Full Name |
Fijit Cogwheel Doohickey |
Race |
Gnome |
Classes/Levels |
Cleric/3;HP 27/27; AC 17 T 13 FF 15; Fort +6; Ref +3 Will +6; CMB -1; CMD 11; Per +10; Init +2; Spd 20ft. |
Gender |
Female |
Size |
Small |
Age |
81 |
Special Abilities |
aura, channel energy, domains:(construct, fire), master tinker, pyromaniac |
Alignment |
Neutral |
Deity |
Brigh |
Location |
Numeria |
Languages |
Common, Gnome, Sylvan, Orc, Androffan, Hallit |
Occupation |
salvage |
Strength |
6 |
Dexterity |
14 |
Constitution |
16 |
Intelligence |
12 |
Wisdom |
16 |
Charisma |
12 |
About Fijit Doohickey
Fijit Cogwheel Doohickey
Female gear gnome cleric of Brigh 3
N Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +10
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Defense
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AC 17, touch 13, flat-footed 15 (+3 armor, +2 Dex, +1 shield, +1 size)
hp 27 (3d8+9)
Fort +6, Ref +3, Will +6
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Offense
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Speed 20 ft.
Melee light hammer +1 (1d3-2)
Special Attacks channel positive energy 4/day (DC 12, 2d6)
Spell-Like Abilities (CL 3rd; concentration +4)
. . 1/day dancing lights, flare (DC 11), prestidigitation, produce flame
Domain Spell-Like Abilities (CL 3rd; concentration +4)
. . At will mending
. . 6/day artificer's touch (1d6+1 , bypasses DR and hardness 3), fire bolt (1d6+2 fire)
Cleric Spells Prepared (CL 3rd; concentration +6)
. . 2nd cure moderate wounds, produce flame[D], lesser restoration
. . 1st animate rope[D], bless, divine favor, shield of faith
. . 0 (at will) detect magic, guidance, spark[APG] (DC 13), stabilize
. . D Domain spell; Domains Artifice (Construct subdomain), Fire
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Statistics
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Str 6, Dex 14, Con 16, Int 12, Wis 16, Cha 12
Base Atk +2; CMB -1; CMD 11
Feats Alertness, Technologist
Traits local ties, nimble fingers-keen mind (Brigh)
Skills Acrobatics +2 (-2 to jump), Disable Device +12, Knowledge (engineering) +13, Linguistics +6, Perception +10, Sense Motive +9; Racial Modifiers +2 Perception
Languages Androffan, Common, Gnome, Hallit, Orc, Sylvan
SQ master tinker
Other Gear studded leather, light steel shield, light hammer, bedroll, belt pouch, flint and steel, masterwork backpack, masterwork thieves' tools, spell component pouch, sunrod (3), waterskin, wooden holy symbol of Brigh, 53 gp, 9 sp
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Special Abilities
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Artificer's Touch 1d6+1 (6/day) (Sp) Melee touch attack deals 1d6+1 damage to objects or constructs, bypassing 3 hardness.
Cleric Channel Positive Energy 2d6 (4/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Construct)
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Fire Bolt 1d6+2 fire (6/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Master Tinker You are proficient with any weapon you have personally crafted.
Technologist You are familiar with the basic mechanics of technology.
Benefit: You are considered to be trained in any skill used against a technology-based subject. If the skill in question requires training to use even against non-technological subjects, you must still have ranks in that skill in order to gain the benefit of Technologist.
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