Full Name |
Brak Krelzrak |
Race |
Orc |
Classes/Levels |
Barb 1/Ftr 1/ Rgr 1 |
Gender |
Male |
Size |
6'8" |
Age |
Mid 20s |
Alignment |
Chaotic Neutral |
Deity |
Rovagug |
Location |
Hold of Belzkan / Mwangi Expanse |
Languages |
Common, Giant, Orc |
Occupation |
Adventurer, Tatoo Artist, Trapper |
Strength |
18 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
10 |
Charisma |
6 |
About Brak Krelzrak
Brak Krelzrak CR 2
Male Orc Barbarian 1 Fighter 1 Ranger 1
CN Medium Humanoid (Orc)
Init +6; Senses Darkvision; Perception +5
--------------------
DEFENSE
--------------------
AC 17, touch 12, flat-footed 15. . (+4 armor, +2 Dex, +1 natural)
hp 29 (1d12+2d10+6)
Fort +8, Ref +4, Will +0
Defensive Abilities Ferocity
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Masterwork Greataxe +8 (1d12+6/20/x3) and
. . Masterwork Lucerne Hammer +8 (1d12+6/20/x2) and
. . Masterwork Silver Falchion +8 (2d4+5/18-20/x2)
Ranger Spells Prepared (CL 0, 7 melee touch, 3 ranged touch):
--------------------
STATISTICS
--------------------
Str 18, Dex 14, Con 14, Int 12, Wis 10, Cha 6
Base Atk +3; CMB +7; CMD 19
Feats Extra Rage, Improved Initiative, Ironhide
Traits Killer, Poverty-Stricken
Skills Acrobatics +4, Climb +5, Craft (Tattoo) +7, Craft (Traps) +7, Escape Artist -1, Fly -1, Handle Animal +2, Intimidate +3, Knowledge (Dungeoneering) +5, Knowledge (Nature) +5, Perception +5, Ride -1, Stealth -1, Survival +7, Swim +1
Languages Common, Giant, Orc
SQ Compass, Dayrunner, Earplugs, Enemies: Aberrations (+2 bonus) (Ex), Fast Movement +10 (Ex), Hot Weather Outfit, Magnifying glass, Map Maker's Kit, Rage (12 rounds/day) (Ex), Track +1, Wild Empathy -1 (Ex)
Combat Gear Masterwork Greataxe, Masterwork Lamellar, leather, Masterwork Lucerne Hammer, Masterwork Silver Falchion; Other Gear Acid Flask (5), Alchemical Grease (2), Alchemist's Fire Flask (5), Alkali Flask (2), Backpack (69 @ 71 lbs), Bedroll, Block and tackle, Bottle, glass, Caltrops, Candle (5), Case, map or scroll (6 @ 0 lbs), Chalk, 1 piece (10), Climber's kit, Compass, Crowbar, Drill, Earplugs, Everburning torch, Fishhook (5), Flask, Flint and steel (2), Hammer, Hot Weather Outfit, Incense (5), Ink (1 oz. vial, black), Inkpen, Iron Spike (2), Lock (Average), Magnifying glass, Map Maker's Kit, Mirror, small steel, Oil (1-pint flask) (5), Paper (sheet) (5), Piton (6), Pouch, belt (15 @ 14 lbs), Rope, silk (50 ft.), Sewing needle (2), Spade or shovel, Sunrod (5), Tool, masterwork: Craft (Tattoo), Tool, masterwork: Craft (Traps), Wand Belt, Wand of Cure Light Wounds (25 charges), Wand of Lead Blades (25 charges), Wand of Longstrider (15 charges), Wand of Resist Energy (15 charges), Waterskin
Gold Spent Wands (1200 gp), MW Armor (150 gp), MW Weapons (900 gp), Gear (~300 gp), "Free" Gear Worth (~345 gp); Gold Remaining (450)
--------------------
SPECIAL ABILITIES
--------------------
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dayrunner -2 penalty on ranged attack rolls.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Enemies: Aberrations (+2 bonus) (Ex) +2 to rolls vs Aberrations.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Ferocity (Ex) Fight without penalty even while disabled or dying.
Hot Weather Outfit +2 Fort vs. Hot Weather (does not stack with Survival skill's bonuses)
Ironhide Your skin is thicker and more resilient than that of most of your people.
Prerequisites: Con 13; dwarf, half-orc, or orc.
Benefit: You gain a +1 natural armor bonus due to your unusually tough hide.
Killer Add weapon's critical modifier to its critical bonus damage.
Magnifying glass +2 Appraise for small or highly detailed items.
Map Maker's Kit +2 Circumstance for Survival to avoid becoming lost.
Rage (12 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Track +1 +1 to survival checks to track.
Wild Empathy -1 (Ex) Improve the attitude of an animal, as if using Diplomacy.