Bonrakoru |
Askara You could roll a computer check to rebalance our shields since we don't have any forward shield at the moment.
BTW Telgan you get a +3 to firing guns because of your dex mod + rank in piloting, and the -2 to gunners is gone.
S'karu |
"Great, let's weave a tale of honor, courage and the destruction of our enemies." S'karu continues to give what he thinks is a rousing speech to encourage his companions, trying to hide the feeling of helplessness as he has nothing valuable to add to the situation by himself.
Diplomacy(Encourage Riker): 1d20 ⇒ 5
Askara Starfarer |
@Bonraku, thanks! I completely forgot that Science Officer was a thing that exists.
Fiddling with the ship sensor readings, Askara realizes that he can actually rebalance the shields. He jumps up from the gunner's seat and runs to the science station, shouting "I can do zat! I can do zat!" all the way.
At the science station, he attempts to rebalance the shields, distributing the total power output evenly among the four quadrants.
Computer skill: 1d20 + 8 ⇒ (3) + 8 = 11
"I... cannot do zis." Askara sighs, and head-desks the console.
Shifty |
Another well aimed salvo slams into the Endless Threnody and the Corpse Fleet ship lists to one side as its power core overloads, covering the ship with coruscations of negative energy.
The Endless Threnody drifts just outside the forward viewport.
The enormous Corpse Fleet starship bristles with bone spurs, and a baleful red lens at its fore resembles a swollen and bloody eye. Crackles of dark energy leap across the bone spurs, discharging from the ruined ship’s necromantic power source.
With a burst of static and a flash, a blue-hued hologram of Venture-Captain Arvin appears at the Loreseeker’s communications station. “Excellent work. The Endless Threnody is incapacitated, but not pulverized. I need you to board that vessel, access the main computers at the bridge, and recover the coordinates of the missing Starfinder vessel’s crash site.
“That energy signature looks dangerous, and those discharges can damage your hull. Dock at the cargo bay at the rear of the ship and make your way forward to the bridge. Wear space suits if your armor can’t protect you from vacuum—there are a few suits in a storage locker aboard your ship. Eoxian ships do not have life support and are often exposed to space. Any questions?”
Bonrakoru |
"HAHA!" Bonra shouts, pumping his fist in the air as the corpse fleet ship takes it's last breath.
"Take us in Taug, we need to get some answers." Bonra activates the environmental controls on his armor and gets ready to board the enemy vessel, the mote of blue light seemingly swirling around his head faster in anticipation.
For those that don't know already:
ENVIRONMENTAL PROTECTIONS
Space can be an inhospitable place, with countless dangerous worlds within it. Unless otherwise specified, all armors protect you from a range of hazards to ensure that you can survive for at least a few days if you must make emergency repairs to the hull of a Starship, explore an alien world, or endure exposure to an environmental breach in a space station. Some armors do this through an environmental field (a minor force field specially attuned to pressure and temperature that does not reduce damage from attacks), while others can be closed with helmets and airtight seals.
ACTIVATION AND DURATION
A suit of armor’s environmental protections last for a number of days equal to its item level. Activating or deactivating these environmental protections takes a standard action if you are wearing the suit (assuming the armor was properly donned). If you have access to a suit that is unattended or worn by a helpless creature, you can turn on its environmental protection as a full action, but turning it off requires a Computers check to hack the system, treating the suit as a computer with a tier equal to half the suit’s item level (the base DC to hack a computer is equal to 13 + 4 per tier).
The duration of a suit’s environmental protections does not need to be expended all at once, but it must be expended in 1-hour increments. Recharging this duration requires access to a functioning starship or an environment recharging station (publicly available in most technologically advanced or average settlements) and takes 1 minute per day recharged. Most of the recharging stations that replenish devices, such as batteries and power cells, also recharge suits is typically free of price. All other functions on a suit of armor with no duration remaining still work normally.
Taugortavol |
"Horrid ships crewed by undead. Just what i wanted to see today!" says Taugortavol in a sarcastic voice.
"I'll be as careful as i can while flying in, Bonra. It would be nice to get the ship back to Absolom station with all it's parts still attached. I'll let you all know on comms before i open the outer air-lock"
Taugortavol |
pilot: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
There is the sound of scraping as Taugortavol barely scrapes past one of the spiky sections of the ship.
"... does anyone know how many credits it is to get some ship panels repainted?"
pilot: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Shifty |
Taug tries pulling in but has to abort at the last minute, barely avoiding a damaging collision with a large chunk of floating debris and only gets some minor paint damage. The second attempt is beautifully executed and the Loreseeker pulls in neatly.
Disengaging the airlock you are subjected to a brief rush as the air around you is sucked into the vacuum of space. You move off the Loreseeker and into the enemy ships cargo bay. The bay is mostly empty and illuminated only by the gentle glow of a computer access terinal. Three wide openings lead to the ship’s central passages.
Bonrakoru |
The mote of light around Bonrakoru's head turns into armor as the Vesk turns the flashlight on from his personal comm device and points it forward.
"I always keep to the left." He says heading toward the left most passage unless the party decides otherwise. He keeps one fist balled up and his sense alert.
Perception: 1d20 + 0 ⇒ (6) + 0 = 6
Taugortavol |
I was waiting to give others a chance to comment first.
Taugortavol gathers his gear and prepares for combat, switching on his armours life support systems before stepping through the airlock.
"We should stay together Bonra my friend. We do not know what horrors we will face in this place." says Taugortavol over his suit's comms.
William Thomas Riker |
The Lashunta nods gravely.
"Agreed. Sticking together seems like a wise idea; who knows what horrors are left in here to threaten us..."
He then moves to follow the others inside.
Bonrakoru |
"Agreed Taug, so stick with me. Anything my fists can't handle I'm sure your guns can." Bonra smiles at his fellow Vesk and moves toward the left most corridor, ready for anything that might come out of the shadows.
Taugortavol |
Taug follows his Vesk shipmate down the corridor with his reaction cannon aimed ahead of him.
"If any of those undead monsters get too close they will taste my blade instead!" he says with a nod towards the longsword attached to his belt.
Shifty |
I hadn't realized it was that dark. torches in armour sounds like a good idea then.
Eoxian death-ships full of undead souls require no life support, and not that big on lighting either :p
The small flashlights illuminate part of the corridors ahead, the brave vesk find that the inky blackness stretches beyond their halos of light, and no doubt hides things best unseen.
You hear some skittering in the darkness racing towards you, strange rattling sounds coming up the halls outside of your view!
You have a moment to position yourselves as you like, the sound is coming up the main hall and that left path that you know of. In 9 hours ish I'll be dicing down for initiative
Bonrakoru |
I had already mentioned using my flashlight, since I'm not sure if Solarian armor sheds light the same way the mote does.
As something seems to be skittering his way, Bonrakaru moves up, fist balled and ready for a fight.
"Something is coming this way!" He says over his comm device. "Get ready!'
Shifty |
Askara 1d20 + 2 ⇒ (3) + 2 = 5
Bonra 1d20 + 0 ⇒ (8) + 0 = 8
Taug 1d20 + 7 ⇒ (2) + 7 = 9
Telgan 1d20 + 2 ⇒ (7) + 2 = 9
Will 1d20 + 0 ⇒ (5) + 0 = 5
ENEMY 1d20 + 7 ⇒ (10) + 7 = 17
Racing down the corridors toward you come a wave of skeletal crewmen, they start chattering unnervingly about collecting your skulls.
R1
Enemy - acted
Taug
Telgan
Bonra
Askara
Will
William Thomas Riker |
The Lashunta responds by trying to blow-up some undead!
Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3 Force damage.
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2 Force damage.
Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5 Force damage.
Taugortavol |
Taugortavil aims down the corridor and fires his cannon at the skeletal form wearing the tattered red shirt.
reaction cannon attack: 1d20 + 4 ⇒ (4) + 4 = 8
The bullets ping off everything but leave the enemies unharmed.
Bonrakoru |
Bonrakaru strides forward toward the undead ahead of him and slams his fist into it's ribcage as he growls angrily. His blue armor begins to glow a little brighter as he engages the enemy,
Melee Attack vs Yellow: 1d20 + 5 ⇒ (13) + 5 = 181d3 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Vesk unarmed strikes are not treated as Archaic.
1/3 Photon Attunement
Shifty |
Red Ref 1d20 ⇒ 16+Mod
Bon slams home with his big vesk fist - the skeletal form shatters!
Telgan tries cooking the bones, but they are moving very quickly!
R1
Enemy - acted
Taug - attacked
Telgan - cast
Bonra - attacked
Askara
Will - cast
R - 3
O - Dead (again)
Y - Dead (again)
G
Bonrakoru |
Bonra attempts to slam both his fists into the remaining undead in the hallway.
Melee Attack vs Yellow: 1d20 + 5 - 4 ⇒ (7) + 5 - 4 = 81d3 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Melee Attack vs Yellow: 1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 141d3 + 3 + 1 ⇒ (1) + 3 + 1 = 5
2/3 Photon Attunement
Shifty |
Askaras drone clips the skeleton with a shot, but it keeps coming.
The necromantic energy from the ship seems to reinvigorate the damaged ones...
Two more skeletons come out of the other tunnel!
One of the skeletons lashes out at Bonra!
Attack 1d20 + 4 ⇒ (8) + 4 = 12
Damage 1d6 + 1 ⇒ (6) + 1 = 7
One of the skeletons lashes out at Scouty!
Attack 1d20 + 4 ⇒ (12) + 4 = 16
Damage 1d6 + 1 ⇒ (3) + 1 = 4
Bonra strikes back, missing with the right but hitting with the left - shattering the creature.
R2
Enemy - acted
Taug
Telgan
Bonra - attacked
Askara
Will
R - Dead (again)
O - Dead (again)
Y - Dead (again)
G - 2
LB
DB
Taugortavol |
Taugortavol moves back towards the entrance where he can hear the sounds of fighting.
Seeing a skeletal humanoid attacking his allies, he takes a shot at the undead creature.
reaction cannon attack: 1d20 + 4 ⇒ (4) + 4 = 8 Miss again!
"Dead things shouldn't move so much dammit!" he says a little too loudly into his comms unit.
Telgan |
Hearing that the members by the entrance were under attack, Telgan moved back to see what was going on. Seeing more of the creatures, he shot at it, missing completely.
Laser: 1d20 - 2 ⇒ (3) - 2 = 11d4 ⇒ 2
-4 for for firing into melee added in.
Shifty |
Scouty takes a guarded step back and continues shoting...
Scouty's tactical semi-auto pistol: 1d20 + 5 ⇒ (6) + 5 = 111d6 ⇒ 3
The Skeleton advances on Scouty once more.
Attack 1d20 + 4 ⇒ (6) + 4 = 10
Damage 1d6 + 1 ⇒ (4) + 1 = 5
You can see teh necromantic energy of the ship ripples slightly through the skeleton, knitting its damaged parts back together...
The other skeletal crewmember attacks S'Karu
Attack 1d20 + 4 ⇒ (4) + 4 = 8
Damage 1d6 + 1 ⇒ (5) + 1 = 6
R3
Enemy
Taug
Telgan
Bonra
Askara
Will
R - Dead (again)
O - Dead (again)
Y - Dead (again)
G - 1
LB - Dead
DB
Taugortavol |
"Useless thing!" says Taugortavol under his breath as he drops the reaction cannon to the ground.
He moves over next to the drone. He says a short prayer to Iomedae as he moves and his longsword flies out of the scabbard and in to his hand.
He strikes out angrily at the undead creature.
longsword attack: 1d20 + 4 ⇒ (15) + 4 = 19
longsword damage: 1d8 + 3 ⇒ (5) + 3 = 8
Shifty |
In a brutal display of bladed fury, Taug simply smashes the last remaining skeleton crewmember.
***
The last of the crew defeated, you make your way up to the bridge.
The bridge of the Endless Threnody is located behind the enormous crimson eye at the front of the ship, bathed in a blood-red glow. The crew stations are fabricated from bone and steel, apparently grown from the floor and walls of this room. Battle damage is evident throughout the bridge, but it is now empty and utterly silent—truly a ghost ship.
Lights occasionally flicker on the screen of the ship's computer, jagged Eoxian glyphs and letters flash past relaying information to a now non-existent crew.
Bonrakoru |
Culture: 1d20 - 1 ⇒ (7) - 1 = 6
Bonra tries to remember anything he might know about Eoxian computer programs but the Vesk has mostly just beaten the aliens to a pulp, and never really paid attention to how they operated.