*Insert Pirate Talk Here* S&S (Inactive)

Game Master Whack-a-Rogue

Skull & Shackles AP


901 to 950 of 1,681 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>

Vitals:
HP:22/22 | Initiative: +3 | AC: 14 | Touch: 12 | Flat-Footed: 12 | CMB: +3 | CMD: 18 | Fortitude +2 | Reflex +5 | Will +3 |
Special Info:
Acro +8, Climb +5, Dipl +8, Ling +6, Perc +6, Perf (sing) +9, Perf (string) +8, Prof (sailor) +5, SM +4, Stealth +8, Swim +7
| Burning Hands 1/1 | Bardic Performance 17/17 |Hypnotic 1/1

She shakes her head. "No. I can only do a certain range. I could get it up over the ship and someone would need to pull it back down. Unless there is a spell that can pull objects magically." She thinks on it. "I just got the note spell, so Im not sure the extent of it."

Aldous:

She nods at the compromise, though not satisfied. "You know its not only I that crave the touch of the others skin, Aldous. I can see it in your eyes." She brings her hand up to stroke his face.


M
Spells:
0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Murderous Command, Sanctuary, Summon Monster I 2s Invisibility(D), Bulls Strength, Hold Person
Human
Vitals:
HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 |
Varisian Pilgrim Cleric/3
Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 |

Enya:
"I won't deny that craving, M'lady, but if I am allowed a sample, it will not be enough and I will seek the entirety. So for now, I will simply...go hungry..." he says as he nuzzles her hand gently and begins to run his fingers through her hair, framing her face as he does so, simply gazing upon her for a time.

"What if you created it up near the deck, we had Cuddles and Tao climb up with two of the ropes tied together, one end with them, one with us, then we could have one of the jump down with the rope over the note...making a pulley to lift one of us up each time. It wouldn't be the fastest for everyone, but we would make it.


Human Male Urban Invulnerable Rager 3
Vitals:
HP:38 | Initiative: +2 | AC: 16 | Touch: 12 | Flat-Footed: 14 | CMB: +7 | CMD: 19 | Fortitude +5 | Reflex +3 | Will +1 | DR: 1/- | Rage: 10
Skills:
Acrobatics: 7 | Climb: 8 | Craft(Tinker): 7 | Perception: 7 | Prof(Sailor): 7 | Swim: 8

ALDOUS! GET OUT OF MY BRAIN! lol. I had the same thought.


Skills:
Craft (Alchemy) : 14, Linguistics : 7, Knowledge (Arcana) : 10, Knowledge (History) : 11, Perception : 4 (Untrained), Spell-craft : 10, Swim : 16
Female, Undine, Witch: 3
Vitals:
HP: 20/20; AC : 13, Touch : 13, Flat-Footed : 10, Init : 3; Fort : 1, Ref : 4, Will : 5; CMB : 0; CMD : 13, Speed (Base and Swim) : 30ft,

I look to Aldous obviously impressed, "That's a very intellectual way of thinking. Maybe this means that we will be able to have some intellectual conversations from now on? I was hoping I would be able someone would be able to prove interesting ... I wonder, have you ever played the game Chess?" I sit and help tie knots in the rope at intervals.

I look up from my knotwork after a while, "As I previously mentioned, I curse those who deserve it, I figure that the crew deserves it now ... I think I have found a way to prolong the curses too, well Arirai came up with it actually."


Vitals:
HP:22/22 | Initiative: +3 | AC: 14 | Touch: 12 | Flat-Footed: 12 | CMB: +3 | CMD: 18 | Fortitude +2 | Reflex +5 | Will +3 |
Special Info:
Acro +8, Climb +5, Dipl +8, Ling +6, Perc +6, Perf (sing) +9, Perf (string) +8, Prof (sailor) +5, SM +4, Stealth +8, Swim +7
| Burning Hands 1/1 | Bardic Performance 17/17 |Hypnotic 1/1

Enya shook her head. "only if they climb up by grappling hook. The not can only hold 130ish pounds."


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

THAT BE PLAN THEN. CUDDLES AND TAO TOSS ROPE OVER HARD NOTE. OTHERS GET HAULED UP, THEN CUDDLES AND TAO USE ROPE FOR CLIMB UP. GOOD?


Vitals:
HP:22/22 | Initiative: +3 | AC: 14 | Touch: 12 | Flat-Footed: 12 | CMB: +3 | CMD: 18 | Fortitude +2 | Reflex +5 | Will +3 |
Special Info:
Acro +8, Climb +5, Dipl +8, Ling +6, Perc +6, Perf (sing) +9, Perf (string) +8, Prof (sailor) +5, SM +4, Stealth +8, Swim +7
| Burning Hands 1/1 | Bardic Performance 17/17 |Hypnotic 1/1

Enya nods. "That's what I said! Then when we get back on the boat we can stop them from throwing things at you."


M
Spells:
0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Murderous Command, Sanctuary, Summon Monster I 2s Invisibility(D), Bulls Strength, Hold Person
Human
Vitals:
HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 |
Varisian Pilgrim Cleric/3
Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 |

"I was also considering commanding any of them near the edge to 'help' and if Cuddles or Tao hands them the rope, they may jump down for us. Shouldn't take longer than the spell's moment to get back up there. Perhaps use that for the last one of us down there, then we cut the rope and we are down an enemy," he says with a grin.


Sor 1 | AC 12 T 12 FF 10 | HP 8/8 | F +2 R +2 W +2 | Init +2 | Perc +1

Alain will look around guiltily to make sure we're unobserved, I can cast mage armor on everyone now, while we're away from the ship. It'll last a couple of hours.

Alain will cast mage armor on everyone who doesn't object. He can cast it 5 times so everyone gets it but him. He figures that he'll be last up the rope and wants people on deck to protect him :-)


Skills:
Craft (Alchemy) : 14, Linguistics : 7, Knowledge (Arcana) : 10, Knowledge (History) : 11, Perception : 4 (Untrained), Spell-craft : 10, Swim : 16
Female, Undine, Witch: 3
Vitals:
HP: 20/20; AC : 13, Touch : 13, Flat-Footed : 10, Init : 3; Fort : 1, Ref : 4, Will : 5; CMB : 0; CMD : 13, Speed (Base and Swim) : 30ft,

I look up at Alain, "Hopefully I won't be close enough to require its effects, but I suppose it can never hurt to be careful. I know the spell, but did not prepare it today."


Human Male Urban Invulnerable Rager 3
Vitals:
HP:38 | Initiative: +2 | AC: 16 | Touch: 12 | Flat-Footed: 14 | CMB: +7 | CMD: 19 | Fortitude +5 | Reflex +3 | Will +1 | DR: 1/- | Rage: 10
Skills:
Acrobatics: 7 | Climb: 8 | Craft(Tinker): 7 | Perception: 7 | Prof(Sailor): 7 | Swim: 8

Tao nods toward Alain with a thankful expression smiling with the knowledge that their plans seem to be coming together.

Anyone else have any otha thoughts? Maybe a second plan in case this one goes wrong? Unless you all awe confident we can do dis without a backup.


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

PLAN TWO. HUG TO THEY SAY PLEASE.


Sor 1 | AC 12 T 12 FF 10 | HP 8/8 | F +2 R +2 W +2 | Init +2 | Perc +1

"Nothing comes to mind. If things go wrong I guess we'll just have to play it by ear."


Human Male Urban Invulnerable Rager 3
Vitals:
HP:38 | Initiative: +2 | AC: 16 | Touch: 12 | Flat-Footed: 14 | CMB: +7 | CMD: 19 | Fortitude +5 | Reflex +3 | Will +1 | DR: 1/- | Rage: 10
Skills:
Acrobatics: 7 | Climb: 8 | Craft(Tinker): 7 | Perception: 7 | Prof(Sailor): 7 | Swim: 8

Tao will wait for everyone to weigh in. I will try to post tomorrow morning to give everyone time add any last minute ideas or plans.


So, the current plan is for Alain to mage armor five people. Enya creates a solid note for Cuddles/Tao to attach the rope. Everyone gets hauled up individually, and the last person climbs up themself. River/Enya/Aldous will debuff/distract/command the ship throwers. Anything else, or is everyone good to go?

The crew is waiting for you. There are six of them - all holding garbage, broken bottles, and other debris. The current's caused the jollyboat to drift slightly closer to the Wormwood, so you're approximately 30ft away.


Vitals:
HP:22/22 | Initiative: +3 | AC: 14 | Touch: 12 | Flat-Footed: 12 | CMB: +3 | CMD: 18 | Fortitude +2 | Reflex +5 | Will +3 |
Special Info:
Acro +8, Climb +5, Dipl +8, Ling +6, Perc +6, Perf (sing) +9, Perf (string) +8, Prof (sailor) +5, SM +4, Stealth +8, Swim +7
| Burning Hands 1/1 | Bardic Performance 17/17 |Hypnotic 1/1

Enya begins to sing.
bardic performance:Fascinate DC 15 will

Song of the Epic climbing Enya:

"If you've heard it before, Ill sing it again
About a group who wouldn't give in.
Some were strong, tough, and brawny
Other wits and spells galore
but as you can see honey....
I'm so much more!!!!

Look at my bosom as I climb up these ropes
Look at hy hair as it flies through the wind
Watch my body move as youve never seen before
Climbing to you, I can't wait for the end.

You seem so macho
you seem devine
I bet in the bedroom
youre completely sublime.
So watch now, my honey,
as I climb just for you
to get so much closer
So we can do what we'll do"


If they make their save, Ill use hypnotic ability: Once per day, when a creature rolls a saving throw against such an effect from the ifrit, the ifrit can spend an immediate action to force that creature to reroll the saving throw and use the second result, even if it is worse.


Ignore Me:
1d20 - 1 ⇒ (16) - 1 = 15
Alain: 1d20 ⇒ 13
Aldous: 1d20 ⇒ 6
Cuddles: 1d20 ⇒ 10
River: 1d20 ⇒ 7
Tao: 1d20 ⇒ 7
1d6 ⇒ 2

Since Enya initiated hostilities, I'm going to put you guys in rounds now. Alain, you've mage armored everyone except yourself. Go at it! :-)

The pirates jeer as Enya begins her song and begin to throw dirty nasty stuff at all of you - except for one pirate who stares blankly at Enya with glazed-over eyes. Fortunately, with the exception of Alain (who gets smacked in the face with a bucket for 2pts nonlethal damage), they all miss.


Sor 1 | AC 12 T 12 FF 10 | HP 8/8 | F +2 R +2 W +2 | Init +2 | Perc +1

"Ow!" He'll take shelter behind Cuddles.


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Cuddles grabs an oar and bellows, ROW!. He hits the water with all his strength, nearly rowing the small boat like a canoe in an effort to get close enough to the hull for their plan to work.


Sor 1 | AC 12 T 12 FF 10 | HP 8/8 | F +2 R +2 W +2 | Init +2 | Perc +1

Huddling behind Cuddles considerable bulk, Alain will surreptitiously cast breeze to help blow them towards the ship.

I doubt that the spell will have any real effect other than to keep us cool. More of a RP thing.


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

The jolly boat should have a small square sail, so it might save us a round? Maybe? Please?


Skills:
Craft (Alchemy) : 14, Linguistics : 7, Knowledge (Arcana) : 10, Knowledge (History) : 11, Perception : 4 (Untrained), Spell-craft : 10, Swim : 16
Female, Undine, Witch: 3
Vitals:
HP: 20/20; AC : 13, Touch : 13, Flat-Footed : 10, Init : 3; Fort : 1, Ref : 4, Will : 5; CMB : 0; CMD : 13, Speed (Base and Swim) : 30ft,

I climb out of the boat once Alain has cast his spell on me and swim underneath the boat as it is moving towards the ship. Once it stops I will resurface and hold onto the rope that is offered.

The boat should grant me total cover / concealment. Same as Alain, purely for role-play purposes although it is have a way of avoiding the flying rubbish.


Human Male Urban Invulnerable Rager 3
Vitals:
HP:38 | Initiative: +2 | AC: 16 | Touch: 12 | Flat-Footed: 14 | CMB: +7 | CMD: 19 | Fortitude +5 | Reflex +3 | Will +1 | DR: 1/- | Rage: 10
Skills:
Acrobatics: 7 | Climb: 8 | Craft(Tinker): 7 | Perception: 7 | Prof(Sailor): 7 | Swim: 8

Tao grabs the other ore and keeps in rhythm with Cuddles' calls pumping hard to spur the little boat onward. Once within 15', Tao shoves the ore next to him and takes up one of the hooked lines preparing for the word for the plan to spring into action.


Human Male Urban Invulnerable Rager 3
Vitals:
HP:38 | Initiative: +2 | AC: 16 | Touch: 12 | Flat-Footed: 14 | CMB: +7 | CMD: 19 | Fortitude +5 | Reflex +3 | Will +1 | DR: 1/- | Rage: 10
Skills:
Acrobatics: 7 | Climb: 8 | Craft(Tinker): 7 | Perception: 7 | Prof(Sailor): 7 | Swim: 8

When the moment comes, Tao lets out a primal roar as he lets the hook fly toward the ship fueled by his determined anger to overcome this obstacle.

Tao will use controlled rage for 1 round to boost his Dex by 4. This will give him a +5 ranged to hit. Since I do not know the current modifiers for our range and such, please adjust the result accordingly.
Grappling Hook: 1d20 + 5 ⇒ (9) + 5 = 14


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

When in range, Cuddles will give one more mighty heave to the side to force the boat sideways so it doesn't impact the ship head-on, then grab his rope and toss.

hook: 1d20 + 1 ⇒ (13) + 1 = 14


Going to bot Aldous to keep things moving. New round starts now.

Nothing to See Here:
Alain: 1d20 ⇒ 12
Aldous: 1d20 ⇒ 7
Cuddles: 1d20 ⇒ 14
Tao: 1d20 ⇒ 6
Cuddles/Tao: 1d100 ⇒ 33
Cuddles: 1d20 ⇒ 18
1d6 ⇒ 2

Cuddles and Tao strain at the oars and manage to pull the boat to within 10ft of the Wormwood. Missiles rain down on you, but most miss. One nasty clump of garbage looks like it's going to hit Cuddles but instead bounces off an invisible force field just in front of him. (tell Alain ,"thank you") However, one block of wood manages to penetrate his defenses and bashes Cuddles' arm (for 2pts nonlethal). River and Enya are ignored (due to hiding underwater and fascinatingly beautiful singing respectively).

Your turns. You're within grappling hook range, but I'll wait to use those rolls until I see whether or not Enya's going to do something with solid note as previously suggested. The baddies are within close range for the purposes of any spells or whatnot. Have fun storming the castle! ... I mean ship.


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Cuddles waits for the note to be cast before tossing his rope as rolled above.

And thank you, Alain. :)


M
Spells:
0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Murderous Command, Sanctuary, Summon Monster I 2s Invisibility(D), Bulls Strength, Hold Person
Human
Vitals:
HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 |
Varisian Pilgrim Cleric/3
Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 |

He waits for Enya, Cuddles, and Tao to go into action, but in the meantime, he touches Tao to give him a bit of guidance. [ooc] +1 to your next d20 roll [/occ]


Skills:
Craft (Alchemy) : 14, Linguistics : 7, Knowledge (Arcana) : 10, Knowledge (History) : 11, Perception : 4 (Untrained), Spell-craft : 10, Swim : 16
Female, Undine, Witch: 3
Vitals:
HP: 20/20; AC : 13, Touch : 13, Flat-Footed : 10, Init : 3; Fort : 1, Ref : 4, Will : 5; CMB : 0; CMD : 13, Speed (Base and Swim) : 30ft,

I surface and shout up at the closest crew member on the wormwood, "You dare to throw things at Tao, everyone and myself?! You weak and pathetic human, know your place!" I then let out a rather scary laugh.

Will Save (DC 15) : Misfortune


Human Male Urban Invulnerable Rager 3
Vitals:
HP:38 | Initiative: +2 | AC: 16 | Touch: 12 | Flat-Footed: 14 | CMB: +7 | CMD: 19 | Fortitude +5 | Reflex +3 | Will +1 | DR: 1/- | Rage: 10
Skills:
Acrobatics: 7 | Climb: 8 | Craft(Tinker): 7 | Perception: 7 | Prof(Sailor): 7 | Swim: 8

Tao does not wait for the solid note to be cast thinking he can throw the line over the note after he makes it on ship when he gets up. Tao does not want to waste any time to give the attackers more time to hit them with rubbish. Jus tell me if you want me to re-roll my throw or use the roll from about +1.


Vitals:
HP:22/22 | Initiative: +3 | AC: 14 | Touch: 12 | Flat-Footed: 12 | CMB: +3 | CMD: 18 | Fortitude +2 | Reflex +5 | Will +3 |
Special Info:
Acro +8, Climb +5, Dipl +8, Ling +6, Perc +6, Perf (sing) +9, Perf (string) +8, Prof (sailor) +5, SM +4, Stealth +8, Swim +7
| Burning Hands 1/1 | Bardic Performance 17/17 |Hypnotic 1/1

Enya casts solid note.


Shhhh:
1d20 - 1 ⇒ (4) - 1 = 3
Alain: 1d20 ⇒ 5
Aldous: 1d20 ⇒ 10
Cuddles: 1d20 ⇒ 17
River: 1d20 ⇒ 12
Tao: 1d20 ⇒ 11
Tao2: 1d20 ⇒ 11
1d6 ⇒ 1

Enya's solid note materializes above the deck of the Wormwood, and Cuddles quickly tosses a rope over it. At the same time, Tao grapples the Wormwood's railing. The pirates continue to throw stuff, and one strikes Cuddles again (for 1pt nonlethal damage). The pirate focusing on Tao looks intimidated by River's creepy laughter and misses his target. Another pirate continues to stare blankly at Enya in fascination.

Your turns. Just Climb checks remaining. 30ft, so 2-4 checks. Knotted rope means DC 5, but no Taking 10. One final note: the pirate that's hit Cuddles twice is within 10ft of two other pirate throwers.


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

climb, accelerated: 1d20 + 5 ⇒ (18) + 5 = 23
climb, accelerated: 1d20 + 5 ⇒ (2) + 5 = 7 = no progress
climb, accelerated: 1d20 + 5 ⇒ (4) + 5 = 9 = no progress
climb, accelerated: 1d20 + 5 ⇒ (13) + 5 = 18

Cuddles bounds up the rope.

Those rolls sucked. If I fail at an accelerated, does that make it a pass as normal speed? If so, then I'm up in 3 rounds. If no then I'm up in 4. 4 rounds... really dice? really?


Human Male Urban Invulnerable Rager 3
Vitals:
HP:38 | Initiative: +2 | AC: 16 | Touch: 12 | Flat-Footed: 14 | CMB: +7 | CMD: 19 | Fortitude +5 | Reflex +3 | Will +1 | DR: 1/- | Rage: 10
Skills:
Acrobatics: 7 | Climb: 8 | Craft(Tinker): 7 | Perception: 7 | Prof(Sailor): 7 | Swim: 8

Climb(Accelerated): 1d20 + 8 ⇒ (8) + 8 = 16
Climb(Accelerated): 1d20 + 8 ⇒ (15) + 8 = 23

After 2 rounds, Tao is no longer fatigued and has climbed 30'. Round 3, Tao will grab the grappling hook as a move action and loop the length of rope over the solid note as a standard. Could I also get a house ruling on using the grappling hook on one of the enemy pirates and throwing em overboard so I don't have to climb back up for rounds 4-6. >:D


Skills:
Craft (Alchemy) : 14, Linguistics : 7, Knowledge (Arcana) : 10, Knowledge (History) : 11, Perception : 4 (Untrained), Spell-craft : 10, Swim : 16
Female, Undine, Witch: 3
Vitals:
HP: 20/20; AC : 13, Touch : 13, Flat-Footed : 10, Init : 3; Fort : 1, Ref : 4, Will : 5; CMB : 0; CMD : 13, Speed (Base and Swim) : 30ft,

Still laughing I stare at the man who threw things at Cuddles.

Misfortune (DC 15)
Cackle still going so both him and the first one keep there bad luck until I stop laughing.

I was under the impression that the non-climbers wouldn't climb, that we would hold onto the rope and would get pulled up in a few rounds?


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Cuddles forgot the plan. That should have been enough to go up and over the note.

Cuddles hands the hook to the first two people to go up and starts to haul them skyward. His huge arms take in great, long chunks of rope at a time.

str check: 1d20 + 5 ⇒ (11) + 5 = 16


Human Male Urban Invulnerable Rager 3
Vitals:
HP:38 | Initiative: +2 | AC: 16 | Touch: 12 | Flat-Footed: 14 | CMB: +7 | CMD: 19 | Fortitude +5 | Reflex +3 | Will +1 | DR: 1/- | Rage: 10
Skills:
Acrobatics: 7 | Climb: 8 | Craft(Tinker): 7 | Perception: 7 | Prof(Sailor): 7 | Swim: 8

I thought the plan was to have me and cuddles climb up, then two of the others would hold onto the other end, and we would jump down so the two below would get shot up onto the deck. Then we would climb back up and do it again.


M
Spells:
0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Murderous Command, Sanctuary, Summon Monster I 2s Invisibility(D), Bulls Strength, Hold Person
Human
Vitals:
HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 |
Varisian Pilgrim Cleric/3
Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 |

It is/was OR to have one of 'enemies' commanded to jump off with the rope so that it vaults us up there


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Cuddles now understands clearly. He climbs. Can I blame my low Int score on that one?


Skills:
Craft (Alchemy) : 14, Linguistics : 7, Knowledge (Arcana) : 10, Knowledge (History) : 11, Perception : 4 (Untrained), Spell-craft : 10, Swim : 16
Female, Undine, Witch: 3
Vitals:
HP: 20/20; AC : 13, Touch : 13, Flat-Footed : 10, Init : 3; Fort : 1, Ref : 4, Will : 5; CMB : 0; CMD : 13, Speed (Base and Swim) : 30ft,

That is what I meant, but had a case of writers block and couldn't figure how to word it."

I keep laughing, but as soon as the rope is handed to me I accept it and hold on tightly, still laughing. It is clear I feel useless here, so laughing manically may unnerve them and give us a slight advantage. (Also the fact it is cackle works well too.)


Vitals:
HP:22/22 | Initiative: +3 | AC: 14 | Touch: 12 | Flat-Footed: 12 | CMB: +3 | CMD: 18 | Fortitude +2 | Reflex +5 | Will +3 |
Special Info:
Acro +8, Climb +5, Dipl +8, Ling +6, Perc +6, Perf (sing) +9, Perf (string) +8, Prof (sailor) +5, SM +4, Stealth +8, Swim +7
| Burning Hands 1/1 | Bardic Performance 17/17 |Hypnotic 1/1

Enya never stops singing as she waits for her turn up the rope. Im sorry Ive been so slow guys. Im sick and I have to take the damned GRE in 4 days...


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Ouch. Good luck with that.


Pirate Saves:
River: 1d20 - 1 ⇒ (17) - 1 = 16
Aldous: 1d20 - 1 ⇒ (10) - 1 = 9

River/Enya: 1d100 ⇒ 23

The pirate throwing stuff at Cuddles is made of pretty hardy stock, and he's able to shake off River's intimidating laughter. Aldous' target, however, suddenly jumps overboard. Guess he fancied a swim. He gets tangled in a rope as he falls and catapaults River onto the Wormwood's deck (Acrobatics 15 to avoid landing prone). Cuddles/Tao make it on deck in 2 rounds (knotted ropes for the win! (Thanks, Alain). The remaining 3 pirates are distracted by the flying laughing crazy lady and don't throw anything this time. Instead, they reach for saps.

Current Status:
PCS: Cuddles/Tao/River are on deck. Alain/Aldous/Enya are in the jollyboat. Jumping back into the water requires an Acrobatics check DC 15 to avoid 1d3 nonlethal damage.

Pirates: One is taking a bath, one is fascinated, one is misfortuned. The other three are now holding melee weapons.


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Are the ones on deck currently within melee range?


Skills:
Craft (Alchemy) : 14, Linguistics : 7, Knowledge (Arcana) : 10, Knowledge (History) : 11, Perception : 4 (Untrained), Spell-craft : 10, Swim : 16
Female, Undine, Witch: 3
Vitals:
HP: 20/20; AC : 13, Touch : 13, Flat-Footed : 10, Init : 3; Fort : 1, Ref : 4, Will : 5; CMB : 0; CMD : 13, Speed (Base and Swim) : 30ft,

Acrobatics : 1d20 + 3 ⇒ (19) + 3 = 22

As I fly through the air my laughing quietens a little, but upon landing on the deck on my hands and feet I look up and laugh loudly once again.

I will then stare at another new target, to make them feel insecure too.


@Cuddles: Yes


Sor 1 | AC 12 T 12 FF 10 | HP 8/8 | F +2 R +2 W +2 | Init +2 | Perc +1

Alain breaths a sigh of relief as the focus of the combat shifts to the main deck. He's still intending to be the last person up the rope so for now he'll help anyone who's starting to climb.


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Cuddles snatches the one nearest to him with a frightening C'MERE!

grapple: 1d20 + 10 ⇒ (4) + 10 = 14


M
Spells:
0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Murderous Command, Sanctuary, Summon Monster I 2s Invisibility(D), Bulls Strength, Hold Person
Human
Vitals:
HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 |
Varisian Pilgrim Cleric/3
Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 |

Grabbing the rope, he hands it over to Enya and then looks up above them, trying to find the right target. Then he pulls his whip free and defends himself as he watches the railings.


Human Male Urban Invulnerable Rager 3
Vitals:
HP:38 | Initiative: +2 | AC: 16 | Touch: 12 | Flat-Footed: 14 | CMB: +7 | CMD: 19 | Fortitude +5 | Reflex +3 | Will +1 | DR: 1/- | Rage: 10
Skills:
Acrobatics: 7 | Climb: 8 | Craft(Tinker): 7 | Perception: 7 | Prof(Sailor): 7 | Swim: 8

Would you allow me to make an improvised weapon attack with the hook? And if so, what would be required to have it latch onto them; get them to the edge; and shove them overboard? I was thinking, the hook would require an improvised attack. The pirate would have to make an opposed reflex or be entangled. Then a drag maneuver to bring him to the edge, and a bull rush to drop him over the side.

901 to 950 of 1,681 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / *Insert Pirate Talk Here* S&S Gameplay All Messageboards

Want to post a reply? Sign in.