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About Ruth GedyhaulStatistics:
Female Vetala-born Dhampir Wizard (Cruoromancer) 4
TN Medium Humanoid (Dhampir) Init +2; Senses Perception -1 ------------------------------ DEFENSE ------------------------------ AC 12, touch 12, flat-footed 10 (0armor + 2dex + 0shield) (+1 v Firearms) hp 21 (4d6 + 1conx4) Fort +3 (1base + 1con + 1resist) Ref +4 (1base + 2dex + 1resist) Will +4 (4base - 1wis + 1resist) ------------------------------ OFFENSE ------------------------------ Speed 30 ft. Melee +2 (2bab + 0str)
Ranged +4 (2bab + 2dex)
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*ACP applies to these skills
Languages Common, Draconic, Sylvan, Nahuana, Arabic Special Abilities:
------------------------------ SPECIAL ABILITIES ------------------------------ R) Undead Resistance: +2racial on saves v Disease and Mind-Affecting R) Resist Level Drain: Take no penalties from Energy Drain effect, but die if accrue more -ve levels than HD R) Manipulative: +2racial Escape Artist and Use Magic Device R) Darkvision: 60ft R) Low-light Vision: 2x human standard R) Negative Energy Affinity: React to Positive and Negative energy as if undead R) SLA: Comprehend Languages 3/day R) -1 to Caster Level when in an area affected by COnsecrate, Hallow or similar spells making an area Holy C) Blood Infusion: When casting a necormancy spell may infuse as a swift action with own blood. Take 1d4+Spell Level damage to add one of the following infusions;
Proficiencies: Club, Dagger, Light/Heavy Crossbow, Quarterstaff. No Armour/Shield.
Spells:
------------------------------ Spells ------------------------------ 0th (at will, 4prep/day) DC16 Conjuration Acid Splash Divination Detect Magic Detect Poison Read Magic Enchantment Daze Evocation Dancing Lights Flare Light Ray of Frost Spark Necromancy Bleed Disrupt Undead Touch of Fatigue Transmustation Mage Hand Mending Message Open/Close Scrivener's Chant Universal Arcane Mark Pretidigitation 1st (5+1/day) DC17
2nd (4+1/day) DC18
Gear/Possessions:
------------------------------ GEAR/POSSESSIONS ------------------------------ Carrying Capacity Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb. Current Load Carried 0 lb. (Worn) Headband: Headband of Vast Intellect +2 (Skills: Profession (Archaeology))
Pony w/ Pack Saddle
Money 50 GP 20 SP 0 CP
Background:
"We will love her all the same," the Vicar told his wife when their child was born. He would not follow through on this promise. Born in the British countryside, Ruth Gedyhaul was a culmination of her parent's worst fears - at night, early in the pregnancy, her mother Elizabet had been attacked by a strange creature that seemed to steal memories and cackle like a deranged child. She was wracked with pain for weeks before it finally subsided, but both parents feared the worst for their child. With skin like burnished brass, their baby had it's mother's eyes but otherwise looked nothing like her white parents. Ruth seemed to age in fits and starts, as did her intellect and maturity, which caused even more problems for the already shamed family. At sixteen she seemed matured into a young woman, but members of the community often thought of her as a young girl still because of her wanton mischieviousness, disrespect for authority and sometimes childlike attitude. Despite these immaturities, Ruth devoured books - the only thing that seemed to keep her still was the presentation of a new publication. With marriage off the table to any seemly family, the Vicar arranged for his daughter to attend a university in London where, he hoped, she would stay out of his life. At first, attending the University seemed the greatest moment in Ruth's young life and she blossomed away from the looming gaze of her father and the Faith of the Cross, but as the years wore on and she made her way through the libraries collections, her interests turned in circles. Her tutors saw the spark of arcane understanding in her and further lessons commenced, but so did the scrutiny of the academy. Subjected to tests, Ruth was declared a Dhampir of rare origins; an Ajibachana, born from the meddling of a Vetala vampire. The revelation opened up a special means of magic, her own blood, which several professors and local arcane practicioners were delighted to help her investigate. While all of this changed little in her view of the world, nor even the views of her tutors and professors, when word spread that there was a vampire being harboured in London legal issues began to rain down on the university. Hoping to save her adopted home from more trouble, Ruth and a pair of her professors arranged for her to travel to the British colony in North America where she might settle and continue study by correspondance. With a chest of books, a few of the magical artifacts she had learned to make and the well wishes of her professors, she set off on the next ship out of London. Sailing, Ruth discovered, was the worst. Seasick for most of the voyage, Ruth began to become obsessed with some of the more obscure studies she had taken up while at the university - about wizards able to travel hundreds of miles in the blink of an eye, and even older pathways through the world. The ancient pyramid ruins in Egypt, the rumoured stepped pyramids of the Jade Elves and the stepped pyramids in the southern americas were points of speculation that at some time in the far past peoples had travelled the world in ways no longer remembered, or perhaps hidden by the gods. By the time Ruth reached the British colonies she had already decided on her course of studies; of course, in a new colony there weren't likely to be any sources of information about such old and hidden mysteries. Pouring much of her finances into preparring for her solo expedition, the young wizard set for the long journey south. If the ancient Aztec had secrets left undiscovered in ruins, she was going to go find them. Story Hooks: The simplest means for Ruth to run into and join the party would be that they come across her in town/the wild as she is headed south. Beyond that, mention of any interesting discoveries or destinations would be likely to detour her long trek fairly easily - her Vetala blood makes her a bit scattered and distracted by new, shiny ideas and concepts.
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