Into The Stolen Lands ~ Say What You Will, I Live Free.

Game Master Ravenica

A group of settlers, each seeking something different, embarks on a journey that shall take them to places beyond their imagining.
Thorn River Camp
Greenbelt Map
Oleg's Trading Post
Party Loot
Random Encounter


601 to 650 of 1,655 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>

Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Per the Advanced Race Guide, Gnomes can hear dog whistles, that's where they are, listed as 'sheriff's whistles' developed by Gnomes who can hear them.


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

Init: 1d20 + 2 ⇒ (19) + 2 = 21


Female Gnome Sylvan Sorcerer 2
Stats:
HP 16/16 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +2, R +2, W +3/+5* | Init +4, SPD 20 | Perc +3 | Morningstar+1/1d6+1/20/x2; Light Crossbow+3/1d6/19-20/x2/80 ft |Spells: GM 3/4, 1st 5/5
Darbi:
HP 15/15 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +6, R +5, W +3 | Init +2, SPD 30 ft | Perc +5, SM +1 | Bite+3/1d4+1/19-20/x2

Perception: 1d20 + 3 ⇒ (15) + 3 = 18
Darbi's Perception: 1d20 + 5 ⇒ (12) + 5 = 17


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

initiative: 1d20 + 9 ⇒ (1) + 9 = 10


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

meant to add this distracted by football >.<
On his initiative, with Ravboom making his assualt Cerian will rise and loose the arrow he was holding, at the target Ravboom was not attacking.
shortbow: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d6 ⇒ 4
sneak attack: 1d6 ⇒ 6 Sneak attack applies if target is flat-footed and within 30 ft. I believe i am close enough


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Initiative: 1d20 + 3 ⇒ (20) + 3 = 23 Woot!


M Human HP (16/16)
Stats:
AC/Touch/Flat 18/14/14 | Fort/Ref/Will +4/+4/+6 | Init +4
Skills:
Knowledge(nature) +5, Knowledge(religion) +5, Handle Animal +6, Perception +10
Cleric of Erastil (2)

Stealth: 1d20 + 4 - 2 ⇒ (14) + 4 - 2 = 16
Initiative: 1d20 + 4 ⇒ (8) + 4 = 12

I'm unsure what other rolls you might need from me right now

Aluxion approaches, staying back and taking shelter under a tree. Less water in his eyes means better vision. Better vision means an easier shot. An easier shot means a cleaner kill.


Female Elf Bard 2 AC 17/Touch 13/FF 14/Fort 1/Ref 6/Will 4/Init +5

Initiative: 1d20 + 5 ⇒ (1) + 5 = 6
Arilyth moves up on her turn, pulling out an arrow. However, the storm has her worried, so she abstains from firing. Instead she looks to the east (that would be east, yes?) trying to see or hear if anyone is approaching.
Perception: 1d20 + 7 - 4 ⇒ (11) + 7 - 4 = 14


Male Human (Taldan) Cavalier (Gendarme) 1 /Fighter Dragoon 1 (HP 20/20) AC 18

Rodric turns his collar up to keep the rain off his neck as much as possible. "It's a good thing I left the chain at home, soft hide is better for skulking around in the rain like this" he thought to himself.

Making sure that his shield is stowed quite securely on his back, Rodric readies his longsword, and stalks as best he can over to Cerian. Taking up position in one of the spots that Hella had identified.

Seeing that he is still out of melee range, the Cavalier sheathes his sword and draws his sling from his belt readying a stone bullet.

Stealth: 1d20 + 1 ⇒ (15) + 1 = 16
initiative: 1d20 + 3 ⇒ (19) + 3 = 22


Ravboom 23
Rodric 22
Nedyr 21
Farin 20
Miri 19
Aluxion 1
Cerian 10
Arilyth 6
Hella 4
Bandits 3

Farin: 1d20 + 3 ⇒ (17) + 3 = 20
Bandits: 1d20 + 1 ⇒ (2) + 1 = 3
Right well then, if they arent dead by their turn then you guys deserve whatever damage they do to you :P


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Ravboom tries to see if the one he's already hit is close to death.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

If she is, then the following is done

Ravboom switches targets, wanting to carve a large chunk out of her, trusting his ranged allies to kill the one he's already severely wounded.

Attack: 1d20 + 6 ⇒ (8) + 6 = 14 Should still be flat footed, so might hit

Damage: 1d10 + 10 ⇒ (2) + 10 = 12

If she isn't close to death.. he'll attack her again.

Attack original: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d10 + 10 ⇒ (10) + 10 = 20


DC is 15 for determining how wounded an enemy is with Perception (no hardcoded DC, fallback to Saga edition rules making it a DC 15 knowledge tactics check XD) or Heal DC 10, going to work on the assumption that baring a for certain analysis he will attack the existing foe in his rage.

The second blow sends half of the Bandit hurtling for the ground below as the lower half slumps onto the blind, spilling blood and other effluvia across the already slick surface. DC 5 reflex or slip and fall prone if moving on the blind now.

Cerians arrow flies true, hitting the second bandit in the shoulder.


Male Human (Taldan) Cavalier (Gendarme) 1 /Fighter Dragoon 1 (HP 20/20) AC 18

Seeing the body of one bandit fully split in half by Ravboom, Rodric shoves a bullet into his sling, and silently twirls the leather thong over his head. Releasing at just the right time, he sends the smooth stone whizzing at the standing

attack: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d4 + 3 ⇒ (4) + 3 = 7

lol. I hope that hits, yay for rolling max damage on a d4! Is he flat footed to me?


The slung stone impacts the bandits arm, leaving a gash in flesh and armor. yes


M Human HP (16/16)
Stats:
AC/Touch/Flat 18/14/14 | Fort/Ref/Will +4/+4/+6 | Init +4
Skills:
Knowledge(nature) +5, Knowledge(religion) +5, Handle Animal +6, Perception +10
Cleric of Erastil (2)

Aluxion sends an arrow at the remaining bandit, hoping to silence her before an alarm is raised.

1d20 + 6 ⇒ (19) + 6 = 25 to hit against FF.
1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5 damage.

He makes sure to use only the arrows that were taken from the bandits. If the bodies are later found, he wants to the fletching to implicate other bandits, which might add to the confusion.


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

Nedyr fires at the same target Aluxion did, though he'll surprise himself if he does half as well. That was a hell of a shot. I'm going to kill the reputation for Elven archery if I'm not careful.

To hit: 1d20 + 2 ⇒ (7) + 2 = 9
dmg if it hits: 1d8 ⇒ 6


Female Aasimar Druid, Worldwalker 2

Hella would sigh, using a spell would get Ravboom captured up in it so she tried her hand at throwing her short spear.

ShortSpear: 1d20 + 1 - 2 - 6 ⇒ (14) + 1 - 2 - 6 = 7 -2 from storm penalties and -6 from ranged penalties since my short spear is really short range due to storm.


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

He drew another arrow swiftly and nocked it aiming and loosing in almost one motion.
shortbow: 1d20 + 1 ⇒ (4) + 1 = 5
damage: 1d6 ⇒ 4
sneakattack: 1d6 ⇒ 4
assuming the first attack was a surprise round, then they should be flatfooted still if not disregard the Sneak.


the surprise round is long since over, we are in initiative now. There was no organisation to coordinate a surprise attack so ravboom was the only one that got to act in it.


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

[ No worries it was a terribad shot anywho


Female Gnome Sylvan Sorcerer 2
Stats:
HP 16/16 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +2, R +2, W +3/+5* | Init +4, SPD 20 | Perc +3 | Morningstar+1/1d6+1/20/x2; Light Crossbow+3/1d6/19-20/x2/80 ft |Spells: GM 3/4, 1st 5/5
Darbi:
HP 15/15 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +6, R +5, W +3 | Init +2, SPD 30 ft | Perc +5, SM +1 | Bite+3/1d4+1/19-20/x2

Here's an attack. I'm assuming eventually we as a group attack something.

Light Crossbow: 1d20 + 3 - 2 ⇒ (11) + 3 - 2 = 12
Damage: 1d6 ⇒ 4

Swing and a miss.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)
DM AldoriRavenLord wrote:
the surprise round is long since over, we are in initiative now. There was no organisation to coordinate a surprise attack so ravboom was the only one that got to act in it.

Then why did we bother with the whole blowing the whistle thing to alert everyone to attack?


you tell me, you never said anything to the rest of them about it either?


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

I thought we had a big long discussion in discussion thread about who could or could not hear the whistles, and we'd be using them as signals. ok, whatever...


an ooc discussion after the fact about who can hear what does not retroactively mean your character informed anyone of his plan in character. you went off on your own with out a word and a little bit of mime.



moving on then, sorry arilyth going to take your turn for you on this one ;)

Raising her bow Lady Lebeda targets the bandit still standing.
Shortbow: 1d20 + 1 - 2 ⇒ (16) + 1 - 2 = 15
Damage: 1d6 ⇒ 4

In a smooth motion the remaining bandit drew her odd weapon as she moves.
Reflex to avoid fall: 1d20 + 1 ⇒ (15) + 1 = 16
And sweeps the hook under ravbooms legs snagging and jerking with a horrible wrenching pull.
Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Trip: 1d20 + 7 ⇒ (11) + 7 = 18

The goblin, caught by surprise by a weapon he wasn't familiar with, sails out into the air as he is tossed from the lookouts perch. His body bounces as it hits the soft earth and limply rolls into the river and is quickly carried off.


Female Elf Bard 2 AC 17/Touch 13/FF 14/Fort 1/Ref 6/Will 4/Init +5

That's fine Aldori. If I'm a little slow with my next post, since the alarm has been raised, I'll be using a standard action to start my bardic performance. IE all allies who are able to percieve it (hear/see) will get a +1 vs fear and charm effects and +1 to all attacks and damage rolls


no alarm yet, she was too focused on getting rid of the goblin that just split her friend in half to be collected enough to set off any alarm. Combat noise may be drowned out at this distance so theres a chance that no one else knows anything is going on yet.


Female Elf Bard 2 AC 17/Touch 13/FF 14/Fort 1/Ref 6/Will 4/Init +5

In that case, I'll just fire an arrow at them!
Attack: 1d20 + 1 - 2 ⇒ (14) + 1 - 2 = 13
Damage: 1d6 ⇒ 6


M Human HP (16/16)
Stats:
AC/Touch/Flat 18/14/14 | Fort/Ref/Will +4/+4/+6 | Init +4
Skills:
Knowledge(nature) +5, Knowledge(religion) +5, Handle Animal +6, Perception +10
Cleric of Erastil (2)

Aluxion fires off another arrow at the remaining guard to match the shafts that already hit their mark.

Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d8 + 2 ⇒ (2) + 2 = 4


The last arrow finds it's mark she teeters precariously on the gore before tumbling out of the tree. A shark crack can be heard as she hits, not the soft ground, but one of the tree roots.


Female Aasimar Druid, Worldwalker 2

Hella would move forward quickly motioning everyone together with Rodric. "Grab what you can off of them that may be of use. Strip them and lets toss them in the river. Leave as little evidence as possible. We need to find Ravboom quickly. I'll go ahead with Roderic to track Ravboom down and see if he made it to shore. I'll leave Wolf with you and he will be able to follow us once you are done."She handed them a wooden piece from her clothing. "Just tell him to Hunt and let him sniff this and he will know what it means."

Putting her whistle to her lips she blew it its silent call coming out and Shrieker coming down. She would hand him a small piece of wood carved with the words 'Meet down river' and tell him to return to Farin. "That is to tell Farin to meet us down river to meet with the horses.

Hella would head to the river telling Wolf to stay with Aluxion and Arilyth. She would start the search for Ravboom.

Perception: 1d20 + 10 ⇒ (11) + 10 = 21


Male Human (Taldan) Cavalier (Gendarme) 1 /Fighter Dragoon 1 (HP 20/20) AC 18

Rodric motions to everyone to move around him. Crouching down below the blind, he speaks earnestly to the group, "Rav went down in the river, we don't have time to push our assault. We find him, and we head back to Oleg's."

"I don't think this storm is working out as Ravboom expected."

With that the Cavalier turns and begins moving along the bank of the river, searching for the Goblin's body.

perception: 1d20 ⇒ 6


Female Gnome Sylvan Sorcerer 2
Stats:
HP 16/16 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +2, R +2, W +3/+5* | Init +4, SPD 20 | Perc +3 | Morningstar+1/1d6+1/20/x2; Light Crossbow+3/1d6/19-20/x2/80 ft |Spells: GM 3/4, 1st 5/5
Darbi:
HP 15/15 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +6, R +5, W +3 | Init +2, SPD 30 ft | Perc +5, SM +1 | Bite+3/1d4+1/19-20/x2

The gnome nods and assists with frisking the bodies.

Perception (to find anything useful on the bodies): 1d20 + 3 ⇒ (14) + 3 = 17


M Human HP (16/16)
Stats:
AC/Touch/Flat 18/14/14 | Fort/Ref/Will +4/+4/+6 | Init +4
Skills:
Knowledge(nature) +5, Knowledge(religion) +5, Handle Animal +6, Perception +10
Cleric of Erastil (2)

Aluxion nods, unstringing his bow in a fluid motion. "We'll catch up. Y'all stay safe. Arilyth, keep watch fer me fer a bit" he requests before going to inspect the bodies, followed by a casting of Detect Magic afterwards in case he missed anything.

Perception to search: 1d20 + 9 ⇒ (15) + 9 = 24

Only need 1 round of concentration per body to determine if there is any magical stuff left after looting the useful looking stuff that he finds. If something was somehow missed, he'll do the 3 rounds and locate it.

After going over the bodies, he grabs a couple more arrows from the buck council and impales them in the bodies before dragging them to the river. Hopefully, the arrows would cast confusion over who attacked the camp, delaying any retribution. As a last precaution, he uses his knife to cut out the dead bandits' tongues before floating the bodies down the river. A good hunter covers all his tracks, even the magical ones.

If no one else has anything to add to that, he will cast Deadeye's Lore on himself and start following the others downstream, tracking them at full speed rather than half, and ignoring wilderness movement penalties as well. He probably catches up pretty quickly and helps try to find Rav.
Survival to track: 1d20 + 3 + 4 ⇒ (20) + 3 + 4 = 27

This is honestly the least cleric-like cleric I've ever played.


The are both carrying a veritable arsenal

Weapons:
5 Daggers Each, a shortbow each, 20 arrows each, 5 masterwork arrows each, and their odd melee weapons

In addition you recover
Other Stuff:
2 tanglefoot bags, 4 thunderstones, 2 waterskins, 5 torches, 1 flint and steel, 1deck of harrow cards, 2 sets of gaming dice, 1 hooded lantern, 2 pints oil, 20 foot rope ladder, 2 rations, 1 150 ff^2 Canvas sheet (green) and 200 feet of hemp rope.

assuming you loot the place bare.


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

Nedyr helps with the looting, of course, "Excellent shot, Aluxion. I wish my own attempts had been comparable."


Female Elf Bard 2 AC 17/Touch 13/FF 14/Fort 1/Ref 6/Will 4/Init +5

Arilyth moves towards the river, trying to see if she can spit the downed Goblin.
Perception: 1d20 + 7 - 4 ⇒ (1) + 7 - 4 = 4
Unable to spot the little green guy, Arilyth helps gather some of the supplies for the trip back to Oleg's.


Female Aasimar Druid, Worldwalker 2

Wolf would stay with Arilyth and Aluxion moving back and forth between the two of them. He kept looking down river where Hella went but would wait for them.


M Human HP (16/16)
Stats:
AC/Touch/Flat 18/14/14 | Fort/Ref/Will +4/+4/+6 | Init +4
Skills:
Knowledge(nature) +5, Knowledge(religion) +5, Handle Animal +6, Perception +10
Cleric of Erastil (2)

Aluxion tries to move quickly, splitting the loot up for everyone to carry, then wrapping what doesn't fit in their packs into the canvas, tying it up with a few feet of rope.

He grins at Nedyr, "Well thankya, Nedyr. I've staked out enough deer, and huntin' these does ain't too different." He pauses, thinking slowly. "Actually, it is." He looks down at the blood on his hands, slowly washing away from the rain. His grin is short-lived, and he doesn't meet Nedyr's eyes as he shoulders the makeshift bag to follow the river. Some thoughts will need to wait until after the danger has passed. And the adrenaline.


Female Aasimar Druid, Worldwalker 2

Once Aluxion and Arilyth started traveling Wolf would eagerly serge ahead sniffing tracking down Hella not even waiting for the command.


Female Elf Bard 2 AC 17/Touch 13/FF 14/Fort 1/Ref 6/Will 4/Init +5

Arilyth rolls a body into the river. Shaking as much from fear and excitement as the cool rain, her thoughts as stormy as the weather.
"Let us make haste with this, we don't know if they had to contact anyone or if some may be coming back. If Sir Ravboom lives, he'll make his way back to Olegs. Fiddling a little with Fortune, she heads back to the horses. They need to be better prepared the next time, and a next time there will be. "May the Butterly and Artist watch and preserve us..."


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

Cerian nodded with a frown, the waters swelling was certainly unanticipated. "That is an excellent point miss Lebeda, He will make his way to Oleg's for certain." He frowned and hefted part of their gear. Following the others


As you approach Oleg's You note something strange, there are more horses picketed outside than there where when you left. 8 by your count. While the storm is let up it continues to rain and you also spot someone on the wall with a torch.


Female Aasimar Druid, Worldwalker 2

I assume we have gotten all back together and are riding the horses back. After a long exhaustive search

Hella would take Shrieker and would pull another wooden piece out carving on it. Oleg We Return and would use the silent whistle and Shrieker takes to the air and head over the wall and looks around for Oleg landing near him, if not in sight he would land on the window of the main place pecking at it.


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

Nedyr notices the cleric has grown quiet and does not press. Following the lead of the others, he rides back with them. Moon Eye gives a sort of mournful cry as the owl glances at the river.


M Human HP (16/16)
Stats:
AC/Touch/Flat 18/14/14 | Fort/Ref/Will +4/+4/+6 | Init +4
Skills:
Knowledge(nature) +5, Knowledge(religion) +5, Handle Animal +6, Perception +10
Cleric of Erastil (2)

I would assume that too, Hella. The retrieved loot is easier to carry on horses.

Aluxion is just glad to be back at Oleg's, and doesn't think to be cautious. He walks up within 30 ft of the gates, waving to the man on the walls. "Hey y'all! Mind openin' up fer us?"

What time of day/night do we get back?


Just before nightfall.
The armored figure looks you up and down then hollers at someone inside, "Open up, they are back!"
The gate open onto Oleg's yard, much more well lit than it had been before. For people in platemail move out to take your horses. Clearly expecting you to be tired after this trip these people strike you as professional soldiers.


Male Human (Taldan) Cavalier (Gendarme) 1 /Fighter Dragoon 1 (HP 20/20) AC 18

"Good evening to you sirs! says Rodric, guardedly.

"You look like a professional, lot. If it is not too forward of me, may I ask when you arrived, and who happened to hire you?"

Sense Motive: 1d20 + 4 ⇒ (5) + 4 = 9


"I'm Sarg'nt Grey and we got here just a'fore the storm broke. Lord Sellemius sent us when he found a spy in Restov that was reporting back this way. We made all haste to get here. Leftenant can brief ya in the mornin, he's been riding himself hard and gone done and passed out already." He points at a set of tents set up under the cover of the wall. "We're bo'vaced out here so bed'sr still clear for you good people."

601 to 650 of 1,655 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Of Lords and Ladies - A Kingmaker Story All Messageboards

Want to post a reply? Sign in.