Into the Blue: Spellgard II

Game Master Rev Rosey

This was Sleeper in the Tomb of Dreams toned down for a lower level group.
The characters were the ongoing players from Scepter Tower.


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OK. The way it works is this. The first time an untrained character (i.e. someone who isn't a foulspawn) uses it, it hits a random target. Second and subsequent times it works exactly as it should. Attack is level +5 vs AC. Swing damage 2d8+4 and push one square. Drop is 3d8+4. No damage on a miss.

There are 8 of you in the room, so I'm doing this the gamer way and rolling ... a d8. As follows:
1 - Snaggletooth
2 - F3
3 - Brujo
4 - Erik
5 - F2
6 - Caine
7 - Leo
8 - Perigia

1d8 ⇒ 5

And the lucky winner is F2. Even attacking at +11, you hit him. Wrong foulspawn but I doubt Snaggles will really mind that :D

Snaggletooth swings the stone weapon at F3, misses completely and bloodies F2 instead, pushing the astonished foulspawn aside.

Tell me where you want him Snaggle and I'll amend the map. You also get 3 temp hp from Erik. Nice work.

MAP

Caine - +4 temp hp from Erik
Leo - +4 temp hp from Erik
Erik
Perigia
Foulspawn 2 - bloodied; anyone hitting F2 before the end of Erik's next turn gains 3 temp hp
Foulspawn 3 - bloodied
Brujo
Snaggletooth - 3 temp hp from Erik for clouting the foulspawn


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

"Well struck Brujo!"

Free Action: Virtue of Cunning; Brujo gains 4 temp HP for bloodying F3.


Commander Caine?


Pausing only to drive his shoulder into F3 and offer an opening to Erik, Caine shifts out of danger.

1d20 + 14 ⇒ (15) + 14 = 29 - Furious Smash v Fort. On hit, target takes 4hp damage and an ally adjacent to Caine or the target gets +3 to attack and damage on their next attack against the target until the end of Caine's next turn. In this case, Erik.

MAP


Leo - +4 temp hp from Erik

Erik - +3 to damage and damage on next attack against F3 before end Caine's next turn.
Perigia
Foulspawn 2 - bloodied; anyone hitting F2 before the end of Erik's next turn gains 3 temp hp
Foulspawn 3 - bloodied
Brujo - 4 temp hp from Erik
Snaggletooth - 3 temp hp from Erik for clouting the foulspawn
Caine - +4 temp hp from Erik


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

Erik, seeing Perigia in the back, decides his next action. With a flourish of his thin blade he whips it towards F3, channeling humming vibrations into the slice that are meant to slow F3's reflexes. It seems unlikely that he will hit, however.

Standard Action: Guiding Strike on F3; 18 vs. AC for 9 damage and on an unlikely hit, F3's reflex defense takes a -2 penalty.
Move Action: Shift to F9 in anticipation of Leo's arrival


Female Genasi Firesoul Wizard 7

Perigia will move to G16 and cast Sching Burst On the Foulspawn by Brujo. 1d20 + 8 ⇒ (5) + 8 = 13 vs ref to hit 1d6 + 5 ⇒ (4) + 5 = 9 fire damage. I guess my luck has run out. Both targets are showing as F3


Male Kobold Rogue 6

two things- one, whew! that was close. I was afraid it would hit Caine. so next time I can use it without penalty? And two- does that mean I get 4 thp from Erik for hitting F2 before his turn?


Map amended to re-label the foulspawn. Will put all the moves in once Leo shows. He's going to be patchy from Friday onwards as he's moving house.

Leo - can you post me a rough idea of what you'd like me to do on your behalf while you're away. Preferably spoilered, just to save space.

Snaggletooth - yup. Now you've used the wrecking eye once, you can use it without penalty. +11 to hit. Anyone else trying it also gets a random target on first use.


Snaggletooth - yes, again. You get the temp hp for hitting F2. It's in the init list, but should be 4 temp hp, not 3.


Male Half Elf Paladin 6th
Rev DM wrote:

Map amended to re-label the foulspawn. Will put all the moves in once Leo shows. He's going to be patchy from Friday onwards as he's moving house.

Leo - can you post me a rough idea of what you'd like me to do on your behalf while you're away. Preferably spoilered, just to save space.

DM:

Spoiler:
Sorry about that been unable to post whilst helping out at home: Leo will focus on protecting the others where needed otherwise I'm fine with whatever you feel necessary

Leo shifts towards the nearest foulspawn divine challenging it he employs a holy strike upon it.

Attack: 1d20 + 11 ⇒ (20) + 11 = 31
Damage: 1d8 + 7 ⇒ (2) + 7 = 9

2d6 ⇒ (3, 5) = 8

using Paizo's own die roller to see how well it works, so thats a natural 20 meaning a base 15 radiant damage plus 8 for a total of 23 radiant damage on F#2


The foulspawn spits venomously at Leo as the paladin's longsword strikes hard and true.

"You call us names and kill us. You are not worthy of the Dreamer's blessing."

MAP

Erik - +3 to damage and damage on next attack against F2 before end Caine's next turn.
Perigia
Foulspawn 2 - bloodied; anyone hitting F2 before the end of Erik's next turn gains 3 temp hp; divinely challenged by Leo
Foulspawn 3 - bloodied
Brujo - 4 temp hp from Erik
Snaggletooth - 4 temp hp from Erik for clouting the foulspawn
Caine - +4 temp hp from Erik
Leo - +4 temp hp from Erik (would get another 3 temp hp for hitting F2, but they don't stack

Leo

Spoiler:
That's fine. Give me a shout when you get back in circulation again.


Male Half Elf Paladin 6th
Rev DM wrote:

The foulspawn spits venomously at Leo as the paladin's longsword strikes hard and true.

"You call us names and kill us. You are not worthy of the Dreamer's blessing."

"Your pawns steal from the best symbols of my faith, consider the feeling mutual," Leo spits back.

DM:

Spoiler:
Thanks hope to be back by the 30th at worst case


Male Kobold Rogue 6

"We not want stupid blessing. Your 'dreamer' is just demon who USES people to get what HE want. I give him more sleep, sleep of death." Snaggletooth snarls at the foulspawn.

Rev

Spoiler:
in case you forgot, Erik and Perigia already went (before Leo), so it's fowlspawn time


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

Just realized the attack from my previous post should have been on F2. Sorry for the mix-up.


Snaggletooth

Spoiler:
Good catch. Thank you!

Erik - no problem. I suspect it was my fault as I mis-labelled them last round.

Erik's songblade strikes a duff note and fails to make any impact on F2 and Perigia's attack is no more successful.

F2 claws madly at Leo, sensing his previous brush with the spellplague, but makes no impact on the paladin.

1d20 + 13 ⇒ (8) + 13 = 211d4 + 4 ⇒ (1) + 4 = 5 - v AC. On hit target is slowed (se). If slowed, target is dazed (se).

F3 turns to stare at Brujo. "Be with us. Embrace your blessing. It will guide you." Despite the distortion of the creature, there is no doubting its sincerity. Brujo feels impelled to listen and suffers as a result. Satisfied, the foulspawn moves swiftly to flank Erik.

1d20 + 10 ⇒ (9) + 10 = 194d6 + 3 ⇒ (2, 1, 4, 6) + 3 = 16 - v Will. On hit, target is slowed (se). If slowed, target is dazed (se). 16hp damage to Brujo, slowed (se)

MAP

Brujo - 4 temp hp from Erik; slowed (se)
Snaggletooth - 4 temp hp from Erik for clouting the foulspawn
Caine - +4 temp hp from Erik
Leo - +4 temp hp from Erik (would get another 3 temp hp for hitting F2, but they don't stack
Erik - +3 to damage and damage on next attack against F2 before end Caine's next turn.
Perigia
Foulspawn 2 - bloodied; divinely challenged by Leo
Foulspawn 3 - bloodied


Male Kobold Rogue 6

on my turn, drop ball on F2, +11 vs AC, 25, if hit, 3d8+4 damage or 19 hp damage.

"I get hang of this thing." Snaggletooth says to his companions with a smile. "It lots of fun. I see why they like it so much."


Move to f5; Pressing Strike on F3, shift to f7, 1d20 + 12 ⇒ (13) + 12 = 25; Damage 1d8 + 5 ⇒ (4) + 5 = 9 cold, and push the target 1 square (g10).


Brujo - can I have a save v slow from you please?

Brujo relentlessly pursues his foe up to the far end of the room, drawing more blood and shoving the hapless foulspawn towards the chute. He arrives in time to witness Snaggletooth's new-found expertise with the wrecking eye. A horrible, but strangely satisfying squishing sound greets his efforts and the ball pulls away to reveal nothing but a very crushed foulspawn beneath it.

MAP

Caine - +4 temp hp from Erik
Leo - +4 temp hp from Erik (would get another 3 temp hp for hitting F2, but they don't stack
Erik - +3 to damage and damage on next attack against F2 before end Caine's next turn.
Perigia
Foulspawn 3 - bloodied
Brujo - 4 temp hp from Erik; slowed (se)?
Snaggletooth - 4 temp hp from Erik for clouting the foulspawn


Male Half Elf Paladin 6th

Might be the last but one day I can post before I have to wait until I regain internet access so here goes: Leo shifts to F-10, divine challenges Foulspawn#3 and then bestows a holy strike on this foe

1d20 + 11 ⇒ (12) + 11 = 23
1d8 + 7 ⇒ (6) + 7 = 13

Leo closes in to fight alongside Erik drawing the foulspawn's attention before it can respond to the bard's challenge.


Save vs. Slow 1d20 ⇒ 5


Got all that. Waiting to see if Commander Caine is around and will stitch it all together. Let's see if we can mop up this fight before Leo has to go offline.


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

I'll go ahead and post an action, just in case.

"You're in for it now, Fredrick. Perhaps you should give up now? No? Oh well, your loss."

Erik then swings with his songblade, attempting to open up a spot for his comrades.

Standard Action: Guiding Strike vs. F3; 30 vs. AC for 11 damage and F3 takes a -2 penalty to AC until TEOMNT.
Move Action: Shift back to E9.


Commander Caine waits, preserving his resources as Erik and Leo move purposefully and cheerfully towards the last foulspawn.

Leo's longsword meets Erik's songblade in a triumphant note as between them they demolish the distorted creature.

The chamber calls silent except for the slight noise of the chains holding the wrecking eye grinding against the stone orb.

Out of combat. Nice going folks. You mopped that lot up very neatly. 600XP each taking you to a total of 9880. You are within tasting distance of level 7 :)

Let me know your plans, update hp and surges and note that your warlord is a surge free zone.


Male Kobold Rogue 6

Snaggletooth comes over to Caine. "You look pretty bad. Take my potion. It make you better." He gives Caine his healing potion.

if a healing potion doesn't work w/o surges, what good is it? as for Snaggle, spent 1 surge for 50/53 and 5 surges left


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

"Much improved, everyone, much improved. Commander, are you doing alright? I would recommend a rest but I don't know how much time we have left to stop these rascals."

Erik whispers words into his songblade, which begins to hum with a soothing tune while he talks with the others.

Song of Rest; everyone remember to add +4 to any hit points gained from surges.

"What say you Brujo? You seem to have a vested interest in this matter? I haven't been able to help but notice your current situation. Your point of view would be much valued."

Currently at 48/54 hit points and 4/10 healing surges.


Male Half Elf Paladin 6th

Down to 0 healing surges left, used up last laying of hands so Leo is now thanks to erik's rest song on 60 out of 62hp


Male Kobold Rogue 6
Snaggletooth wrote:

Snaggletooth comes over to Caine. "You look pretty bad. Take my potion. It make you better." He gives Caine his healing potion.

if a healing potion doesn't work w/o surges, what good is it? as for Snaggle, spent 1 surge for 50/53 and 5 surges left

I guess it is 53/53 then with Erik's boost. I vote for ending this now. Like Erik said, we don't know how long we have left. Better to attack now. Focus on getting the artifact from the BBG and then if we can't take them, running for the hills. Yeah, they will chase us but it will buy us time. Time to rest.


Sounds to me like the concensus is for going on.

The chamber has no visible exits other than the door you entered by and the chute covered once more by the stone eye.


"Snaggletooth, in case I don't make it...."

Caine passes out.

Rev, our chat was interrupted by a very long brownout. Power just came back on.


Male Kobold Rogue 6

Snaggletooth uses the machine to move the eye from the chute. "I got idea. What if I tie rope around waist and Leo can lower me down chute, then if it be big trap, Leo can pull me back up. Good plan? Or are we all going to rush in and charge them again?"

He looks at the others. His eyes keep moving back to Caine. A worried look comes over his face. He looks at his new cloak. An animated look comes to his face and his mouth breaks into a big grin.

"Caine, I want you to have cloak. It gives better protection against spells and stuff. I not hurt much, I not need it." He takes his new cloak off and puts it on Caine's shoulders. He takes his old cloak and puts it back on.

"What you think of my plan? Good or not?" He asks the others.


If you do the cloak swap, please make sure both profiles reflect the new stats.

Classes today, but back this evening. Feel free to discuss and plan.


Looking down the chute, Snaggletooth sees that it is lined with the blueish stone that has become such a familiar sight. The effect is extremely disorienting.

Perception check please Snaggletooth (or anyone). DC25.


Male Kobold Rogue 6

one perception check coming right up..... perception=28

Caine, It's a done deal. Put the cloak on your profile. +2 to F,R,W


Snaggletooth's senses are well accustomed to underground tunnels and he spots what many would miss. The chute drops 30 feet and then seems to turn around a corner. The blue stone still bewilders you and you sense that the journey may be extremely disorienting. As with the floor of the chamber, you notice that creatures with wet feet have passed this way.

In other words, the chute isn't as deep as you originally thought. The tunnel looks to continue after the drop.


Erik Annadar wrote:
"What say you Brujo? You seem to have a vested interest in this matter? I haven't been able to help but notice your current situation. Your point of view would be much valued."

Spend 1 surge putting me at full

"I'm not sure my point of view would really help" Brujo rubs his aching head.

"All I know is the faster we find what we're looking for, the better I'll feel"


Snaggletooth wrote:

one perception check coming right up..... perception=28

Caine, It's a done deal. Put the cloak on your profile. +2 to F,R,W

Cool.

Caine opens his eyes, hearing Snaggletooth's concerned voice.

Perception 1d20+3=21


Male Kobold Rogue 6

Snaggletooth hands the other end of the rope to Leo and says, "Lower me down." then he moves over the hole and slowly drops down.


Leo nods tensely and holds the rope as he helps Snaggletooth. "Kelemvor guide you," he murmurs.

Snaggletooth

Spoiler:

The chute ends, as you suspected in a tunnel. Here the walls seem to pulse with blue light and the tunnel twists away from you, curving out of sight. Against your will, you walk onwards, pulling the rope with you.

1d20 + 10 ⇒ (18) + 10 = 28 v Will. On hit, you are dazed and will walk along the tunnel with no desire other than to reach the next chamber. Save ends the effect, but you will walk 30 feet down the tunnel before you can do so and will have to take another attack. The tunnel twists for another 120 feet, going gently downwards.

In the chamber above, the rope is pulled inexorably from Leo's hands. The paladin looks distinctly concerned.

"That's not like Snaggletooth."


Male Kobold Rogue 6

shouldn't Leo get a Str check to hold me from going too far? I mean he is my lifeline. If he felt a sudden tug on it, wouldn't his first reaction to be to hold it tighter?

save=13

Rev

Spoiler:

can Snaggletooth close his eyes to avoid the light attack? If this works, he will slowly crawl back up the tunnel til he gets to the pit. then he will warn his companions. "Tunnel full of lights that control mind. Hard to resist. Makes you walk into next room. Probably ritual room. Hard to surprise bad guys if mind-numb."

if he can't, then before he succombs to the next attack he will give a quick warning and tell the others to follow quickly.


I can accept very easily that Leo would autmatically tighten his grip to try and stop you walking. This is a sort of rough and ready solution. I'll roll dice for Leo. Str mod + 10 (which is a straight fight as you both have the same Str). If he's higher, he hangs on. If not, you manage to drag the rope through his hands. It's not really a situation that's covered in the DMG. Acceptable solution?

1d20 + 3 ⇒ (4) + 3 = 7
Leo to stop Snaggs wandering down the tunnel. Ahem. Which he may not do unless Snaggletooth rolls really horribly.


Male Kobold Rogue 6

str check= 1d20 + 3 ⇒ (3) + 3 = 6

hahaha! will you look at that! I guess Leo stops Snaggletooth. after his save, can Snaggletooth tell the others to pull him up? that there is danger there and he needs to come back


Hilarious!

Leo gathers his wits and yanks hard at the rope pulling Snaggletooth back up the chute. Very shortly, a highly concerned kobold returns to the room and his friends.

Spoiler:
To answer your earlier question Snaggletooth, closing your eyes won't make any difference as the attack is mental rather than physical. The tunnel is designed to put worshippers into a receptive frame of mind and offers them the chance to feel closer to the Dreamer.


Male Kobold Rogue 6

Snaggletooth is out of breath and sweating greatly.

"Something wrong in that tunnel. Lights get in your mind and you can't think of anything but walking down tunnel. If Leo not pull me up, I think I walk right into ritual room. Closing eyes not help. Lights not hurt, just make me forget everything and walk down tunnel."
He thinks for a minute. "I don't think we can surprise the bad guys in the ritual room."

is everybody down with going down the tunnel together?


Before I forget, you all have one AP for passing a milestone.

What is your cunning plan?


Male Kobold Rogue 6

i don't think there's any way to avoid the trap. being a compulsion and all. Putting Perigia in front and pulling up our cloaks and pretending to be cultists again seems the best option. If we go together, we won't get a surprise round, but then we will all be together to watch each other's backs.


Perigia's disguise is due to run out any second. It only lasts an hour and you're about on that mark now.


Rev, what's my present HP level, if any? I know that we started the last encounter with me having zero surges.


Male Kobold Rogue 6
Rev DM wrote:
Perigia's disguise is due to run out any second. It only lasts an hour and you're about on that mark now.

then she can hang out in the back with me. with cloaks up, they shouldn't attack us on sight. then it is just who rolls initiative higher.


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

I've been saving my last utility power to help with the initiative. It'll give us all a +5 boost. Should put us ahead unless we totally whiff our rolls.


Female Genasi Firesoul Wizard 7

Sorry I haven't been around this weekend. I had company show up unexpectedly and wasn't able to get on-line.

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