Whispershade

Ederet's page

32 posts. Alias of Kios.


Full Name

Ederet Syntasi

Race

Human Monk 1

Classes/Levels

HP 9/9 | Init + 6 | AC 15, FF 11, T 15 | CMD 14 | Fort +3, Ref +5, Will +5 | Perc +6, SM +6| Deflect Arrows 1/rd, Stunning Fist 2/day

Gender

Male

Size

5' 6", 170 lbs.

Age

26

Alignment

Lawful Neutral

Deity

Cretia

Languages

Thyatian, Traladaran, Ethengarian

Strength 14
Dexterity 14
Constitution 10
Intelligence 13
Wisdom 14
Charisma 10

About Ederet

Crunch:
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Offense
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Speed 30 ft
Init +6, Melee +2, Ranged +2, Flurry +1/+1, CMB +2(+4 Grapple)
Unarmed Strike +2 (1d6+2)
Quarterstaff +2 (1d6+3)
Stunning Fist +2, DC 13 Fort(2/day)

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Defense
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HP 9 (8 + 1 favored)
AC 15, Touch 15, Flat-footed 11, CMD 14 (16 vs. Grapple)
Fort +3, Reflex +5, Will +5
Perception +6, Sense Motive +6
Deflect Arrows (1/round)


Class Abilities:
AC Bonus: Gain Wisdom bonus to AC and CMD.

Flurry of Blows Using the Monk's level as his BAB, the monk may make a full attack using unarmed or monk weapon attacks similar to using the two-weapon fighting feat (-2 to attack for all attacks, 1 extra attack at full BAB)

Unarmed Strike: Gain Improved Unarmed Strike as a bonus feat. In addition, Unarmed Strike does 1d6 damage, can be nonlethal at will, is considered a natural light weapon that can be made with any part of the body and is never considered off-hand.

Deflect Arrows: Once per round as a free action may deflect one ranged attack that would otherwise hit.

Stunning Fist: 1/day - may replace an attack with one that deals damage normally in addition to stunning an opponent if they fail a DC 13 Fortitude save.


Feats:

Improved Grapple: +2 to CMB to grapple and to CMD vs. grapples. Grappling does not provoke an attack of opportunity.

Improved Initiative: +4 to Initiative.

Luck of Heroes: +1 luck bonus to AC (touch and flat footed) and to all saves.

Student of Kelgar: You have learned to hit hard at times. Any time a target of your stunning fist that can be stunned rolls a natural 1 on his Fort save, if your damage does not bring the target to 0 or lower hps, the target is immediately reduced to 0 hps AND is stunned.


Skills:
6 Acrobatics (1 + 3 Class + 2 Dex)
5 Know(Religion) (1 + 3 Class + 1 Int)
6 Perception (1 + 3 Class + 2 Wis)
6 Ride (1 + 3 Class +2 Dex)
6 Sense Motive (1 + 3 Class + 2 Wis)
6 Stealth (1 + 3 Class + 2 Dex)

Equipment:

- gp, - lbs. - Kelgar's Gloves of Brawling: These magical gloves grant a monk wearing them an extra stunning fist per day.
1 gp, 5 lbs. - Traveler's Outfit
- gp, 4 lbs. - Quarterstaff (1d6, x2, double, monk)
2 gp, 2 lbs. - Backpack
3 gp, 6 lbs. - Trail Rations (6 days)
1 gp, 4 lbs. - Waterskin
6 gp, 3 lbs. - Sunrod x 3
1 gp, 4 lbs. - Grappling Hook
1 sp, 5 lbs. - Bedroll
5 sp, 2 lbs. - Hammer
1 gp, 5 lbs. - Piton x 10
1 gp, 10 lbs. - Rope (Hemp)
8 sp, - lbs. - Signal Whistle

17 gp, 5 sp

50 lbs./ 58 L/ 116 M/ 175 H|


Background:
Only the strong are worthy to survive. This is the lesson that had been ingrained in Ederet since he was a child. However, strength comes in many forms.

Ederet was born within the Khanates of Ethengar, a land dedicated to communal strength and complete freedom. These ideals seem very brutal to the outside world, with even rape, murder, and looting of enemies being acceptable and with the strongest having complete control over the dispensation of herds and farmland. However, to the people of these lands, such a thing is simply how life is and, perhaps, how it should be.

Ederet was 'lucky' to have a different path chosen for him. At the young age of ten, Ederet lived with his mother and father on their farm near the edge of the Sea of Grass. Two wandering bandits attacked the farm and killed his father and mother, taking the farmhouse as their own. Ederet hid in the basement and waited until the bandits were asleep before sneaking up and crushing their throats.

Seeing this as proof of a great inner strength and dedication to the ideals of Cretia, the local Khan selected Ederet to train among the Ten Thousand Fists of the Khan, a secretive order created to infiltrate the possible enemies of his deity.

His first master, a man known as Shir Heshang, taught him the basics of his martial style, one which often employed grapples, trips, and stunning blows. It also emphasized the power of a simple quarterstaff, when used to devastating effect. Shir taught many other things to Ederet as well, such as how to disguise one's steps, to appear weak, or to ride among the plains.

After years of training under one master, he was deemed to begin his mission, and was sent to Karameikos to gain an understanding of the order that had been established there.

To start his journey, he traveled to Hillforge to train under the powerful dwarven monk Kelgar Ironfist. He was an apt pupil, though his master wasn't too keen at first to train a "dirty inbred Khan-son Barbarian back-stabber," as Kelgar first called him. His training consisted far too often of trying to knock out the drunken dwarf while dodging mugs of ale, but it did seem to pay off.

After a year or so of training, Ederet left, sure that he was ready now for his adventure. He had, at least, reduced Kelgar's insults to "dirty Barbarian."


Description:
Standing at just over five and a half feet, Ederet's heavy shoulders often slump forward to make him appear even shorter. At first glance, with his hooded cloak and light jacket, leaning heavily on his staff, many might mistake this man for an elder or wizard and look no further.

Looking closer, people will see that he is in fact a foreigner to these lands, and much younger than they might first suspect. His skin is tanned by his years growing up in the Sea of Grass and his eyes have a slight curvature to them. His hair is thin and short and a deeper black than common in Karameikos.