Kreighton Shaine, Maste rof Spells

Caelmah's page

31 posts. Alias of sarpadian.


Full Name

Caelmah

Race

Elf

Classes/Levels

Illusionist 1

Gender

Male

Size

Medium

Alignment

Chaotic Good

Languages

Dwarven, Elven, Gnome, Halfling, Thyatian, Taladaran

Strength 10
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 10
Charisma 8

About Caelmah

Caelmah
Male elf illusionist 1
CG Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +3
DEFENSE
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 feat)
hp 8 (d6+2);
Fort +2; Ref +3; Will +3; +2 racial vs. enchantment
Immune sleep;
OFFENSE
Speed 30 ft.
Melee longsword +0 (1d8/19-20)
Ranged mwk longbow +3 (1d8/x3)
Arcane School Spell-Like Abilities (CL 1st; concentration +5)
7/day—blinding ray
Illusionist Spells Prepared (CL 1st; concentration +5)
1st—color spray (DC 16), mage armor, silent image (DC 16)
0 (at will)—dancing lights, detect magic, ghost sound (DC 15)
Opposition Schools Abjuration, Enchantment
STATISTICS
Str 10, Dex 14, Con 12, Int 18, Wis 10, Cha 8
Base Atk +0; CMB +0; CMD 12
Feats Luck of HeroesB, Scribe ScrollB, Spell Focus (illusion)
Skills Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Spellcraft +8 (+10 to identify items), Stealth +3; Racial Modifiers +2 Perception, +2 Spellcraft (to identify magic items)
Languages Dwarven, Elven, Gnome, Halfling, Thyatian, Traladaran
SQ arcane bond (longbow), elven magic, extended illusions, weapon familiarity
Combat Gear arrows (40), scroll of comprehend languages, scroll of mage armor; Other Gear backpack, bedroll, belt pouch, cloak w/metal clasp, flint and steel, ink, inkpen, mess kit, mwk longbow (Mias), longsword, rations (1 day), soap, spellbook (all non-abjuration/enchantment cantrips and spells prepared, plus comprehend languages, grease, ray of enfeeblement, reduce person), spell component pouch, torches (10), trail rations (12 days), waterskin, 7 gp.

SPECIAL ABILITIES:

Arcane Bond (Sp)
Wizards who select a bonded object begin play with one at no cost. Objects that are the subject of an arcane bond must fall into one of the following categories: amulet, ring, staff, wand, or weapon. These objects are always masterwork quality. Weapons acquired at 1st level are not made of any special material. If the object is an amulet or ring, it must be worn to have effect, while staves, wands, and weapons must be held in one hand. If a wizard attempts to cast a spell without his bonded object worn or in hand, he must make a concentration check or lose the spell. The DC for this check is equal to 20 + the spell's level. If the object is a ring or amulet, it occupies the ring or neck slot accordingly.
A bonded object can be used once per day to cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared. This spell is treated like any other spell cast by the wizard, including casting time, duration, and other effects dependent on the wizard's level. This spell cannot be modified by metamagic feats or other abilities. The bonded object cannot be used to cast spells from the wizard's opposition schools (see arcane school below).
A wizard can add additional magic abilities to his bonded object as if he has the required Item Creation Feats and if he meets the level prerequisites of the feat. For example, a wizard with a bonded dagger must be at least 5th level to add magic abilities to the dagger (see Craft Magic Arms and Armor feat). If the bonded object is a wand, it loses its wand abilities when its last charge is consumed, but it is not destroyed and it retains all of its bonded object properties and can be used to craft a new wand. The magic properties of a bonded object, including any magic abilities added to the object, only function for the wizard who owns it. If a bonded object's owner dies, or the item is replaced, the object reverts to being an ordinary masterwork item of the appropriate type.
If a bonded object is damaged, it is restored to full hit points the next time the wizard prepares his spells. If the object of an arcane bond is lost or destroyed, it can be replaced after 1 week in a special ritual that costs 200 gp per wizard level plus the cost of the masterwork item. This ritual takes 8 hours to complete. Items replaced in this way do not possess any of the additional enchantments of the previous bonded item. A wizard can designate an existing magic item as his bonded item. This functions in the same way as replacing a lost or destroyed item except that the new magic item retains its abilities while gaining the benefits and drawbacks of becoming a bonded item.
Blinding Ray (Sp)
As a standard action you can fire a shimmering ray at any foe within 30 feet as a ranged touch attack. The ray causes creatures to be blinded for 1 round. Creatures with more Hit Dice than your wizard level are dazzled for 1 round instead. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. [GM Boon: Lasts 1 extra round until helpless creature killed in Caelmah’s presence or as a result of his magic]
Elven Magic
Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Extended Illusions (Su)
Any illusion spell you cast with a duration of “concentration” lasts a number of additional rounds equal to 1/2 your wizard level after you stop maintaining concentration (minimum +1 round). At 20th level, you can make one illusion spell with a duration of “concentration” become permanent. You can have no more than one illusion made permanent in this way at one time. If you designate another illusion as permanent, the previous permanent illusion ends.
Weapon Familiarity
Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

Encumbrance:
Arrows (40) 6 lbs
Longsword 4 lbs
Longbow 3 lbs
Spellbook 3 lbs
Wizard’s Kit w/o iron pot 17 lbs