Into the West (Inactive)

Game Master Simeon

Combat Maps


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Hey all,

I'll be playing Ruth Geddyhaul, wizard and arcane archaeologist. Once I'm off of my ipad and back at a computer I'll tap back in with the proper Alias.

Looking forward to joining the party!


Male Human L5 Haida Witch raised by Orcs HP 36/38 | AC 10 T 10 FF 10 | Fort +3 Ref +1 Will +4 | Init +0 | Per +0

Good day everybody. This is Guujaaw briefly checking in. I'll create a proper alias tomorrow. Happy to be picked.

One question - in the recruitment thread a question was raised as to whether or not M/W books of knowledge were acceptable (they have the limitation that they only work when there is time to consult them. Ie, NOT in combat :-(). I don't overwhelmingly care one way or the other (although obviously I'd prefer they be legal :-)) but I do need to know if I should sell them back :-).

I also have to buy some more stuff. Again, should be done tomorrow


F TN Vetala-born Dhampir Conjurer (Cruoromancer) 4 |HP: 18/21 AC: 12(T:12, FF:10)|CMB +2, CMD: 12|Fort +3; Ref +4; Will +4; |Init +2|Percep -1, SM -1, Bluff +2, Diplo +2 |Speed 30ft|Active Conditions: None

Alright, chipping in now with the proper alias. I check the boards multiple times a day so if anyone has questions, or we want to discuss how/when Ruth gets picked up I should be on top of it shortly.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Guujaw: I'll allow five knowledge skill books. When you prepare spells, you can take some additional time to study them.

Guujaw and Ruth: I have a plan for how you two will be brought in. It'll be fairly soon.


Male Dwarf Divine Hunter (Hunter) 5th

Welcome to the team. Good calls for both character and design GM, I think both will be assets to the team and bring story.


Welcome Ruth and Guujaw!

So for our 'American Expeditionary Force' we have: A British Dhampir archeologist, a Haida witch raised by Orcs, A dwarf apache on a buffalo, an aboriginal elf drake-hunter, an Irish barfly and a Texican ranger... ironic...


Statue: Dodge AC23 - T14 - F13 none | Brawler 5 | 48/48 HP | AC22/19 | T13 | F19/16 | Init +4 | Per +8 | Fort +6 | Ref +6 | Will +1 | Brawlers Flurry +8/+8 1d8+4x2 | Unarmed +10 1d8+4 x2 | Cold Iron Dagger +9/+7 1d4+4 | 1/1 Knockout | 4/5 Martial Flexibiity LOOT SHEET

A very good welcome to you guys. Excited to see the classes, you will bring a lot.

@Kurok: I won't fight ya on the ring if you want it, just means I will need 5% more healing lol.


Male Human L5 Haida Witch raised by Orcs HP 36/38 | AC 10 T 10 FF 10 | Fort +3 Ref +1 Will +4 | Init +0 | Per +0
Angus Elphinstone wrote:

Welcome Ruth and Guujaw!

So for our 'American Expeditionary Force' we have: A British Dhampir archeologist, a Haida witch raised by Orcs, A dwarf apache on a buffalo, an aboriginal elf drake-hunter, an Irish barfly and a Texican ranger... ironic...

LOL :-).

Although, to be vaguely fair, neither Lewis or Clark were born Americans :-) (yes, I'm being silly. The timing meant that they were born as British Colonials :-))

Edit: By the way, I don't like this Icon at all. If anybody happens to have noticed a better one I'm open to suggesions


Male Dwarf Divine Hunter (Hunter) 5th

@Guujaaw sweet christmas a witch can help with the healing too, whoot!

@Ruth happy you made it means you can summon critters and help keep the heat off our range heavy crew


Male Human L5 Haida Witch raised by Orcs HP 36/38 | AC 10 T 10 FF 10 | Fort +3 Ref +1 Will +4 | Init +0 | Per +0

Finished updating the character. Made a minor change (raised Craft Alchemy and lowed UMD), added languages, named my diety.

Bought lots and lots of stuff (almost completely scrolls and wands). Note, now have 500 gp in alchemical components so can make stuff if time allows.

There is a reason this character has a Handy Haversack :-)

Please let me know if there are any issues


Male Human L5 Haida Witch raised by Orcs HP 36/38 | AC 10 T 10 FF 10 | Fort +3 Ref +1 Will +4 | Init +0 | Per +0

I'm kinda guessing that I'm one of the prisoners. Assuming that is correct, am I allowed to act in this battle or would you prefer me not to? Even tied up I can still activate my hexes.

No problem at all if I cannot act or you want me to wait, just thought that I'd check


F TN Vetala-born Dhampir Conjurer (Cruoromancer) 4 |HP: 18/21 AC: 12(T:12, FF:10)|CMB +2, CMD: 12|Fort +3; Ref +4; Will +4; |Init +2|Percep -1, SM -1, Bluff +2, Diplo +2 |Speed 30ft|Active Conditions: None

I was thinking the same thing. Coyote, any chance of you sending a little PM with the info of how we were captured/how long it's been?


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

I'll let you act once you're untied. I'll send the PM shorty.


Ruth Gedyhaul wrote:
I was thinking the same thing. Coyote, any chance of you sending a little PM with the info of how we were captured/how long it's been?

There was this awesome party in New Orleans where you got really drunk...


F TN Vetala-born Dhampir Conjurer (Cruoromancer) 4 |HP: 18/21 AC: 12(T:12, FF:10)|CMB +2, CMD: 12|Fort +3; Ref +4; Will +4; |Init +2|Percep -1, SM -1, Bluff +2, Diplo +2 |Speed 30ft|Active Conditions: None

Hey, which colour hit me with the sling? Also, if it's the enfeebled one, sling damage is based off Str so it should be at -2 or -3 I believe from the spell.


F TN Vetala-born Dhampir Conjurer (Cruoromancer) 4 |HP: 18/21 AC: 12(T:12, FF:10)|CMB +2, CMD: 12|Fort +3; Ref +4; Will +4; |Init +2|Percep -1, SM -1, Bluff +2, Diplo +2 |Speed 30ft|Active Conditions: None

Still hoping for clarity on the last question, but adding that I'm a little confued about posting order. Are we playing group initiative or straight initiative?


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Red hit you with the sling, the strength penalty is factored in. It's a bit of a mix of group and straight. Ruth, Zaranna, and Guujaw can all go, then it would be the Mexica warriors, and then it would be John Thomas, Angus, and Kuruk. I just put the initiative in order to keep track of it.


So, player knowledge, not necessarily character knowledge it looks like there are two Mexica remaining,

When red attacked Kuruk, I assumed that was their round and we are up. Or was it an AOO?

I was waiting to go to see if anyone answered Angus' question about seeing any Mexica, before I went. Do we want to wait for John so we are going in order or does someone else want to go? obviously ignore this question if reds attack was an AOO.


Map NG Female Elf (Aasimar) Oracle of the Cosmos 3 | HP 27/30 | AC 18 | Fort +5 / Ref +7 / Will +7 | Class DC 18 | Perception +5 | Low-Light Vision / Darkvision | Hero Points 3 | Spells 1L 3/3 2L 2/2 | Focus Points 2/2 | Spell Attack +7 / Spell DC 17 | | DR 3 v Bludgeoning, Piercing, Slashing | Exploration Mode: Search (repair or treat wounds as needed)

Zaranna is still waiting to see if anyone runs out of the fog... she's not going to go in there.


Male Dwarf Divine Hunter (Hunter) 5th

If action is back to me I apologize I'll go but I'm very confused at this point as to who's up


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

So Guujaw acted, withdrawing from the fog to behind Ruth. Because Ruth and Zaranna were holding actions, that was their turn. As the three of them had gone, the Mexica acted. Kuruk, Angus, and John Thomas then acted. So I believe Guujaw missed his action, which I'll say happened before the Mexica. After Guujaw acts, Kuruk, Angus, and John Thomas will be up. My apologies for not being clear.


Statue: Dodge AC23 - T14 - F13 none | Brawler 5 | 48/48 HP | AC22/19 | T13 | F19/16 | Init +4 | Per +8 | Fort +6 | Ref +6 | Will +1 | Brawlers Flurry +8/+8 1d8+4x2 | Unarmed +10 1d8+4 x2 | Cold Iron Dagger +9/+7 1d4+4 | 1/1 Knockout | 4/5 Martial Flexibiity LOOT SHEET

Might I suggest some sort of initiative tracker in the GM posts? I use the following as example.

I keep it as a text file and just copy it in rearranging the names for each combat. After the first round the part act together but can see who is up.

Bold may act
[u] Round 1 [/u]
Ruth, Kuruk, Zaranna
Green, Blue, Red
Angus, Guujaaw, John Thomas

If you don't like it fine by me, there is no pride of authorship.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

That seems like a good idea. I'm not especially experienced with PbP combat, so feedback like that helps a lot.


Male Dwarf Divine Hunter (Hunter) 5th

So Angus and John Thomas


I'm going to let John go first, I'm still waiting to see if anyone verbalizes any information relative to Angus' question. If no one does, he will pull back and start riding around the cloud to see if any Mexica try to escape.


F TN Vetala-born Dhampir Conjurer (Cruoromancer) 4 |HP: 18/21 AC: 12(T:12, FF:10)|CMB +2, CMD: 12|Fort +3; Ref +4; Will +4; |Init +2|Percep -1, SM -1, Bluff +2, Diplo +2 |Speed 30ft|Active Conditions: None

So... is it my turn now with Kuruk and Zaranna again?


Did we lose our new Vampire Dhampir already?


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

I'd certainly hope not.


Hey, just as a reminder of the alternate history, in the recruitment opening:

GM Coyote wrote:

The United States of America: The development of the United States is rather different from our timeline, with the native peoples able to resist many European diseases and incursions with the help of much more powerful magic. The colonists were forced to integrate the natives or buy land, although the colonists were able to buy the Louisiana territory from France and significantly expanded their borders. Slavery was abolished shortly after independence, due to intervention by the freedom-loving azatas. Tales of the west tell of ancient cities built into cliff walls, vast open praries inhabited by fearsome drakes, an elven empire along the sea, and even more outlandish stories.

Mexica Federation: The story of the Mexica, or Aztec to the colonists, is very similar to those of the North American tribes. Spanish settlers arrived and intermingled with the Mexica, forming a unique mixed culture and language, eventually creating the Mexica Federation. Later, Spanish immigrants chose to go north of the Federation to New Mexica, Texas, and beyond, although they were still ultimately governed by the Federation.

So when
Zaranna wrote:
I am an elf. I wish for the government of this country to recognize that my people were here before they came, and to negotiate borders with us and recognize our rights if we will join them. I believe Kuruk wishes the same for his people, original and adopted.

Angus would assume that Zaranna's desire would be the governments expectations as well.


Statue: Dodge AC23 - T14 - F13 none | Brawler 5 | 48/48 HP | AC22/19 | T13 | F19/16 | Init +4 | Per +8 | Fort +6 | Ref +6 | Will +1 | Brawlers Flurry +8/+8 1d8+4x2 | Unarmed +10 1d8+4 x2 | Cold Iron Dagger +9/+7 1d4+4 | 1/1 Knockout | 4/5 Martial Flexibiity LOOT SHEET

I will be traveling this weekend so at some point I will stop posting and pick back up, most likely, Sunday.


yeah, I just wanted to type this speech

I'm pleasantly surprised with the diplomacy rolls...


GM Coyote wrote:
On a side note, Angus, I’m impressed by the somewhat encyclopedic collection of western clips you’re able to supply.

Thanks I lived a wasted youth. Yeah, and pretty much of my adult life as well...

Still hoping to get that surprise round in :-)

GM Coyote, when I first proposed Angus, I wasn't planning on multi-classing away from slayer. I didn't think about him needing to repair his pistol, or how much he might rely on Marion in combat. Will it bother you if I multi-class into either 'gunslinger' or 'Cavalier' Spellscar Drifter? If he went Cavalier he would take the 'Order of the Dragon' for simplicity sake.


Statue: Dodge AC23 - T14 - F13 none | Brawler 5 | 48/48 HP | AC22/19 | T13 | F19/16 | Init +4 | Per +8 | Fort +6 | Ref +6 | Will +1 | Brawlers Flurry +8/+8 1d8+4x2 | Unarmed +10 1d8+4 x2 | Cold Iron Dagger +9/+7 1d4+4 | 1/1 Knockout | 4/5 Martial Flexibiity LOOT SHEET

Ohhh, my fists are now magic weapons. Hello 5th level.

How are we leveling HP?

In Case: 1d10 ⇒ 10


Map NG Female Elf (Aasimar) Oracle of the Cosmos 3 | HP 27/30 | AC 18 | Fort +5 / Ref +7 / Will +7 | Class DC 18 | Perception +5 | Low-Light Vision / Darkvision | Hero Points 3 | Spells 1L 3/3 2L 2/2 | Focus Points 2/2 | Spell Attack +7 / Spell DC 17 | | DR 3 v Bludgeoning, Piercing, Slashing | Exploration Mode: Search (repair or treat wounds as needed)

Looked it up, and on the recruiting thread it says "max health at 1st level and half health after that"

Level 5:
HP +5
BAB +1
+11 skill points
+2 to Wyrm Hatred (bonuses v drakes go up to +4)
Get Dragoncrafting (Drakecrafting in this game) with no need for prereqs.
Get a hunter trick. I chose this one: Uncanny Senses (Ex): As an immediate action, the Ranger gains a +10 insight bonus on Perception checks for 1 round.
Feat: Rapid Shot


Statue: Dodge AC23 - T14 - F13 none | Brawler 5 | 48/48 HP | AC22/19 | T13 | F19/16 | Init +4 | Per +8 | Fort +6 | Ref +6 | Will +1 | Brawlers Flurry +8/+8 1d8+4x2 | Unarmed +10 1d8+4 x2 | Cold Iron Dagger +9/+7 1d4+4 | 1/1 Knockout | 4/5 Martial Flexibiity LOOT SHEET

Ahh, waste of a 10 then.

+5HP
+1 BAB
New Feats: Improved Grapple and Weapon Focus - Unarmed
Brawler: Unarmed counts as magic for DR and Close Weapon Mastery (will rarely use)


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Angus: I’m just fine with that. I have a Spellscar Drifter in one of my IRL games who’s a ton of fun.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Kuruk and Guujaw, if you could post your updated stats soonish it'd let us move the game forward.


I've been busy at work, I will try and get Angus updated in the next twelve hours... sorry about the delay...


Male Dwarf Divine Hunter (Hunter) 5th

I'll get Juruk updated this evening, work has been on ire past couple days.

RPG Superstar Season 9 Top 32

leveled.

also fixed a couple errors on sheet. @GM any chance I can switch to strength domain. I picked explored but it doesn't really fit his play style and personality.


So are we ready to go? I don't want to go shoot the guy until everyone is read :-)


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Apologies, busy few days. I should have the post up today or tomorrow for the beginning of combat.


I don't think it will make much difference but I'm hoping to get a surprise round, try out the 'veteran of Battle' trait :-)


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

I was intending that you would.


You are a kind and generous soul :-)


Hey Coyote, a question on rules:

The PFSRD wrote:

This pistol has two parallel barrels; each barrel can be fired independently

as separate attacks, or both can be fired at once as a standard action (the attack action).
If both barrels are shot at once, they must both target the same creature or object, and the pistol becomes wildly inaccurate, imparting a –4 penalty on each shot.

Since Angus is taking a standard action he can fire both barrels. But it sounds like he rolls each barrel separately. But since it's effectively the same attack would each get sneak attack? I will roll it showing both getting sneak attack but please let me know, thanks.

Edit:
I've not played this combination before, if I misinterpret something please let me know.


please tell me that the bloodrager John knocked out was Axlai, the one doing all the talking.... If I want to identify someone casting a spell should I roll perception for that?


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Yes, it was. Unfortunately. You can go ahead and roll.


Need to go look at the different rules/skills still getting used to shooting at stuff...

RPG Superstar Season 9 Top 32

GM to GM where do you get those combat maps and tokens roll d20?

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