Inner Sea Megadungeon: Delving the Drowning Stones

Game Master Garden Tool

A site-based adventure featuring one of the Mwangi Expanse's largest ruins: the Drowning Stones.

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Grand Lodge

@Twilsemail: Thanks! Good catch.

Dark Archive

Elsir Thran wrote:
I can only find a Wayfinder in the Pathfinder Campaign Setting and Seekers of Secrets. So its not allowed under your content rules. I suppose I could RP it as having as the Wayfinder I was given actually turned out to broken?

What twilsemail said. The wayfinder is printed in the ISWG, and is legal at my table.

Elsir Thran wrote:
So if I am reading this right, as RAW you can use Domain Strike with natual weapons? Anyone else care to chime in? I might have to make a Monsterous Natural Weapon Cleric of Lamashtu with Domain Strike one of these days.

If you're a monk, you can.


In looking at the other races, I think I'm going to go with Half-Orc. I think with the Acute Darkvision, City raised and Rock Climber Alternate Racial Traits.


Elsir Thran wrote:
Garden Tool said wrote:
Sidebar: My understanding is that attacking with both an Improved Unarmed Strike and a bite attack in the same full-attack action would render the bite attack a secondary attack. Can someone confirm or deny this?

Thats correct, so the bite would occur with a -5 to hit and 1/2 strength. However, since Garren is a werewolf It got me thinking. In regards to Improved Unarmed Strike / Domain Strike:

At 1st level a monk gains Improved
Unarmed Strike as a bonus feat

A monk’s unarmed strike is treated as both a
manufactured weapon and a natural weapon for the
purpose of spells and effects that enhance or improve
either manufactured weapons or natural weapons.

So if I am reading this right, as RAW you can use Domain Strike with natual weapons? Anyone else care to chime in? I might have to make a Monsterous Natural Weapon Cleric of Lamashtu with Domain Strike one of these days.

I'm fairly sure that in order to do so you'd need to have Feral Combat Training from Ultimate Combat.

book quote:
UC wrote:


Feral Combat Training (Combat)
You were taught a style of martial arts that relies on the
natural weapons from your racial ability or class feature.
Prerequisites: Improved Unarmed Strike, Weapon Focus
with selected natural weapon.
Benefit: Choose one of your natural weapons. While
using the selected natural weapon, you can apply the
effects of feats that have Improved Unarmed Strike
as a prerequisite, as well as effects that augment an
unarmed strike.
Special: If you are a monk, you can use the selected
natural weapon with your f lurry of blows class feature.

Elsir Thran wrote:
@Twilsemail: Thanks! Good catch.

No worries man. I'm sure I'll need help actually sorting out equipment when I get there.

For future reference, what book/books should I go pick up for more specifics on the Pathfinders?

Dark Archive

Arknight wrote:
In looking at the other races, I think I'm going to go with Half-Orc. I think with the Acute Darkvision, City raised and Rock Climber Alternate Racial Traits.

Sounds good. Acute Darkvision will come in handy for sure, and Light Sensitivity probably won't come up as often as it might in some campaigns.

Grand Lodge

@twilsemail: Just looked at Feral Combat Training, and I agree, thats the route you would have to go for a Feral bad-touch cleric.

@Garden Tool: Thanks about the wayfinder, nice bit of flavor.


I've decided upon a human cleric/spellslinger/mystic theurge. He is older now and has been studying in Absalom for a long time, but he can handle his own in a fight (has traveled to Riddleport to study the Thassilonian runes on the Cyphergate, for example).

The Pathfinders would send him to explore the ruins because of his knowledge of runes, wards, and both arcane and divine magic, as well as his (albeit, from awhile ago) field experience.

He is a cleric of Nethys (Rune and Divine Magic domains) and his main motivation is to put his knowledge to good use and learn more about magic in a practical setting (as opposed to the dusty old libraries of Absalom).

As far as party role goes--he is really a jack-of-all trades "5th member". He can fit whatever is needed. He has high Int and good knowledge skills, can wield Arcane and Divine magic (so he can buff, heal, and fill in miscellaneous spells), and he can fight surprisingly well using his spells to fuel his arcane gun.

I've done some of the stat block already, but wanted to post the official concept here.


Ojore's crunch is complete. I like this character. I tried to build him true to his background, but he should be fine if we get stuck in an underground venue.

Please have a look. I welcome suggestions and questions.


Ricky Bobby wrote:
@Garden Tool: Heh, thanks - Ricky Bobby (Ftr/Rgr/Rog) was my first PFS character's name; I also have Patches O'Houlihan (Magus) if you like Dodgeball any better; Glokta (Barb/Cleric), if you are a fan of the First Law trilogy or Bruce Leroy if you like martial arts/Last Dragon!

You get major kudos for the Last Dragon ref.

Sho'nuff!

Dark Archive

@ mbauers: A gunslinging cleric of Nethys/wizard/theurge, huh? Crazy.

@ Ojore: Looks good - a very solid PC. A couple of questions:

What are Lion's Movement (Su) and the "Feline" language referring to? (I assume "Polygold" was meant to say Polyglot.) Does Feline refer to your ability to use feline-only speak with animals while using totem transformation?

Are you listing an unarmed strike on your lion's attack routine?

Shadow Lodge

@Garden Tool: My draft for Brak Krelzrak's character sheet is finished...lemme know if you have any questions!

@Zack: Thanks! What a crazy, awful movie that is, eh? :)


Garden Tool wrote:

@ mbauers: A gunslinging cleric of Nethys/wizard/theurge, huh? Crazy.

@ Ojore: Looks good - a very solid PC. A couple of questions:

What are Lion's Movement (Su) and the "Feline" language referring to? (I assume "Polygold" was meant to say Polyglot.) Does Feline refer to your ability to use feline-only speak with animals while using totem transformation?

Are you listing an unarmed strike on your lion's attack routine?

Spellslinger is crazy, I agree hehe, but I think a Mystic Theurge of Nethys fits perfectly, don't you? God of magic and all that.

Dark Archive

@Garden Tool:
I was correct in assuming that Wereleopard was out of the running, correct? I'd orginally thought of playing a Mwangi Wereleopard, but there's no bestiary entry.

After looking at Lycanthrope some more, it looks like the Lycanthrope template can be used with any animal. The leg-work has just been done with the wolf, rat, tiger etc. This'd still be a +1 adjust, correct?

Dark Archive

@ twilsemail: You can use the lycanthrope template in conjunction with any animal, but the CR adjustment inherent to the template depends on the CR of the animal in question. A leopard is a CR 2 animal, which means that - even applied to a first-level PC, the CR of a wereleopard character is one higher than the CR of the animal (CR 2), for a total of a CR 3 character.

CR 3 is too high for this campaign; all your teammates would be CR 2. A CR 1 animal, however, amounts to a CR 2 lycanthrope if applied to a second level PC.

Dark Archive

@ Ricky Bobby: Triple multiclass. At a glance, I'm seeing a problem with your gear. It seems you've spent 3,000 gp on wands alone?

@ mbauers: A mystic theurge of Nethys is very appropriate, yes.

Shadow Lodge

Garden Tool wrote:
@ Ricky Bobby: Triple multiclass. At a glance, I'm seeing a problem with your gear. It seems you've spent 3,000 gp on wands alone?

@ Garden Tool: Didn't realize the charge amount didn't show up - I updated my profile to reflect that and added what gold I spent for your reference as well. Hope that helps!

Grand Lodge

@Garden Tool: Wayfinder has been added to Elsir's character sheet. Thanks for all of the help guys. Also as a follow up question, will you be using the optional rule for resonant powers of ioun stones, Garden Tool?


@ Garden Tool Can I pay to get a +1 added to my Heirloom weapon?


Alanthian Darlok wrote:
@ Garden Tool Can I pay to get a +1 added to my Heirloom weapon?

Just a comment the "Heirloom Weapon" trait only applies to simple and martial weapons.

Heirloom Weapon:

You carry a non-masterwork simple or martial weapon that has been passed down from generation to generation in your family.

*Benefit: When you select this trait, choose one of the following benefits:

proficiency with that specific weapon
a +1 trait bonus on attacks of opportunity with that specific weapon
a +2 trait bonus on one kind of combat maneuver when using that specific weapon.
Note: You pay the standard gp cost for the weapon.


Garden Tool wrote:

@ Ojore: Looks good - a very solid PC. A couple of questions:

What are Lion's Movement (Su) and the "Feline" language referring to? (I assume "Polygold" was meant to say Polyglot.) Does Feline refer to your ability to use feline-only speak with animals while using totem transformation?

Are you listing an unarmed strike on your lion's attack routine?

Lion's movement come from Heroforge - I am studying up on it now. It seems the program is making me choose one of the three totem transformations up front and then adding it permanently to the character, which I am only now realizing and do not think is right. But its seems to think so.

And Yes, three times a day for a minute I can use the totem transformation. And one of the things it can be used for is speaking with felines. And yes, polygold is my poor attempt at typing Polyglot. Will fix tonight.

I must admit to cutting and pasting the Lion info from Heroforge which, strangely, lists an unarmed attack for the lion. It makes little sense to me.

I think Heroforge is also incorrectly already giving me a Lion Wildshape ability at third level. Shamen do gain wildshape at 4th level (like any other druid), and at 6th level they wildshape into their totem type as a druid of 2 levels higher (and other shapes as 2 levels lower), but that should not effect when I am able to first shape. So I do not believe I get wildshape yet and am trying to figure where Heroforge has gone wrong.


Thanks for the catch Daria, I will have to retool that then.


Trying to sort out some kind of equipment list right now. I may end up with a small library of scrolls on me. Though full of academic knowledge, she doesn't have much in the way of real world experience and is likely to over-prepare.


@ Garden Tool would it bother you if I switched my race to elf? I would pick up:

Silent Hunter:
Elves are renowned for their subtlety
and skill. Elves with this racial trait reduce the penalty
for using Stealth while moving by 5 and can make Stealth
checks while running at a –20 penalty (this number
includes the penalty reduction from this racial trait).
This racial trait replaces elven magic.

Darkvision:
Though uncommon, some groups of elves
are born with darkvision, rather than low-light vision. In
many cases this is taken as a sign of a drow in the elf ’s
ancestry, and can lead to persecution within the elf ’s home
community. Elves with this racial trait gain darkvision
with a range of 60 feet, but also gain sensitivity to light and
are dazzled in areas of bright light or within the radius of
a daylight spell. This racial trait replaces low-light vision.

I would also change out my Heirloom weapon trait since I really would not need it anymore.


Brak Krelzrak wrote:

@Garden Tool: My draft for Brak Krelzrak's character sheet is finished...lemme know if you have any questions!

@Zack: Thanks! What a crazy, awful movie that is, eh? :)

It's crazy and awful in a mostly non-offensive way. It's a great movie for a gathering of peeps to heckle mercilessly; and it was produced by the founder of Motown records!

Is the Bruce Leroy build designed that by time he reaches 20th level, he develops "The Glow?"

Dark Archive

Elsir Thran wrote:
Also as a follow up question, will you be using the optional rule for resonant powers of ioun stones, Garden Tool?

I assume this has something to do with the additional benefits bestowed by ioun stones slotted into a wayfinder (as mentioned in that item's description)?

Are these rules OGL? If so, where can I view them?

Dark Archive

Alanthian Darlok wrote:
Can I pay to get a +1 added to my Heirloom weapon?

Yes.

Dark Archive

Daria of Daphne wrote:
Just a comment the "Heirloom Weapon" trait only applies to simple and martial weapons.

Good catch.

Dark Archive

Alanthian Darlok wrote:
Would it bother you if I switched my race to elf?

No.


Good morning thread. Well, morning for me at least.

@Garden Tool: I've updated this profile with a majority of Garren's sheet, a rough background and his appearance. How much of our background do you want posted (eventually) in a profile? How much of it should be FOIG for the rest of the players?


"Business Development" lasted until midnight, and consisted of a 9 hour meeting, followed by a 6 hour pub crawl. 6 bars (including a whiskey bar), food trucks, live bands, table tennis, wii bowling, horseshoes, and finished the night with irish car bombs. Sorry if I'm a little slow to respond today. I'm getting too old for this ^$#&

Dark Archive

Garren Kodlak wrote:
I've updated this profile with a majority of Garren's sheet, a rough background and his appearance. How much of our background do you want posted (eventually) in a profile? How much of it should be FOIG for the rest of the players?

Very cool backstory. I imagine Garren staring obsessively at the moon during night shifts, because (only) he sees Groetus in it.

Also, DR 10/silver doesn't seem quite as huge now that you've worked out your hp, huh? : P

Oh, and what is FOIG?

Dark Archive

Kargath Thunderstrike wrote:
6 bars (including a whiskey bar), food trucks, live bands, table tennis, wii bowling, horseshoes, and finished the night with irish car bombs.

Shadow Lodge

Zack Muad'Dweeb wrote:
Is the Bruce Leroy build designed that by time he reaches 20th level, he develops "The Glow?"

Guess I would have to have gone pure monk or oracle to do that...hmmm, maybe I'll just make sure he "learns some moves" and have like 30 ioun stones floating around him instead. :)

Oh, and he says "Hawaaaaaaahhhh" and such a lot like all good kung fu artists do. ;)


*snickers*

The Exchange

Only 15 emails since I last checked. You guys are beginning to slack.

Borrowed ARG from a mate at the club last night so that Bedu may get some extra dwarven love. GT I am still on course to sort the profile and back story out by Monday. However tonight is the start of a new campaign so I better get back to the old Dungeon scenario.

Hope they roll better stats than last time. We are trying out rolling 12d6 and keep the best 6.

Cheers

Grand Lodge

@Kargath: Good to know I am not the only one here starting to feel my age. I just turned 30, and I'm having a hard time keeping with getting off work, going out with the other employees to drink for "meetings" until 11-12pm then getting up and going back to work at 6am.

Dark Archive

FOIG = Find Out In Game

You hear it commonly in LARPs around these parts.


Garden Tool wrote:
Kargath Thunderstrike wrote:
6 bars (including a whiskey bar), food trucks, live bands, table tennis, wii bowling, horseshoes, and finished the night with irish car bombs.

Yea, the bat was kind of eclectic, and only had 2 paddles. But they did have a wii hooked up to a 10' projected screen. So, we took turns bowling on the wii, and trying not to spill beers, while waiting for games. At least until the st Bernard chewed up the last pin pong ball.


Monsieur Wolf: Agreed. I think everyone's looking at the quality of the opposition's application and working feverishly to improve their own!! :)

Mr. Thunderstrike: Can I join you on your next night out?!!! :D

Garden Tool:
A little about me: if there's scant information about a particular aspect of the game, I'm not one of these people who will sit down and write it all out in detail; I prefer a more organic approach, essentially making it up as I go along (with the DM's input, if they so choose).

Should you accept my application, this would be the case for the Ratfolk, as there's not a lot of information out there for them. Here are my initial thoughts:

Ratfolk aren't a particularly warlike race, preferring a non-violent resolution to problems. With their inclination to trade, it would make sense that each community/warren would look to their (non-Rat) neighbours for protection, the Rats providing information (they would have a well-organised scouting/spy network); 'technology' (clockwork/mechanical devices & alchemy) or services (engineering, etc) in return. Due to their proclivity towards organisation, I could even see a Rat community bringing economic stability to an area, simply by their presence there.

When a new warren was formed, not too far from the Pathfinder Society waypoint, a deal was struck between the two groups; the Pathfinders provide protection and the Rats provide information on events in the area. As the bond between the two groups has grown stronger, the Rats have been asked to take a more active role in Society affairs, including joining up with various expeditions in the region. Task success rates have greatly improved since the Rats inclusion and their value to the Society becomes ever more apparent.

Knowing they were to investigate the Drowning Stones, the Pathfinders approached the warren and asked for individuals to join the Society as full members; my character was one of a few that were put forward. She's been out with them on a number of occasions, mainly with groups scouting the surrounding area, but now she's due to go into the city itself for the first time. :)

(I'll provide a few details of my character later - a name, appearance, etc.)

PS Hopefully, my wall of text hasn't put you off!!


The bar had both wii bowling and a ST Bernard?


Brak Krelzrak wrote:
Zack Muad'Dweeb wrote:
Is the Bruce Leroy build designed that by time he reaches 20th level, he develops "The Glow?"

Guess I would have to have gone pure monk or oracle to do that...hmmm, maybe I'll just make sure he "learns some moves" and have like 30 ioun stones floating around him instead. :)

Oh, and he says "Hawaaaaaaahhhh" and such a lot like all good kung fu artists do. ;)

The important thing is that with "the glow" you'll be able to catch bullets in your teeth.


@Garden Tool: I created an alias for the character here: Ellismus Rayne. I still need to tweak a few things, pick spells, finish purchases, and write a proper background. The skills are a bit different as I discovered the program I was using to create the character rounded up for the Bardic Knowledge and Clever Explorer class abilities.

One question: From what I understood from the initial post, we can only shoose traits from the APG (since, as far as I know, the APG is the only sourcebook with traits that are approved for your game). Is this correct? I have noticed a few traits being mentioned that don't come from that source so I'm a bit confused.


I have made a few minor tweaks on Ojore. I am still not totally sure about all the abilities of a Lion Shamen, but for now I have taken the conservative position and removed the Heroforge given abilities that I am not sure of.

I am pleased with the character. He should be a blast to role play while providing good benefits to the party.

I do not envy you your task of choosing 5 from this talented field. You could easily field 3 parties from this group.


Embrianna wrote:
The bar had both wii bowling and a ST Bernard?

Aye, and ping pong, a live band on the other side, and apparently they had a water balloon fight outside about 30 mins before we it there. It's in an old Lincoln dealership in the renovated part of downtown. Nice place, but eclectic.

Dark Archive

Dark Netwerk wrote:
@Garden Tool: From what I understood from the initial post, we can only shoose traits from the APG (since, as far as I know, the APG is the only sourcebook with traits that are approved for your game). Is this correct?

That is correct, and the sample Sandpoint Campaign Traits are not eligible choices.

Also, Ellismus looks good. Aren't you short one language, though?

Dark Archive

Ojore wrote:
I have made a few minor tweaks on Ojore. I am still not totally sure about all the abilities of a Lion Shamen, but for now I have taken the conservative position and removed the Heroforge given abilities that I am not sure of.

Heroforge is wrong and you are correct: the totem transformation does not require you to select one ability when you gain it. You may use any of the three abilities every time you activate totem transformation.

Ojore wrote:
I do not envy you your task of choosing 5 from this talented field. You could easily field 3 parties from this group.

Agreed; this will not be an easy recruitment. If I had the time to pull two parties and run them through parallel "copies" of the dungeon, I would.


Garden Tool wrote:
Also, Ellismus looks good. Aren't you short one language, though?

Ahh, yeah I forgot to update those from the original post, thanks. Common, Aklo, Azlanti, Ancient Osirion, Polyglot. I might shift another point into linguistics to pick up Undercommon. Or I might wait until a level up or something.

The Exchange

Perhaps one of the Not-Quite-Drowning-Stones will become your parallel DM. Once I master gimp or maptools or adobe then I would be willing. But until then I prefer the way everyone is throwing the gauntlet down.

Btw it may not matter to you but Oterisk plays a cracking PC in our game and writes a mean guide (to dragon disciples).

Cheers


I've read through this thread and this sounds great. I'll have to make up a good reason to tell my wife I'm getting involved in another online game (not really, she won't mind).

Assuming this is still open for late candidates:

Nesipho Inkosidida:
Half-fey (flavor only, mechanically just a half-elf if you'll allow it - else I'd probably just revert to full human) magus 2/sorcerer 1 (fey bloodline) with an interest in languages (maxed linguistics ranks), both modern and ancient. Skills in addition to linguistics would include climb, swim, and survival. Part time front line combatant (might get myself killed for being a little squishy) and part time debuffer/controller.

Born of a human mother from one of the Zenj jungle tribes and an unknown father, a creature of the fey. Despite his unusual heritage he was treated well and learned all the skills the tribe taught to its youth to survive the jungles. In the late teens Nesipho left the tribe for a short time where his natural affinity for magic led him to study as a magus in an effort to better understand his natural abilities from being a sorcerer. He has now returned to the Mwangi expanse.

Nesipho wants to join the expedition to further his studies of some of the more obscure and older dialects of the Mwangi that he hopes to find in undisturbed texts and engravings in the architecture. He is also hoping to discover more about his unusual heritage.

Grand Lodge

Garden Tool said wrote:

I assume this has something to do with the additional benefits bestowed by ioun stones slotted into a wayfinder (as mentioned in that item's description)?

Are these rules OGL? If so, where can I view them?

GT, can't be positive that the rules for resonant powers of ioun stones are covered under OGL, I *do* know the rules are specifically found in Seeker of Secrets. I am away from my house right now on business and away from my book, else I would be able to confirm.

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