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"Huh. Not here, then. Perhaps there's something hidden nearby?"
Taking 20 at perception to look in every nook and cranny, for a 26, 27 against traps.

ScorchedOne |

Upon writing "Wiffle" on the chalkboard, Shaya sees a portion of the wall disappear, the door it was covering having been an illusion! There is now a path deeper in. (See path)
In the room.
Several desks are arranged along the northern and eastern edges of this small stone alcove. Whereas the stonework leading to this chamber is rough, the walls in the alcove are polished. A single gem rests among the neatly filed papers on the desk, emitting a soft luminescence that brightens the small room.

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- Spell Slots Available: Oracle: 1st: 4/4
- Wand of cure light wounds: 46 charges
- Wand of cause fear: 12 charges
- Crossbow bolts: 15

Virog peered down at the stone. "Ooh, fun. That's worth a pretty penny. Who wants to hold onto it? I'll hold it if nobody cares."
He holds it aloft to shed some light while glancing cursorily towards the rest of the party to see if anyone wants it, while using the light to also get a better view of the room.
Perception: 1d20 + 5 ⇒ (19) + 5 = 24

ScorchedOne |

The paperwork on the desk is a priceless collection of Pathfinder Society lore and information describing dozens of unexplored sites. Most are written in an Azlanti dialect further encrypted using an old cipher employed by the Society centuries ago. Although it should be clear to you that this collection is very important, understanding the true scope of your discovery requires several weeks of careful study by researchers at the Grand Lodge. Nothing else to see here... you can depart now... please list marching order out the door.

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- Spell Slots Available: Oracle: 1st: 4/4
- Wand of cure light wounds: 46 charges
- Wand of cause fear: 12 charges
- Crossbow bolts: 15

Virog will carefully pack the papers away into his bag, and prepare to leave, decidedly in the center of the marching order.
"Are we ready then?"

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"I think so. I didn't really understand much of what happened, but perhaps these documents will shed some light. And we still have to visit the mausoleum, the guardian will have shifted by now."
Shaya gets to the center of the group, next to Virog.

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"I think we're doing rather well." Mivy takes the lead with a certain swagger nothing like going back down a safely explored route to give a bit of swagger, "Yes, let's see if a more amenable guard can submit to our charms."
I'm back!

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- Spell Slots Available: Oracle: 1st: 4/4
- Wand of cure light wounds: 46 charges
- Wand of cause fear: 12 charges
- Crossbow bolts: 15

Virog nodded in Mivvy's directoin. "Agreed. It's about time for a changing for the guards. We should have a bit more luck now that our previous antagonist may have wandered off to fall into his cups."

ScorchedOne |

Our group contemplates visiting another location, while our GM visits another location in meatspace. Now, back to the action!
Upon exiting the chamber, Mivvy finds a group waiting for them! GASP! These individuals seem unpleasant. "We'll be taking those papers you found, you can pick if we take your life also. We'd be terribly put out to do it, but we can manage." They appear to have some sort of insignia on them that one could identify with a knowledge of local peoples.

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Knowledge(local): 1d20 + 7 + 1d6 ⇒ (9) + 7 + (2) = 18
No way I'm giving away this scoop.
Slowly, Shaya's hand lowers towards a small vial tucked in her belt.
Readied action: if anyone of the enemies acts in a hostile way, I'm using a reduce person extract.

ScorchedOne |

These appear to be members of a certain group which strongly opposes the Pathfinders, the "Aspis Consortium." This group of snake-themed villains tends to undermine Pathfinder interests and compete for contracts, work, and generally just tries to interfere whenever possible.
The group of four seems made up of a few different types (I have to add another mini, sorry) with a caster of some sort, and several types who look liable to bruise you.
"We said the papers. Dead or alive, it makes us no nevermind." They are clearly brandishing weapons and haven't a care for your safety. They are here to take your rightfully earned treasures.

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Skaf moves over and climbs up on the pedestal so he can see who is threatening them. When he see the Aspis agents, he prepares to fight.
Move action to move then readying an attack if they do anything hostile. I'm guessing I would probably have cover against my ranged touch attack depending on if the others move out from in front of me. Add modifiers for that as needed.
I am also going to spend 1 burn to add a Thundering Infusion to my Electric Blast.
electric blast vs touch + PBS: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
electric damage + PBS: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8 plus deafened

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Mivvy's hand hovers over her rapier's pommel, "Oh, dear. You are out of your depth, aren't you. You poor things: surrender all of your weapons and grovel on your knees for mercy and we might, perhaps, let you live."
She points at the one who spoke, "Well, not you, but maybe the others."
bluff: 1d20 + 6 ⇒ (20) + 6 = 26

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Nonono, why a fight, I'm no good in a fight!
Initiative: 1d20 + 3 ⇒ (8) + 3 = 11
Shaya quicly quaffs the contents of a small vial, shrinking to the size of Skaf.

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- Spell Slots Available: Oracle: 1st: 4/4
- Wand of cure light wounds: 46 charges
- Wand of cause fear: 12 charges
- Crossbow bolts: 15

"I see no reason to hand anything over."
Initiative: 1d20 - 2 ⇒ (6) - 2 = 4

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init: 1d20 + 5 ⇒ (17) + 5 = 22
We haven't attacked yet. Is it possible to resolve this diplomatically? That doesn't seem to be an option with Aspis usually.
Before the situation escalates out of control, Skaf says, "Listen fellas. We want no trouble with you. Let's just both go our own ways and forget we ever even met."
diplomacy: 1d20 + 3 ⇒ (15) + 3 = 18

ScorchedOne |

There was an option, or at least I was creating one, but with threatening and people readying hostile actions before I let everyone start positioning and planning I'm gonna start combat as this is technically an "ambush"
Initiative: 1d20 + 6 ⇒ (10) + 6 = 16
Initiative: 1d20 + 5 ⇒ (5) + 5 = 10
Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Skaf, you're up. Want to use the roll you already made?
Or- 18
Ev- 16
Shaya- 11
Saya- 10
Sw- 10
Ro- 6
Mivvy- 5
Virog- 4

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Heh I guess I was the one who jumped to readying an attack. Oh well, like I said, Aspis usually can't be reasoned with it seems. Yes please use my roll I made.

ScorchedOne |

Fort Save: 1d20 + 3 ⇒ (9) + 3 = 12
The warrior struck by the lightning blast is deafened, he looks shocked. Pun intended
One of his allies moves to him and presses a hand to the wound, which looks significantly better. Heal: 1d8 + 1 ⇒ (5) + 1 = 6
Then, following him, a sagely individual advances and sends forth a gout of fire directly into Mivvy's face, and everyone else's torsos! REFLEX SAVE DC 13 Half Fire: 1d4 + 1 ⇒ (2) + 1 = 3
Shaya and Saya up after that.

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I'm pretty much useless in combat until level 4, sadly. Since I'm reduced, my AC is 17.
A small Shaya quickly moves to the side, trying to provide a flanking angle to her companions.
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Crit confirm: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d4 - 1 ⇒ (4) - 1 = 3
Crit damage: 1d4 - 1 ⇒ (1) - 1 = 0 1 nonlethal

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- Spell Slots Available: Oracle: 1st: 4/4
- Wand of cure light wounds: 46 charges
- Wand of cause fear: 12 charges
- Crossbow bolts: 15

Reflex save: 1d20 + 3 ⇒ (19) + 3 = 22

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Reflex save: 1d20 + 4 ⇒ (8) + 4 = 12
Saya tries to duck out of the way, but the burst of flame strikes her full on the chest, singing her shirt.
Frowning away the pain, she draws her bow and sights on the impertinent wizard....
Flurry of Arrows, #1: 1d20 + 1 ⇒ (13) + 1 = 14
Flurry of Arrows, #2: 1d20 + 1 ⇒ (1) + 1 = 2
Damage , arrow #1: 1d8 ⇒ 7

ScorchedOne |

Map is in "Maps & Handouts" at the top of the page. It's Slide 1.
Saya takes a fair amount of fire, but the rest dodge and weave through the flames and come out barely harmed.
Shaya, I'm confused as to what you are doing. Where are you moving? You realize the wizard would get an AoO if you move through his threatened area?

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I hadn't seen the map, sorry. I could do Acrobatics but I don't want to get surrounded, so I guess I don't have much to do, I'll go Total Defense and get my AC up to 22 for the round. +1 size, +1 for increased Dex, +4 for defense.

ScorchedOne |

Two individuals approach Mivvy, one a brutish hulking gentleman, the other a lean individual. Both appear intent on harming her!
Attack 1: 1d20 + 4 ⇒ (9) + 4 = 13 Miss
Attack 2: 1d20 + 4 ⇒ (15) + 4 = 19 Hit
Damage: 1d4 + 1d6 ⇒ (4) + (1) = 5
The larger gentleman misses her entirely, whereas the smaller one (a halfling, by looking), strikes her deeply.
Mivvy, Virog, and Skaf, you're up.

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Wooha!
riposte: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 1d6 + 4 ⇒ (3) + 4 = 7
Mivvy follows up her riposte with another strike normal attack before moving away 5ft step
attack: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d6 + 4 ⇒ (4) + 4 = 8
let's draw them into the murder square!

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Skaf sends another blast of electricity, then backs up. "Clear the doorway and let them in one at a time."
electric blast-cover-into melee+pbs: 1d20 + 5 - 4 - 4 + 1 ⇒ (17) + 5 - 4 - 4 + 1 = 15
damage+pbs: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

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- Spell Slots Available: Oracle: 1st: 4/4
- Wand of cure light wounds: 46 charges
- Wand of cause fear: 12 charges
- Crossbow bolts: 15

Virog will 5 foot step into the corner away from the enemies, drawing his crossbow, and cranking back a bolt.
"Keep close, and I'll keep you up."