Into the Blue: Spellgard II

Game Master Rev Rosey

This was Sleeper in the Tomb of Dreams toned down for a lower level group.
The characters were the ongoing players from Scepter Tower.


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Snaggletooth's dagger bites deeply indeed, but doesn't quite finish his opponent. Against all likeihood, the berserk still stands, glowing and vile.

Erik's voice fails him, but he moves to a more advantageous position, poised for the fray.

MAP

Caine - bloodied; taken one secondary attack from a berserk; +3 to damage to end encounter
Perigia - +3 to damage to end encounter; taken one secondary attack from a berserk
Brujo - taken three secondary attacks from a berserk; 4 temp hp from Erik
Mangler 4
Leo - bloodied; taken three secondary attacks from a Berserk; 5 ongoing force damage(se); 2 temp hp
B3 - bloodied; divinely challenged by Leo
Snaggletooth
Snaggletooth
Erik - bloodied; taken two secondary attacks from a berserk


Male Half Elf Paladin 6th

"Okay now I'm impressed, what the heck is keeping him up?" Leo openly asks.


Female Genasi Firesoul Wizard 7

"I don't know, but I hope he falls soon. We can't take much more," Perigia says.


Giving Caine a little longer to chime in.


Male Half Elf Paladin 6th

Leo slowly allows a very evil grin to emerge.
"Commander if you will I believe either a command to let Snaggletooth have another try on our stubborn friend or perhaps a wolf pack tactics if you will?" Leo asks Caine.


Leo

Spoiler:
I just took a peek at Caine's powers and he rebuilt himself out of Commander's Strike and Wolf Pack Tactics. He does have Brash Assault though, which allows an ally to clobber a foe if Caine takes an attack himself first.


Male Half Elf Paladin 6th
Rev DM wrote:
Leo ** spoiler omitted **

To DM:

Spoiler:
Oh rats! Oh well at least the bad guys don't know that yet!


Move to M11

Brash Assault vs. B3 (AC) 1d20+12=23, 1d8+6=10

EDIT: Damage is 13 due to +3 bonus

If it's a hit, +8 temp hp to Leo; then B3 can attack Caine but if he does so Snaggletooth can attack him too.


Male Kobold Rogue 6

Snaggletooth looks at the berseker with some respect in his eyes. "I sorry, big one. You much tougher than I think. I still kill you, it just take me longer." As he tosses his dagger between his hands, his eyes narrow and look for an opening.

I didn't post it when I attacked because I honestly thought he wouldn't make it, but I do have an interrupt if B3 attacks Snaggletooth, it will be the last thing he does. I used riposte strike.


Caine judges his attack with clinical precision and finds a way through the berserk's defenses. Silently, it falls at the warlord's feet.

Snaggle took it to 1hp and Caine just hit the AC to finish it.

Now only the mangler remains, glowing and eerily silent, watching and flexing its claws.

Leo and Brujo

Spoiler:
You are both in considerable pain and your wounds are starting to glow. You'll be needing to make some saves once this combat is over.

MAP

Perigia - +3 to damage to end encounter; taken one secondary attack from a berserk
Brujo - taken three secondary attacks from a berserk; 4 temp hp from Erik
Mangler 4
Leo - bloodied; taken three secondary attacks from a Berserk; 5 ongoing force damage(se); 8 temp hp from Caine (overriding Leo's own 2 temp hp donation)
Snaggletooth
Erik - bloodied; taken two secondary attacks from a berserk
Caine - bloodied; taken one secondary attack from a berserk; +3 to damage to end encounter


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

"Good work commander," shouts Erik, whose words are once more laced with magic.

Free Action: Virtue of Valor on Caine; Caine gains 4 temporary hit points.


Female Genasi Firesoul Wizard 7

"Let's finish this," Perigia says, with a glint in her eyes that you have never seen. She crooks her finger and suddenly the mangler is engulfed in a fountain of flames. Casts Scorching Burst at the mangler 1d20+8, 1d6+8=[18, 8], [4, 8] 26 vs. Ref to hit, 12 fire damage if it does hit


Perigia's action has an immediate result. The mangler bursts into flames and as they die away you all see that blue ichor is running freely down its contorted body.

M4 is bloodied by Periga.

MAP

Brujo - taken three secondary attacks from a berserk; 4 temp hp from Erik
Mangler 4
Leo - bloodied; taken three secondary attacks from a Berserk; 5 ongoing force damage(se); 8 temp hp from Caine (overriding Leo's own 2 temp hp donation)
Snaggletooth
Erik - bloodied; taken two secondary attacks from a berserk
Caine - bloodied; taken one secondary attack from a berserk; +3 to damage to end encounter; +4 temp hp from Erik
Perigia - +3 to damage to end encounter; taken one secondary attack from a berserk


Moving with unnatrual grace Brujo postion himself beside the Mangler

Move to N14; Press Strike, shift to P15, 1d20+10=30 CRIT; Damage 1d8+5=13 cold damage and push M4 one square to P13.


Predator-like, Brujo moves inexorably towards the mangler and attacks, sending chill ice writhing into the creature's open wounds.

In response, the mangler dances lightly among the companions, courting death with every step and pausing only to grind fetid claws into those it passes.

Plague dance. Mangler makes 4 Spellplague touch attacks and shifts a square after each attack Spellplague Touch (Ref). On hit target takes 5 ongoing force damage V Leo, Perigia, Caine, Erik (1d20+10=18, 1d6+4=5, 1d20+10=15, 1d6+4=9, 1d20+10=25, 1d6+4=5, 1d20+10=19, 1d6+4=8).

Hits Leo for 5 damage
Misses Perigia
Hits Caine for 5 damage
Hits Erik for 8 damage

Leo, Caine and Erik all take 5 ongoing (se). No OAs. It was shifting through you as part of the power.

MAP

Leo - bloodied; taken three secondary attacks from a Berserk; 5 ongoing force damage(se); 8 temp hp from Caine (overriding Leo's own 2 temp hp donation)
Snaggletooth
Erik - bloodied; taken two secondary attacks from a berserk; 5 ongoing force damage (se)
Caine - bloodied; taken one secondary attack from a berserk; +3 to damage to end encounter; +4 temp hp from Erik; 5 ongoing force damage (se)
Perigia - +3 to damage to end encounter; taken one secondary attack from a berserk
Brujo - taken three secondary attacks from a berserk; 4 temp hp from Erik
Mangler 4 - bloodied


Male Half Elf Paladin 6th

Leo calling upon his faith heal himself of some of his injuries before pursuing the last foe.
Moving alongside however his sword blow fails to reach its mark even as the spellplagued wounds lose some of their bite at last.

Use one of his laying of hands for today recovering healing surge+3 hp as a minor action, move first 3 squares to N-9 then diagonally to M-8 and then another bolstering smite but only got a total of 14 for that attack, however managed to get a natural 14 for the save so at least some luck there!


Kelemvor may have temporarily taken his eye off the ball in the attack department, but he compensates by healing his paladin.

MAP

Snaggletooth
Erik - bloodied; taken two secondary attacks from a berserk; 5 ongoing force damage (se)
Caine - bloodied; taken one secondary attack from a berserk; +3 to damage to end encounter; +4 temp hp from Erik; 5 ongoing force damage (se)
Perigia - +3 to damage to end encounter; taken one secondary attack from a berserk
Brujo - taken three secondary attacks from a berserk; 4 temp hp from Erik
Mangler 4 - bloodied
Leo - bloodied; taken three secondary attacks from a Berserk; 8 temp hp from Caine (overriding Leo's own 2 temp hp donation)


Rev I forgot all about my Rampage ability. May I make my attack against M4 still?


Brujo wrote:
Rev I forgot all about my Rampage ability. May I make my attack against M4 still?

OK. This takes place before he does his little dance of doominess, I take it?


Yes, the attack comes immediately after my pressing strike

"KEH!"

Rampage vs M4 1d20+10=21; Damage 1d8+5=7 cold


Brujo wrote:

Yes, the attack comes immediately after my pressing strike

"KEH!"

Rampage vs M4 1d20+10=21; Damage 1d8+5=7 cold

That just hits Brujo. It's now a bit more bloodied.

Brujo-who-is-not-Brujo adds a blow to the departing mangler, somehow just finding a way past its defenses.

MAP

Snaggletooth
Erik - bloodied; taken two secondary attacks from a berserk; 5 ongoing force damage (se)
Caine - bloodied; taken one secondary attack from a berserk; +3 to damage to end encounter; +4 temp hp from Erik; 5 ongoing force damage (se)
Perigia - +3 to damage to end encounter; taken one secondary attack from a berserk
Brujo - taken three secondary attacks from a berserk; 4 temp hp from Erik
Mangler 4 - bloodied
Leo - bloodied; taken three secondary attacks from a Berserk; 8 temp hp from Caine (overriding Leo's own 2 temp hp donation)


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

This, of course, only occurs if Snaggletooth fails to finish off the mangler. If the mangler is killed, Erik just needs to make his save.

Erik winces from the force damage, which nearly drops him. He takes a step back and attempts an eldritch incantation he picked up along his travels. Now likely invisible, Erik shrugs off the continuing damage from the mangler's attack.

Move Action: Shift to L11.
Standard Action: Eyebite vs. M4; 24 vs. Will for 10 psychic damage and Erik becomes invisible to the mangler until the start of his next turn.

Saving Throw: 1d20=16

Current HP: 1/54


Male Kobold Rogue 6

"Where you going, monster?" Snaggletooth asks as he moves to block the mangler's escape. "You not leave this place alive."

minor- shift to L8, Erik is still there, so riposte strike on M4, +14 vs AC, 32, for 2+4+7+5+3= 21 damage and setup counterattack

His dagger makes a disgusting sucking noise as he thrusts into the mangler torso and then rips it out. His little hand is covered in ichor and blue blood. He shifts his hand on his blade and says, "You dead, yet?"


The mangler has never spoken and does not do so now. It collapses at Snaggletooth's feet.

Erik makes his save and only Caine has still to prevent himself from taking further damage.

Caine needs to save v ongoing and you are still in combat until he does so or dies.


Male Half Elf Paladin 6th

"How are the rest of you? I have a single use remaining of my lay on of hands available if needed?" Leo asks the others.


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

Please allow me to retcon my turn then.

Standard Action: Heal check on Caine with a 1d20+4=15. Caine may make an extra saving throw as a free action.


Absolutely.

Erik turns his attention to Commander Caine and urges him to speedy recovery.

Caine, please make a saving throw as a free action before taking any further damage.


Rolling on behalf of your warlord.

Save v ongoing (1d20=11)

Erik's help is enough and the commander manages to rid himself of the ongoing damage.

The chamber is now quiet, although the blue glow of corpses continues to flicker disconcertingly.

You are now out of combat. Please take 700xp each, bringing you to 9280.


Male Kobold Rogue 6

use two surges to bring back to full HP. 5/9 remaining.

Snaggletooth decides to check for loot. He seems skeptical that he will find anything, but one nevers know.

perception=30 to search the room, yes, I critted another skill check. Where are those twenties when I need them, in combat? Anyhoo, if there is anything of value, I should find it.


Male Half Elf Paladin 6th

Leo will use up 2 of his healing surges but before that there's the matter of those saves i believe he needs to make


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

Everyone remember to add 4HP to each surge spent while resting from my Song of Rest class feature.

Erik will spend 3 surges and get back to full HP. I currently have 4 surges remaining.

Erik shows little interest in treasure, but will go investigate the bloody pages left on the lectern.

"That was probably harder than necessary," Erik muses while reaching for a page. "If we don't improve then I fear we may not interrupt the ritual in time."


Caine sits down on the floor of the chamber.

No more surges - HP at 54


Male Kobold Rogue 6

then I will only use one surge then. 6/9 left and at 50/53 hp


"Keh, TOO easy. Idiot Brujo letting your body get broken by such stupid things" Brujo goes about rapidly kicking the manglers corpse as the flames seem to heal his wounds

Spending three surges putting me at 62hp. Leaving me at 6 surges.


Leo and Brujo

Spoiler:

After you take your next extended rest, you will need to make an Endurance check. You are infected with the Spellplague. In Leo's case, if the infection continues, he will become spellscarred. In Brujo's case, since he's already spellscarred, he will start to have random alterations to his powers. At present, you are both stable, but taking further damage from a spellplagued creature means that your ability to throw off the infection gets less. I'll be providing you with a table of disease effects shortly.

Snaggletooth roams the room restlessly, but finds nothing of value. The only item of interest is the blood scribed book which Erik is reading with some distaste.

Erik

Spoiler:

The parchments are loosely bound together and form a kind of diary. The first few pages are fairly lucid, but the tone and subject matter degenerates fast.

The madman was a con-man. A thief and murderer, he ran from justice in Oreme and stumbled on Volkanth and the complex barely a year ago. He managed to convince the tiefling that he was truly as seer and Volkanth welcomed him into the cult as an honoured guest. Here he spouted false visions and invented tales to please his master, never thinking that any of them were likely to come true.

His opinion of Volkanth does not seem to have been high, and there are comments that suggest that he thought the tiefling was soft in the head, both for his belief in the Dreamer and his inability to see through the madman himself.

To his horror, however the madman was infected by the spellplague and felt himself turn to something quite other. The next pages detail half-seen visions and his own fear that he was being taken over as a channel. He describes his attempts to flog the spellplague from his body and his final desperate attempt to stop seeing by blinding himself. The final pages of the book are gibberish, with only the occasional phrase referring to the coming of the Dreamer making any sense at all.

In short, it is a sad tale of a man who tried and succeeded in fooling another and got more than he bargained for.

And what are your plans now?


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

Erik reads over the book and shakes his head.

"Poor man didn't know what he was getting into. He was a simple bilker who bit off more than he could chew. I hope he's found peace. Too bad it was at the end of my blade."

Anyone else is free to read Rev's spoiler if they have questions. Erik will relate everything in there to anyone who asks.

Erik then slips the remains of the book into his pack for later reference.

"What now comrades? I would suggest we move on, as we don't know how long this ritual of theirs will take. It could be days, or it could be hours or minutes. Sadly, it appears as though our dear Commander has taken the worst of it."


Male Kobold Rogue 6

"If bad guys finish ritual before we stop them, bad things happen. Like monsters here, bad things kill and destroy everything in path. I not see anybody else here, so it up to us to stop them." Snaggletooth looks up from reading the journal. "But if we die, nobody stop them."

"I okay. I fight still. Not hurt too bad. If we go on, I can disable traps on lightning floor and get us to other door. Then we follow path and get to blue fire leader. Kill him, stop ritual, right?"


Timings. You met the bandits on the road early in the morning, followed the wounded hippogriff through the woods for two hours, fought a battle outside the complex, chatted to Gratitude and negotiated your way through the eyeballs on the floor room before coming face to face with the madman.

It is now late morning and you all have an AP.


Female Genasi Firesoul Wizard 7

Perigia uses two surges and is back up to full HP.


54 hp; no more surges after that, but we do have an AP.

"If we move in further we would have to do it with stealth."

"Snaggletooth, we need your skills here."


Female Genasi Firesoul Wizard 7

"Snags an I will lead the way," Perigia says. "If anyone asks I can say he is a prisoner that I'm taking for interrogation."


"As the least stealthy of our group I will stay behind but I need a clear vantage from which to view the events, so I know when to reveal myself."


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

"I am not particularly stealthy myself, Commander, but if possible I could continue our ruse. However, it is likely best, as everyone has mentioned, if we know what we're walking into first. If the two of you," Erik adds while looking at Snaggletooth and Perigia, "feel courageous enough to sneak ahead, then do be cautious. Don't engage anything in combat without the rest of us there."


Just doing a spot of book-keeping here.

Perigia has at the very most half an hour left of her hour long disguise. Erik's ritual has expired. Snaggletooth made a lot of thievery rolls when you seemed likely to be returning through the regalia room and I already have those. You can get to the other door.

Gratitude the slightly dumb tiefling groom told you the ritual will be performed tonight.

Once you've evolved some kind of concrete plan, post it. If two people agree with it, I'll run with whatever it is.


Male Half Elf Paladin 6th

Just a couple of questions:
1)Do we know where the ritual is being performed?
2) If we proceed any further do we hunt down Volcanth in hopes he has the body part and after retrieving it leave this place and get as far as possible before the rest of them realise whats happened?


Male Kobold Rogue 6
Perigia wrote:
"Snags an I will lead the way," Perigia says. "If anyone asks I can say he is a prisoner that I'm taking for interrogation."

Snaggletooth sniffs with derision. "No need of clever trick. They not see me if I no want them to. But I will travel up front with Fire Lady. I just hide in her shadow. I be little, nobody notice me. Then, if Fire-Lady has trouble, I jump out and attack!"

once again, the idea is to hide from people in front of us. My hiding is useless to a rear approach. Rev, if you want to use those thievery rolls, that'd be great to get us to that door. If everybody else just bundles up and doesn't say anything, we should be able to move quickly through the complex.

"We go?" Snaggletooth asks Perigia when he finishes disabling the floor traps. "You remember password? We need it soon, I think."


Male Kobold Rogue 6
Leo the half elven Paladin wrote:

Just a couple of questions:

1)Do we know where the ritual is being performed?
2) If we proceed any further do we hunt down Volcanth in hopes he has the body part and after retrieving it leave this place and get as far as possible before the rest of them realise whats happened?

1. yes, it is being performed in the main hall or whatever. Gratitude gave us the instructions, we just got sidetracked into a dead end.

2. Volcano-man is preparing for the ritual, according to the stable boy. We don't know how many are with him, but if it gets hairy, we should focus on getting the artifact back and running for the hills. Without the artifact, the ritual can't be done. Mission accomplished. If we kill Vol, so much the better.


A reminder of the Regalia Room, since it's been a while. You can tread safely on the red and blue areas to get you to the door although you can still fall over if you fail the athletics check (DC20 for everyone but Brujo. Leo's check drops to DC15 as well).

Perigia took the amulet from the southern table using mage hand. There is still a box there. The large statue to the north is draped in a blue robe.

MAP

From what you've been saying, it sounds as though Perigia is going on ahead to make the most of her disguise with Snaggletooth lurking close behind her. What about the rest of you? You're emerging, somewhat battered, from the top door on the east wall.


Leo and Brujo - and anyone else wanting to know the possible consequences of the spellplagued attacks.

Spoiler:

Infection from the Spellplagued Berserks

Treating this as a disease per DMG.

Both please make a saving throw now. Leo's is unmodified, Brujo's is at -2 as he already has a spellscar.

If either of you fail, you are infected. You immediately take the following effect:

Lose one healing surge until your condition either improves or worsens.
At the start of the next encounter, roll a d20.
On an odd number, you manage to control the infection.
On an even number, you don't and are dazed (se).

At the end of each extended rest roll an endurance check (DC21, you improve, DC18 you stay the same, DC15 or below you worsen). Anyone can substitute a heal check on your behalf instead of the endurance check.

You need to improve twice to cure the infection.
You need to worsen twice to suffer the full effects

First Improve: Regain use of the lost healing surge, but still infected and need to roll d20 at start of encounter.

Second improve - cured: surges restored, no longer fighting infection so don't need to roll at start of encounter.

Stay the same: Self-explanatory. Remain in current condition.

Worsen: lose another healing surge. Roll d20 at start of combat. Odd number you control the infection, even you don't. Dazed and weakend (se).

Final state: Spellcarred with randomly determined effect if not already spellcarred.
Spellplagued with randomly determined effect if already spellscarred.

Subsequent infection causes the random effect to get more violent.


Male Kobold Rogue 6

Snaggletooth goes back to the statue and checks out the robe. Anything special about it? Perception=25

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