About Angus Elphinstone
Language: Sylvan = MYANMAR (BURMESE)
Initiative: 3 = 1 [dex] + 2 [trait]
AC: 18/20 = 10 + 6 [scale/kilt] +1 [dexterity] + 1 [dodge] + 2 [shield]
Fort: + 5 = 3 [base] + 2 [constitution]
Base Atk + 1
Melee: + 6 = 2 [base] + 4 [strength]
Stats: Str. 18, Dex. 13, Con. 14, Int. 10, Wis. 12, Cha. 10,
Bonus Feat: Humans select one extra feat at 1st level.
Heart of the Fey: Fey-touched humans enjoy senses and reactions superior to those of their kin. These humans receive low-light vision, gain a +1 racial bonus on Reflex and Will saves, and treat Knowledge (nature) and Perception as class skills. This racial trait replaces skilled.
Feats: Elephant in the room ‘feat tax’ in play
favored class bonus: + 1 HP
12 = 2(4 [class skills] + 2 [background skill]
The Cavalier's class skills are Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Swim (Str). Order of dragon adds: Perception and Survival Heart of the Fey adds: Knowledge (Nature) and Perception.
Acrobatics - 2 = 2 [Dex] - 4 [armor]
Climb 4 = 4 [Str] + 1 [rank] + 3 [class skill] - 4 [armor]
Escape Artist - 2 = 2 [Dex] - 4 [armor]
Handle Animal 10 = 1 [Cha] + 2 [rank] + 3 [background skill] + 4 [cavalier]
Heal + 1 [Wis]
Knowledge (geography) + 4 = 0 [Int] + 1 [rank] + 3 [background skill]
Knowledge (nature) + 4 = 0 [int] + 1 [rank] + 3 [class skill]
Linguistics + 4 = 0 [Int] + 1 [rank] + 3 [background skill]
Perception + 6 = 1 [Wis] + 2 [rank] + 3 [class skill]
Ride + 6 = 1 [Dex] + 2 [rank] + 3 [class skill]
Sense Motive +1 [Wis]
Stealth - 3 = 1 [Dex] - 4 [armor]
Survival + 6 = 1 [Wis] + 2 [rank] + 3 [class skill]
Swim 0 = 4 [Str] - 4 [armor]
Items Worn: ( lbs)
explorer's outfit N/A
Scalemail with kilt: 70 gp. 45 lbs. + 6, + 2, - 4, 20 ft. (heavy armor)
Dagger: 2 gp. 1 lbs. 1d4, 19-20/x2, 10 ft. P or S
Coldiron Longsword: 30 gp. 4 lbs. 1d8, 19-20/x2, S
Warhammer: 12 gp. 5 lbs. 1d8, x3. B
Bardiche: 13 gp 14 lbs.1d10, 19-20/x2 S brace, reach
Sling & Sling bullets (10): 1 sp. 5 lbs. 1d4, x2, 50 ft.
Kite Shield (Heavy wooden): 7 gp. 10 lbs. +2, -2
Sub total: 134.1 gp. 79 lbs.
Kit, Cavalier’s: 23 gp, 112 lbs
Total weight of gear carried: 79 without pack
Beginning Wealth 175 gp. beginning - 174.32 gp. expenditures 6 sp. 8 cp. remaining - 1 sp. Faerie Dragons
N Large animal
Init +4; Senses low-light vision, scent; Perception +5
AC 14, touch 10, flat-footed 13 (+1 Dex, –1 size, +4 natural)
hp 19 = 3(4.5 + 2)
Fort +5, Ref +4, Will +2
Speed 50 ft.
Melee bite +5 (1d4+3), 2 hooves +5 (1d6+3)
Space 10 ft.; Reach 5 ft.
Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +8; CMD 22 (25 vs. trip)
Feats Endurance, RunB
Skills @ 1: Perception + 6
class: Light Armor Proficiency,
first level medium armor proficiency
class Combat trained:An animal trained to bear a rider into combat knows the tricks; attack, come, defend, down, guard, and heel.
first level: flank
SKILLS @ 3
Acrobatics* 1 = 1 (Dex)
Climb 3 = 3 (Str)
Escape Artist 1 = 1 (Dex)
Intimidate -2 (Cha),
Perception 7 = 1 (Wis) + 3 [skill] + 3 [class skill],
Stealth* 4 = 4 (Dex) - 0 [armor]
Survival 1 (Wis)
Swim 3 = 3 (Str)
Special Qualities low-light vision, scent.
Past the plains in the forest south of Silverhall on the western bank of the East Sellen River near the border of the River Kingdoms stands an ancient elven tower. The tower appears to be carved out of one gray marble stone, called 'Elphinstone' by the humans who came into the land. Eventually an ancestor to House Lebeda claimed it as his own. Not finding it comfortable to his needs, the lord built a hunting lodge and several outbuildings nearby. It is there that Angus' story begins.
Angus remembers many snippets of his early childhood, from before coming to Elfinston. His beautiful mother, red haired and green-eyed, her affinity for the forest. The few other fey he met called her 'willow.' He remembers dark storms, sunshine flickering through the canopy, the hollowed out holes in great trees, snow falling from branches in great glumps and he remembers the unearthly appearance of other fey creatures. But like all childhood memories, they are flashes like the sun shining off a bright piece of metal.
He remembers the first day at Elphinstone when he met Eldlen and Gunnar. Later he learned their full names, Eldlen Meirdrerel and Gunnar Huntsman. Later he learned that Eldlen was a scholarly Elven wizard, living on the top floor of the tower studying it's history while doing magical experiments. While Gunnar was a man at arms who cared for the horses, dogs and hawks kept there at the lodge for the lord's entertainment. But that first day, he just knew them as Gunnar and Eldlen.
That first day at Elphinstone was a beautiful late spring day, he and his mother had been walking towards it for days. When they arrived, he was carrying all of his worldly possessions in his birchbark bag and wearing his father's sword tied to his back. His mother, seeing Gunnar outside stopped and asked him in a sing-song voice if the lord was at home. Angus' mother smiled, and asked again, "Yes is lord Charlie, I guess it would be lord Charles, he told me this was where he was staying." Poor Gunnar shook his head. "I’ve served Lord Lebeda here for three years this coming summer and I know of no one called Charlie."
Angus' mother looked perplexed, shaking her head. "He was here, Five years ago this fall. He and I... spent some time together, almost a month. That next spring, on this very day. I bore his son." Resting her hand on Angus' head, "I bore the child and have cared for him until he has been weaned. Where I go, deeper into the forest and further, he will not be safe. I need his father to look after him for a time."
When Gunnar gave her a look as confused as his own, she pointed to the sword. "Find the nobleman who owned that sword. It's cold iron, poison to the fey, I asked him to take it off when we first met." She blushes slightly. "When he left many days later, he had forgotten about it."
Bending over she kissed Angus on the cheek. "When I can, I will come check on you, now behave and remember to use your human words, they probably don't speak fey." Having kissed her son, Willow turned and began walking towards the forest. Gunnar, still perplexed, called after her. "What do you call him?" The fey woman turned and gave a sad smile. "I call him son."
Gunnar, not really sure what to do, took Angus by the hand and dragged him to the tower calling "Eldlen! Eldlen!" when the silver haired elf came down the steps, he raised an eyebrow looking from Gunnar to the boy. As Gunnar explained the story, Eldlen sighed, telling his companion that he should not have let her leave without taking the boy. Eldlen, heading into the wood, attempted to follow her, but to no avail. When he returned Gunnar announced that they would name the boy Angus after his uncle. Eldlen rolled his eyes and that was the end of it.
Eldlen quickly wrote a letter to Lord Lebeda, explaining the situation and describing the blade. The reply was not positive. There was no record of all the young men who had visited the hunting lodge but there were several who carried the nickname of Chuck or Charlie, though few were actually named that. As for the blade, it was a common cold iron blade that the family had many o which made expressly for the possibility of dealing with dangerous fey. So, though the blade was made for them, there was no proof who it belonged to. Lord Lebeda promised to send a letter to each family household, describing the situation and asking for the father to do the right thing and step forward. That was fifteen years ago.
Overtime Eldlen and Gunnar raised Angus as their own. Gunnar taught him the care of animals, riding and the forest. Eldlen, hoping someday Angus’ birth father would claim him, wanted him to have the liberal education a nobleman needed. So engineering, geography, history and nobility were the main classes. Both of his father's taught him weapons and armor. Gunnar the heavy armor and weapons of a human soldier and Eldlen the weapons of an elvish ranger.
Over the years, there were many Lebeda nobles that came to hunt at Elphinstone. Though Gunnar and Edlen both asked, none of them admitted to meeting or knowing of a beautiful red haired, green eyed fey maiden named Willow. Eventually they stopped asking. Angus fell into a comfortable routine at the hunting lodge, he felt more comfortable with Gunnars life as a man-at-arms instead of Eldlen's mysticism. He would help with the horses, hawks and dogs living in the quarters in the barn. Very little changed even when members of the Lebeda household visited. They would stay in the large lodge's accommodations bringing their own servants to attend their needs. It was one of these visits where he met his 'cousin' Varrus.
For around a year Angus had a desire to see the wider world. When Angus heard of Varrus' expedition into the Stolen Lands he thought it the perfect opportunity. He went to his fathers and told them of his desire. He compared it to the times he had help capture poachers. Or the time he killed a rabid bear with a boar spear. Or the time he rescued the village girl from wolves. Convincing Eldlen and Gunnar he was ready; they helped provide him with the provisions he would need. His colt, Harbinger, who Gunnar had given him to raise, was now two, well trained and able to carry his responsibility. His second-hand armor cobbled together from one of Gunnar's altered scale armor with an added war kilt. The ancient bronze elven helmet Eldlen had worn when he was younger. He still possessed the cold iron sword that had belonged to his father. The other gear he had purchased through the years, dreaming of being a man-at- arms. Armed to the teeth, ready for any danger, Angus hugged his fathers, promising he would write, which caused Eldlen to roll his eyes and Gunnar to laugh. After a tearful goodby, Angus headed to join his cousin, Varus, into the stolen lands.
He is six foot tall, wide shouldered and narrow waisted, with a barrel chest, thick arms and wrists and long fingers. He has the ruddy complexion, high forehead and light brown hair (which he wears short) common in his fathers family and the prominent cheekbones and bright green cat-like eyes of his fey mother. His skin is tan and leathered from a lifetime of being outdoors. His Traveling clothes, layered for diverse weather, are simple made and durable. His armor, cobbled together from pieces parts: a second hand scale and kilt, a bronze elvish style helmet. a newish wooden kite shield. His weapons varied, cold iron sword and war hammer he's prepared for a myriad of monsters. Adding Lance, bardiche, javelin and dagger he's trained for any style of combat. All his gear is Clean and well kept.
teamwork feats to consider:
precise strike, shake it off, escape route, outflank