In Search of the Unknown B1-B9 Classic Sandbox Pathfinder Core only (Inactive)

Game Master Chainmail

Adventurers must save the frontier land of Karameikos from deadly peril.
Threshold Map
Current MAP


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Female Half-Elf Druid 1 / Init. + 2 / Percep. + 11 / AC 17 T 12 FF 15 / HP 12/12 / F + 4 R + 3 W + 5 (+ 2 vs. enchantment) / immune: sleep

Aviari skips past Teraldan and Broldun, and spins by Arya to square AC 31. From there, she blasts the strange wooden creature with a lightning arc.

Ranged Touch: 1d20 + 2 ⇒ (20) + 2 = 22

(If Hit) Fzap!: 1d6 + 1 ⇒ (2) + 1 = 3

EDIT: Is that a critical threat, or is this critical immune to such?


The attacks hammer at the creature of wood, but it has yet to see any damage, until a lightning bolt hits it. Solid attacks are turned by the hardwood of the construct.

Not immune, it is a critical threat


Male Dwarven Fighter 1 HP 12/12 | AC 20 | F+4; R +3; W+0 | Perc +1 | Init +3 |

The dwarf takes a step to the southeast, placing himself in the teeth of the fight and swings away with shield and axe, flailing wildly with his weapons and shouting to draw the creature's attention.

"Come on, ye bastich!"

Shield: 1d20 + 1 ⇒ (1) + 1 = 2
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Handaxe: 1d20 + 1 ⇒ (4) + 1 = 5
Damage: 1d6 + 1 ⇒ (6) + 1 = 7


Female Human Bard 1 HP 11/11 | AC 17| TC 13 | FF 15 Fort +3, Reflex +5, Will +2 Init +2, Perception +3
Spoiler:
Performance 7/7 level one spells 2/2

did my attack threaten?


Male Elf Druid 1 || HP 11/11 (11/11 nonlethal) || AC 14/12 Tch/12 FF || F+2 R+2 W+5 (+2 vs. enchantments) || CMB -1 CMD 11/9 FF || Init +2 || Perception +9, low light vision

Ceweldyn draws forth his sling, loads a bullet, and lets fly.

Ceweldyn vs. Golem: 1d20 + 2 ⇒ (19) + 2 = 21
Damage (sling): 1d4 - 1 ⇒ (1) - 1 = 0


Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6)

Isn't it the construct's turn? I haven't posted for a couple days because I didn't think I was up yet based on the initiative post.


Arya can confirm too!
The wooden construct splits curiously along the center and forms into two constructs close in size to the original 'Parent'.

They focus on the dwarf, and reply in a hollow voice.
"You want to fight. We fight!! Hit us again!! Hit each of us please."

two golems: 2d20 ⇒ (12, 16) = 28
Broldun takes a single hard blow as he dodges the other.
blunt: 1d6 + 6 ⇒ (4) + 6 = 10

The scorch marks from the lightning still remain on the wooden creatures, but the weapons seem to leave only scratches on the hardwood.

Party is up!!


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Malthor steps up to the one one the right and says "Try this on for size laddie!"

BFH: 1d20 + 2 ⇒ (7) + 2 = 9 Damage: 2d6 + 3 ⇒ (4, 1) + 3 = 8


Female Human Monk 1 | HP 13/13 | AC 15/T 15/ FF 14 | Fort +4, Ref +5, Will +5 | CMB +2, CMD 16 | Per +6 | Init +2 | Spd 30

Horror envelops Nee as she sees the mannequin first split into two creatures, and then one of the creatures wallop Broldun with such ferocity. A dim idea spawns in Nee's brain about the thing's cry, wanting to be hit, as if that might…whatever the thought is vanishes with her burst of ferocity, her legs kicking out twice in succession at the closer golem.

Hai!: 1d20 + 2 + 1 - 2 ⇒ (16) + 2 + 1 - 2 = 17 [BAB, +2 Str, +1 Weapon Focus, -2 Flurry]
Tomp!: 1d6 + 2 ⇒ (1) + 2 = 3 [+2 Str]

Kaw!!: 1d20 + 2 + 1 - 2 ⇒ (13) + 2 + 1 - 2 = 14 [BAB, +2 Str, +1 Weapon Focus, -2 Flurry]
Foff!: 1d6 + 2 ⇒ (6) + 2 = 8 [+2 Str]


Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6)

"Oh dear... I'm behind you Broldun, this should help."
Using my Magic Stone spell in exchange for a CLW.
Cure Light Wounds on Broldun: 1d8 + 1 ⇒ (1) + 1 = 2


Male Halfling Paladin lvl1 - HP: 8/11 - Init +3; Senses Perception +0 - Fort +5, Ref +5, Will +2; +2 vs. fear

Tribute, are both creatures occupying the same square? I see only one golem.

"It divided in two?" - Teraldan states the obvious with clear surprise - "I am not sure my weapons can harm it friends, but I will stand in its way" - he adds, dropping his bow and moving forward while drawing his shield.

Moved to AA:32 on the map.

Current AC goes to 21 with buckler.


Are we down to four? I will have the wooden creatures go if you are all done. Yes they are in the same square.


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

I cound 7. Teraldan, Gellumniq, Ni, Ceweldyn, Arya Muir, Broldun Rockspike, and Malthor


I'm still here.

Mungo sighs, and lowers his crossbow, muttering under his breath. "No, that's fine, I'm just an archer. Don't worry about giving me a shot." He pushes past Aviari and starts lining up a better shot.


Male Elf Druid 1 || HP 11/11 (11/11 nonlethal) || AC 14/12 Tch/12 FF || F+2 R+2 W+5 (+2 vs. enchantments) || CMB -1 CMD 11/9 FF || Init +2 || Perception +9, low light vision

Here, just no real use in this encounter.


Female Human Bard 1 HP 11/11 | AC 17| TC 13 | FF 15 Fort +3, Reflex +5, Will +2 Init +2, Perception +3
Spoiler:
Performance 7/7 level one spells 2/2

Seeing weapons not having any effect on the creatures. Arya will cast Daze on the nearest wooden creature.
DC 13 will save


Update tonight


I count: Mungo,Teraldan, Gellumniq, Ni, Ceweldyn, Arya Muir, Broldun Rockspike, and Malthor

The heroes hit at the wooden creatures, the one Ni Cu hits begin to divide.

att vs Broldun: 1d20 + 6 ⇒ (6) + 6 = 121d6 + 4 ⇒ (3) + 4 = 7
The one undamaged hammers at Malthor and misses.

Party up in any order
Wooden constructs


Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6)

Gell looks to make sure all of his friends are in proximity, and calls forth the luck of Glittergold. He prays that his blessing can be shared by all.

Casts Bless. Everyone now has +1 to hit, +1 to saves vs fear.


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Malthor attempts to smash the dividing one into splinters.

BFH: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9 Damage: 2d6 + 3 ⇒ (2, 3) + 3 = 8

"Maybe we should be burning these things. Mathor seems a bit uncertain of himself.


The three creatures maintain only a single blemish to their hard wood finish: scorching from electricity.


Male Halfling Paladin lvl1 - HP: 8/11 - Init +3; Senses Perception +0 - Fort +5, Ref +5, Will +2; +2 vs. fear

"Do it then friend Malthor - I have nothing that would assist to such effect" - Teraldan retorts at his companion, shifting his position to flank with Ni-CU while drawing his sword, and swinging - "Face me, wicked creatures!" - he taunts them.

Longsword Attack, Flank, Bless: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Damage if it hits: 1d6 + 1 ⇒ (2) + 1 = 3

Wow...


Female Human Monk 1 | HP 13/13 | AC 15/T 15/ FF 14 | Fort +4, Ref +5, Will +5 | CMB +2, CMD 16 | Per +6 | Init +2 | Spd 30

"I don't think hitting them is the way to go!" screams Nee as she lunges for the wooden creature between her and Teraldan trying to immobilize it…

Grapple: 1d20 + 2 + 2 + 1 ⇒ (19) + 2 + 2 + 1 = 24 [CMB, + 2 flank, +1 bless] golem gets AoO


Female Human Bard 1 HP 11/11 | AC 17| TC 13 | FF 15 Fort +3, Reflex +5, Will +2 Init +2, Perception +3
Spoiler:
Performance 7/7 level one spells 2/2

Arya looks to see if there are any torches nearby.


The golem slams but misses as Ni-Cu grapples and holds him.
att/damage: 1d20 + 6 ⇒ (7) + 6 = 131d6 + 3 ⇒ (4) + 3 = 7

Looking for torches, there are none to be seen. Bogo says: "Didn't anyone bring anything that lights." He produces a flint and steel from his pack. "I use this to start campfires."

In desperation, he tries to light his weathered tunic, but is having little luck.


Female Human Bard 1 HP 11/11 | AC 17| TC 13 | FF 15 Fort +3, Reflex +5, Will +2 Init +2, Perception +3
Spoiler:
Performance 7/7 level one spells 2/2

If necessary
Perception: 1d20 + 3 ⇒ (7) + 3 = 10


Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6)

"Not to worry my scaled friend, I can create magical torchlight. Is it truly necessary right now in the middle of melee?"


Male Halfling Paladin lvl1 - HP: 8/11 - Init +3; Senses Perception +0 - Fort +5, Ref +5, Will +2; +2 vs. fear

So... Bogo is trying to set himself on fire...


Male Dwarven Fighter 1 HP 12/12 | AC 20 | F+4; R +3; W+0 | Perc +1 | Init +3 |

The dwarf sweats and bleeds, struggling against the wooden creature. He changes his tactics to be mostly feints, blocks, and dodges - forgoing genuine offensive action.

Full Defense


Ni Cu and Teraldan draw an attack from the unrestrained wooden creatures.

vs Teraldan/damage: 1d20 + 6 ⇒ (11) + 6 = 171d6 + 3 ⇒ (2) + 3 = 5
vs NiCu/damage: 1d20 + 6 ⇒ (4) + 6 = 101d6 + 3 ⇒ (3) + 3 = 6

The wooden constructs continue to share the scorch mark of their parent.

Party up again


Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6)

The gnome retrieves a flask of oil from his pack, then stuffs a bit of cloth into the opening, trying to make ready a flaming missile.
"Maybe we should burn it!" Gellumniq adds enthusiastically.

GM, are there any lit torches nearby? And folks, yes I'm aware they're being grappled right now haha, but I can't think of much more that I can do at this moment. Just getting ready, just in case.


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

"That's it! Thank you Kagyar!"

With that Malthor steps up and touches one of the constructs.

Artificer's Touch: 1d20 + 2 ⇒ (17) + 2 = 19 Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Artificer's Touch (Sp): You can cast mending at will, using your cleric level as the caster level to repair damaged objects. In addition, you can cause damage to objects and construct creatures by striking them with a melee touch attack. Objects and constructs take 1d6 points of damage +1 for every two cleric levels you possess. This attack bypasses an amount of damage reduction and hardness equal to your cleric level. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.


"Should have known," Mungo says, dropping his crossbow and fishing out a bundle of torches. "When in doubt, kill it with fire." He pulls out some flint and steel as well, and prepares to light the torch.

Pulling out a torch as well as flint and steel.


Hoping more would post but....

The touch of the artificer causes damage to a wooden elemental. Unable to find any torches, Mungo finally drags some out of his pack.

The wooden creature tries to hit Ni Cu while grappled. The other two try to hit Malthor.

hit x2: 2d20 ⇒ (17, 14) = 31

The cleric takes two hammer hits for damage: 2d6 + 6 ⇒ (1, 5) + 6 = 12

break grapple: 1d20 ⇒ 9
The one held wooden creature tries to escape his hold, but fails.

Party up -- one grappled


Female Human Bard 1 HP 11/11 | AC 17| TC 13 | FF 15 Fort +3, Reflex +5, Will +2 Init +2, Perception +3
Spoiler:
Performance 7/7 level one spells 2/2

Arya will step to the side and cast Cure Light Wounds almost removing any trace of his injuries.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9


Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6)

Gell strides up to Maldor and gives him a blessing from Garl Glittergold, a bit of luck.

Maldor you get to reroll any/all d20s for the next round and take the more favorable result.


Male Dwarven Fighter 1 HP 12/12 | AC 20 | F+4; R +3; W+0 | Perc +1 | Init +3 |

Looking flustered the dwarf calls out to his allies, "Do I try to kill it or not, I dinnae want to be makin' more of 'em!"


Male Elf Druid 1 || HP 11/11 (11/11 nonlethal) || AC 14/12 Tch/12 FF || F+2 R+2 W+5 (+2 vs. enchantments) || CMB -1 CMD 11/9 FF || Init +2 || Perception +9, low light vision

Ceweldyn hesitates, uncertain what will affect the creature and what will multiply the foe. Delaying.


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

"Thank you Arya. Let me try this again." Malthor attacks the same creature again.

Artificer's Touch: 1d20 + 2 ⇒ (15) + 2 = 17 Damage: 1d6 + 1 ⇒ (5) + 1 = 6


Male Halfling Paladin lvl1 - HP: 8/11 - Init +3; Senses Perception +0 - Fort +5, Ref +5, Will +2; +2 vs. fear

Teraldan steps to the side to offer Malthor a flanking opportunity, as it seems he is the most effective of them against these creatures.

He slaps the one next to him, not to damage as it could prove worse than anything else, but rather to call its attention.

Mock attack on AA:34

"Fight me you overgrown weed"


Mungo quickly sets to work lighting a torch, and after a few seconds, it sputters to life. "I have fire!", he shouts, brandishing the flame towards the beasts. "Now, let's set these overgrown toy soldiers alight!" He advances on them, gripping the firebrand tightly.


Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6)

"heehee!" giggles Gellumniq with delight, also holding tools of flame.


The wooden constructs hold up their hands:
"Our deal with Elwyn did not include fire. So let us call this even and we will leave you alone."

At the threat of fire, the creatures form back into one.

Bogo says: "You had torches and waited so long. What the F*&^% are you doing? I was trying to light my F*(&ing tunic, I was so desperate!!"


Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6)

Gell turns to the spouting angry troglodyte and laughs heartily at his displeasure.

Unsure of the nature of this wooden creature, he doesn't yet put away his flask of oil.


Male Dwarven Fighter 1 HP 12/12 | AC 20 | F+4; R +3; W+0 | Perc +1 | Init +3 |

Wounded the dwarf grinds his teeth, "We ain't be havin' no deal with no one, I'm tryin' to see why we shouldn't burn the whole place down after that!" He spits on the ground and mutters, "Bedamned mercenary trees!


The construct is on guard after the dwarf's words and fans into three mirror versions of itself.
"No Deal??"


Female Human Monk 1 | HP 13/13 | AC 15/T 15/ FF 14 | Fort +4, Ref +5, Will +5 | CMB +2, CMD 16 | Per +6 | Init +2 | Spd 30

Ni gasps with irritation. She motions to her allies as she yells at the divided wooden creature.

"Back into one, woodchip or we'll burn you to ash!

Intimidate: 1d20 ⇒ 7


"Deal off!!"


Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6)
Gellumniq Clockwerk wrote:
Unsure of the nature of this wooden creature, he doesn't yet put away his flask of oil.
GM Tribute wrote:
"Deal off!!"

The gnome knew there would be trouble. Without waiting to light his missile, he throws his vial of oil at the creature, hoping that the next fire it touches will burn all the hotter for it.

Attack vs Touch AC: 1d20 + 2 ⇒ (16) + 2 = 18


Male Halfling Paladin lvl1 - HP: 8/11 - Init +3; Senses Perception +0 - Fort +5, Ref +5, Will +2; +2 vs. fear

"Wait!" - Teraldan's words are too late, as the fight is on again.

We're back on initiative?

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Out of character discussion and strategy and kibitzing. Welcome to Karameikos!


Male NG Human Mystic (Healer) 2 | SP 12/12 HP 13/13 | RP 5/5 | EAC 12; KAC 13 | Fort +2; Ref +1; Will +7 | Init: +1 | Perc: +9, Sense Motive: +9 | [ooc]Spells: 1st-3/3; 2nd-0/0; 3rd-0/0; 4th-0/0; 5th-0/0; 6th-0/0[/ooc

I heard someone say you've got bacon in here...<sniff sniff>


M Dwarf Barb4 HP 50/50AC17T12FF15 F8R3W2 Per+7

Bacon? Aree! I love bacon dipped in ale!


Male NG Human Mystic (Healer) 2 | SP 12/12 HP 13/13 | RP 5/5 | EAC 12; KAC 13 | Fort +2; Ref +1; Will +7 | Init: +1 | Perc: +9, Sense Motive: +9 | [ooc]Spells: 1st-3/3; 2nd-0/0; 3rd-0/0; 4th-0/0; 5th-0/0; 6th-0/0[/ooc

"Oohhh...a bacon infused ale...there's a great idea! Tomorrow we should go see the brewer and talk to him about it!" the young man says enthusiastically.


"Now why would you go and ruin two perfectly good things like bacon and ale by shoving them together? I'm pretty sure the last time someone tried something like that, that's how we got owlbears."

Shadow Lodge

Human Init +1, AC 16(14), HP 18/18(20). Saves F+5(7), R+2, W+2(4). (Perception +1, Survival +2) Barbarian 1

"Owlbears? Hate those nasty buggers! You might have heard about how I have a temper problem, but those things are angrier on a good day than anything I've ever met!

Now, bacon on the other hand, excellent stuff. Best bacon I ever had came from this boar. So, this boar wasn't just any boar. He'd been....


Male Halfling Paladin lvl1 - HP: 8/11 - Init +3; Senses Perception +0 - Fort +5, Ref +5, Will +2; +2 vs. fear

Dropping a dot in case foul, evil bugbears need to be hunted down ;)


Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6)
Denlin Longarm wrote:
Now, bacon on the other hand, excellent stuff. Best bacon I ever had came from this boar. So, this boar wasn't just any boar. He'd been....[/b]

* Gellumniq lets his gaze catch the eyes of the large human talking about boar bacon*

* points to the Warthog hide armor that I am currently wearing

I see I am not the only pork lover here eh? This guy here was too gamey... the meat spoiled before I could cook any of it. Got me a nice set of hide though!


Technically Denlin's heirloom is a sword, so it would be left on him.


Male Fetchling ninja 16 | hp 130/162

Dotting in here

Need a little clarificaton on the feather thing though


When doing something awesome, you leave a feather behind. It is found and your reputation increases=bonus for CHA skills (diplomacy, bluff) among the locals


Male Fetchling ninja 16 | hp 130/162

Yeah thought that see pm i sent

Got lots of reading to do, might get in full swing by monday so until then i may not know anyone yet


No hurry to respond to the minotaur--I wanted everyone to have plenty of time to look at the introduction.

Minotaur won't act till late Monday evening.


Male Elf Illusionist 1

Dot

Shadow Lodge

Human Init +1, AC 16(14), HP 18/18(20). Saves F+5(7), R+2, W+2(4). (Perception +1, Survival +2) Barbarian 1

Arg, that's what I get for posting late at night and not double checking beforehand! Besides... It wouldn't be fair if I had that ;)

So says the guy probably about to get his butt kicked.


Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6)

Well with or without swords at our sides, this statement is the only thing holding me back: "No trouble in my town and no magick in public."


Female Human Monk 1 | HP 13/13 | AC 15/T 15/ FF 14 | Fort +4, Ref +5, Will +5 | CMB +2, CMD 16 | Per +6 | Init +2 | Spd 30

I guess the bit where he smacked the militia guy like a ragdoll kinda got under Nee's collar. Plus she is impetuous. ;)

I'm thinking this is one of those old-skool events where we are hopelessly outmatched by a monster, maybe with class levels...


Male NG Human Mystic (Healer) 2 | SP 12/12 HP 13/13 | RP 5/5 | EAC 12; KAC 13 | Fort +2; Ref +1; Will +7 | Init: +1 | Perc: +9, Sense Motive: +9 | [ooc]Spells: 1st-3/3; 2nd-0/0; 3rd-0/0; 4th-0/0; 5th-0/0; 6th-0/0[/ooc

It's a test. It's always a test =)


Female Human Monk 1 | HP 13/13 | AC 15/T 15/ FF 14 | Fort +4, Ref +5, Will +5 | CMB +2, CMD 16 | Per +6 | Init +2 | Spd 30

Yeah. And the correct response - Ruuuuuuuuuun away!!!!!


Male Human Monk 1 HP 9/9 | Init + 6 | AC 15, FF 11, T 15 | CMD 14 | Fort +3, Ref +5, Will +5 | Perc +6, SM +6| Deflect Arrows 1/rd, Stunning Fist 2/day

Am I the only one that finds it odd that, being a neutral follower of a decidedly chaotic evil deity, Ed is one of the few not wanting to engage in meaningless slaughter?

I mean, the bull just punched and kicked a guy who stood up to challenge him as his enemy. I don't exactly see the villainy here.


Male Fetchling ninja 16 | hp 130/162
Ederet wrote:

Am I the only one that finds it odd that, being a neutral follower of a decidedly chaotic evil deity, Ed is one of the few not wanting to engage in meaningless slaughter?

I mean, the bull just punched and kicked a guy who stood up to challenge him as his enemy. I don't exactly see the villainy here.

I don't follow any deciedly evil diety? in fact I am relgious neutral


Female Human Monk 1 | HP 13/13 | AC 15/T 15/ FF 14 | Fort +4, Ref +5, Will +5 | CMB +2, CMD 16 | Per +6 | Init +2 | Spd 30

Eh, call me crazy*, but Nee's just looking to adventure Ed, and the Barony isn't known for being friendly. The minotaur is being political and aggressive in a region opposed to the existence of the insignia he wears. Fort Doom?

And Ed's a foreigner, likely with an amount of pragmatic nomadaptability. ;)

The only thing I find strange is the restriction that monks need to be lawful, but this is Core only with no deviation so far, so I'll keep schtumm. If I had my way I'd be Chaotic Good. ;)

* oh, that's right, you already did. ;)


Male Halfling Paladin lvl1 - HP: 8/11 - Init +3; Senses Perception +0 - Fort +5, Ref +5, Will +2; +2 vs. fear
Ederet wrote:

Am I the only one that finds it odd that, being a neutral follower of a decidedly chaotic evil deity, Ed is one of the few not wanting to engage in meaningless slaughter?

I mean, the bull just punched and kicked a guy who stood up to challenge him as his enemy. I don't exactly see the villainy here.

Teraldan is actually trying to defuse the situation - no slaughter for me thank you ;)


Female Half-Elf Druid 1 / Init. + 2 / Percep. + 11 / AC 17 T 12 FF 15 / HP 12/12 / F + 4 R + 3 W + 5 (+ 2 vs. enchantment) / immune: sleep

Aviari doesn't want a fight. She doesn't want to even get close to the minotaur unless she has a whole group supporting her, which is what she is trying to get together now. ~_^

While she hopes the situation is defused, she has little confidence that such attempts will succeed. The minotaur has been pretty clear about his violent intent. The guard he struck on the head went straight down- probably unconscious. Aviari tries to think several steps ahead in any event- how she survived in the Wilds for so many years. ^_^

As to the worry about harming the poor, innocent minotaur, ~_^ am I the only one who finds it odd that so many people are hesitant to fight the monster in the room, as if that would be "meaningless slaughter," when there's already someone laying on the floor with a head wound, possibly bleeding out?


Male Human Monk 1 HP 9/9 | Init + 6 | AC 15, FF 11, T 15 | CMD 14 | Fort +3, Ref +5, Will +5 | Perc +6, SM +6| Deflect Arrows 1/rd, Stunning Fist 2/day

The monster? So says a wild demi-human. ;P

To Ed he just appears to be a drunkard that challenged another drunkard to a bar fight and won. He's probably a little surprised the other patrons didn't go back to drinking.

Then again, he is a foreigner and doesn't really understand the sides here.


Female Half-Elf Druid 1 / Init. + 2 / Percep. + 11 / AC 17 T 12 FF 15 / HP 12/12 / F + 4 R + 3 W + 5 (+ 2 vs. enchantment) / immune: sleep

You're comparing a pretty half-elf woman with a bellowing bull-headed man? ;b

I see where you're coming from, and actually, I read your early post as a Cretian's rationalization for the Minotaur's aggression. ~_^

Whether or not she has seen a minotaur before, to Aviari the bull-headed man just looks like a bigger and badder version of the bug bears and goblins she's had to deal with during her many travels through the North Eastern wilds. And they're always bad news!

In her earlier life, she would flee from a potential foe this strong looking, but she has never been in a room with 15 fellow adventurers, plus any guards, and the guys doing the gladiator demos. She is fairly excited about the opportunity of maybe not having to run away from this big mean bully. ;D


Male Fetchling ninja 16 | hp 130/162

too bad I can't use the Talon that is from this story


M Dwarf Barb4 HP 50/50AC17T12FF15 F8R3W2 Per+7

Hey there. Since nothing has started yet this is a good time to just quietly tip my hat and bow out. I've been taking things on the boards too seriously and a break from Pathfinder seems like a good idea for a few weeks. Best of luck.


Female Human Monk 1 | HP 13/13 | AC 15/T 15/ FF 14 | Fort +4, Ref +5, Will +5 | CMB +2, CMD 16 | Per +6 | Init +2 | Spd 30

Take care Chestman!!


Take care Chestman.

We are moving now. Those of you that were tempted to look up a minotaur's stats, do not be discouraged. This is the appetizer--though I did choke pretty badly on some calamari once :-)

Shadow Lodge

Human Init +1, AC 16(14), HP 18/18(20). Saves F+5(7), R+2, W+2(4). (Perception +1, Survival +2) Barbarian 1

Hahahaha. I didn't figure we'd be killing the minotaur, maybe just holding it until the mob handles it.


GM Tribute wrote:


This is the appetizer--though I did choke pretty badly on some calamari once :-)

Secret code hinting that we will be fighting Mind Flayers next? ;)


Haven't decided the split of the groups yet--obviously rogues, wizards, clerics and druids will be split up. Hope to wrap up intro to the villainy of the Black Baron and introduction to the Adventurers Guild by Friday. Assignment to your teams will occur at that time. Great RP posts, even if you are not violating the law by doing the only thing you can do that is useful in a fight (especially mages).

Next update 6-7PM Eastern


OK, the minotaur is no longer a threat!!!


Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6)

I just reread some posts, and now I wonder who that voice from the back of the crowd was, the one cheering for the black baron. Blended in with the crowd again now I suppose, since no one actively looked for that person at the time.


Female Human Monk 1 | HP 13/13 | AC 15/T 15/ FF 14 | Fort +4, Ref +5, Will +5 | CMB +2, CMD 16 | Per +6 | Init +2 | Spd 30

@Ederet - I don't think the minotaur was murdered - just knocked out. I originally thought it was murder too, but the woodsmen and fishermen seemed to be trussing him up...


Male Human Monk 1 HP 9/9 | Init + 6 | AC 15, FF 11, T 15 | CMD 14 | Fort +3, Ref +5, Will +5 | Perc +6, SM +6| Deflect Arrows 1/rd, Stunning Fist 2/day

@Cu Thanks. Yeah, I missed that part at first. Fixed the the word murderer to poisoner. Same intent, but better fits the situation.

Shadow Lodge

Human Init +1, AC 16(14), HP 18/18(20). Saves F+5(7), R+2, W+2(4). (Perception +1, Survival +2) Barbarian 1

I guess that's an effective way to keep the peace when magic and armor aren't allowed. He could just be unconscious an they'll toss him out on his ear.


Male Human Fighter 1 | HP: 15/15 | AC: 20 FF: 18 T: 13 | F: +4 R: +3 W: +2 | Perc: +1 Init: +2 | Speed: 30 ft

Chainmail/Tribute: I am going to withdraw from this game. You run too many cool games that get me excited to play...that is until I remember that I don't like PbP gaming. I think it is better to get out now before it really takes off and the groups get formed.

I'm confident this will be a pretty neat campaign and hope everyone has a blast. Good luck all!


Female Human Monk 1 | HP 13/13 | AC 15/T 15/ FF 14 | Fort +4, Ref +5, Will +5 | CMB +2, CMD 16 | Per +6 | Init +2 | Spd 30

Sorry to see you go Durahl - you post very well for someone who doesn't like the format!


Hope the intro wasn't too long. I have tried to balance the extremes of cut scenes with no interaction with unstructured RP over the years. This is the balance I have settled on.

Any future issues for the entire group can be discussed here. You all have your own team discussion threads now!!

Note: Once the team leader picks a mission, it will disappear from the other teams list.


Three mission in the gameplay:

The Merchant Clifton Caldwell has purchased an old Castle, Antilles Castle, five miles from Threshold. Evicting the squatters will make Caldwell more favorable to the Duke.

A renegade cleric named Elwyn has been organizing orcs three days ride to the east. Stopping him will make the local clergy more loyal to the Duke.

An elvish Merchant named Sindar needs a package delivered to his partner far to the north. This will build good will for the Feather with his elvish kin


Male half elf Slayer(sniper) 8, HP 114/114, AC 26, T 17, FF 19, F +10, R +12 W +8, +2 enchantment, Init +10, Per +17(+21 traps), lowlight

If I had to pick one, I would go with the castle one....but that's just me...


Male NG Human Mystic (Healer) 2 | SP 12/12 HP 13/13 | RP 5/5 | EAC 12; KAC 13 | Fort +2; Ref +1; Will +7 | Init: +1 | Perc: +9, Sense Motive: +9 | [ooc]Spells: 1st-3/3; 2nd-0/0; 3rd-0/0; 4th-0/0; 5th-0/0; 6th-0/0[/ooc

You're going to make this inactive, right? So it keeps our Campaign tab cleaner? Thanks!


I am moving today and tomorrow. I will post and make maps very soon.


OK, check in here and I will update the campaign and character list.

I will inactivate the group threads late Wednesday.


Male Elf Druid 1 || HP 11/11 (11/11 nonlethal) || AC 14/12 Tch/12 FF || F+2 R+2 W+5 (+2 vs. enchantments) || CMB -1 CMD 11/9 FF || Init +2 || Perception +9, low light vision

Checking in.


I heard that there was punch and pie here?


Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6)

Hello again strangers!
Perception, searching for Punch and/or Pie: 1d20 + 5 ⇒ (8) + 5 = 13


Male Svirfneblin Witch 2 | AC 18 T 17 FF 12 | HP 20/20 | F +7 R +6 W +6 SR: 13| Init +8 | Perc +11

Checking in here.

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