
Rev DM |

OK. The way it works is this. The first time an untrained character (i.e. someone who isn't a foulspawn) uses it, it hits a random target. Second and subsequent times it works exactly as it should. Attack is level +5 vs AC. Swing damage 2d8+4 and push one square. Drop is 3d8+4. No damage on a miss.
There are 8 of you in the room, so I'm doing this the gamer way and rolling ... a d8. As follows:
1 - Snaggletooth
2 - F3
3 - Brujo
4 - Erik
5 - F2
6 - Caine
7 - Leo
8 - Perigia
1d8 ⇒ 5
And the lucky winner is F2. Even attacking at +11, you hit him. Wrong foulspawn but I doubt Snaggles will really mind that :D
Snaggletooth swings the stone weapon at F3, misses completely and bloodies F2 instead, pushing the astonished foulspawn aside.
Tell me where you want him Snaggle and I'll amend the map. You also get 3 temp hp from Erik. Nice work.
Caine - +4 temp hp from Erik
Leo - +4 temp hp from Erik
Erik
Perigia
Foulspawn 2 - bloodied; anyone hitting F2 before the end of Erik's next turn gains 3 temp hp
Foulspawn 3 - bloodied
Brujo
Snaggletooth - 3 temp hp from Erik for clouting the foulspawn

Rev DM |

Pausing only to drive his shoulder into F3 and offer an opening to Erik, Caine shifts out of danger.
1d20 + 14 ⇒ (15) + 14 = 29 - Furious Smash v Fort. On hit, target takes 4hp damage and an ally adjacent to Caine or the target gets +3 to attack and damage on their next attack against the target until the end of Caine's next turn. In this case, Erik.
Leo - +4 temp hp from Erik
Erik - +3 to damage and damage on next attack against F3 before end Caine's next turn.
Perigia
Foulspawn 2 - bloodied; anyone hitting F2 before the end of Erik's next turn gains 3 temp hp
Foulspawn 3 - bloodied
Brujo - 4 temp hp from Erik
Snaggletooth - 3 temp hp from Erik for clouting the foulspawn
Caine - +4 temp hp from Erik

Erik Annadar |

Erik, seeing Perigia in the back, decides his next action. With a flourish of his thin blade he whips it towards F3, channeling humming vibrations into the slice that are meant to slow F3's reflexes. It seems unlikely that he will hit, however.
Standard Action: Guiding Strike on F3; 18 vs. AC for 9 damage and on an unlikely hit, F3's reflex defense takes a -2 penalty.
Move Action: Shift to F9 in anticipation of Leo's arrival

Rev DM |

Map amended to re-label the foulspawn. Will put all the moves in once Leo shows. He's going to be patchy from Friday onwards as he's moving house.
Leo - can you post me a rough idea of what you'd like me to do on your behalf while you're away. Preferably spoilered, just to save space.
Snaggletooth - yup. Now you've used the wrecking eye once, you can use it without penalty. +11 to hit. Anyone else trying it also gets a random target on first use.

Leo the half elven Paladin |

Map amended to re-label the foulspawn. Will put all the moves in once Leo shows. He's going to be patchy from Friday onwards as he's moving house.
Leo - can you post me a rough idea of what you'd like me to do on your behalf while you're away. Preferably spoilered, just to save space.
DM:
Leo shifts towards the nearest foulspawn divine challenging it he employs a holy strike upon it.
Attack: 1d20 + 11 ⇒ (20) + 11 = 31
Damage: 1d8 + 7 ⇒ (2) + 7 = 9
2d6 ⇒ (3, 5) = 8
using Paizo's own die roller to see how well it works, so thats a natural 20 meaning a base 15 radiant damage plus 8 for a total of 23 radiant damage on F#2

Rev DM |

The foulspawn spits venomously at Leo as the paladin's longsword strikes hard and true.
"You call us names and kill us. You are not worthy of the Dreamer's blessing."
Erik - +3 to damage and damage on next attack against F2 before end Caine's next turn.
Perigia
Foulspawn 2 - bloodied; anyone hitting F2 before the end of Erik's next turn gains 3 temp hp; divinely challenged by Leo
Foulspawn 3 - bloodied
Brujo - 4 temp hp from Erik
Snaggletooth - 4 temp hp from Erik for clouting the foulspawn
Caine - +4 temp hp from Erik
Leo - +4 temp hp from Erik (would get another 3 temp hp for hitting F2, but they don't stack
Leo

Leo the half elven Paladin |

The foulspawn spits venomously at Leo as the paladin's longsword strikes hard and true.
"You call us names and kill us. You are not worthy of the Dreamer's blessing."
"Your pawns steal from the best symbols of my faith, consider the feeling mutual," Leo spits back.
DM:

Rev DM |

Snaggletooth
Erik - no problem. I suspect it was my fault as I mis-labelled them last round.
Erik's songblade strikes a duff note and fails to make any impact on F2 and Perigia's attack is no more successful.
F2 claws madly at Leo, sensing his previous brush with the spellplague, but makes no impact on the paladin.
1d20 + 13 ⇒ (8) + 13 = 211d4 + 4 ⇒ (1) + 4 = 5 - v AC. On hit target is slowed (se). If slowed, target is dazed (se).
F3 turns to stare at Brujo. "Be with us. Embrace your blessing. It will guide you." Despite the distortion of the creature, there is no doubting its sincerity. Brujo feels impelled to listen and suffers as a result. Satisfied, the foulspawn moves swiftly to flank Erik.
1d20 + 10 ⇒ (9) + 10 = 194d6 + 3 ⇒ (2, 1, 4, 6) + 3 = 16 - v Will. On hit, target is slowed (se). If slowed, target is dazed (se). 16hp damage to Brujo, slowed (se)
Brujo - 4 temp hp from Erik; slowed (se)
Snaggletooth - 4 temp hp from Erik for clouting the foulspawn
Caine - +4 temp hp from Erik
Leo - +4 temp hp from Erik (would get another 3 temp hp for hitting F2, but they don't stack
Erik - +3 to damage and damage on next attack against F2 before end Caine's next turn.
Perigia
Foulspawn 2 - bloodied; divinely challenged by Leo
Foulspawn 3 - bloodied

Rev DM |

Brujo - can I have a save v slow from you please?
Brujo relentlessly pursues his foe up to the far end of the room, drawing more blood and shoving the hapless foulspawn towards the chute. He arrives in time to witness Snaggletooth's new-found expertise with the wrecking eye. A horrible, but strangely satisfying squishing sound greets his efforts and the ball pulls away to reveal nothing but a very crushed foulspawn beneath it.
Caine - +4 temp hp from Erik
Leo - +4 temp hp from Erik (would get another 3 temp hp for hitting F2, but they don't stack
Erik - +3 to damage and damage on next attack against F2 before end Caine's next turn.
Perigia
Foulspawn 3 - bloodied
Brujo - 4 temp hp from Erik; slowed (se)?
Snaggletooth - 4 temp hp from Erik for clouting the foulspawn

Leo the half elven Paladin |

Might be the last but one day I can post before I have to wait until I regain internet access so here goes: Leo shifts to F-10, divine challenges Foulspawn#3 and then bestows a holy strike on this foe
1d20 + 11 ⇒ (12) + 11 = 23
1d8 + 7 ⇒ (6) + 7 = 13
Leo closes in to fight alongside Erik drawing the foulspawn's attention before it can respond to the bard's challenge.

Erik Annadar |

I'll go ahead and post an action, just in case.
"You're in for it now, Fredrick. Perhaps you should give up now? No? Oh well, your loss."
Erik then swings with his songblade, attempting to open up a spot for his comrades.
Standard Action: Guiding Strike vs. F3; 30 vs. AC for 11 damage and F3 takes a -2 penalty to AC until TEOMNT.
Move Action: Shift back to E9.

Rev DM |

Commander Caine waits, preserving his resources as Erik and Leo move purposefully and cheerfully towards the last foulspawn.
Leo's longsword meets Erik's songblade in a triumphant note as between them they demolish the distorted creature.
The chamber calls silent except for the slight noise of the chains holding the wrecking eye grinding against the stone orb.
Out of combat. Nice going folks. You mopped that lot up very neatly. 600XP each taking you to a total of 9880. You are within tasting distance of level 7 :)
Let me know your plans, update hp and surges and note that your warlord is a surge free zone.

Erik Annadar |

"Much improved, everyone, much improved. Commander, are you doing alright? I would recommend a rest but I don't know how much time we have left to stop these rascals."
Erik whispers words into his songblade, which begins to hum with a soothing tune while he talks with the others.
Song of Rest; everyone remember to add +4 to any hit points gained from surges.
"What say you Brujo? You seem to have a vested interest in this matter? I haven't been able to help but notice your current situation. Your point of view would be much valued."
Currently at 48/54 hit points and 4/10 healing surges.

Snaggletooth |

Snaggletooth comes over to Caine. "You look pretty bad. Take my potion. It make you better." He gives Caine his healing potion.
if a healing potion doesn't work w/o surges, what good is it? as for Snaggle, spent 1 surge for 50/53 and 5 surges left
I guess it is 53/53 then with Erik's boost. I vote for ending this now. Like Erik said, we don't know how long we have left. Better to attack now. Focus on getting the artifact from the BBG and then if we can't take them, running for the hills. Yeah, they will chase us but it will buy us time. Time to rest.

Snaggletooth |

Snaggletooth uses the machine to move the eye from the chute. "I got idea. What if I tie rope around waist and Leo can lower me down chute, then if it be big trap, Leo can pull me back up. Good plan? Or are we all going to rush in and charge them again?"
He looks at the others. His eyes keep moving back to Caine. A worried look comes over his face. He looks at his new cloak. An animated look comes to his face and his mouth breaks into a big grin.
"Caine, I want you to have cloak. It gives better protection against spells and stuff. I not hurt much, I not need it." He takes his new cloak off and puts it on Caine's shoulders. He takes his old cloak and puts it back on.
"What you think of my plan? Good or not?" He asks the others.

Rev DM |

Snaggletooth's senses are well accustomed to underground tunnels and he spots what many would miss. The chute drops 30 feet and then seems to turn around a corner. The blue stone still bewilders you and you sense that the journey may be extremely disorienting. As with the floor of the chamber, you notice that creatures with wet feet have passed this way.
In other words, the chute isn't as deep as you originally thought. The tunnel looks to continue after the drop.

Brujo |

"What say you Brujo? You seem to have a vested interest in this matter? I haven't been able to help but notice your current situation. Your point of view would be much valued."
Spend 1 surge putting me at full
"I'm not sure my point of view would really help" Brujo rubs his aching head.
"All I know is the faster we find what we're looking for, the better I'll feel"

Commander Caine |

Rev DM |

Leo nods tensely and holds the rope as he helps Snaggletooth. "Kelemvor guide you," he murmurs.
Snaggletooth
The chute ends, as you suspected in a tunnel. Here the walls seem to pulse with blue light and the tunnel twists away from you, curving out of sight. Against your will, you walk onwards, pulling the rope with you.
1d20 + 10 ⇒ (18) + 10 = 28 v Will. On hit, you are dazed and will walk along the tunnel with no desire other than to reach the next chamber. Save ends the effect, but you will walk 30 feet down the tunnel before you can do so and will have to take another attack. The tunnel twists for another 120 feet, going gently downwards.
In the chamber above, the rope is pulled inexorably from Leo's hands. The paladin looks distinctly concerned.
"That's not like Snaggletooth."

Snaggletooth |

shouldn't Leo get a Str check to hold me from going too far? I mean he is my lifeline. If he felt a sudden tug on it, wouldn't his first reaction to be to hold it tighter?
save=13
Rev
can Snaggletooth close his eyes to avoid the light attack? If this works, he will slowly crawl back up the tunnel til he gets to the pit. then he will warn his companions. "Tunnel full of lights that control mind. Hard to resist. Makes you walk into next room. Probably ritual room. Hard to surprise bad guys if mind-numb."
if he can't, then before he succombs to the next attack he will give a quick warning and tell the others to follow quickly.

Rev DM |

I can accept very easily that Leo would autmatically tighten his grip to try and stop you walking. This is a sort of rough and ready solution. I'll roll dice for Leo. Str mod + 10 (which is a straight fight as you both have the same Str). If he's higher, he hangs on. If not, you manage to drag the rope through his hands. It's not really a situation that's covered in the DMG. Acceptable solution?
1d20 + 3 ⇒ (4) + 3 = 7
Leo to stop Snaggs wandering down the tunnel. Ahem. Which he may not do unless Snaggletooth rolls really horribly.

Rev DM |

Hilarious!
Leo gathers his wits and yanks hard at the rope pulling Snaggletooth back up the chute. Very shortly, a highly concerned kobold returns to the room and his friends.

Snaggletooth |

Snaggletooth is out of breath and sweating greatly.
"Something wrong in that tunnel. Lights get in your mind and you can't think of anything but walking down tunnel. If Leo not pull me up, I think I walk right into ritual room. Closing eyes not help. Lights not hurt, just make me forget everything and walk down tunnel."
He thinks for a minute. "I don't think we can surprise the bad guys in the ritual room."
is everybody down with going down the tunnel together?

Snaggletooth |

i don't think there's any way to avoid the trap. being a compulsion and all. Putting Perigia in front and pulling up our cloaks and pretending to be cultists again seems the best option. If we go together, we won't get a surprise round, but then we will all be together to watch each other's backs.