did bring it on himself, leading them here like that. Who needs healing?"

Knowledge:Engineering: 1d20 + 13 ⇒ (19) + 13 = 32 to see if regular healing will affect BoB.


HP 24/24 | AC: 18 /T: 12 /FF: 16 | Perc. +4 | F: +6 / R: +2 /W: +3 | CMB +7 | CMD +18 | Speed 20 | Init. +2

Yep humanoid construct, positive energy works fine to heal me, The 80 hours is to heal the dex damage :)

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